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captain mad mike // User Search
captain mad mike // User Search
May 13, 2001, 6:47pm
I like the computer expert one myself :)
May 13, 2001, 6:43pm
Slam!
May 14, 2001, 6:37pm
*strange mummy's curse-ish music plays, there is a rattle, and a loud
BEWARE!*
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3b000b4a$1 at server1.Activeworlds.com...
> Don't even think of posting in HTML (and certainly not pictures), and the
> ppl in the NGs won't be against you (except Chucks Party, he's against
> everybody) :-)) BUT if you CONTINUE, the CURSE OF THE COMMUNITY NEWSGROUP
> will damn you forever :-(((((
>
> KAH
>
> n a y r wrote in message <3aff9e82 at server1.Activeworlds.com>...
>
>
|
May 19, 2001, 1:15am
Oh yeah, the water? I think we had a problem at comit's pumping plant and
some of those darned radioactive chemicals leaked out of Server Island
again. You forgot to tell everyone that my brain sometimes gets all big and
buff and causes me to have big periods of creativity in which I spam the
wishlist NGs with ideas...
and this one is too long to "quote."
--
My two cents,
Captain MAD Mike
Deleted it me O_O
What comit says that O_O
SW City lingo me O_O
Overuses SW City lingo and the O_O me O_O
May 20, 2001, 12:59am
At the factor tribe camp, where NG survivor players Syntax, Nornny, KAH,
Ananas, and other people live, there is a flamethrower. And this
flamethrower (as Syntax says) belongs to Nornny. Now, this flamethrower is
ON, and thus is a danger to the enviroment of the Syntax Estates forest, as
the flamethrower rests directly on the grass and is no more than 2 meters
away from nearby trees. A wildfire could decimate SW City and bring about
the end of AW as we know it!
--
CMM
"Crazy to the gluon!"
Jun 4, 2001, 7:24pm
No, wing, this happens to me too. I guess sometimes OE just really really
messed up (I bet the actual outlook doesn't mess up, its just this is the
free-er version of a Microsoft program). I like that idea of the memorial
though.
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b1b53d8 at server1.Activeworlds.com...
> Odd, neither have I. M$ conspiracy to make me and syn look nuts?
> "syntax" <syntax at swcity.net> wrote in message
news:3b1b1845 at server1.Activeworlds.com...
really
were
>
>
|
Jun 4, 2001, 7:25pm
Man I wish someone made a program where when your comp says "_____ error
########" you can just copy and paste and it will give you, in
easy-to-understand English, what that error means.
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3b1bb7a7 at server1.Activeworlds.com...
> ... that means:
> sckConnectionReset 10054 The connection is reset by remote side. (taken
from
> VB help files)
>
> KAH
> "tony m" <tony56444 at hotmail.com> wrote in message
> news:3b1b8c79$1 at server1.Activeworlds.com...
>
>
|
Jun 4, 2001, 7:17pm
Good god marcus...we've heard it. Lets see...1 man is going up against
999999999999999999999999999 (don't give me greif about that number, its an
exaggeration but it just shows how many there are) porno sites on the net.
Dude, is it AW's INTENT to share porno? No. In fact, as far as I know most
people on AW just pictures for non-porno uses (well, at least in AW's real
towns like SW City, Rosewood, etc.). But some users chose to do that. This
is almost like the Napster case. In my eyes, Napster was created to allow
anyone to share any music, and the courts beat them up for the copyright
stuff but they changed so they wouldn't get taken off the net. Even though
they still fight back I guess I could say it was NOT their INTENTION to
"pirate" copyrighted music, thats what the users did.
Hell I'll go even broader. Was the Internet created to share porno? No,
it was created to share INFORMATION. But some wierd person decided to share
some naked pictures of his girlfriend on it.
Key phrase here: "IT WAS NOT AW'S INTENTION TO SHARE PORNO." And besides, AW
is what we could call a "small company," as in it doesn't really have
offices all over the globe, and big company-like stuff. Its a company,
operating out of Newburyport, MA, with servers in Seattle. We're not talking
about Microsoft here, they could probably afford to screen out all the porno
sites on the internet for all I know (but probably not because the internet
is quite big). So dude, just drop it.
--
-CMM
Jul 5, 2001, 12:31am
*brag* 295187, just on the end of the 29#### citnums, about 2 years old
[View Quote]"syntax" <syntax at earthcorp.com> wrote in message
news:3b40b4a7 at server1.Activeworlds.com...
> 308403 here...that is one and a half years old. Right now the cit numbers
> are in the 337000 range. Grr, too bad I never got a 29#### because they
> just look better. Less noobish. ;-)
> --
> Syntax
> syntax at swcity.net
> www.swcity.net
>
> wing <bathgate at prodigy.net> wrote in message
> news:3b40a5f1 at server1.Activeworlds.com...
> generally n00bs, with the exception of the few decent recent
> their older one or got nailed by m0e :)
> 305004. Mostly cuz that's the easiest to remember.
> news:3b4073e3$1 at server1.Activeworlds.com...
cit
>
>
|
Jul 5, 2001, 12:33am
aaaaaaaaah comimt, you stealer, thats my name (first used in Crazily Insane
Emu Drive in CSWC)
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b41102f at server1.Activeworlds.com...
> Crazily Insane Wild Emu Tribe, awww rolls off the tongue ^_^
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
> "kellee" <kellee at my.activeworlds.com> wrote in message
> news:3b40bfa2 at server1.Activeworlds.com...
> I'm
partial
>
>
|
Jul 14, 2001, 12:49am
"an eye for an eye makes the whole world blind"
and obviously you haven't listened to the 1 million other posts that caused
uproar from HTML posting. Eep has his way of showing someone not to do
something by doing it I guess, if thats how he chooses to get the message
out to not post in HTML then so be it. Do you think you're the God-sent Soul
Who Will Reclaim The "Crumbling" Newsgroup or something?
:P
Aug 1, 2001, 2:47pm
Bleh the whole thing about the world pricing is wrong, the cheapest goes to
10nsew and has 5 people, get an extra 5 people in there for only....$50
extra a year! Thats only $10 a person folks, what a STEAL!
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3B620151.8BF4CCBB at acsu.buffalo.edu...
> It took them a week to do, but AWC has finally responded to our "To Whom
It May
> Concern" letter. One response is from Flagg, and the other is from Mr.
Rick Noll
> himself. Here they are, in their entirety. Feel free to respond as you
wish. I still
> need to ponder this a bit longer...
>
> P.S. To those who missed all this, the original letter is in the post
titled "To Whom
> It May Concern... [long!]"
>
> ------------------------------------------
> Flagg's response:
>
> Hi Goober King,
>
> Thank you for taking the time to voice your concerns regarding our
Activeworlds
> product. We value all our customers opinions and appreciate the time and
effort many
> of our users put in to help make Activeworlds the wonderful 3D environment
it is
> today.
>
> I apologize that you feel yourself and other users have not been listened
to, but I
> have to disagree as I feel we our listening to our community and
addressing what we
> believe are there most important needs. At Activeworlds we get tons of
> suggestions/recommendations every day and usually respond to all of them
with
> information regarding there ideas and what we can or can not do about
them. I did a
> small search trying to find unanswered suggestions you may have sent in,
but
> unfortunately I was unable to find to any. If you would like to take the
time and
> outline for me your ideas I will be more than happy to respond to each and
every one
> of them. We also have a suggestion box at
> http://www.activeworlds.com/products/suggest.html and though we do not
respond to
> suggestions placed through this form most of the staff does read all the
suggestions
> every week.
>
> As for the rumors that we only cater to corporate clients well that is
just untrue.
> We cater to both the community and corporate clients and I would say it is
about a
> 50/50 split, neither really get's more attention. We have added many user
requested
> features and improvements over the years like whispers, telegrams, light
sources,
> Direct 3D and many more. In addition 3.2 has some user requested features
like
> skyboxes and software mode. (25% of Activeworlds users still use 2.2
because they do
> not have a 3D graphics card). Of course our number one goal is always
improving the
> Activeworlds product and that is what we focus on. Sometimes a release
may be more
> corporate focused and other times it may be more community it is just the
way it is.
> Our users suggestions come in much faster than our new versions go out and
it is
> completely impossible for us implement every suggestion especially sense
some of our
> users suggestions generally conflict with each other.
>
> Activeworlds has been around a long time now and it is enjoyed by a great
many
> people. Activeworlds is what it is and we will keep improving it over
time. For
> $19.95 a year, that's $1.66 a month I think we provide a very good product
and I do
> believe the majority of our paying customers would agree.
>
> Attached to this e-mail is Enzo's response to some of your comments
regarding the
> early days of Activeworlds.
>
> I look forward to hearing your suggestions and discussing them with you.
>
>
> Sincerely
>
> Tom Fournier
> Customer Service / Sales Manager
> Activeworlds.com Inc.
> 95 Parker St.
> Newburyport, MA 01950
>
> www.activeworlds.com
>
> *(PLEASE INCLUDE ALL PREVIOUS DIALOG IN ALL REPLIES TO ENSURE A FAST AND
ACCURATE
> RESPONSE)*
>
> ------------------------------------
> ENZO's response:
>
> Dear Goober King and all the others who have signed his letter,
>
>
> I thank you for your letter and for your obvious concern about both AW and
it's
> community of users. I think that I am at least one of many who share the
privilege of
> being "Whom It May Concern". Allow me to first introduce two sites that
hold much of
> the information relevant to why.
>
> http://tnlc.com/mauz/awhistory.html
>
> http://www.multimania.com/nmf/cof/events/meeting.html
>
> This meeting of course is the one where I say, "* E N Z O: if we can get
1,000,000
> citizens by Sept 97we will NEVER have to charge"
>
> Please let me address this issue and some of the others you raise in your
letter:
>
> I am sorry to say but that did not happen. We were not able to get a
critical mass
> necessary to sustain ad revenue like many other sites did in 1997-2000. In
the past
> year you have seen the implosion of so many "free" services and dotcom's.
It was a
> reasonable and logical step to charge for citizenship while at the same
time offering
> a free tourist mode to any who wanted it.
>
> As we moved forward from that day, it became clear that the idealized
views we
> shared were not the only things needed to keep AW up and running. First
there was the
> purchase of the assets from Worlds. Then there were licenses and legal
bills. Then
> the bandwidth and servers. Then came the salaries for employees.
>
> Since beginning my work as consultant to Worlds Inc. COF was funded on
credit cards
> and overdrafts. COF made just enough money to allow us to operate out of
my parent's
> garage and keep our server up. Shamus worked for extremely minimal pay and
his fianc
> sold off savings bonds to finance his groceries. Ellen and I were never
paid a dime.
> I had several side jobs to support the little shop we had going and we
worked around
> the clock to make sure it stayed alive. Worlds was never able to pay us
and instead
> we rolled the money they owed into an initial purchase bid when they went
under. With
> the small amount we had in savings and credit cards we struggled to keep
our end
> alive. When the owner of the world Atlantis, JP, came on board, he also
put in his
> own money and never received payment. Several times we were running to the
bank to
> make another transfer from savings or checking into the company account so
that the
> checks we had sent out wouldn't bounce.
>
> We didn't do this with the knowledge that the coming years would bring
about the
> dotcom revolution or that we would ever get any investment at all. We
didn't do it to
> be rich.
>
> We did it because we loved AW and wanted to keep it alive.
>
> And that brings us to the Transcend and the now infamous meeting where we
made
> promises and then supposedly broke them. Here they are as I recall:
>
> · We do have a newsletter.
>
> · We have worked to get rid of vandals
>
> · We have opened new worlds with new models
>
> · We have added models to the worlds already open
>
> · We have partnered with the users for content, SDK coding, events
>
> · We offer servers for a lot less than $495.00 some option at almost
$100.00
>
> · There is a T-shirt
>
> And that brings us to the issue of charging. We were not able to bring
the number of
> people to AW we needed by the time our cash reserves ran out. The choice
at that
> point was close up shop, let the programmers go and let AW die. A paid
citizenship
> made a lot of sense then and still does. I am sure if you do the math or
compare AW
> to anything else, you will realize that it is well worth $19.95. I don't
know about
> you personally but most people spend that on a movie and popcorn, which
only lasts 2
> hours.
>
> Now I would like to address your concerns about the way we do business.
AWCI does
> need to run as a business. There is no way around this fact. In order to
stay alive
> and keep AW up, people need to work here.
>
> Somebody needs to answer support email, somebody runs the servers,
somebody repairs
> and upgrades them, somebody needs to do artwork, somebody needs to code,
somebody
> needs to make bots, somebody needs to make sure the lights stay on and the
rent is
> paid.
>
> I will also tell you that although we began paying salaries to all the
employees
> starting soon after that meeting, neither JP, Ellen or myself ever got a
cent until
> January of 1999 when we got our first round of investment. Added together
that is a
> period of 10 years fulltime (if 60 hour weeks and no weekends count as
fulltime). No
> other employee, even the ones that love it just as much as we do was ever
able to
> work for no pay except for Shamus and Lucrezia for which we were and will
be
> grateful.
>
> To make sure all these things happen we need to grow interest in AW from
the outside
> world. This means working with partners and projects that you probably
don't care
> about. You may feel that things here are done solely on the basis of
marketing or PR.
> That is your right, it is mine to disagree. Look at all the features AW
has gotten
> since 1997. Some are:
> · whispering,
> · file transfer,
> · unique tourist names
> · avatar "fade out" effect
> · avatars in the main scene
> · mousewheel support
> · help files online only
> · speak and bot rights
> · built-in administration utilities
> · encrypted protocol, an SDK, lighting
> · fog
> · move and rotate
> · acceleration
> · higher cell data limits
>
> .and I name only a few of the most obvious. I have heard that 3.2 is ALL
about
> corporate users because it includes firewall support. Don't any of you
think some
> non-corporate users are behind firewalls? Don't some of us use NT and
would like
> hardware acceleration that Microsoft doesn't support? Won't a software
rasterizer
> help more than a few? And what about skyboxes and 200 meter vis? What
corporate and
> educational users benefit from that? But do not get me wrong, our
corporate users are
> just as important to us, and just as much part of the community as anyone
else who
> uses AW. We will continue to add features both the corporate users and the
AW
> community at large benefit from.
>
> I am also unaware of the "world server prices skyrocketing". In fact as
far as I can
> tell if you buy the smallest world server we offer you renew it at $10.00
a year! And
> that includes a FREE citizenship. How can you say the pricing is
unreasonable? Ten
> dollars doesn't send even any kids I know "scrambling".
>
> All of us here want AW to be a better place. AW is not just about
software, it is
> about people. The reason we work here is to make it happen. We enjoy it
and we enjoy
> the community you all have created. We want you to enjoy AW as much as we
do. We
> would be happy to work with you in any reasonable way.
>
> Sincerely,
>
> Rick
>
>
>
> Rick Noll
> CEO Activeworlds Inc.
> enzo at activeworlds.com
> ------------------------------------------
>
> --
> Goober King
> This is not to be taken lightly....
> rar1 at acsu.buffalo.edu
|
Aug 1, 2001, 2:38pm
Bleh, we all know that this is just a guilt trick to make us feel sad for
bashing enzo and the rest of the AW management because they ignore their
home customers in favor of the corporate customers who have more money, yeah
so I guess since I'm only paying for E N Z O to sleep in his chair all day
I'm no much better than an ant to them or something...
Aug 1, 2001, 2:39pm
Aaaaaah, I think aw explorer = hired by AW to try to brainwash us into their
beleifs.......
[View Quote]"aw explorer" <exploringaw at hotmail.com> wrote in message
news:3b6764c6 at server1.Activeworlds.com...
> SMILE
> E N Z O
> LOVES
> Y O U
>
> xxx ooo
>
> :D
>
> eep <eep at tnlc.com> wrote in message news:3B673D00.ED3C4847 at tnlc.com...
> greedy initially, he and his butt buddy JP sure as fuck are now!
on
worked
> for
> his
> able
> purchase
> struggled
on
Several
savings
> or
bring
at
> all.
>
>
|
Aug 7, 2001, 2:12am
random that
[View Quote]"anduin lothario" <anduin at anduin-lothario.com> wrote in message
news:3b6efe7c at server1.Activeworlds.com...
> hey
>
> --
> ,,,,,
> (o o)
> --ooO-(_)-Ooo---
> ___|___|___|___|_
> _|___|___|___|___
> ___| Andy |___|_
> _|___|___|___|___
> ___|___|___|___|_
> --ooO-----Ooo---
>
> --==[(/ ÅñÐûïÑ LøTHåRïø \)]==--
> http://www.anduin-lothario.com
> --==[(/ ÅñÐûïÑ LøTHåRïø \)]==--
> "goober king" <rar1 at acsu.buffalo.edu> wrote in message
> news:3B6EEC19.ECE64924 at acsu.buffalo.edu...
> from people
news:3B6DB2C0.EF5D1947 at tnlc.com...
telegrams
>
>
|
Aug 10, 2001, 6:52pm
The voting is way unfair, citizens can just be brainwashed or be biased to
vote for "x." i.e. pokemon lovers voting for a tourist-shanty
pokemon-related thing in some category with a much better build because the
shanty involves something they *gulp* love. Plus theres the whole stuffing
thing, creating tourists, multi e-mail addys. The Award Should Be Given
Through Using RELIABLE Judges!
--
My two cents,
Captain MAD Mike
[View Quote]"lilalpha phalpha" <alphaaw at yahoo.com> wrote in message
news:3b716b8a at server1.Activeworlds.com...
> This one may seem similiar to the one last time but Bit asked me to run
> this....
> And if you read this, everybody please tell us how you feel...
>
>
> Poll:
> Do you think the Cy Awards are just a large Popularity contest, or do you
> think that the voting system is fair....
>
>
>
>
> LilAlpha Phalpha
> Cy Awards Public Relations
>
>
>
|
Aug 10, 2001, 6:32pm
Yes we would probably pick B, but not flat out advertising...I kinda like to
have more of a "personal" level to it (ooo look at Mr. Advertising Exec over
here, hehe)...I've done it at AWGZ before (Bleh the last thing we need is
the people at AWGate to come to an event at SW City, hehe). But yeah,
sometimes the AW Universes "law enforcement" can be a little annoying
*cough*g.e.t.*cough*
--
My two cents,
Captain MAD Mike
[View Quote]"chucks party" <Chucks_Party at hotmail.com> wrote in message
news:3b744116 at server1.Activeworlds.com...
> OK Let's say you have an event at SW City and you have let's say 2 people
show
> up, lol Do you,
> A:Stand there and look like a moron
> B: Goto crowded GZ areas to get more people to attend, or
> C: Tgram everyone on your list again. LOL
> I think your answer would be "B" I would hope, that being the case means
this
> can happen to anyone in the community that does it and that is what this
is all
> about, and I don't want to wait til someone changes shifts to do it, she
may be
> there again next week at the same time too, but our attendance went from 2
to 16
> just because I went to 4 GZ's and advertised the event. That's the
difference
> between doing it and not doing it. So I will continue to do it to let
people
> know there is something going on and when and where it is happening.
>
>
> "sw chris" <chrisw10 at nckcn.com> wrote in message
> news:3b7427fb at server1.Activeworlds.com...
>
>
>
|
Aug 10, 2001, 6:27pm
O_O
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3b742cab at server1.Activeworlds.com...
> Nice command, I tried it in blue and red. Looked like a police car!
>
> ENZO
> ryan. <RyanBirkin at hotmail.com> wrote in message
> news:3b73aa65 at server1.Activeworlds.com...
>
>
|
Oct 20, 2001, 1:39am
Well at least after a month of being wihtout a computer, AW's newsgroups are
still the same :D
[View Quote]x aw explorer x <exploringaw at hotmail.com> wrote in message
news:3bbaae11 at server1.Activeworlds.com...
> A scandal erupted late night the other day.
>
> AW employees allowed supposed VIP's access to the eject buttons and at
least
> one citizen was ejected.
>
> More to come as I have pictures and chat log and it ain't pretty so stay
> tuned with sunglasses and stay glued to your chairs.
>
> AW Explorer
>
>
|
Oct 20, 2001, 1:44am
Well just to keep this off-topic (I'm feeling mean O_O) That is scary.
Microsoft is evil, and now I'll say Madonna has moved from the "Don't Care"
list to the "Evil" list
--
-Captain MAD Mike
Jekyl and Hyde...or Android?
[View Quote]agent1 <Agent1 at my.activeworlds.com> wrote in message
news:3bccbd76$1 at server1.Activeworlds.com...
> Since ALL messages stopped going through a person before being posted
here, the community group isn't moderated.
>
> -Agent1
>
> "brant" <awteen at shoemakervillage.org> wrote in message
news:3bcca205$1 at server1.Activeworlds.com...
charter
>
>
|
Oct 30, 2001, 6:41pm
Maine needs some tech companies. Maybe we can get old retired men who are
rich (my neighbor has a 5000 square foot house for crying out loud) to band
together and raise the $1 million AW is worth so we can get some competent
management in. But I guess we could keep Roland since he actually takes time
(plus he could at least HELP with the programming since he's been doing it
for a while) to at least LISTEN to the community. E N Z O just listens to
anyone who offers him a breifcase full of money. Guess us Mainers should
snatch up AW before Micro$oft does and uses all the worlds to advertise
Winblows XP.
--
-Captain MAD Mike
Jekyl and Hyde...or Android?
[View Quote]gamer x <Robbie at AWlife.net> wrote in message
news:3bdc12a5 at server1.Activeworlds.com...
> maybe he's right BB?
>
> its not just the lack of knoeledge in the management, its the ignorance,
> I've had many conversatiosn with Rick and one line he has said a few
times,
> and its stuck with me:
>
> "E N Z O: I will always get a paycheck"
>
> -Gamer (On a diff cit)
>
> "binarybud" <lmauk at traverse.net> wrote in message
> news:3bd9838a$1 at server1.Activeworlds.com...
HELL
> going
Right
Not
are
>
>
|
Mar 19, 2002, 7:31pm
Haaaaaalelujah!
THANK YOU! That is exactly what I've been waitint for someone to hear...now
we all need to tell AWC to try this approach, I'd like to see Comit hang
around another year :)
--
Captain MAD Mike
-Governor, PC Addict, Odd Man
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c979b08$1 at server1.Activeworlds.com...
| Buying out a company doesn't immediately make you a competant management..
|
| You have to be actively participating in your product's development and
| listen to your users. Telling them you're going broke because you're
salary
| is too high isn't what you do. Someone said that the founder of IBM *I
| think* took a pay cut down to $1 until his company could get out of debt.
|
| It's not that they're incompetant personally, but most of their management
| decisions are. If you're losing money you don't rise prices, you lower
them
| in hopes to get more of a userbase and gradually increase it back, thus
| creating more profit then you had before. But I agree with most of what
you
| said..
|
| --Bowen--
|
|
| "subdelta" <daniel at att.net> wrote in message
| news:3c9799bf at server1.Activeworlds.com...
| Hello again boys and girls... guess what, E N Z O actually wrote back this
| time! Well, isn't that a first!
|
| Here's what he had to say:
|
|
| Hi Daniel,
|
| While I am sorry to hear that you feel that JP and I are incompetent and
| "have done more damage to AW than anyone ever has before", (*wondering
where
| YOU were when Worlds was shutting it down*) I can agree with your feelings
| about AW.
|
| I am unsure as to where this rumor about AW started but please be assured
| that it is untrue.
|
| Don't believe everything you hear either about me or AW,
|
| Rick Noll
|
| CEO
| Activeworlds Corp.
| (978) 499 0222
|
|
| Well, it is a relief to hear that, and I sure hope he's letting the truth,
| but I really don't know what to think, seeing as they have LIED, LIED, and
| LIED again so many times in the past. And I STILL stand by my opinion of
| their incompetence and of their damage to AW. If they actually do go
through
| with the "rumor" after stating this is would be even worse than anything
| they have done before. Now all we can really do is sit and wait until the
| next time AW management decides they want to rape the citizens up AW up
the
| ass.
|
| Oh, and by the way, Mr. Noll, if I'm not mistaken I WAS there when world
was
| shutting it down and I recall news that there was a competing bid (I think
| it was Protag and Da5id), so much for you being the "saviors" of AW you'd
| like to make yourself out to be.
|
| I think I'll give him a call one of these days to clarify why I shouldn't
| believe what I hear about him.
|
| Tell me what you guys think....
|
| subDelta
|
|
|
Feb 13, 2003, 8:32pm
SW Chris already mentioned some pretty good arguments, but here goes anyhow.
No matter what you do, there are people who like having ________ changed,
and those who don't. I myself loved it when AW had the periodic "night
modes," because I find that nighttime settings look pretty cool. That big
brown mountain backdrop in AlphaWorld can just get, well, dull after being
on 24/7 for more than 3 years straight. I've been a citizen for 4 years (and
about 5 days today), with 3 of those years being centered in alphaworld
itself. That aside, I've found that most of the people *I* know are FOR
changes in AW. Theres a few differences in the changes that could be done to
AW and those you outlined in your post.
Firstly, yes changing the look of AW does affect everyone, (any world
settings change does really), and some will like it and some will not.
However I don't really understand how a simple background change, or change
to much better-looking skyboxes, could really make too many people angry (I
personally just want to see something else besides those same brown
mountains all the time).
Your second example, turning on the fog with 1m vis......well..... why would
you do that? I think most people would be very angry at that move (of
course, some probably wouldn't). After all, AlphaWorld is a building world,
and you can't build if you can only see 1 meter in front of you. That is
just, well, dumb.
Yes, there are problems with move and rotate commands, but aren't the
encroachment problems being fixed in 3.4 anyways? But until then, like Chris
said, AWTeen hasn't had many problems with move/rotate related vandalism.
Besides, there IS the GET team, and the last time I checked their JOB was to
delete vandalism in AW. The benefits outweigh the problems, though. Firstly,
smart builders cover their land, and all one has to do is just cover a
little more land to push move/rotate vandalism out of their visibility (if
theres an object that moves into someone's house at 80m, vis can be set to
70m). And in instances where covering more land isn't possible (like towns),
then the GET can be brought in and with a few mouse clicks the object is
deleted. But with move and rotate, we can create more and do more with AW
than without the commands. I personally have seen VERY creative uses of move
and rotate in AW to create interactive builds like games that don't need a
bot to be played.
I understand the problem of data storage, however. But you say that its
getting hard to store and back up the database? Was AW's cell data limit
always set to Normal, and has Normal always been the same amount of data? If
so, then wouldn't you all known how large the database could become at the
very beginning, and planned accordingly? I've never actually ran a server
like those required for Active Worlds-related applications, but it just
seems like something that could be planned for.
Most importantly, AlphaWorld is a good world for people to see. Tourists
should be allowed in, because many buildings are in AlphaWorld and so they
can see what can be made in Active Worlds, and not just view it as a 3d chat
room called "AWGate." And AlphaWorld does need to be given the new commands,
during the period of time where all the infamous move/rotate exploits were
found, I made some builds that I thought were really cool due to what I
could do with the move and rotate commands (working clocks is one example
that comes to mind).
Bottom line? I beleive most of AlphaWorld's community today is in favor of
having the features like 3-axis rotation and the move/rotate commands be
allowed.
-Captain MAD Mike
----- Original Message -----
From: "e n z o" <enzo at activeworlds.com>
Newsgroups: community
Sent: Wednesday, February 12, 2003 6:38 PM
Subject: Re: question? (deserves another)
> If we turn off the panorama a effectively change the entire look and feel
of
> Alpha, it affects EVERYONE
>
> If we turn on fog and limit vis to 1 meter, it affects EVERYONE
>
> If we replace the panorama with clouds that move... it affects EVERYONE
>
> If I don't use create move but you do and your house sneaks up on me ...
it
> affects EVERYONE
>
> If the database grows to a size that is impossible to back up (it is
already
> to large to run mapper) ... it affects EVERYONE
>
>
> Try to put a tad more thought into this discussion if you want it to be
> productive?
>
>
> E
>
>
[View Quote]> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
> news:3e4ad955 at server1.Activeworlds.com...
> of those
on
> you. At
> you don't
> important)
> should
> developed,
> switched
> was
> and
enabled"
> or
options
> gravities
added
> to a
features
there
> are
> over
> wander
the
up?
all
> the
added
> is
> smaller
use.
try
> to
>
>
|
Feb 13, 2003, 8:32pm
Not sure why exactly having your video rendering capabilities stressed a lot
would cause a disco. Like you I use cable so I can't really test this, but I
do remember that with my 800Mhz machine and its Radeon 7200 (2 year old
video card, is that what you mean by recent?) I could see fogged worlds just
fine. My initial guess is that maybe the CPU is being used so much that it
somehow drops the information that hte modem needs for processing...but then
why would that only affect modems, and not network cards or sound cards.
Have you checked if there was anything in common with the people who got
crashes upon entering your world? Did they use the same ISP? (well, if its
only a handful of people, they could all be on the same ISP...)
Did you ask if they have the latest drivers for their video cards? Sometimes
updating those can solve major problems.
-Captain MAD Mike
----- Original Message -----
From: "screb" <paul_zelf at hotmail.com>
Newsgroups: community
Sent: Thursday, February 13, 2003 5:07 PM
Subject: disconnected when fog enabled
> Who knows what is going on when ppl on a 56k modem get disconnected when
> they enter certain worlds. This happens in the new worlds that enable fog.
> Some of the visitors in my world have that problem and tell me it happens
in
> more worlds...
> Now I can not test this myself since I am on cable. The weird thing is
that
> u would expect the puter to crasch if it could not handle it, but that
does
> not happen. Its the telephone connection that gets lost. (sometimes right
> away, sometimes after about 2 minutes...)
>
> The ppl I am talking about have 800mhz machines or up and use recent 3D
> acceleration cards....
>
> Hope there is hope for these ppl... plzzzz let me know if u know the
> solution.
>
> screb
>
>
Feb 13, 2003, 9:45pm
Does he have the latest drivers from nvidia?
--
-Captain MAD Mike
[View Quote]"screb" <paul_zelf at hotmail.com> wrote in message
news:3e4c21f1 at server1.Activeworlds.com...
> Have one of the guys online here right now.. has a 1200mhz machine and a
> nvdea g-force 32 mb card... should do the job I guess... He tells me it
is
> not just the fog... but "enable terrain" causes the same problem
> (sometimes)...
>
> screb
>
>
> "captain mad mike" <cmm at swcity.net> wrote in message
> news:3e4c1d07$1 at server1.Activeworlds.com...
> lot
but
> I
> just
it
> then
its
> Sometimes
when
> fog.
> happens
> right
3D
>
>
|
Jun 5, 2003, 8:30pm
Yes! I think all AW needs is just some advertising and maybe more people
would join as cits. I've NEVER seen an ad for AW on a site, but I bet that
if some more people (people other than those who hear about it through
word-of-mouth) found out about it, we'd get a couple more cits, and more
cits means more moolah for AWI, which means (hopefully) things get better.
-CMM
[View Quote]"lady murasaki" <Katarzis at comcast.net> wrote in message
news:3ebc655e at server1.Activeworlds.com...
> I would like to see AW develop some good banner ads. Our Murasaki 3D
> website averages 3000 hits per month or more and many of those hits are
from
> outside the Active Worlds community. I would gladly place banners on our
> site to boost this community. I'm sure many other world owners, modelers,
> and AW enthusiasts with websites would do the same.
>
> Best regards,
> Lady Murasaki
>
>
|
Jun 6, 2003, 7:16pm
*pats Linux Mandrake 9.1 box*
-CMM
[View Quote]"brock" <Brock at my.activeworlds.com> wrote in message
news:3ee0df48 at server1.Activeworlds.com...
> *pats NAV 2003 Pro with AutoLiveUpdate*
>
> --
> Brock - 308723 - DE Leader
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3ee0996c at server1.Activeworlds.com...
>
>
|
Jun 16, 2003, 5:12am
OK, so we were all told that AWI would give us a feature vote for new
alphaworld features, right? Well, its been quite a few months (over 3-4 at
LEAST). Where is it, AWI?
I think that 3-axis rotate is what AlphaWorld needs. That sounds weird, yes,
but it REALLY unlocks some potential for great builds. I have an example
that I posted up in the SW City forums. There are images, though, so
dial-uppers beware.
http://swcity.skywalkeronline.net/yabbse/index.php?board=1;action=display;threadid=826
-CMM
Jun 16, 2003, 3:00pm
Exactly. Plus the fact that AWI has SAID that they'd do this, and as of yet
they haven't come through.
-CMM
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3EEDE794.9030607 at utn.cjb.net...
> Actually, that's exactly the problem. SW City is a huge, sprawling city
> that's been developing for years, and I'm willing to bet even Comit and
> Co. don't remember half of what's in the town. So moving it to another
> world, like AWTeen or WildAW would prove to be near impossible.
>
> baro wrote:
objects
>
> --
> Goober King
> Larger than life
> gooberking at utn.cjb.net
>
|
Jun 16, 2003, 8:01pm
Well theres always the street signs....those'll do in a pinch :D
-CMM
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:3eee3a94 at server1.Activeworlds.com...
> There is no picketsign1.rwx in AlphaWorld...
>
> *down on knees with hands in air, looking up* Damn you, AWC...damn you!
>_<
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "baro" <baronjutter at shaw.ca> wrote in message
> news:3eee11af$1 at server1.Activeworlds.com...
of
> city
> and
another
similar
able
>
>
|
|