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captain mad mike // User Search
captain mad mike // User Search
Jan 7, 2005, 7:32pm
I agree with the others, set it back to at least 10m. 20m would be a good,
too. People just need to cover land so the offensive light won't get into
their builds. And if not, the PK website is making it seem that the GET
still exists so they should be called in to remove the vandalism.
-CMM
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:41dead3a at server1.Activeworlds.com...
>I turned it back on but intentionally left it at 3m. The reason it was
>shut
> off was abuse creating huge lag due to offensive light radii. Do you have
> a
> suggestion on a better compromise?
>
>
> E
>
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:41dd9f6b$1 at server1.Activeworlds.com...
> look
>
>
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Jan 30, 2005, 6:47pm
GK Data1: Nope you can go after women that is normal, gay behavior is not
normal nor accepted here
Data1 seems to make it clear that discussing things related to being
heterosexual is allowed...
"Mauz" <mauz at my.activeworlds.com> wrote in
message news:41f94196$1 at server1.Activeworlds.com...
> However, I don't think that the GK here will be seen as acting against the
> GK guidelines:
> It is not appropriate to discuss sexual orientation in a strictly G rated
> world.
> GKs are allowed to eject without warning, if they feel that necessary.
Jan 30, 2005, 2:06pm
Wait, so when you have AW on and someone tries to join you, it steals focus
from whatever you're doing to tell you that someone wants to join? That's
going to get very, very annoying...
-CMM
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:41fc9b5a$1 at server1.Activeworlds.com...
> Am I imagining things when someone requests to join me now and even though
> I have AW browser minimized it OPENS ... wow, fantastic job! What a way to
> get a person's attention if someone else wishes to join :o} Thank you for
> fixing that minor lil bug!!! Oh and thank you for fixing cloud layer1 ...
> I see stars now ... whoooopy! You rock chrispeg...
>
> LNH
>
> --
>
>
>
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Feb 1, 2005, 7:15pm
But now you don't have to, as the whole issue here is the fact that AW will
now steal attention from whatever you're doing to show you that you have a
join request inbound.
MSN-like popup would be nice...like what my Miranda IM does when my local
weather changes.
-CMM
[View Quote]"Tart Sugar" <tartsugar at comcast.net> wrote in message
news:41fe34f8$1 at server1.Activeworlds.com...
> Or just do what I do. If a join request of mine times out, I'll send the
> person whose attention I want a blank gram and then immediately ask again
> to join. The gram doorbell gets their attention and then they see the join
> requst.
>
> Kind of the scenic route way of getting there, but I get there!!
>
> ~ TS : )
>
> "lord fett" <lordfett at vectracon.com> wrote in message
> news:41fda119 at server1.Activeworlds.com...
>
>
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Feb 6, 2005, 5:50pm
Yeah, this would look really cool if we didn't have the bright and sunny
winter backdrop in the sky and everything else be dark like night time. I
think AlphaWorld good at night and I've been waiting to see alphaworld at
night again, lit up as if it were night.
-CMM
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:42067476 at server1.Activeworlds.com...
>I log in and its all dark in AW. At first I was like "omg they screwed up
>the lighting!", but then I noticed it was gradually getting brighter...a
>day night cycle perhaps? If so, pretty sweet! I was walking around the
>city and some other places and it's kinda interesting to see what it's like
>at "night". And it gives the light command a real purpose.
>
> Sooo if that is what your up to, AWI, keep it up. Change is always
> welcome ;D
> Just need a dynamic backdrop now, and a fix to the 8 light limit for
> Direct3D rendering so we can better light up the places.
>
> *pictures setting up big ol' stadium lights for construction sites at
> night* :P
>
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Feb 23, 2005, 8:40pm
> 1. NewAW is not and has never been meant to replace AlphaWorld.
When's that due out, by the way?
> 2. AlphaWorld is a part of history and has been since it opened in 1995
We're not saying AlphaWorld isn't a part of AW's history, we're saying its
still an active and changing world, and therefore AWI shouldn't squelch
attempts to "update" the world to preserve its "history" (which, ironically
enough, has been defaced things such as texture overwrites and changes to
the "animate" command).
> 3. AlphaWorld has not been "swept under the rug"
Then why is it that whenever anyone donates an object or texture set
(like DAAP did according to the rotating object at GZ), it just goes ignored
by AWI? Why is it that the only changes we get are simple weather changes
for the season (and still no decent skyboxes)? And why is the GZ still the
same ugly GZ that has been around since I joined in 1999?
-CMM
Mar 1, 2005, 1:58am
light radius in alphaworld? it's back up to 10m...
-CMM
[View Quote]"ORB" <sharonclarke at hotmail.com> wrote in message
news:4223c197$1 at server1.Activeworlds.com...
> Please just put them back the way they were when they were perfect .. if
> some person had a problem with them they are NOT the majority.. takes a
> vote
> for ahving them the way they were.
>
>
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Mar 10, 2005, 1:53am
Improving AlphaWorld doesn't HAVE to destroy its "history." Heck, the best
destruction of AW's "history" I can think of comes from AWI overwriting
textures on the OP and changing the animate command.
AlphaWorld is the primary building world, and therefore it needs to be
updated and kept looking nice, that or we need another AWI-hosted world
that's just as big with just as big a user capacity with more objects...and
then AWI can disable building in AlphaWorld so everyone can enjoy its
"history" without fear of anything getting touched.
-CMM
[View Quote]"BinaryBud" <leo at realPANTStourvision.com> wrote in message
news:422f5735$1 at server1.Activeworlds.com...
> Your mixing up Active Worlds with Alpha World
>
> Leave Alpha World alone..... just don't go there....send your tech
> savvy friends to a new world to show off the technology leave our history
> alone!
>
> Moving on to better pastures does not mean you have to destroy or alter
> your old pastures.
>
> Leo :)
>
>
> "John Tirado" <manage at vraelrpg.com> wrote in message
> news:422f4920$1 at server1.Activeworlds.com...
>
>
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Mar 11, 2005, 3:13pm
I think Comit's point was that creating a second world with AlphaWorld's
scale would be too costly for AWI since worlds that large require their own
dedicated servers... and AlphaWorld isn't even that full yet, still don't
see why the historical stuff can't be propdumped elsewhere in AW so people
can still view it.
-CMM
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:42313995 at server1.Activeworlds.com...
> No, my thought is to leave AlphaWorld as it is in all it's historical AND
> currently value ... and create a new BetaWorld (the 2nd of it's kind is
> size but with all the bells and whistles) for those that want to build in
> the newest available features aw has to offer. BetaWorld wouldn't be to
> replace AlphaWorld but would be the successor where people can build but
> the world would have water, clouds, newer and better quality objects,
> perhaps a multipath using all AW owned objects as well as objects (or
> paths) donated by others, etc. Being as how it would start sometime around
> now all it would start out with is a GZ made by whoever AWI decides. The
> building frenzy and land grabs would be intense for weeks ... I know I'd
> go LOL ... BetaWorld could be alive and contain the next 10 yrs of AW
> building history, and AlphaWorld could remain open and usable as is for
> those who still cherish it.
>
> LNH
>
>
> --
>
> "SW Comit" <sam at usamedia.tv> wrote in message
> news:4230cc08$1 at server1.Activeworlds.com...
>
>
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Mar 11, 2005, 3:15pm
It's also the largest world, and the primary building world. No reason to
leave it as the "bastard-child" of Active Worlds. And large communities like
us can't simply "move on" to new worlds. It would cost us thousands yearly
to move SW City to its own world so we could get a couple measly new objects
or a skybox instead of AlphaWorld's unchanging brown mountains.
-CMM
[View Quote]"BinaryBud" <leo at realPANTStourvision.com> wrote in message
news:4230574f$1 at server1.Activeworlds.com...
> it's nothing ANTI sheeeesh this is one world THE FIRST WORLD leave it
> alone. move one....
>
>
> "SW Comit" <sam at usamedia.tv> wrote in message
> news:422f93d8 at server1.Activeworlds.com...
>
>
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Mar 11, 2005, 5:33pm
Uhhh....are you forgetting that the AW GZ was built by AWLD? It's the
company's account, and if only the GZ area was updated and the surrounding
areas were cleaned up so there aren't 50m-tall "OMG COME LOOK AT MY TOWN
LOLOLOL!!!!11" signs everywhere....then the old (expired) cits could (if
they ever would) come back and still see their builds there, only with a
newer GZ area. If only the AWGZ area is updated and not the surrounding
spaces, and since it is built by AWLD and not private builders, then we
wouldn't have the problem of peoples' builds being destroyed "in the name of
progress."
And there IS a place for the old GZ if the real one is updated in the AWGZ
world, as people have mentioned many times in this thread. The old GZ isn't
going to be gone forever, its just in a better place. But something just has
to be done about it, because if I was a tourist and saw the GZ and the
zbuffer all over the place I'd be disgusted with the program. And even if
the GZ was changed it doesn't have to be a completely different GZ...the new
one's design could have elements of the old one so there's some historical
influence in the new one. It's like old houses in the US, they're old and
have historic value but that doesn't mean people can't bring them up-to-date
or rennovate them to look better.
-CMM
[View Quote]"John Dough" <arcworld at shaw.ca> wrote in message
news:42309d93$1 at server1.Activeworlds.com...
> The main and most prominant reason I like AlphaWorld is the fact that
> builds created a decade ago are still there. And I for one think AWI has
> done an exceptional job in keeping it that way for all to see for years to
> come. I also don't think many would appreciate it if they had built near
> GZ or anywhere in AW for that matter only to find their build destroyed
> years later in the name of progress. Where would AWI integrity be then?
>
> I mean....why would anyone build there if they knew their builds could be
> destroyed in favor of a new 'train system' made by a newer user? And then
> 10 year later that same 'train system' was ripped out for a newer one! If
> everything got changed every time a new user decided they wanted change,
> all the older users would then get upset. Where's the winning middle
> ground here? I fail to see the feasability or the logic behind those
> wanting change. A new world perhaps, but destroy the old? Sorry, no logic
> there.
>
> IDEA: Perhaps buy your own world, and if your real lucky, maybe nobody
> will complain about your GZ in the years to come. If I changed my GZs
> everytime some wished it, I don't think I'd have much time for anything
> else!
>
> Just my opinion of course ;)
> John Dough
> www.Arcworld3D.com
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:42302bcc$1 at server1.Activeworlds.com...
>
>
|
Mar 13, 2005, 11:00pm
>_< at the blue sky in that picture. Think I should build a few more generic
>pollution-generating factories...you know, to get the feel of the place
>right :)
-CMM
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:4234df5a$1 at server1.Activeworlds.com...
> Here's a screenshot of the building contest grounds:
>
> http://pics.swcity.net/hyokia_pict1.jpg
>
> Remember, it starts on the 20th ;D
>
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Mar 14, 2005, 10:13pm
And it used to have live AWI webcams in the upper level :D
-CMM
[View Quote]"Deatharion" <xatnys at hotmail.com> wrote in message
news:4235db13 at server1.Activeworlds.com...
> If you go to COFMeta, you can even visit the Black Sun club. Equipped
> with
> falling safes and all.
> --
> Syntax
> SW City at AW 2217s 3610e
> www.swcity.net
>
> "Kenneth" <cosmosken at sbcglobal.net> wrote in message
> news:42351804$1 at server1.Activeworlds.com...
> product
> http://www.amazon.com/exec/obidos/tg/detail/-/0553380958/qid=1110775256/sr=1-1/ref=sr_1_1/102-5270019-8928927?v=glance&s=books
>
>
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Mar 23, 2005, 12:19am
I have noticed some poor performance as of late as well. Things do cache
very slowly, and I often partially lose connection with the uniserver, thus
clearing my contacts and worlds list. I have to reconnect whenever that
happens. Never happened before until just a few months ago (like 2...)
-CMM
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:4240b24a$1 at server1.Activeworlds.com...
> For about the past 2 weeks, the Alphaworld servers for me have been
> soooooooooo sloooowwww. Last night I was scanning a 40x40 coord area of
> town with a xelagot and it took literally 40 minutes.
>
> The rest of the time, the world caches data ridiculously slow...I have to
> just go afk and come back later.
>
> And the most annoying is building. Having the past 2 minutes of work
> suddenly pop and then get a "waiting for server" error...ugh. It's
> impossible to do a cell select and delete it. I bounce, and everything
> deleted is there again.
> My friends notice the same thing. It seems to happen off and on. About
> half the time its been like this for me.
>
> What's going on? >_<
>
|
Jun 30, 2005, 10:35pm
Get a couple more computers and rig up a Beowulf array. Propdump
supercomputing, anyone? :)\
-CMM
[View Quote]"TheMask" <ricky at whaletech.net> wrote in message
news:42af434c$2 at server1.Activeworlds.com...
>
> i have 2 servers, i wonder if there would be a way to combine both
> together to do the workload =]
>
> actually, there is, like half of the world here and half of the world
> there. heh
|
Jun 30, 2005, 10:27pm
Heh, reminds me of when we were trying to get SW City's domain.
www.swcity.com was for sale for like $400...... so going with .net saved us
all a couple hundred for that :P
Now there isn't a price listed, but the hint comes from the "price request
agreement" for the service: "By submitting this price request, I understand
that the quoted price will be at least $1,000 and may be over $10,000. "
Yikes.
-CMM
[View Quote]"TheMask" <ricky at whaletech.net> wrote in message
news:42c31500$2 at server1.Activeworlds.com...
> Gnu32 wrote:
>
> No, she was linking because the domain was bought from that dude who
> wanted like, $7k for it.
|
Jun 30, 2005, 10:30pm
There have been a lot of good bugs that were fixed (negative lighting,
colorable texturing, etc.), unfortunately :/
However this at least gives the fingers a rest while you explore the
highways that stretch across AlphaWorld :)
-CMM
[View Quote]"Ciena" <nikona at comcast.net> wrote in message
news:42c48b03 at server1.Activeworlds.com...
> Cool! that works great! u can even turn and it keeps going. wonder why
> that was never mentioned befor? if its a bug i sure hope they dont fix it.
> :) thanx
> "SW Comit" <sam at usamedia.tv> wrote in message
> news:42c48362$1 at server1.Activeworlds.com...
>
>
|
Jun 30, 2005, 10:24pm
Yeah, nice to see something new in AlphaWorld. Makes that vast solid
blueness look 10x better IMO.
-CMM
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:42c483f9$1 at server1.Activeworlds.com...
> Pretty nice eh? Thanks for putting them in Alphaworld, AWI, they rock ^_^
> Really makes the environments more immersive.
>
> - Com
>
|
Jul 27, 2005, 2:10am
Goober + DJing = More fun than a barrel of cheese logs.
Kraftwerk ftw.
-CMM
[View Quote]"RoadKill" <roadkillian at gmail.com> wrote in message
news:42e4a892 at server1.Activeworlds.com...
> SW Comit wrote:
>
> Was quite fun considering that Goober King played every absurd song I
> requested ;)
|
Jul 31, 2005, 11:46pm
I really enjoyed how the old backdrop didn't even seamlessly transition into
the solid blue "sky" behind it. :P
-CMM
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:42ec43e0$1 at server1.Activeworlds.com...
> Yes I hated the new backdrop they put up for a couple days. It was too big
> (made the world seem smaller), too dark (made everything look darker), had
> some sort of skull looking pattern on one side, the new realistic look of
> it makes all the objects you can use in AW look nothing at all like the
> backdrop (the original one goes with the colors more), and yes like you
> said, AW world needs to stay historical.. if we can't have a new AW GZ
> then we shouldn't have a new backdrop either.
>
> -Kenneth
>
>
>
> "Tart Sugar" <tartsugar at comcast.net> wrote in message
> news:42ec019b$1 at server1.Activeworlds.com...
>
>
|
Nov 7, 2005, 5:57pm
Did you hit Control + V (paste)?
-CMM
[View Quote]"Chrystal" <chrystal_moon2001 at yahoo.com> wrote in message
news:436a9f61 at server1.Activeworlds.com...
> My 'screen capture' does not work : ( I take a screen capture, go to
> paint shop, ...nothing tha area is greyed out. Does anyone know what would
> cause this? Thank you
>
>
|
Nov 18, 2005, 1:15pm
1 = reallyreally good point :P Adding move and rotate didn't suddenly make
all your old builds look terrible (unlike when the animate command was
changed...), so I dont see how allowing what 4.1 will offer could be any
more dangerous to builds than what has already been given to AlphaWorld. And
more objects are always welcome :)
I personally don't have much of a preference either way about AWGZ (though
it should look nicer, just so new tourists aren't disgusted by it), but not
updating the GZ doesn't mean you can't update the world as a whole at all.
-CMM
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:437d67a5 at server1.Activeworlds.com...
> As found on AskAW on supportaw.com:
>
> ====
>
> Light Form Asks: "With the release of AW 4.1 will we see updates in AWI
> public worlds, such as updated GZs and Objects?"
>
> AWI Answers: "That is a tough question. While we would certainly like to
> revamp all our current building worlds, many users would like to leave
> these current worlds in their present format for historical purposes. So
> we will most likely just open new building worlds with new objects and
> capabilities."
>
> ====
>
> I post on the whole Alphaworld topic a lot, I know...like beating a dead
> horse. But I can't ignore this >_<
>
> I'd just like to bring up two points...
>
> 1. The "conservatists" are not against all forms of updating. From what
> I've heard over the years, updates which are not forced on them, such as
> new available objects, are perfectly fine. Adding new building features
> also fall into this realm so long as such changes aren't forced upon them
> and their builds look the same as before.
>
> 2. Besides that, these "many users" also make up a small minority in AW
> and I don't recall seeing more than 5 or 6 on these NGs. AWI once said
> they don't want to upset users, but I think you'll be upsetting even more
> users by keeping public worlds obsolete. The problem is that like in most
> industries, they only hear the complaints, rarely the praises. I dare AWI
> to open an official poll :P
>
>
> I am definantly NOT looking forward to the day AWI opens a new public
> building world with all the bells and whistles. That would spell serious
> disaster on Alphaworld's population.
>
> - Com
>
|
Feb 28, 2006, 2:07am
Winamp AVS > iTunes. That's all there is to it.
-CMM
[View Quote]"SWE" <swe at swehli.com> wrote in message
news:4403afdf at server1.Activeworlds.com...
> you bring the album, i'll bring the! .....munchies.
> hehe, ok, i know this is the wrong place to bring it up, but i need to!
> anyone ever just star as the visualiser/visual effects thing in itunes or
> windows media, in full screen when they're stoned? quite nice.
>
> -SWE
>
> "Tart Sugar" <tartsugar at comcast.net> wrote in message
> news:4403768f at server1.Activeworlds.com...
>
>
|
Feb 28, 2006, 2:03am
Smile! They <3 E N Z O!
Good find ^_^
-CMM
[View Quote]"Jaguar Hahn" <markterrell at gmail.com> wrote in message
news:43fa8cbf$1 at server1.Activeworlds.com...
> Ok today I was talking with Legion and he found a page for a sailing club
> where E N Z O was subscribed to. Every time they posted, they'd get his
> vacation message and they got pissed off lmao
>
> They reply and post about what they're doing with his spam emails :D
>
> My favorite is this one (last one down):
> "I think we should all make sure to mark our calendars
> for enzo's return. We can all e-mail him to let him
> know how we've missed him. "
>
> http://list.sailnet.net/read/messages?id=57535
>
> lol check it out and have fun, tell me what you think :O
>
> -----
> Signed,
> Jaguar Hahn
> 348341
|
Mar 8, 2006, 7:48pm
Never had a problem with the genuine product checing stuff on my main
computer, ever. I know my install CD's valid and I know my key's valid...I
don't see why you've got this "the end is near!" attitude. In your case
you're either using XP Corporate or are experiencing a fluke in the system.
-CMM
[View Quote]"Talisan" <wardaor at hotmail.com> wrote in message
news:4408df7d$1 at server1.Activeworlds.com...
> No, I do not have a bad copy of my cd or key. All of my copies came from
> the same place and all are legal. Thank you though for pointing out the
> possibility. You'll sing a different tune once it happens to you though.
>
|
Mar 12, 2006, 11:52pm
qft, QFT!! Q! F! T!
-CMM
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:441359c3 at server1.Activeworlds.com...
> Why people insist on hanging around the gate anyway is beyond me. Get out
> there and join the AW community, you can't do anything at the gate except
> do meaningless small talk :P
>
> - Com
>
> "Domitrix" <rancidnihilism85 at yahoo.com> wrote in message
> news:44133257$1 at server1.Activeworlds.com...
>
>
|
Mar 12, 2006, 11:48pm
Informative post, interesting points you bring up. Though I can only imagine
that AW and SL merging would result in some bizarre bastard child of a
virtual world...seeing as how in SL land costs money and has x set of
features, but in Active Worlds you can take as much land as you want
(depending upon the world you're building in, of course) and you get y set
of features.
*waits for the inevitable "OMG YOU POSTED IN HTML" replies*
-CMM
[View Quote]"Eep" <eepNOSPAM at tnlc.com> wrote in message
news:4414bf5b$1 at server1.Activeworlds.com...
http://help.activeworlds.com/ lists new features for Active Worlds 4.1. Some
of these things SL doesn't have:
Zones : SL needs this for at least under water. SL already changes
lighting/fog under water so why not other things like gravity, splash
sound/effects, etc (without having to wear an attachment all the time!)?
Particles
Particle type: sprite, facer (apparently there's a difference between the 2
terms), flat panel, or model. SL particles can only be sprites.
Particles can have gravity. While SL particles can have downward force, it's
not true gravity (especially with bouncing).
zone-exclusivity
camera position
camera objects: SL 1.9's new camera commands might be the same thing
smooth rotate/move: SL's rotate and position functions always have slight
acceleration/deceleration and can't just move abruptly.
GUI - dockable/floating windows: SL's interface could seriously benefit from
something like this! The inventory window doesn't need to be open all the
time and could more intuitively slide (though I would prefer "pop") in/out
of view. This could also work for the object edit window, IM window, etc.
AW4+'s vertical tab panels are a bit too thick for my tastes though.
terrain: 1km elevation range (500m above/below 0 altitude): SL's is only 8
METERS
VoIP: voice chat
GIF/PNG textures
SL already has and AW now has:
downslide: avatars slide down slopes (AW doesn't have a formal physics
engine so physics only applies to avatars)
global events: all users can see triggered (touch/bump) events (opening
doors, playing sounds, etc)
screenshot key
Old features AW has but SL doesn't (and should):
external models: old debate but I still think it's valid that SL should
allow external models (i.e. 3DS) but, since non-parametric model (SL's
prims) vertex manipulation can be bandwidth-intensive, only allow them to be
static for the most part (could still allow full-object color, light,
full-bright, texture, etc changes)
terrain
editing: vertices can be moved to any vertical position instantly, unlike
SL's slow terrain editor
holes
light
type: point, cone, spot - SL only has point
radius: object-independent, can be over 10m - SL light radius limited to 10m
(max prim size)
brightness: seperate from object color
effects: blink, fade in/out, fire, flicker, flash, pulse - SL can do
blinking/flickering but only prims will register it fast enough (but not
always in recent builds); the ground lags considerably. Some things SL
should NOT do server-side!
coronas: SL has these in the debug menu but can't be specified per light
source like AW can. AW's world light source's (i.e. the sun) texture (normal
+ corona) can also be changed, unlike SL's static textures (and
badly-gradiented corona)
client-side effects: along with light, rotation and movement/position are
much smoother in AW (aside from SL's llTargetOmega rotation function)
because they are client-side. SL doesn't need to do everything on the
server. Position should have an llTargetOmega-equivalent (llPositionOmega?)
and can be interpolated on the client so it looks smooth.
sky: while AW doesn't have cellular automata clouds, its sky looks MUCH
better than SL's through the use of 3 cloud layers (see World Features (no
direct link to sky but it's towards the bottom) for more info
water: while SL's water looks better (with pixel-/vertex-shading ripple
effects anyway), AW's water is far more configurable (see World Features
link above for more info)
I think AW and SL should just merge...
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Mar 14, 2006, 6:14pm
We did the math, it came to some ungodly number like over $1000 per month to
run the city for all the land we have.
-CMM
[View Quote]"Hyper Anthony" <hyperanthony at gmail.com> wrote in message
news:441606d5$1 at server1.Activeworlds.com...
> Yeah, and thats why I like AW. Public Building Worlds are probably one of
> the better successes of AW, and I know they've helped to keep more than
> one person from bridging the gap. They help to represent a population of
> people, for whatever reason, don't have the resources to start a
> successful world, but can still contribute great successes to the
> community through gathering resources in a Public Building World.
>
> SW City is a great example of this. They come up with all kinds of
> innovative builds and events, but if they had gathered in Second Life it
> would have been much more expensive/difficult to create.
>
> -Hyp
>
> deltaphc wrote:
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Mar 16, 2006, 1:42am
No, its not needed, and the error can be ignored. We use it all over the
city for timer poles since they don't need any textures. And I hope people
dont use codes like that to texture buildings X_X
-CMM
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:441874c9 at server1.Activeworlds.com...
> actually, Stacee, your explanation was the only one close enough to make
> sense...,.Andras saying 'ignore the error' is just plain ridiculous
>
> create name a,animate me clr_marb. 1 1 900,astart;adone texture clr_marb
> name=a,astart a
>
> this command needs some sort of animate
> texture to make it all work and it does not really matter what that
> texture is as long as it is in the path.
>
> create animate me was the old way of doing the simple create texture we
> use now, but seems to still be needed in the astart commands
>
> Andras - NEVER IGNORE AN ERROR MESSAGE!!! shame on you
>
> sweets
>
>
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Jun 2, 2006, 2:41pm
Temporary workaround could be adding an initial delay in the movement for
loading, perhaps?
-CMM
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:447f81a8$1 at server1.Activeworlds.com...
> Ah yea and here's an prime example: AW 1692s 4781e. All the moving
> vehicles along the raised highway. Works fine in 3.6 :X
>
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