|
sw comit // User Search
sw comit // User Search
Jul 7, 2004, 5:54am
Other than using a bot like Xelagot, one thing you can do is use a key
object...What I do is build a regular object and align it with the 5 key on
the numpad. I select all the objects, and then select the key object last.
Doing that makes them rotate regularly, at least.
[View Quote]".sharon" <slclarke at adelphia.net> wrote in message
news:40e9d2cd$1 at server1.Activeworlds.com...
> I meant so that when we use create rotate we can rotate a collection of
> objects around one axis. I am not sure whether this helps :
> http://www.acoustics.washington.edu/~towler/RHTgrAABBRef.html
>
>
|
Jul 27, 2004, 6:00am
SW City uses PPW for cooperative building but, ya know, it can only go so
far. I'd be much more open to the idea if the PPW system could be improved,
like, for example, being able to see who's on my PPW right now, and being
able to "kick" them off should something malicious occure.
I remember suggesting that to Roland back in the day and he said it would
require some major work (or reworking) in the server code...
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:41041f2a at server1.Activeworlds.com...
> This would require an absolutly huge rewrite of the ownership system...
its
> not really worth it, use a PPW and only let someone have the PPW to delete
> it if all agree.
>
> - MR
>
> "bro" <bro at geneband.net> wrote in message
> news:41041d0a at server1.Activeworlds.com...
> community
>
>
|
Aug 24, 2004, 7:41pm
That'd be my fault on misleading Ferruccio on what truform is. I had the
definition of LOD and Truform a bit fuzzy at the time.
[View Quote]"eep" <no at spam.com> wrote in message news:412AF6F4.61A45557 at spam.com...
>I knew what you were talking about because I know what LOD is. Don't use
>propietary terms only used by a single company (ATI); use industry-standard
>terms.
>
> ferruccio wrote:
|
Aug 31, 2004, 10:29pm
I think it would be pretty easy to get it to work for at least vertical. As
long as your avatar is moving (and a second or two after you stop moving),
you get carried up and down if it's not moving too fast. If the browser
were to be tricked into thinking you were always moving, then it could work
(keypoint being how it still works a couple seconds after you stop moving).
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4133c627$1 at server1.Activeworlds.com...
>E N Z O said something in AWGate about *MAYBE* avatars being able to be
>pushed by objects with the release of 3.4.
>
|
Aug 31, 2004, 10:25pm
One problem there - you have all 4 control objects astart. You need e1 to
be astart, and the rest to be astop.
An alternative way is to name all the control objects the same, and then
change the delay.
Like have them all named e1...then the first one is 1 1 1000
then another e1 object with 1 1 2000
then 1 1 3000 and so on.
With one master control object that would start and stop e1 as desired.
[View Quote]"lightwave" <bobwisti at earthlink.net> wrote in message
news:4134c801$1 at server1.Activeworlds.com...
> to get some thing to look like its moving in a circle
> --move in circle arange objects 2 clicks apart (i think)
> {m3}>{m4}
> /\ \/
> {m2}<{m1}
> [object that moves clockwise]
> create name m1,visible no [moves -X]
> create name m2,visible no [moves up Y]
> create name m3,visible no [moves +X]
> create name m4,visible no [moves down Y]
> [controll objects]
> create name e1,animate me . 1 1 1000,astart;adone move -1 0 0
> name=m1,visible m1 on,visible m4 no,astart e2
> create name e2,animate me . 1 1 1000,astart;adone move 0 1 0
> name=m2,visible
> m2 on,visible m1 no,astart e3
> create name e3,animate me . 1 1 1000,astart;adone move 1 0 0
> name=m3,visible
> m3 on,visible m2 no,astart e4
> create name e4,animate me . 1 1 1000,astart;adone move 0 -1 0
> name=m4,visible m4 on,visible m3 no,astart e1
>
>
> "swe" <swe at swehli.com> wrote in message
> news:41348d3a at server1.Activeworlds.com...
>
>
|
Sep 7, 2004, 11:11pm
The connection type, whether it be 56k or cable/dsl, does nothing more than
download the object models, textures, and their respected locations. Once
that's done downloading other parts in the computer take over, such as the
video card and CPU. Reflections is a rendering feature, so connection type
has nothing to do with it.
Not sure what you mean by noobs though....all noobs have dial up? *boggle*
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:413cf1fa at server1.Activeworlds.com...
> real-time rendering would lag the noobs up :)
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:413cf10b$1 at server1.Activeworlds.com...
>
>
|
Oct 21, 2004, 2:21am
The limit is 128 for object selection.
One system I use to use was to select and copy all the objects, but before I
"deselected" them to publish the objects, I'd have someone else come in and
delete the originals out of the way. That was before the max object
selection though (maybe you could use an older version of AW?). Otherwise
just copy chunks of the house at a time, or just use a bot.
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:4176091f$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "andras" <andras at andras.net> wrote in message
> news:416d3a4a$2 at server1.Activeworlds.com...
>
> Isn't there like a 21 object limit? If so, it would be difficult (if not
> utterly impossible) to duplicate a fully furnished house (or even a
> partially furnished one for that matter) originally built by a tourist, to
> call your own.
>
> Not to mention you also have to first remove any land cover there may be
> in the direction you want to move the property (which is no big deal).
> Otherwise you end up with a partially moved build (if that).
>
> Such was the case with my house at 5089N 1000E. It was a toruist build
> with LOADS of furniture and other interior objects as well as a swimming
> pool and patio. I spent the better part of an entire weekend duplicating
> EACH & EVERY object as well as adding some of my own stuff :-) (A bot
> could've probably done it in minutes, but I like to "get my hands dirty"
> :-)).
>
>
> However, there HAS to be a way in which BI could be configured whereas ANY
> object created by Cit. No. 0 can be enchroached upon, isn't there? That
> goes to the crux of the point I'm trying to make here. :-)
>
> Cheers for now :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
> HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)
>
> P.S.: As per Rossyboy's comments - NAC Builds should be turned over to
> the AWHS for ID and preservation (unless that cit returns) or otherwise
> they should be considered the same as tourist builds IMO. :-)
>
|
Oct 21, 2004, 2:13am
Now now he never said or implied he was volunteering for the job.
Personally, I'd like just a couple people to overlook objects and texture
submissions, checking for quality and consistancy with existing objects.
Bleh, I hate the idea that Alphaworld is a world for oldies. It should be a
big booming world of activity :D
>
> And you are that particular individual who has been in AW long enough to
> know what to do? Or been in AWTeen long enough to known what to do?
>
>
> Sounds like a good idea and all, but AW is a historical world where mostly
> the oldies enter to build their builds, and towns. Each town has their
> *own* community and they run their *own* events.
Oct 22, 2004, 2:41am
lol Enzo. Big clown on the NGs you ^,^
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:4178015c$1 at server1.Activeworlds.com...
> What am I... a GENIE????!!!! ;)
>
>
> E
|
Oct 22, 2004, 2:41am
lol with all the SW City builds you say you've visited I'm
suprised you've never noticed
xaw49.rwx
A telephone :P
Oct 23, 2004, 4:52am
Hey Enzo - know what's annoying? Seeing blue background in the horizon for
flying only 15m up into the air in Alphaworld. It's a real environment
killer seeing that blue.
Needless to say, I imagine it would only take a couple minutes to scale up
this object to fix the problem O_o
- Comit
Oct 26, 2004, 4:31pm
I was on 56k for years using AW. What's the big deal? Granted, unless you
move from world to world to do your builds, you only need to download the
object set once and then your golden O_o
And even with traveling you can, in the options, point AW to the alphaworld
directory to check there before downloading objects. Helps for a few
objects in custom worlds anyway.
[View Quote]"zeofatex" <gzanone[no-spam] at optonline.net> wrote in message
news:417e325f at server1.Activeworlds.com...
> Hehe neither would I.
>
> I didn't say you CAN'T use a 56k connection. It would not be any worse
> than it is right now for 56k users and objects. I went on at a friends
> house the other day on 56k and X_X would have taken an hour to download
> all the objects. That's kinda what I meant by the whole cable vs. 56k
> thing. I've been to Australia and stayed and met a couple of families who
> didn't even know they were using a 56k modem (I asked if they were on
> cable or 56k they were like 'huh'? lol.) That and prices were a little
> high for cable (is what the parents said). Cool place though I had a great
> time.
>
|
Nov 5, 2004, 1:19am
Why would the shop go snooping through all your files? :P
They prolly couldn't report anything anyway cause they'd be accused of
privacy infringement X_X
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:418ae3bb$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "samuel ml lison" <news at dreamcities.net> wrote in message
> news:41846237$1 at server1.Activeworlds.com...
>
> I know what you mean Samuel. :-)
>
> I once took my computer into the shop to get a (now old)13 GB Maxtor Hard
> Drive replaced (I'm NOT a "Do-It-Yourself" type of person), but when I
> went back to pick up my computer, I **FORGOT** THE 13 GB Maxtor (which was
> perfectly functional BTW). It had LOADS of "girlie" VIDEOS on it too
> (some of them pretty borderline too).
>
> I'm surprised I haven't had any visits by The Feds yet (Not that I would
> *actually* want that :-) ).
>
> I had used it as my D:\ Drive while my (now old) 30 GB Hard Drive was the
> C:\ Drive which had my OS installed on it. I replaced the 13 GB Hard
> Drive with an (also now old) 80 GB Hard Drive.
>
> So yeah Samuel, I *DEFINATELY* know EXACTLY what you mean. :-} *LOL!*
>
> Cheers for now everyone :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
> HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.788 / Virus Database: 533 - Release Date: 11/3/2004
>
|
Nov 7, 2004, 6:53am
Half the land may be open, but the problem is finding large, continuous
chunks of unused land.
And that's why I love Alpha World ^,^
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:418dccdb$1 at server1.Activeworlds.com...
> Well, according to Andras's MapView utility, and using a propdump taken
> from the end of October... AWTeen is only using 46.7 % of its total land.
> Meaning half the land out there is still open.
>
> Although, the map has gotten a lot more cluttered looking lately. This
> would probably be a good New Year's present for AWTeen from AWI.
>
> There could be some negative side effects (a massive land-grab, longer
> propdump/database update times, etc)... But I think they might be worth
> it.
>
> -Jeremy
>
>
>
> hyper anthony wrote:
|
Nov 8, 2004, 4:02am
The 100x100 rule only applies to land cover, not actually using the land.
Though the definition of "use" is subjective. For SW City for example, I
could say my buildings are "using" all that water to deem itself an island
(which is pretty much the case)
.....or are you talking about AWteen?
[View Quote]"c p" <Chris101d at comcast.net> wrote in message
news:418ec83c$1 at server1.Activeworlds.com...
> just gotta look...or be very lucky...like with my unity city
> project...lets
> just say i got more land than ill need (no such thing) but peopel dont
> need
> coords liek 100n 100e...some of the best land is at coords liek 1057n
> 2903w...or w/e thats when you go over and make it 1050m 2900w...nothing
> needs to be easy..or i do stuff liek 1400s 2800w....see it works...but no
> one needs perfect just even numbers...to the neaerest ten...oror even
> hundred ...and if you find land like lets say soem certain cit from 2000
> has
> a poop load of land and hasnt even made a tree on it...report it and claim
> it :) (happens all too often)
> "sw comit" <swcomit at swcity.net> wrote in message
> news:418df07c at server1.Activeworlds.com...
> land.
> and
> "prime
>
>
|
Nov 9, 2004, 1:44am
Definantly. Signs haven't seen any love since release. We definantly need
to be able to change the font style to get the environment right.
It'd especially be nice to be able to change the font, except everyone would
need to have that font =\
[View Quote]"c p" <Chris101d at comcast.net> wrote in message
news:41902fb5$1 at server1.Activeworlds.com...
>I would like to see BBcode, or some html derivative be able to be used on
> signs. Such a thing would allow for so much customisation of AW...
>
> Examples;
> [color=]" "[/color]
> [B]" "[/B]
> [i]" "[/i]
> [size=#]" "[/size]
>
> and any others yo ucan think of...strikethrough, underline, upperline,
> mirror...w/e
>
> i think this would allow for soem ncie customisability...and mayeb add a
> [img]url[/img] tag for bmps or w/e make soem ncie icons on signs..or get
> rid
> of picture obsj all together?
>
> -C zP
>
>
|
Nov 12, 2004, 12:52am
Saving outbound telegram history has been recommended here a gazillion times
*hints to AWI* ;D
- Com
[View Quote]"karten" <Karten at indy.rr.com> wrote in message
news:4193dbd7$1 at server1.Activeworlds.com...
>I would like to see including in the AW Browser soon two things
>
> First, on chat logging, have whispers to the browser noted as well as
> whispers from the browser,
> something like Harry: (whispers) this is a cool whisper
> John: (whispers to Harry) it sure is
> OR
> have an RTF logging option, where the color of the text on the screen is
> saved with the log.
>
> Second, I would like to see a built in outbound Telegram log, similiar to
> the inbound telegram list,
> so you can 'recall' who you sent telegrams to and what you said.
> Both methods currently available are external tie-in applications and do
> not
> always get the whole
> outgoing telegram, and have odd date/time stamps as well.
>
>
>
>
>
|
Nov 22, 2004, 9:52pm
True...gotta account for the protoplasm O_O
[View Quote]"tart sugar" <tartsugar at comcast.net> wrote in message
news:41a271d9$1 at server1.Activeworlds.com...
> It's been about a year since I asked for this. Time to ask again. : )
>
> I wish The Gate had a chat relay bot. That way, when somebody cusses,
> their chat line comes up as <censored> and they don't get da boot.
> Now - as things are - the CA will boot them but that dang word is still
> hanging out there for all to see until the chat scrolls it away. What's
> the point of ejecting then??
>
> The CA can boot for repeated offenses of being <censored>. Rather like
> flooding.
>
> The Gate is my primary concern. I don't own a world, although I build
> extensively in AW.
> I don't even understand what you all are talking about most of the time.
> : )
>
> ok Go ahead now you all and tell me how I mislabled what I want, or how
> it isn't feasable, or how the RAM of the propdump won't handle the
> gigabytes of the ROM and the whole protoplasm of the universe will fall
> out of sync. o_O
>
> YIKES!
> Tart Sugar
>
|
Nov 23, 2004, 4:27pm
If I recall, object scaling was voted the #1 feature request on AW's polls.
It's a great idea, and apparently has the most support :O
[View Quote]"kenneth" <cosmosken at sbcglobal.net> wrote in message
news:41a380ef$1 at server1.Activeworlds.com...
> In the build window, have a drop down menu of how many times the object
> can be in size. Maybe starting at 1/4 then 1/2 then 3/4 then 1 then 2 then
> 3 then 4 and so on. This way people can make much different looking builds
> with regular panels and roofs and even huge gardens or tiny gardens. Or
> huge forests, etc etc etc.
> I hope someday we can have this.
>
> -Kenneth
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004
>
|
Dec 1, 2004, 4:45pm
You can already increase the test size. Click the chat window, hold ctrl
down, and scroll the mouse wheel.
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41ad20f3 at server1.Activeworlds.com...
>I would like to see an optional 'tourists appear black' option, this would
>be much better for people who can not see their screens very well.
>
> For example, partially blind people, or more importantly; me sitting on my
> bed 2 meters away from my screen with text size up +300x zoom.
>
> - MR
>
>
|
Dec 5, 2004, 1:14am
And then I question - what's the big hurry?
So you download an extra minute longer, big deal :P
[View Quote]"swe" <swe at swehli.com> wrote in message
news:41b283cc$1 at server1.Activeworlds.com...
> actually, no O_O you'd need seperate textures and masks for every diffrent
> object. and masks are usualy pretty big O_O plus, some of the odd objects
> thrown around for the christmas/snowwy effect O_O
> either that, or it's gonna be one tacky looking winter.
>
> -SWE
|
Dec 9, 2004, 10:14pm
God only knows it might inspire some people to renew in hopes of starting a
city. That was pretty much the only reason I became a citizen - to build a
city. Alphaworld is like the best place to start a city due to its size,
but there's only several still alive now >_<
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41b8ec84 at server1.Activeworlds.com...
> Yes, there are many different tourist worlds in Active Worlds, with you
> neglecting to name some more of them, hinting at merely advertising your
> own world, but nothing will compare to Alpha World when it comes to the
> original intent for which this program was made. Also, tourist builds are
> unprotected in Alpha World, so they will still have the desire to register
> as citizens to get protected builds. Your "tourist" world does nothing
> but hurt the situation by giving tourists incentives to not subscribe.
> Not to mention, you completely avoided the point Color made regarding how
> tourists, intermingled with citizens, would make Active Worlds a funner
> experience for everyone, tourists and citizens alike. Take your
> advertising elsewhere.
>
|
Dec 15, 2004, 10:42pm
Well you probaby won't have to worry about that if he's expiring :P
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41c0c112 at server1.Activeworlds.com...
> Don't cross post... to pointless newsgroups.
>
> - MR
|
Jan 6, 2005, 6:26pm
You mean like, for example, a screen object that shows a website and you can
click links and stuff?
[View Quote]"orb" <slclarke at adelphia.net> wrote in message
news:41dd7848$1 at server1.Activeworlds.com...
> Thought something a bit far out , but how about an rwx that accepts html.?
>
>
|
Jan 21, 2005, 4:13pm
I submitted I think 11 new stone textures they can use, but seem to be sorta
ignoring me :P
Nag them through email if you want em ;D
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:41f06c6e$1 at server1.Activeworlds.com...
> Now that we have globes thanks to Tunablues :), the AW path should get
> some new rocks, maybe 10 more or so. I'm tired of turning the rocks in
> different directions to try and make them look different than the others.
> Make some brand new stone textures also. :)
>
> -Kenneth
>
|
Feb 16, 2005, 7:54pm
Sounds like a very useful idea :D
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:4213b3d9$1 at server1.Activeworlds.com...
> It would be cool if there was a way, maybe a command to put on an object,
> like light does, to expand air (or empty space) within a given amount of
> meters (including decimal numbers) of radius under water. That way people
> can make cities under water, etc.
>
> -Kenneth
>
|
Mar 10, 2005, 4:44am
If AW were to further support such awards on the browser level, then they
had better cheat-proof the voting as best they can. As it stands now, CYs
use website based voting which means anybody including your grandma can vote
if they wanna.
[View Quote]"Hyper Anthony" <hyper_anthony at hotmail.com> wrote in message
news:422fcb25 at server1.Activeworlds.com...
> How about an option to show world rewards then? They could be more
> appropriate awards, ones that won't be cheated as much. For instance, the
> Worlds to Watch could be sidenoted on there, or worlds that have recieved
> Cy
> Awards.
>
> "SWE" <swe at swehli.com> wrote in message
> news:422f7459$1 at server1.Activeworlds.com...
> out
> list,
>
>
|
Mar 25, 2005, 7:23am
Came up with a temporary solution. Take a look:
http://www.swcity.net/yabbse/index.php?topic=3350.0
Apr 2, 2005, 7:03pm
Undo would save a lot of grief. What with insert and delete being right
next to eachother X_X
[View Quote]"DaBean e" <shamilton7 at hotmail.com> wrote in message
news:424e1fd4 at server1.Activeworlds.com...
> Ok, What there should be is a feature where when you ctrl + shift select
> all objects in a cell, and you hit delete, if there are other citizen
> objects, instead of doing nothing it should delete only your objects
> (under your cit-number).
>
> Another idea is an 'un-do' where you accidently hit delete after a larger
> multi select and loose half of your build. thanks!
> Bean!
|
Apr 3, 2005, 8:31am
That'd be extremely useful :D
[View Quote]"R i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:424ee13c at server1.Activeworlds.com...
> Like rotating an object thats off its central point but you can do it with
> any object. You specify the coordinate to orbit around and off it will go.
>
|
|