sw comit // User Search

sw comit // User Search

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Invitation

Apr 8, 2005, 5:43pm
I think AWI should send an email to all citizens who've long since expired
since the begining of AW, as a reinvitation. I noticed it seems to be a
popular strategy for subscription games to rebuild their customer base. The
emails typically say what new features have come out since they left (or
since like AW 3.x)
Could even go so far as to give them 1 free month on their account to try it
out.

I been on AW over 6 years now and met a lot of good people back in the day.
But most of them are gone now. I'd like to see at least a few of them make
a come back.

- SW Comit
www.swcity.net

NEEDED - Garages With HIGHER Ceilings (and one with a doorway leading to kitchen area)

Apr 10, 2005, 8:40pm
You talking about the prefab objects?
Word of advice...don't waste your time. Those objects suck and were never
originally designed to be released in Alphaworld. Just build your own
garage with regular objects X_X

[View Quote]

NEEDED - Garages With HIGHER Ceilings (and one with a doorway leading to kitchen area)

Apr 11, 2005, 3:39am
Actually...not even sure what your talking now. Just checked out the garage
objects with my hotep avatar and had a whole meter of headroom left. o_O

[View Quote] > All I was referring to was the garage portion of those objects. Even
> if a doorway isn't added, there's no denying the fact that the garage
> ceiling needs to be raised a little in order to accomondate the taller
> avatars such as BUTCH and HOTEP. There's nothing wrong with the rest
> of it.

NEEDED - Garages With HIGHER Ceilings (and one with a doorway leading to kitchen area)

Apr 12, 2005, 8:22pm
Uhh Hotep is way taller than Butch. Hotep is actually the tallest avatar,
hence the term used in SW City "hotep compatible" buildings :P

[View Quote]

NEEDED - Garages With HIGHER Ceilings (and one with a doorway leading to kitchen area)

Apr 12, 2005, 9:17pm
Ah, your right. According to collision detection, harold is 2 ctrl+shift
clicks taller :D


[View Quote]

send teleport coords

Apr 17, 2005, 3:43am
Sounds like a good idea me, and, probably not very hard to implement.
I know I'd use it...

[View Quote]

New Avatars for AlphaWorld

May 4, 2005, 9:46pm
Just one of the many simple, yet worthwhile additions Alphaworld could use.
Personally I'd still use Hotep, but I'm all for additional avatars as long
as the originals are left alone.

[View Quote]

New Avatars for AlphaWorld

May 5, 2005, 7:26pm
If your interested you can use my custom avatar pack. It "unlocks" all the
avatars in the Alphaworld object path that aren't in use. However only you
and others with the mod can see them.

http://www.swcity.net/files/avatars.zip


[View Quote]

New Avatars for AlphaWorld

May 6, 2005, 7:54pm
Btw it doesn't unlock ALL of them. Some were just too bad to include :P
Also the avatar sequences need some work. I just copy and pasted the
sequences from another avatar...hotep I think it was.

[View Quote]

Vehicles

May 24, 2005, 1:31am
Pretty much....vehicle avatars. I'm guessing it may be a two part system.
The vehicle itself, and, where its allowed to travel. There might be some
type of special object or way of "Drawing" where they can go, which would
probably be made to fit the road objects.


[View Quote]

Favorite Teleports Buttons Toolbar

Jun 20, 2005, 4:27pm
You could try this as a temporary solution, but, it's kinda inconvienant to
add new listings:
http://www.swcity.net/yabbse/index.php?topic=3350.0

- Com

[View Quote]

building command for darkness

Jun 27, 2005, 7:17pm
We use to have a negative brightness command but it was removed during beta.
I think a better method would be to adjust the refraction properties of an
object.

create refract=-.5 would be -.5 from the current value.

[View Quote]

building command for darkness

Jun 28, 2005, 2:37am
Colored light can only add color to whats already there...Hence you can't
have dark red for example, or any dark colors.
Negative brightness was removed because AWI said that wasn't an intentional
renderware feature and it wouldn't work in future renderware versions, so
there was no point in adding it.

[View Quote]

Wish for respect to the AW Community...

Jul 3, 2005, 2:02am
AW's uptime is better than that of other 24/7 entertainment related servers
(MMORPGs and whatever, all that stuff). I say...give em' some slack.
Though hopefully it won't be down till Wedensday as I heard rumors of.
That'd be ridiculous X_X


[View Quote]

Sceensaver Crashes

Aug 21, 2005, 5:16pm
Just an FYI, but, screensavers are more harmful than good. The problem they
save the screen from is no longer an issue. You'll save more $ on your
power bill by just using the monitor shut off feature instead of a
screensaver.

- Com

[View Quote]

Software-rendered lighting in DirectX

Oct 1, 2005, 11:48pm
OpenGL will hardware render as many lights as your video card has pipelines
for which is usually like 4 or 8, and 12 or 16 for the high ends, and then
software render the remaining lights. DirectX is just hardcoded to do 8 and
no more. Sorta makes lights useless in high vis areas, or scenarios that
require many lights. It'd be nice if it at least rendered the closest
lights....


[View Quote]

Latest wishlist!

Oct 27, 2005, 11:16pm
[View Quote] Is this really needed? AW seems pretty stable. I'd point fingers at
something else if your having problems. Video card perhaps.


> 2. Security Settings:
> A checkbox in settings, so a new contact has to be approved before being
> added to personal contact list.
> Would this not be a very useful feature that should be easy enough to
> implement.
> Same as for join/invite requests.
> Or:
> If a user is removed from contact list, then their corresponding link is
> also removed.
> As it is, if you have a blocked contact and remove their name from your
> list, all blocks are nulified. Or otherwise stuck with yellow ? Not an
> effective solution.
> Msn has a 'block' list, so does Secondlife.

Would be nice...


> 3. Text Window - Scalable text for vision impairead.


You can already do this. Click somewhere in the text box, hold ctrl down
and scroll up on the mouse wheel. Works in IE too.

LNH's Wish...

Nov 1, 2005, 4:35am
Being on dail up for 6 years, I made a tool to help with that problem.
It's a simple .bat program which will back up the AW cache and let you
restore it in case you crash.
It only works for Alphaworld though...

http://www.swcity.net/yabbse/index.php?topic=3997.0 for info


[View Quote]

LNH's Wish...

Nov 1, 2005, 2:29pm
Thanks Gnu. Jusst a note...backing up the .idx files may cause texture or
object corruption. It happens to me every once in a great while. However the
property portion of the backup never has caused any problems.

- Com

A few requests.

Nov 16, 2005, 10:17pm
The ultimate HTML cop you :P
Who cares though? 4kb? oh noez lol

[View Quote]

A few requests.

Nov 17, 2005, 10:43pm
Sounds like a losing battle. People will never stop the occasional HTML
post. Furthermore, how many KB do all the posts about posting in HTML add
up to? ^_^

[View Quote]

4.1 and Mapper Update

Nov 17, 2005, 10:41pm
Signed...them abandoning mapper was most uncool X_X

-Com


[View Quote]

4.1 and Mapper Update

Jan 20, 2006, 4:42pm
You think particle emitters and zones are useless??? How much building do
you do, lol. Doesn't realize their potential you :P

[View Quote]

Bounce world...

Nov 20, 2005, 11:46pm
Personally, I just lower my vis to 30m, back up a tick, and raise it again.

- Com

Preferred world(s) at login...

Feb 9, 2006, 4:57pm
Build a lil' "startup point" for yourself somewhere. You start there, and
there's 3 clickable teleports in clear view ;D

- Com

[View Quote]

Static SEQ's

Mar 9, 2006, 4:13pm
The sit seq is static, actually. But the wait sequence kicks in if you
don't move in 30 seconds or so, so it interupts it. The only workaround is
to either remove that or put yourself in flight mode before you sit, because
the wait seq doesn't work in fly mode.

- Com

[View Quote]

"Empowered Zones"

Mar 19, 2006, 7:39am
*checks RAM useage* 1.6MB...yea, huge :P


[View Quote]

Visual mute - hoping its included in 4.1

May 1, 2006, 6:52am
When 4.1 introduces vehicles and personal avatars, I'm no doubt expecting
there to be a lot of stupid and abusive uses of it, eg hideously ugly and
huge abominations. I suurree hope there's going to be a "visual mute"
function, so you don't have to see it =\

Not to mention it'll be nice to have when people try to annoy you by getting
up in your face constantly.

- Com

AxisAlignment xyz

May 8, 2006, 1:58am
Being an Elder Scrolls fan I must inform you that the trees don't use
traditional "models". They're all dynamically generated, and no 2 players
see the same version. All plants are generated per-copy using very well
done code. Instead of spending all their time making a million tree models
they just created a generator instead ;D

Back on topic, yea, facers could use a good bit of attention. They're an
effective way of adding lots of visuals at very little cost to the art
department.



[View Quote]

AxisAlignment xyz

May 8, 2006, 5:40am
Is the only reason for hanging onto the engine just for the sake of the
objects?
It doesn't seem too far fetched to just program a converter and just run the
OP through a batch.

> You are probably not aware that Criterion dropped the RWX format when
> moved to version 3.
> Roland had to implement the whole format to translate it to the new
> RenderWare interface.
> I did not dug deep enough into the new API but as far as I remember, the
> Axisalignment was totally dropped from it, so we are lucky we at least
> have one version interpreted :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)

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