AW is the home of vampires... (Wishlist)

AW is the home of vampires... // Wishlist

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c p

Sep 6, 2004, 5:04pm
We need reflections in aw, doesn't worlds.com have it? and they use old
technology *points at e n z o* use your ninja skills and steal the source!
or write it yourself :) c'mon it'd only lag half the dial up users, but shoe
of us on cable would love you...

tony m

Sep 6, 2004, 7:08pm
I remember visiting Worlds a few months ago, and they have a real implementation of mirrors in RenderWare 2.x.

It leaves you to wonder just how efficiently AW is making use of RenderWare.

[View Quote] > We need reflections in aw, doesn't worlds.com have it? and they use old technology *points at e n z o* use your ninja skills and steal the source! or write it yourself :) c'mon it'd only lag half the dial up users, but shoe of us on cable would love you...

rossyboy

Sep 6, 2004, 7:28pm
Worlds uses RenderWare?

World is really laggy though, partly because it's coded in Java. Can't
remember where I heard that.

[View Quote] > I remember visiting Worlds a few months ago, and they have a real
> implementation of mirrors in RenderWare 2.x.
>
> It leaves you to wonder just how efficiently AW is making use of
> RenderWare.
>
[View Quote]

tony m

Sep 6, 2004, 7:32pm
RenderWare DLLs are found among the program files, so I can only assume it's using RenderWare... unless someone just never bothered to clean up the installer or something.

[View Quote] > Worlds uses RenderWare?
>
> World is really laggy though, partly because it's coded in Java. Can't remember where I heard that.

ferruccio

Sep 6, 2004, 9:21pm
Reflections should at least be an option for those who have computers fast
enough. But contrary to what C P said, connection speed sould not have
anything to do with how fast one's computer works with reflections.

c p

Sep 6, 2004, 9:25pm
real-time rendering would lag the noobs up :)
[View Quote]

ferruccio

Sep 7, 2004, 10:56pm
But still it's rendering, not connection-related. Once the data for the
reflection is transferred to the computer (such as an object type download
or some sort of integrated feature with the browser) the user does not need
to have to worry about having a slower connection just because he or she can
see reflections.
[View Quote]

sw comit

Sep 7, 2004, 11:11pm
The connection type, whether it be 56k or cable/dsl, does nothing more than
download the object models, textures, and their respected locations. Once
that's done downloading other parts in the computer take over, such as the
video card and CPU. Reflections is a rendering feature, so connection type
has nothing to do with it.

Not sure what you mean by noobs though....all noobs have dial up? *boggle*


[View Quote]

johnf

Sep 9, 2004, 7:26pm
I'm not a "noob" and I have dialup.... well... 1-way Satellite too... but
until February 16th I can't get anything faster through a cable.

John

[View Quote]

lioness.

Sep 13, 2004, 10:53am
I was a VIP in Worlds.com for a few months earlier this year and,.. yes,..
it was EXTREMELY laggy, especially at their GZ. I have cable connection
but have a sucky puter and the reflections didn't cause any problems at all
for me. Even when my av wasn't downloaded, the reflection in the mirror had
absolutely NO lag whatsoever. I could easily see the reflection of the area
surrounding me. (I have some screen shots of my av in front of the mirrors
for those who are interested- gram me with your email addy and I will
gladly share them with you) And the reflections in Worlds.com were more
clear than the textures in my opinion. The textures were VERY pixelated for
me. LOL A few people there told me it was because most of the older
textures there weren't compatible with XP. However, I know for a FACT that a
few builders there have been using textures found on Lara's website for
years, so I don't think it was the textures that were the problem. ;-")

PS: I remember bringing up this very topic several times in the NGS. I
guess AW is more in need of updating their object yards and av selections
more than anything right now. And I can understand why. But can you imagine
the increase of new visitors to AW if reflections were possible???? And
for those of you who are wondering........ AW still RULES over Worlds.com.
Even tho Worlds had streaming video, reflections and customizable (and
easier-on-the-eyes) avs long before AW. The "building plots" they offer are
tiny "worlds" and have limited objects to use. Building there is soooooo
complicated also. And even though one can "float" if one resets their
altitude, one cannot fly or go thru objects. ;-"D



[View Quote]

rossyboy

Sep 17, 2004, 4:07pm
Worlds also has picture objects that accept webpages. Bad. Forced IE is
EVIL.

[View Quote]

strike rapier

Sep 17, 2004, 4:28pm
Euh... IE uses heavy interface-based coding, its by far the easiest and most
powerful thing thing to interface, like most MS things.

- MR


[View Quote]

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