REMOVE Cit. No. <0> From BI's Protectable Property List (Wishlist)

REMOVE Cit. No. <0> From BI's Protectable Property List // Wishlist

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pc hamster

Oct 9, 2004, 7:49pm
Hi everyone:

I have a suggestion that I think is LONG overdue.

Since Tourist builds can be either duplicated by a cit simply by taking over
the land or outright deleted, does it really make much sense to have Cit.
No. <0> on BI's list of Protectable Property which can't be enchroached on?
If not, why have BI protect Tourist builds by treating them as though they
were cit builds?

I ask this because I'm in the process of duplicating such a build using the
very land it sits on (thus PRESERVING it) which will be my house (To keep
vandals away, I won't say where it is) and I'm having to fight BI almost
literally tooth & nail to get the job done.

Tourist builds were NEVER meant to be protected, yet BI is doing just that.
If Tourist builds are being treated this way, then why should NAC builds be
treated any differently?

I mean isn't the name <NOT A CITIZEN> *really* the same thing as <Tourist>
??? Be honest.

Just something to think about :-)

Cheers for now :-)

PC Hamster
Mayor - City Of Hamsterville
pchamster at comcast.net
Denver, Colorado (my REAL city :-))
http://hamsterville.tripod.com/
HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)

strike rapier

Oct 10, 2004, 1:15am
Not A Citizen = Database entry not found, thats what it really means.

- MR

[View Quote]

johnf

Oct 10, 2004, 12:54pm
I thought it was like where a different method was used in the past (for
banning or something) where the accounts were simply removed rather than
disabled/expired/pwd changed.

John

[View Quote]

strike rapier

Oct 10, 2004, 1:18pm
It can do... so why do citizens that have not yet been made return not a
citizen? ;)

- MR

[View Quote]

johnf

Oct 10, 2004, 3:33pm
Mark you're missing my point I think.

I mean because accounts were DELETED, hence "not in the database"

John

[View Quote]

strike rapier

Oct 10, 2004, 7:54pm
Delete is only used in the worst of circumstances (or newb uni admins
*cough* PC going broke *cough*)

- MR

[View Quote]

johnf

Oct 11, 2004, 6:36pm
Perhaps now it is - what about in the past?

Before "Disable"?

John

[View Quote]

strike rapier

Oct 12, 2004, 1:24am
Just pass change would be logical

- MR

[View Quote]

ferruccio

Oct 12, 2004, 8:21pm
Tourist builds have never been a nuiscance to me. If you want to preserve
it, just ctrl+shift select everything, insert, and move over. Simple as
that. Anyway it would be very hard to somehow un-register all the objects
that have been built by tourists, while keeping all the other objects
registered (which is the only current way to prevent encroachment as far as
I know O_o)

[View Quote]

andras

Oct 13, 2004, 12:23pm
[View Quote] > Tourist builds have never been a nuiscance to me. If you want to preserve
> it, just ctrl+shift select everything, insert, and move over. Simple as
> that. Anyway it would be very hard to somehow un-register all the objects
> that have been built by tourists, while keeping all the other objects
> registered (which is the only current way to prevent encroachment as far as
> I know O_o)
>
>

Registry works a slightly different way:
Each time you try to add an object, it checks if the surrounding (within the 9 surrounding cells) objects' fingerprint is touching the newly added object.
If any of them does - it has to belong to the same owner otherwise it complains about encroachment. If the owner is the same, the build is successful.
Tourists are owners too in this system.

In other words - objects are not registered but the actual collision is checked based on the registry file, which holds the enclosing box sizes.
To keep it simple and fast, the objects' fingerprint is a rectangle only and the server only checks the neighboring cells (which is a big problem if your object's size exceeds that potential area or it is not centered).
Of course this method doesn't check the move and rotate actions for encroaching - this is why you can have naughty vandalizing in AW world :(

HTH
--
Andras
"It's MY computer" (tm Steve Gibson)

rossyboy

Oct 17, 2004, 12:42pm
Um... Not a Citizen builds can't be enroached on either.

[View Quote]

pc hamster

Oct 20, 2004, 4:43am
Hi everyone:

[View Quote] Isn't there like a 21 object limit? If so, it would be difficult (if not
utterly impossible) to duplicate a fully furnished house (or even a
partially furnished one for that matter) originally built by a tourist, to
call your own.

Not to mention you also have to first remove any land cover there may be in
the direction you want to move the property (which is no big deal).
Otherwise you end up with a partially moved build (if that).

Such was the case with my house at 5089N 1000E. It was a toruist build with
LOADS of furniture and other interior objects as well as a swimming pool and
patio. I spent the better part of an entire weekend duplicating EACH &
EVERY object as well as adding some of my own stuff :-) (A bot could've
probably done it in minutes, but I like to "get my hands dirty" :-)).

> Registry works a slightly different way:
> Each time you try to add an object, it checks if the surrounding (within
> the 9 surrounding cells) objects' fingerprint is touching the newly added
> object.
> If any of them does - it has to belong to the same owner otherwise it
> complains about encroachment. If the owner is the same, the build is
> successful.
> Tourists are owners too in this system.
>
> In other words - objects are not registered but the actual collision is
> checked based on the registry file, which holds the enclosing box sizes.
> To keep it simple and fast, the objects' fingerprint is a rectangle only
> and the server only checks the neighboring cells (which is a big problem
> if your object's size exceeds that potential area or it is not centered).
> Of course this method doesn't check the move and rotate actions for
> encroaching - this is why you can have naughty vandalizing in AW world :(

However, there HAS to be a way in which BI could be configured whereas ANY
object created by Cit. No. 0 can be enchroached upon, isn't there? That
goes to the crux of the point I'm trying to make here. :-)

Cheers for now :-)

PC Hamster
Mayor - City Of Hamsterville
pchamster at comcast.net
Denver, Colorado (my REAL city :-))
http://hamsterville.tripod.com/
HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)

P.S.: As per Rossyboy's comments - NAC Builds should be turned over to the
AWHS for ID and preservation (unless that cit returns) or otherwise they
should be considered the same as tourist builds IMO. :-)

andras

Oct 20, 2004, 12:01pm
[View Quote] > Hi everyone:
>
<snip>
>
> However, there HAS to be a way in which BI could be configured whereas ANY
> object created by Cit. No. 0 can be enchroached upon, isn't there?

No.


--
Andras
"It's MY computer" (tm Steve Gibson)

sw comit

Oct 21, 2004, 2:21am
The limit is 128 for object selection.
One system I use to use was to select and copy all the objects, but before I
"deselected" them to publish the objects, I'd have someone else come in and
delete the originals out of the way. That was before the max object
selection though (maybe you could use an older version of AW?). Otherwise
just copy chunks of the house at a time, or just use a bot.


[View Quote]

pc hamster

Oct 21, 2004, 5:12am
Hi everyone:

[View Quote] Copying chunks is pretty much what I did. Room by room. I made sure I had
one piece of each piece of land cover and roofing used by the tourist that
could be duplicated. The walls were done one at a time (This is what took
the longest and was the hardest and MOST frustrating part, especially in
areas where the street on the OTHER side of some of the land cover was NOT
mine).

The furniture was done in chunks, depending on the number of items in a
particular area and what the items were. (It also depended on whether or
not I wanted to keep it).

The outside was rather easy. The swimming pool, front yard patio, and
flower bed were no sweat at all. The fencing was a little testy, but was
quickly mastered once I had a system going. :-)

Of course, as you can probably imagine, I've added a few things since the
completion of my house. Feel free to stop by and take a look at it. It's
at AW 5089N 1000E. Look for the one with the sign that says "PC Hamster's
Place" in front. Do note I may be "asleep" on the couch. If this turns out
to be the case, PLEASE DO NOT DISTURB but do feel free to have a look
around. :-)

ferruccio

Oct 21, 2004, 9:55pm
Your build doesn't look anything like the tourist build across the street.
Assuming that's the one you duplicated, you made the build better in the
process.

pc hamster

Oct 22, 2004, 2:06am
Hi everyone:

[View Quote] Thanks. Coming from you, that means a lot. :-)

That said though, you're right. It IS better than the original tourist
build (mostly because it's better furnished?). But at least I got rid of
those signs saying PLEASE DON'T DELETE MY HOUSE that were out front (yes,
the idiot who built it originally DID put signs with those words on them).

Whoever built it orginally is DAMNED LUCKY some bot or care-free cit didn't
come along and delete it. If they did, I would've just found someplace else
to build my house. :-)

Cheers for now :-)

PC Hamster
Mayor - City Of Hamsterville
pchamster at comcast.net
Denver, Colorado (my REAL city :-))
http://hamsterville.tripod.com/
HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)

sgeo ~~~

Jan 25, 2005, 1:08pm
I once thought that I could do that to turn my builds into tourist builds.
Guess not...
[View Quote]

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