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Change terrain "truform" (Wishlist)
Change terrain "truform" // WishlistferruccioAug 19, 2004, 3:31am
The terrain shouldn't be smoothing out and reducing in poly count until long
after the objects are out of view. When terrain reshapes itself when objects are still in view, you have issues of terrain intersecting with objects. ferruccioAug 19, 2004, 3:32am
I say the terrain should start reducing in poly count at about 250 meters,
instead of the 100-150 meters it does now. eepAug 19, 2004, 5:29pm
What does it matter at 100m? Not like you are there at that distance anyway. Give an example (world + coords) of where objects are adversely affected by terrain LOD at that range.
[View Quote] ferruccioAug 19, 2004, 8:23pm
You look ahead and can see that the terrain is intersecting with the objects
built at the bottom of hills, such as roads along the base of hills. It is not a pretty sight. It should start truforming *after* the objects disappear from maximum view. AWTeen 615S 472W for an example all around the roads. eepAug 19, 2004, 10:17pm
Um, maybe the builder DESIGNED the objects to intersect with the terrain. That area looks fine to me, except for the terrain holes far away, of course. <shrug>
If you're referring to the LOD distance threshold, that's another issue. The way AW handles LOD is that it just mindlessly blips the higher-res terrain cell instead of seamlessly transitioning from lower- to higher-poly terrain. The game Project: I'm Going In had continuous LOD but it was still annoying because it happened too close. [View Quote] ferruccioAug 19, 2004, 11:47pm
I talked with the builder and he was frustrated at how terrain blatantly
overlaps his road. This was definitely not his intention to have the terrain do that. Is it in any way possible to increase distance threshold for LOD? eepAug 20, 2004, 4:11am
Of course there is--but not available to end-users unless you want to attempt to find the hex address and change it (which would nullify upgrades).
[View Quote] ferruccioAug 21, 2004, 5:41am
Well it was just an idea for what AWI should do. It seemed that making
truform before objects disappear at 200 meters was a flaw. eepAug 21, 2004, 7:42am
What is this "truform" you keep mentioning? It's called LOD (level of detail)...
Like most things, AWI implemented them half-assedly... [View Quote] eepAug 23, 2004, 5:08pm
You would've gotten your point across more efficiently if you used the correct term. ;)
[View Quote] andrasAug 23, 2004, 6:48pm
[View Quote]
> You would've gotten your point across more efficiently if you used the correct term. ;)
> [View Quote] For once I agree with Eep - use the proper terminology! -- Andras "It's MY computer" (tm Steve Gibson) ferruccioAug 24, 2004, 12:24am
Like I said, I still got my point across, and you still understood. There's
no level of understanding in something this simple. You either do or you don't. :P ferruccioAug 24, 2004, 12:24am
Eep instantly knew I was talking about LOD on his first reply. It sounds
like I got my point across efficiently enough :P bowenAug 24, 2004, 1:08am
[View Quote]
> Eep instantly knew I was talking about LOD on his first reply. It sounds
> like I got my point across efficiently enough :P I didn't though. I didn't know what the hell Truform was. Although it sounded stupid, so I figured it must be something someone made up. eepAug 24, 2004, 6:19am
I knew what you were talking about because I know what LOD is. Don't use propietary terms only used by a single company (ATI); use industry-standard terms.
[View Quote] ferruccioAug 24, 2004, 7:35pm
Well, I'm glad you knew what I was talking about. I obviously got my point
across to someone. sw comitAug 24, 2004, 7:41pm
That'd be my fault on misleading Ferruccio on what truform is. I had the
definition of LOD and Truform a bit fuzzy at the time. [View Quote] ferruccioAug 24, 2004, 7:55pm
Hmmm that must be how I messed up truform/LOD. Oh well, I didn't expect
people to be completely confused after me saying truform O_o |