|
brant // User Search
brant // User Search
Jul 27, 2002, 12:10pm
AW has always used 100% processor power in order to get the highest
framerates possible. You'll find that most 3D games do the same.
Perhaps what you're referring to is that when you have AW in the foreground,
it grabs the CPU power that other applications running in the background
should be using. This is very annoying because bots slow down, music in
music players becomes garbled, etc.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d428004 at server1.Activeworlds.com...
> Just a quick question, does anyone else find aw has rediclously high
> processor usage nowerdays. Im currently looking at a screen loading cache
so
> its mostly white.. and my processor has been at 100% ever since i came
into
> aw this last few sessions.
>
> Now that would be normal in a little 500mhz system. But im on a 1.8Ghz
that
> runs at 2.0Ghz and if i push it upto about 2.6 - 3Ghz it still is using
100%
> processor power.
>
> Anyone have any idea why?
>
> Intel P4 1.8Ghz
> 512Mb RAM w/ 1.024GB RAM available
> GeForce2 MX 440
> 32Bit Color
> 1024x768 Screen Resolution
> 512kb Cache rate
>
>
|
Aug 5, 2002, 11:21am
Actually, this is old news. I found this out more than a week and a half
ago. I didn't think it was that big a deal, so I didn't post it - maybe a
lot of people felt the same way :)
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3D4DDD4C.40903 at utn.cjb.net...
> Crud... and here I was hoping AWNews would actually break a story
> *before* it hit the NGs! :P Damn my wanting more info first! :P
>
> mrbruce wrote:
>
no
Why
this is
>
> --
> Goober King
> He can't help it if he wants to be thorough...
> robrod at prism.net
>
|
Oct 20, 2002, 5:43pm
You know what would be interesting - if someone who had some knowledge of
how to query servers like babelfish.altavista.com through code could program
a bot that translates conversations - I wonder how accurate it would be :)
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3db2fdd0$1 at server1.Activeworlds.com...
> ok, well, anyone know where i can find a norweigin to english translator
> thing? i looked all over the net but couldnt find one. got a norwiegin
> e-mail and have no idea what it says.
>
>
|
Nov 4, 2002, 7:30pm
Hey,
I agree that nobody should be sending unsolicited mail to your (or my)
address without permission. However, I've done some experiments in that I
created a new E-Mail address and didn't post it anywhere, and it still
received spam.
I don't worry about using spam reducing methods anymore because it takes too
much effort to get around the spammers. Sure, I could go around making up
fake addresses and spending hours getting my mail filters right and
unsubscribing to mailing lists, but in the end it's easier to simply press
delete. I get maybe 20 spam messages a day and it's easy enough to tell
which ones are spam. I just highlight the messages and delete them - it
takes maybe ten seconds.
Most spamming software can find ways around the methods that many people use
to avoid being harvested, and you'll probably still get spam no matter what
you do. Taking such steps only makes it very difficult for other newsgroup
members and for people you WANT to speak with to contact you.
Of course, you can do what you want in the end. But most likely, you'll end
up spending more time eliminating spam than it would take to simply delete
it in the first place.
Just a suggestion,
-Brant
[View Quote]"wizard myrddin" <Hippyring at rdescape.co.uk> wrote in message
news:3dc6c6b5 at server1.Activeworlds.com...
> Hi all
>
> Since I only use this email account with activeworlds and nowhere else in
> the last week myself and other are receiving a vast amount of porn related
> spam, using the email address provided on aw newsgroups.
>
> This tracing is confirmed by others also receiving porn related
> material.using account with this newsgroup/s.
>
>
> Although is cannot be ruled out that it might be a related topic to some
> peoples stand against a certain organisation it is def confirmed that the
> email address where taken from aw newsgroups.
>
> A article is availble to mung you email address located at:
>
> http://members.aol.com/emailfaq/mungfaq.html#how-mung
>
>
>
>
>
>
|
Nov 27, 2002, 1:34am
Nothing. But this is the general.discussion newsgroup, so it doesn't have
to :)
[View Quote]"jstone2004" <J at Jlife.net> wrote in message
news:3de42da1 at server1.Activeworlds.com...
> and this has what to do with AW?
>
> J
>
> "zeo toxion" <brandon at metrocast.net> wrote in message
> news:3de3eed9 at server1.Activeworlds.com...
> buddy list into your OE contacts...
to
> show and will run itself when you run
open?
> The only good it does is if your
see
> who's online and open an IM without
> which makes me want to uninstall it even
> start taking over my computer every new
> (again).
>
>
|
Nov 29, 2002, 11:44am
Why not send an E-Mail to devteam at activeworlds.com? Young Shamus might not
be reading this newsgroup and this important post would be missed :)
-Brant
[View Quote]"andon13" <CodeMaster at nothing-inc.com> wrote in message
news:3de70b58$2 at server1.Activeworlds.com...
> Here's an example I found while testing Ultra BOT 2.0...
>
> Ignore the URL, it's just a demonstration;
>
>
> First, I tried simple URLs, such as www.google.com, http://foo.bar.TLD,
> etc... They both worked, then I came unto this little devil of an URL:
>
> "Check out www.nothing-inc.com/network.php :)"
>
> This message works fine in whispers and plain broadcasts, however, the
> console message code fails to recognize it as an URL. Which is intriguing,
> as it seems console messages aren't being processed the same way as normal
> text. There is some degree of URL detection present, but it doesn't appear
> to be fully / properly implemented.
>
> This is probably pretty trivial to correct, as I've identified the problem
> for you already :)
>
>
> - Andon13
>
>
|
Dec 17, 2002, 10:59am
Ahhh! We don't need any more commands! If Shamus keeps adding commands,
it'll be June until this build is released.
LOL - be careful what you wish for :)
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3dfee0a9$1 at server1.Activeworlds.com...
> Could someone suggest to Shamus of adding midi capability to the noise
> command? I'd like to be able to use midis for my themed builds like
Hyrule
> that don't fade out when you get away from them.
>
> Otherwise you'll all just have to download really big mp3s... heh heh.
>:D
>
> Chris
>
>
|
Dec 17, 2002, 2:28pm
Well, I was going to say 2005 - 2004 is very soon ..... :)
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3dff3608 at server1.Activeworlds.com...
> " it'll be June until this build is released."
>
> i assume you mean June of 2004 right? :)
>
>
>
|
Dec 17, 2002, 4:51pm
Nah, 3.5 will be in 2010, at this rate :)
[View Quote]"bonzai" <the_joker_ss at hotmail.com> wrote in message
news:3dff61d9 at server1.Activeworlds.com...
> i heard they plan to release 3.5 then
>
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> schreef in bericht
> news:3dff5af9 at server1.Activeworlds.com...
>
>
|
Dec 20, 2002, 12:21am
Well, having been seven years since I read the books, I don't remember much
of them. Actually, I spent the day watching the extended DVD version of the
Fellowship (yes, it was that long). The extended versions really bring out
a lot of things for people like me who either haven't read the books or have
forgotten them.
-Brant
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E0255B7.3060202 at utn.cjb.net...
> Unfortunately, I made the mistake of reading half of the book just
> before I saw the movie, so it kinda ruined the experience for me since I
> kept thinking to myself "That didn't happen in the book..." I'll have
> to go back and see it a couple more times to wash the memory of the book
> away so I can properly enjoy it. :)
>
> Note to those who know the book: They changed it quite a bit in the
> movie, so if you're overly concerned with them staying *absolutely* true
> to the source material, you'll probably hate the movie...
>
> jstone2004 wrote:
Rings,
it?
>
>
> --
> Goober King
> Better than the book version
> gooberking at utn.cjb.net
>
|
Dec 20, 2002, 12:23am
I remember playing the video game as well back in 1995 when it came out for
the Super NES - it was actually pretty good, but pathetic by today's
standards....
Can't say I've seen the cartoons though :)
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e0265d7 at server1.Activeworlds.com...
> lol, I love the book and have read it about 200 times, and i still loved
the
> movie :P
>
> J
>
> "goober king" <gooberking at utn.cjb.net> wrote in message
> news:3E0255B7.3060202 at utn.cjb.net...
> Rings,
like
> it?
>
>
|
Dec 21, 2002, 3:03pm
lol Goober - and 3.4 isn't even released yet. I doubt you'll get many
volunteers unless 3.4 is released someday :(
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E03B25F.8090703 at utn.cjb.net...
> Translation: Do everything for me! ;P
>
> swe wrote:
interested in
need
reply
>
>
> --
> Goober King
> All the ideas, none of the work
> gooberking at utn.cjb.net
>
|
Jan 28, 2003, 10:03am
I disagree with this statement as well. There are many other AW employees
who are helpful. Mountain Myst, for example, always seems to be doing one
thing or another for the community. And while I and many others disagree
with ENZO's policies, he has been out and about a lot lately, attending
events and just popping in to say hi :)
-Brant
[View Quote]"shred" <shred at myrealbox.com> wrote in message
news:3e35b773 at server1.Activeworlds.com...
> Flagg is leaving?! No! AW just isn't AW without Flagg being around.
Besides the possible exception of Roland, Flagg has been the most active AWI
figure in the community. Those two, along with Facter (though short-lived),
always seemed to answer every telegram and e-mail no matter how many they
got or how busy they were. They went the extra mile.
>
> 'tis a sad day for Active Worlds.
>
> mrbruce wrote:
>
|
Feb 4, 2003, 11:04am
If it is, it won't be for long :)
[View Quote]"the joker ss" <the_joker_ss at hotmail.com> wrote in message
news:3e3ee039$1 at server1.Activeworlds.com...
> its still there ?
>
>
|
Feb 7, 2003, 9:57pm
Well, I think that AlphaWorld was always the size it is now. Can anyone
confirm this?
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3e4435c3 at server1.Activeworlds.com...
> Good questions there maki and you deserve an answer, so here goes.
> As a world owner and a avid chat program user (i.e. ICQ, MSN, Pordigy,
AOL,
> Yahoo ect. I visit many public chat rooms in these programs and speak
often
> about Activeworlds and what it is all about, I grab the rooms intrest by
> mentioning the amazing capabilities of the AW software which is free to
> download and use. I mention of course that I am a world owner in AW. I
> instruct people where to download the software and once they enter the
> AWGate to use the advanced mode, remove the webpage from the right panel,
> resize the view window and chose the world tab and select A!!CT from the
> list.
> Now we have visiters, i keep track of their names like anyone does, I
listen
> to their concerns over over jealious AWTeen nerds who come here just to
> delete their hard work, I do what I can for them, some i bought
citizenships
> for out of greif over the AWTeen deleters. Others have had a sample of the
> program and left over the deletion of their hard work (thanks AWTeen
nerds)
> others register, get a cit and telegram me saying things like "Thanks
> MrBruce, thanks to you I have decided to get a cit, it was your
inspiration
> and concern that made em make up my mind to become a permanent member of
AW"
> This is not a cop out here, but I recently had to reformat my entire HD
over
> a stupid videocard issue concerning MS Direct X 9.0 I lost everything in
the
> process, prop-dumps, saved builds and all my chat texts. But there was the
> proof you needed. I am not sure why i need to defend myself everytime i
make
> a post here, one such explanation hurt my world's user limit as I stated
> earlier about how my world had a 150 user limit. I am not here to lie or
> mislead anyone, so I am not sure why i am always being questioned. As for
> other worlds bringing people into AW as citizens, I never said this was
not
> true, but up until A!!CT went to hell over the fraudulant credit card
> renewal, you have to admit, that aside from Mutation world A!!CT was
always
> 3rd or 4th on the list below AW or AWGate and we most of the time beat out
> AWTeen. Now A!!CT is a has been, because we lost what made the world
public,
> land and user limits, once a world is full as A!!CT is now, you either
lose
> user intrest, or you keep deleting the builds to make more room. I hate
> deleting anything, so the best policy is add more land (exspand) that's
how
> AW world and AWTeen started out, they were not always the size they are
now,
> but they are also owned by AW Inc.
> MrBruce A1CTWorld.com
> "maki" <maki at awmaki.com> wrote in message
> news:3e4421f6$1 at server1.Activeworlds.com...
> these
> in
something
> what
> psychotic
a
have
interacting
> increases
>
>
|
Feb 10, 2003, 10:13am
The number of years until a copyright expires is 75 :)
-Brant
[View Quote]"sk8man1" <someone at someone.net> wrote in message
news:3e478ac9$1 at server1.Activeworlds.com...
> All Copyrights are expired after a certain amount of years (like 6 or
> something) if it's been that long than it's possible that AW dropped the
> copyright to 3.1. Same with Windows, you can decompile the original
version
> of windows but who the heck wants the original version.... people want the
> most up-to-date version hehe.
>
> "xbox" <ahaxton at ironjacket.com> wrote in message
> news:3e472cc3 at server1.Activeworlds.com...
it
>
>
|
Feb 28, 2003, 10:31pm
LOL. I couldn't have phrased my frustration better :)
-Brant
[View Quote]"wizard myrddin" <wizard at rdescape.com> wrote in message
news:3e5fe922$1 at server1.Activeworlds.com...
> During a propaganda tour, president Bush visits a school to explain his
> politics to kids. He invites the kids to ask him questions. Bobby stands
up
> and tells him "Mr. President, I got 3 questions:"
>
> 1. How come, that although the count of votes was not in your favor, you
> still won the election?
> 2. Why do you want to attack Iraq without an imminent reason?
> 3. Don't you also consider the bombing of Hiroshima the biggest terrorist
> attack of all times?
>
>
>
> Before the president can answer, the recess bell rings, and the kids leave
> the room. After they came back, Bush invited them again to ask questions.
> Joey stands up and tells him "Mr. President, I got 5 questions:"
>
> 1. How come, that although the count of votes was not in your favor, you
> still won the election?
> 2. Why do you want to attack Iraq without an imminent reason?
> 3. Don't you also consider the bombing of Hiroshima the biggest terrorist
> attack of all times?
> 4. Why did the recess bell ring 20 minutes early?
> 5. Where's Bobby?
>
>
>
|
Mar 3, 2003, 10:48pm
PocoMail is by far the best mail client there is. Go download it at
www.pocomail.com.
It lets you set up filters to screen out or sort just about anything, it
hasn't crashed for me in two years, it has an extremely intuitive interface
to find mail by a certain subject, date, or so on, and it can store its user
data on a network drive so that users of different identities don't always
have to use the same computer when logging in to read the same mail.
Because it doesn't work the way Outlook does, there aren't a lot of security
problems with it. Heck, if you use the feature, you can even set up
templates for how to display and print your mail! Most Email programs like
Netscape and Microsoft's software are oversimplified for newbies, but
PocoMail is written for someone who knows how to use a computer.
I wouldn't recommend anything else, especially to someone like you who knows
what he's doing, and I'm certainly not going to use Outlook again.
-Brant
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9333BC75D313kahatkahnewsdotcjbdo at 64.94.241.201...
> "kah" <kah at kahnews.cjb.net> wrote in
> news:Xns9333BC5C5D4D5kahatkahnewsdotcjbdo at 64.94.241.201:
>
> Forgot to mention, it'll need to support POP3 (some only support IMAP) as
> that's what my mail scanner scans.
>
> KAH
|
Mar 23, 2003, 3:47pm
LOL - I agree :)
-Brant
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns934783E1C1DACkahatkahnewsdotcjbdo at 64.94.241.201...
> "jstone2004" <j at jlife.net> wrote in
> news:3e7d0193$1 at server1.Activeworlds.com:
>
>
> Haven't you been told it's bad to lie? :-D
>
> KAH
|
Apr 15, 2003, 5:23pm
I personally find that the new movement system is excellent. It's much
smoother and faster than the old system and is a big improvement.
Please, next time reconsider saying that others don't like the system. They
can post on their own if they don't like it. I certainly don't believe it
when you say that "90% of people I talked to don't like the new system."
Unless you hold a survey or give names, it doesn't make sense to post
unjustified comments.
-Brant
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3e9c0f0d$1 at server1.Activeworlds.com...
> this has been released too soon for a public beta.
>
> there is still work that needs to be done,
>
> %90 of people that i have talked to includeing myself do not certain
aspects
> of the new movement and seq behavior.
>
>
> maybe instead of releasing 3.4 on open beta it would have been better to
> keep it as a closed beta and just enlarge the beta users ?
>
>
|
Apr 15, 2003, 5:23pm
I personally find that the new movement system is excellent. It's much
smoother and faster than the old system and is a big improvement.
Please, next time reconsider saying that others don't like the system. They
can post on their own if they don't like it. I certainly don't believe it
when you say that "90% of people I talked to don't like the new system."
Unless you hold a survey or give names, it doesn't make sense to post
unjustified comments.
-Brant
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3e9c0f0d$1 at server1.Activeworlds.com...
> this has been released too soon for a public beta.
>
> there is still work that needs to be done,
>
> %90 of people that i have talked to includeing myself do not certain
aspects
> of the new movement and seq behavior.
>
>
> maybe instead of releasing 3.4 on open beta it would have been better to
> keep it as a closed beta and just enlarge the beta users ?
>
>
|
Apr 15, 2003, 5:23pm
I personally find that the new movement system is excellent. It's much
smoother and faster than the old system and is a big improvement.
Please, next time reconsider saying that others don't like the system. They
can post on their own if they don't like it. I certainly don't believe it
when you say that "90% of people I talked to don't like the new system."
Unless you hold a survey or give names, it doesn't make sense to post
unjustified comments.
-Brant
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3e9c0f0d$1 at server1.Activeworlds.com...
> this has been released too soon for a public beta.
>
> there is still work that needs to be done,
>
> %90 of people that i have talked to includeing myself do not certain
aspects
> of the new movement and seq behavior.
>
>
> maybe instead of releasing 3.4 on open beta it would have been better to
> keep it as a closed beta and just enlarge the beta users ?
>
>
|
May 7, 2003, 10:29am
Well, that's not exactly true. Keep in mind that VB.NET and C++.NET compile
to the same code. While they used to be different, what you said isn't true
anymore.
-Brant
[View Quote]"wing" <wing at transedge.com> wrote in message
news:3eb31281 at server1.Activeworlds.com...
> AW isn't done in VB. VB is like fingerpainting compared to this stuff. For
> some reason, I remember Roland saying that it's 90% C and like 10% Delphi
at
> one point.
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eb2f946 at server1.Activeworlds.com...
> content
moderate
> Active
Setting
>
>
|
Jun 18, 2003, 10:03am
After looking at the pictures they have on their site, I'm unimpressed with
Second Life, and I'm even more unimpressed with AW. Why? Because
everything that's in those pictures can be done with AW 3.4, if it were
released and if someone designs the right objects and uses all the new
features. The water there doesn't even look as impressive as AW's.
I would try it out to see for myself, but I can't find anywhere on their
site where they give some sort of tourist access - perhaps someone could
point out where I should go? Hopefully they won't require me to give them
my credit card number.
-Brant
[View Quote]"weizer" <guillaume.soucis at vl.videotron.ca> wrote in message
news:3ef05180$1 at server1.Activeworlds.com...
> Wow. Just wow. It's awesome.
>
> --------------------------
> Weizer - Cy Awards Media Coordinator
> #332602 AW
> #4808 OW
> "kf" <none at junk.mail> a écrit dans le message de news:
> 3EF03BA7.442C at junk.mail...
> your
>
>
|
Jun 19, 2003, 11:07am
They only accept Visa? That's some way to get people to join. What about
people like me who are satisfied with their Mastercards and Discovers and
don't need any more cards?
-Brant
[View Quote]"canopus" <canopus-aek2 at msn.com> wrote in message
news:3ef0fae8$1 at server1.Activeworlds.com...
> Second Life has a lot of things not available in AW (even 3.4), like
online
> creation of objects/avatars and a physics engine. On the other hand, it is
> more expensive (there is no tourist category), and land is purposely
scarce
> (you must contribute to the community to get more).
>
> If you sign up now for Open Beta, you can get Beta reductions on the
regular
> monthly subscription. (You'll need a visa card, though.)
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3ef054f9$1 at server1.Activeworlds.com...
> with
them
may
> getting
>
>
|
Jul 3, 2003, 10:58am
Well, if someone reported his hacking to the FBI, he'd get plenty of
publicity. Maybe he'd be happier then :)
-Brant
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3f03a2e7 at server1.Activeworlds.com...
> Maybe he does it for the thrill and publicity, like he's getting in this
> post and in the news =P
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3f037f52$1 at server1.Activeworlds.com...
those
> their
make
aware
> of
>
>
|
Jul 10, 2003, 8:24pm
Just wanted to spread a friendly reminder: many of the more recent viruses,
trojan horses, and other scum that's circulating around the Internet
nowadays don't forward themselves to others just by sending messages from
your E-Mail address; they fake others' E-Mail addresses as well. Most of
the addresses come from address books or are stored in text files read by
the virus.
However, many mail servers ignore this fact and send out messages each time
an E-Mail is apparently sent by you to the server. Take just one of these
such messages I've received today:
On Thu, 10 Jul 2003 06:08:26 -0400 (Eastern Daylight Time),
[View Quote]postmaster at activeworlds.com wrote:
>The Activeworlds mail server has detected virus(es) in your e-mail
>and has deleted it.
>
>Date: Thu, 10 Jul 2003 06:08:26 -0400 (Eastern Daylight Time)
>Method: Mail
>From: <editor at shoemakervillage.org>
>To: <peacekeeper at activeworlds.com>
>File: your_details.zip
>Action: deleted
>Virus: WORM_SOBIG.E
|
These messages, I'm finding, can be worse than the viruses themselves,
because if a friend gets a virus that E-Mails itself as "you" to every
address ever found on his or her computer, you get a lot of return messages
when you don't even have a virus.
Perhaps Activeworlds and other companies should disable these auto-reply
mechanisms. Not only is bandwidth wasted in the transmission of the
viruses, but money's also being thrown out the door in useless reply
messages.
----------------------
-Brant
Jul 12, 2003, 1:02pm
Hey,
I'm having some difficulty modifying some graphics for a project I need to
have completed by Tuesday, July 15. I'd be willing to discuss some method
of repayment if accomplishing this task would take a long time, as I'm not a
graphic artist by any means.
The problem is this: take the AW SURVIVOR Challenge II: Frozen Desert logo
(which was originally held on March 10, 2001), and delete the AW background
in the logo and replace it with the picture of the duck, preferably cropped
and zoomed so that the duck is large enough so that you can see what it is.
The word "SURVIVOR" and the blue background need to be left unchanged.
All of the necessary files are available at
www.shoemakervillage.org/survivor. I also put a Paint Shop Pro image up
there that I created with a trial version in 2001. The trial has long since
expired and I can't afford to purchase Paint Shop Pro for this task; plus, I
don't even know whether the PSP image is the same as the JPEG. The ideal
resolution for the graphic is 720 by 480, but I realize that would be
difficult to accomplish if the PSP image isn't the same as the JPEG.
Hopefully someone will be willing to tackle this difficult task :)
-Brant
Jul 12, 2003, 5:08pm
Thanks everyone for your help. I'm sorry for the confusion about the PSP
image - it was there to help people out if it were the same as the JPEG
image, because that was the one that I was looking to get "duckified."
The images that everyone provided will be great to put in the video I'm
making that's a spoof on the SURVIVOR intro, featuring 26 co-workers. The
funny part is that there's a pond near there, and the ducks are always
bothering everyone.
If the video's small enough, maybe I'll post it here to show how I was able
to use the pictures :)
Thanks again,
-Brant
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3f102300$1 at server1.Activeworlds.com...
> Hey,
>
> I'm having some difficulty modifying some graphics for a project I need to
> have completed by Tuesday, July 15. I'd be willing to discuss some method
> of repayment if accomplishing this task would take a long time, as I'm not
a
> graphic artist by any means.
>
> The problem is this: take the AW SURVIVOR Challenge II: Frozen Desert
logo
> (which was originally held on March 10, 2001), and delete the AW
background
> in the logo and replace it with the picture of the duck, preferably
cropped
> and zoomed so that the duck is large enough so that you can see what it
is.
> The word "SURVIVOR" and the blue background need to be left unchanged.
>
> All of the necessary files are available at
> www.shoemakervillage.org/survivor. I also put a Paint Shop Pro image up
> there that I created with a trial version in 2001. The trial has long
since
> expired and I can't afford to purchase Paint Shop Pro for this task; plus,
I
> don't even know whether the PSP image is the same as the JPEG. The ideal
> resolution for the graphic is 720 by 480, but I realize that would be
> difficult to accomplish if the PSP image isn't the same as the JPEG.
>
> Hopefully someone will be willing to tackle this difficult task :)
>
> -Brant
>
>
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