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brant // User Search
brant // User Search
Nov 25, 2002, 9:08pm
I don't buy the idea that the management was "threatened." The word
"threatened" seems to imply that someone went up to Mr. Noll's throat and
held a knife to it. Now if a corporate sponsor decided that a new feature
needed to be added, then that's different. I thought AW was done with
corporate sponsors - wasn't that why the price was raised in the first
place, so that AW could concentrate on its users? :)
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3de27c34 at server1.Activeworlds.com...
> Yep. That's pretty close. From what I understand also, AW 3.4 was VERY
close to release, but there was a very misinformed war going on the the
Community newsgroup and the ENZO was basically getting hate mail telling him
to add the feature they wanted "NOW" or suffer the consequences. You might
as well call it a terrorist attack, because that's just what it was. I
really think they meant well, but the way they went about it... well, I'll
shut up about that because I don't want to give them a reason to start it up
all over again. Anyway, suffice it to say... that one feature is't going to
be waiting until AW 3.5 as was originally planned, and as you can see from
the math it doesn't do much good to add a single feature when you can add
many features in the same time.
>
> It wasn't the new release candidate that held up the show. The changes in
build 438 were about half bug fixes and half new features. The current beta
build is actually very stable for a beta. There were a few more bugs left
to fix, but we have been testing build 443 for a pretty long time now while
waiting for build 444 to come out, and if you look in the beta newsgroup for
bugs in build 443 you won't find many even after all this "testing" time.
I'm guessing if not for management being pushed into adding that one feature
right away, build 445 would have been released to the public by now.
Instead, build 444 isn't even released to the beta team yet. Don't blame
the management. They were pushed and threatened, and there was dammage
being done that they had to find a way to stop.
>
> TechnoZeus
>
>
> "brant" <awteen at shoemakervillage.org> wrote in message
news:3de21e84$1 at server1.Activeworlds.com...
place
have
Shamus
between
stable
the
have
The
get AW 3.4 released, and attempt to answer the question of how often a new
release would have to be produced to get the same number of features out
"one at a time", so I've collected some information from:
rid of the bugs in that one feature, I have went through the list and taken
out all bug fixes. I have even removed bug fixes from the list that
addressed old bugs from before the AW 3.4 beta, even though those would have
had tobe addressed no matter how many features were added per release, and I
have also removed from the list items like additions to the message files
and other such things that I figure would have had to be included with other
features in order for AW to work properly.
441, so this should give a very conservative estimate since none of the new
features of the upcomming build 444 are in this list and I have heard there
are a lot of them. I heard an estimate earier today of 3 more weeks until
final release if all goes well, and I'll include that time in my
calculations even though I am not including the features that will be added,
tested, and if necessary fixed between now and then. So using 3 weeks from
today as a completion time for all of the features added "so far" in AW 3.4
would place that date on December 16th of the year 2002.
features, nor have I figured out how long version 3.4 has been in
development, so I don't even know what the results will be... but I think I
have a pretty good guess.
The last beta build of AW 3.3 that I see mentioned in the beta newsgroup is
build 417 which was released to the AW 3.3 beta team on June 12 of 2002, so
obviously at that time the 3.3 beta cycle was not over yet so I think it's
safe to say that the AW 3.4 beta cycle had not yet started.
it's 187 days. (18 days in June + 31 days in July + 31 days in August + 30
days in September + 31 days in October + 30 days in November +16 days in
December = 187 days total development time for all of the AW 3.4 features
added from build 426 up to build 441)
a new, branching dialog
around.
Settings -> General.
to one another.
distance) from 400 to 1200.
and when it should be tiled.
nicer-looking system of comic-style chat balloons.
avatar list to be unselectable for all non-caretakers in the world.
switch between the new "comic style" chat bubbles and the original
transparent style.
slightly more transparent, and they only reveal names for users that are
less than 10 meters away and near the center of the viewport.
been altered so that auto-adjusts based on the aspect of the viewport. A
square viewport would have a FOV of 90 degrees, while rectangular viewports
will have a wider FOV.
and gesture, via a bot.
the wait sequences can be interrupted by the walk sequence.
so that if the user chooses not to use the new comic chat bubbles the text
will be displayed the same way as in previous version.
leaves them underground.
fill the world with an endless rolling ocean.
reversed).
independantly and may specify a mask (for either the top or bottom texture)
to use.
enable and disable water.
rights.
change objects they do not own, unless they have eminent domain. This will
prevent many needless building rejections on the part of the world server,
and fix the situation where users could defeat obsticles in-world by moving
them and moving past before the server moved the object back.
the user will only be able to select their own objects.
button. Also, the box no longer locks the browser, so that you may now
interact with the world while the box is open.
property and terrain.
world light source.
layer 1, but before layers 2 & 3. This makes it possible to have stars in
the sky that will not overlap the "moon" texture.
options are changed.
section has been replaced by the "Lighting" section. Added a "ground"
section.
These
surface will reflect.
into the horizon.
waves move.
distance.
controls how the browser identifies itself to a web server when requesting
objects for download.
realistic, and making it easier to swim.
must have build rights instead of Eminent Domain in order to select objects
owned by others.
the
render under OpenGL. The effect used to render this mesh is not supported in
Renderware OpenGL and simply caused only the low detail mesh to render,
skipping the more-important high-detail mesh.
features in 187 days, one deature at a time, the entire "proof of concept -
initial development - internal testing - pre-beta debugging - beta testing -
debugging - final testing - final debugging - release testing - product
release" cycle would have to be done in less than 4 days. According to the
math, 187 days / 55 features = 3.4 features per day, coincidentally...
hehehe... interesting that it should come out to that particular number.
a month even for only a single feature, so at one feature per release we
would be looking at 6 features instead of 55 which is just barely over 10%,
and that's not even counting the features that are likely to be in beta
testing by the time you read this.
together, you'll have to put up with a lot less features being added in the
same amount of time. Personally, I would suggest encouraging the developers
to keep up the good work. You're gonna love this new version. :)
>
>
|
Dec 15, 2002, 8:19pm
I still use the old VB SDK, because all of my programs use it. Because of
the changes in the way multiple instances are handled (indexed controls
verses the instance pointer), I would have to spend an inordinate amount of
time modifying my 3-year-old applications. If version 3.4 is released any
time soon, then maybe I'll have to start working on a new VB SDK using C++
that works like MrGrimm's used to in order to upgrade these applications...
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dfbef0e at server1.Activeworlds.com...
> Lazzyyyyy.
> Just use AW_EVENT_AVATAR_ADD, AW_EVENT_AVATAR_CHANGE and
> AW_EVENT_AVATAR_DELETE. Like the rest of us... if you cant be bothered to
do
> that each time set up a bot shell with it all in to start with, or program
a
> wizard to make the bots core like I did for Echelon.
>
> As for the SDK storing it... Do you like control of your programs being
> whipped away to OCX's and DLL componets (No smart comments Baron [Freesize
> (Yuck) and Trayit (Yuck Yuck) Are now well gone to be replaced by direct
> API], or im comming around to get you!).
>
> Also.. what in nuts name are you still using the old VB SDK?
>
> A very tired (c) Joeman 2002
> - Mark
>
> "john" <john at chatzone3d.co.uk> wrote in message
> news:3dfbcc76 at server1.Activeworlds.com...
> information
be
> a
> bots),
on
>
>
>
|
Dec 18, 2002, 11:23am
While great ideas, both of these ideas can be implemented with the SDK :)
For example, you can ask Magine where to download the magsbot
(turtleflight.com, I believe) and set all the terrain in the world to the
texture and level you want using scripts quickly and easily.
Second, the weather with flashing lightning is indeed possible - I already
programmed a bot that can do it - simply change the attributes twice in a
row with a brighter ambient light and then a darker ambient light :)
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3E001581.77A85992 at charter.net...
> we need a Options...World...Terrain Dialog, where you can edit the
> Default Texture of terrain and a Default Elevation Level number box.
> this people need because about 50 % of people have other people make
> object paths for them and they cant change terrain textures and its
> easier then just going to the range of the world and changing terrain
> textures, AW Should also have it so you can change terrain squares
> outside of the world size.. incase you cant hire a 185 Dollar object
> maker to make you a 3D Ground with hills and stuff.
> ---------------------------
> we also require Weather control dialogs like skyboxes but diffrent for
> lightening you can set a flash time over the entire world and a color
> for the flash + second skyboxes that you can set a range to and if it
> was solid or not so you can have rain skyboxes and cloud skyboxes
> --------------------------
>
>
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Jan 6, 2003, 8:55pm
This sounds like a great idea, and should have been done in the first place.
Adding all those new features to the "final beta" version was, in my
opinion, a mistake.
Enough said.
-Brant
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3e199fb2$1 at server1.Activeworlds.com...
> They should release build 443 as preliminary version of 3.4 as it is
almost
> bugfree.
>
>
|
Mar 12, 2003, 10:09pm
Please! 3.4 isn't even anywhere near release and you're suggesting more
changes. You should know by reading ENZO's comments to be careful with what
you wish for :)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e6f793b at server1.Activeworlds.com...
> This would finally complete the movement set after 3.4... Tilt, Roll, Up,
> Down, Left, Right.... Would be sweet, especially if AW wanted to make it
> like planes and tilt when your rotating and moving :D
>
> - Mark
>
>
|
May 26, 2003, 11:38am
Support for streaming video would be a huge leap forward. The problem is
that most people wouldn't be able to make use of it, because streaming video
hosts are too expensive :(
-Brant
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3ed1188f at server1.Activeworlds.com...
> I think it will be huge step if AW would have supported Streaming Video
and
> Sounds.
> With this AW could also offer a new product, like AW radio, that will show
> up as tab, like the world list.
> So if some subscribe a AW radio, their station will be shown in the Radio
> list.
> Another thing, is that world can also connect to one Radio, so if you join
a
> world that have done that you will get the sound from that radio ( if you
> have enable radio in your setting )
> I'm sure this have been mention before, but I post it again.
>
>
> Tengel
>
>
|
Jun 21, 2003, 12:19pm
But how would the greyscale image be created? Would it be converted from
another format? If so, then it might be better to create a tool to convert
from that format directly. If not, then it might be easier to simply build
the terrain in-world, right?
-Brant
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3ef3cde3$1 at server1.Activeworlds.com...
> A tool that converts a BMP greyscale image into a propfile containing
terrain.rwx's for
> Demeter to build.
>
>
|
Jun 22, 2003, 4:19pm
Well, the elevdump.txt file should be sufficient as a format - why recreate
a new format? Some research would have to be done into reading it.
But XelaG, if I recall correctly, has his own terrain copying and
manipulation tools, so why reinvent the wheel?
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ef4888a at server1.Activeworlds.com...
> Brant, make a file format that can be read by your bot.... e.g. X, Y, Z
> (coordinates of terrain), Description & Owner
>
> Then ya bot can just add these things from a file and someone else can
make
> a convertor.
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3ef46987$1 at server1.Activeworlds.com...
from
> convert
> build
>
>
|
Jun 25, 2003, 3:00pm
LOL - and I remember in 2001 how people complained that the contacts system
needed to be overhauled so badly. I thought it would be at least two
versions before someone asked again :)
[View Quote]"ryan" <awngs.5.ryanjacob at spamgourmet.com> wrote in message
news:3ef943be at server1.Activeworlds.com...
> The red X is a good idea..just one of several things they could do to
> improve contact lists (folders/groups, changing privacy settings for
> multiple citizens at a time, etc.)
>
> starfleet wrote:
>
up
can
>
|
Jul 12, 2003, 11:27am
I really like this idea. Has anyone forwarded it to ENZO?
-Brant
[View Quote]"ryan" <awngs.5.ryanjacob at spamgourmet.com> wrote in message
news:3f0e40fa$1 at server1.Activeworlds.com...
> Cool idea, would love to do islands in a huge sea. Perhaps make it so
> you can configure the C-400 to use the "traditional" square layout as an
> option.
>
> Ryan
>
> technozeus wrote:
can contain objects, rather than world boundaries. Perhaps an alternate
pricing scheme could be designed to allow worlds to be sold in this way.
This would work well with the recently added ability to set an entry point,
since the world could then be split into little pockets of stuff with one of
them acting as the world's entry point, and teleports linking them. This
would also work well with the concept of building on islands in a huge
ocean.
news:3f0e2288$1 at server1.Activeworlds.com...
bunch
cells
So
world.
of
>
|
Jul 16, 2003, 10:23am
Well, this is already available.
Simply program a bot to enter a world in Global mode, subscribe to the
AW_AVATAR_ADD event, and eject people whose AW_AVATAR_VERSION attributes are
below a certain level.
-Brant
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f13ffc0 at server1.Activeworlds.com...
> I would like to be able to specify a minimum browser level on a
> per world basis.
>
> I want people who try to enter to get a message telling them they need
> a certain minimum browser level, and only let them enter if they have it.
>
>
|
Apr 2, 2004, 1:08am
Well, while I'd like to think that this will change sometime soon, I highly
doubt it. As to the user count, I don't think there's been that many fewer
visitors - in fact, I'd say that there are many MORE visitors than there
were immediately after the pricing fiasco in January 2002.
AW's problem right now is that it doesn't have a "killer app." In 1999,
that killer app was AWBingo, which always ran out of cards, and had hundreds
of people playing in several worlds simultaneously. Then, WildAW was the
big thing, and the world quickly filled up with property (and obscene
material). Later, AWTeen had 60-70 simultaneous users.
But recently, AW has fragmented into a loosely connected collection of
individual worlds as the company places more emphasis on worldbuilding with
browser and server features, and neglects AlphaWorld and other AW-owned
worlds.
You know what's interesting though, as I'm writing this I was telegramming
Poseidon about AWRPG, which has 51 users in it right now. It will be
interesting to see if that's just a passing fad, or if perhaps something HAS
been found to rejuvenate that energy....
Comments?
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:4067ce30$1 at server1.Activeworlds.com...
> <rant>I wish AW had some good "PR" and was featured in some mainstream
> computer magazines. I feel that if AW 4.x doesn't live up to its
> expectations that other VR programs will eat it up and spit it out. I
> feel that 4.x will be the "make or break" point of AW.
>
> There used to be so many more users in the past (up to 400 or more each
> day) and that has since about halved in number. I talked to a lot of
> cits a few months ago that have now left AW, I haven't seen any posts
> from the AW staff in quite a while in these groups, and TechTalk has
> long since been stopped.
>
> I keep hearing about There and Second Life and other "AW clones" or VR
> programs and I think to myself, "Why can't AW get some press like these
> others, it has been around a lot longer?" Does anyone else feel the same
> way, or is it just me?</rant>
>
> Builderz
> http://www.3dhost.net
|
Apr 2, 2004, 12:47pm
Well, just make sure that you don't end up geting sued because you
misrepresented yourself as an AW employee. I've found that there's a lot of
risks in advertising like this.
-Brant
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:406ce014$1 at server1.Activeworlds.com...
> Im trying, im trying :-) heh I took on this awpromo thing, and have been
> learning some publicity techniques at school, using those and what I
already
> know, im going to send letters to every computer/game magazine, as well as
> E-Zines. :-)
> "builderz" <contact at 3dhost.net> wrote in message
> news:4067ce30$1 at server1.Activeworlds.com...
>
>
|
Apr 3, 2004, 1:18am
Speaking of PR, it looks like yet another article was released just like you
were describing.
Take a look at
http://www.cnn.com/2004/TECH/fun.games/04/02/two.virtual.worlds.ap/index.html
-Brant
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:4067ce30$1 at server1.Activeworlds.com...
> <rant>I wish AW had some good "PR" and was featured in some mainstream
> computer magazines. I feel that if AW 4.x doesn't live up to its
> expectations that other VR programs will eat it up and spit it out. I
> feel that 4.x will be the "make or break" point of AW.
>
> There used to be so many more users in the past (up to 400 or more each
> day) and that has since about halved in number. I talked to a lot of
> cits a few months ago that have now left AW, I haven't seen any posts
> from the AW staff in quite a while in these groups, and TechTalk has
> long since been stopped.
>
> I keep hearing about There and Second Life and other "AW clones" or VR
> programs and I think to myself, "Why can't AW get some press like these
> others, it has been around a lot longer?" Does anyone else feel the same
> way, or is it just me?</rant>
>
> Builderz
> http://www.3dhost.net
|
Apr 21, 2004, 10:47pm
Well, if such a button existed, then, just as most people seem to have
question marks next to their names, most people would block these telegrams,
making them useless.
-Brant
[View Quote]"jaguar hahn" <markterrell at bellsouth.net> wrote in message
news:4086da5a at server1.Activeworlds.com...
> So? Spam in AW...not bad. You can always block the person. Use common
sense
> and click on only URLs you know of, etc. If we had this, I agree with
Ferru:
> we could have a "Block Telegrams Sent to All" button.
>
> Sk8
>
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:4086d75a at server1.Activeworlds.com...
and
time.
> for
>
>
|
Dec 11, 2004, 10:26pm
No need. Just go to AWTeen instead, which has terrain and better
objects anyway. And don't tell me only teens go there - I'm almost 22
and still visit all the time.
-Brant
Dec 12, 2004, 10:42pm
See, the problem with the world is simply its name. If it didn't have
that word "Teen" in it, most likely teens would congregate there, but
others would also feel safe entering.
And Daphne (may she rest in peace) was in her fifties when she helped
organize a number of events, so you certainly would by no means be the
most chronologically gifted person there :)
Dec 12, 2004, 10:44pm
I remember this discussion from August 2000. At the time, a "discussion
area" was placed at 1300n 0e, and everyone posted signs there voting on
whether seekerbots should be allowed. Seekerbots won out by one vote.
It's interesting to see how, four and a half years later, time repeats :)
Sep 4, 2001, 8:41pm
Unfortunately, it seems as if a lot of people here DO have a large filter
list. I myself don't filter those who post in HTML but rather those who act
inappropriately when "chiding" the HTML posters. It's amazing how much more
pleasant the newsgroup can be when you've filtered Eep and Wing :)
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3B952CB4.8A3FDF81 at oct31.de...
> Cant't you just accept the few rules that all newsgroups
> worldwide have? Usually no HTML and binaries only in
> binary groups! There are exceptions but your posts did
> not need to be HTML.
>
> Don't be a cyber hoolegan, don't post in HTML just to
> provoke flame wars. Think about the worth of a discussion
> if everyone had a large filter list - would be about the
> same as a universe with only red worlds in it.
>
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Sep 10, 2001, 9:15pm
Dreamweaver is great, but it expires after thirty days. Frontpage XP, which
I currently use to update AWTeen's website, is easy to use and can publish
pages easily. The only problem with it is that it can mess up the tables on
some of the pages, creating problems in different browsers or different
versions of the same browser. It doesn't have the template capabilities
that Dreamweaver has, but hey, if it's free, you use what you can get :)
[View Quote]"syntax" <syntax at swcity.net> wrote in message
news:3b9d476d at server1.Activeworlds.com...
> I'll have to agree with YP.
> Dreamweaver beats writing your own HTML code by FAR! I used to think that
> notepad/CuteHTML (whatever editor) as the best way but one day I decided
to
> actually TRY Dreamweaver. It was awesome. ;-)
> --
> - Syntax -
> www.swcity.net
>
> wing. <wing at systemrecall.com> wrote in message
> news:3b9d4605 at server1.Activeworlds.com...
> right,
edit
i
on
that.
below ------
viewed ---------------------
i
on
that.
abuse
Its
bothered
applications
why
post,
>
>
|
Sep 30, 2001, 1:11pm
Well, builderz, not entirely yet, but I'm going to follow Eep's advice
(gasp!) and put a 25 character password of random letters and numbers
on them this week - that should discourage theft :)
[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3BB68540.CF86E455 at yahoo.com...
: I also think most, if not all, of AWTeen's objects are password
: protected.
:
: Builderz
: Stuff-X - AW Hosting & Computer Store
: http://www.stuff-x.com/
: PGP Key ID: 0xAC0E7073 (for non-commercial use)
:
: xanlar wrote:
: >
: > This is just to save the people of AWTeen time from reading many
tgrams like
: > this: "Can I use the awteen op in my world? Plz Plz Plz???"
: >
: > Telegram from Brant, sent Thu Sep 27, 2001 9:05 PM:
: > well, most of the objects are copyrighted, so I don't think that
you could
: > do so legally..... sorry....
: >
: > There, Brant said it, "most of the objects are copyrighted, so I
don't think
: > that you could do so legally"
: >
: > So if you don't know this already, don't ask to use the AWTeen op,
cuz the
: > answer will be some form of "No"
: >
: > XanLar
|
Oct 20, 2001, 4:31pm
Well, it's not that easy - theoretically, it could be done for small
passwords of english words, but even then you'd have to buy the cracking
program (or if you want to break even more laws, steal it). However, for
extremely long passwords like the one on AWTeen's object path, you'd have to
have a state-of-the-art computer dedicated to cracking the password for
months to have any chance of success.
[View Quote]"captain mad mike" <cmm at swcity.net> wrote in message
news:3bd0f61d$1 at server1.Activeworlds.com...
> Just to let you know, someone can just download the .zip and crack the
> password.
> brant <awteen at shoemakervillage.org> wrote in message
> news:3bb73634$1 at server1.Activeworlds.com...
>
>
|
Sep 30, 2001, 1:13pm
I suggested that through the suggestion box to add to the voting, but
I got a 404 error with the suggestion box form, so I doubt Roland
received it - I don't know how else I would go about sending that
in....
[View Quote]"deconstructor" <dec0nstructor at hotmail.com> wrote in message
news:3bb726c2$1 at server1.Activeworlds.com...
: I voted for rotating in all 3 dimensions, also. I think custom
avatars is
: way too much trouble for very little improvement, I think there are
much
: more important things to add.
:
: And on that note, why isn't shared events on the list? I think this
would
: be one of the biggest things to add to the AW browser, especially if
it's
: headed in a more game-oriented direction. I don't see how it would
be
: incredibly difficult, as the SDK already supports it... The browser
would
: just have to use it. All I think that would have to be added is
some code
: to reduce lag, so that people who are running around clicking on
5000
: objects don't lag the whole area... Opinions, anyone?
:
:
|
Sep 30, 2001, 1:15pm
It is interesting to note that the most voted for feature on the site
involves something completely unrelated to 3d worlds - the ability to
hide the contact list checkmark. Whereas people could have chosen
custom avatars, rotation in 3 dimensions, scaling, or anything else,
they choose a simple feature that's available in most instant
messaging programs.
Just something to point out.......
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3bb68525 at server1.Activeworlds.com...
: Wouldn't having the rotate in all three dimensions idea require a
increase in the cell data
: limit so things would not get messed up? Also would avatars be able
to rotate in all three
: dimensions? (hmmmm, going upside down in a tunnel :D )... just
wondering...
:
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Sep 30, 2001, 6:18pm
I hope so. In my opinion, the part of AW that's most behind the times is
the telegrams/contact system. Of course, a "saved state" system wouldn't be
bad either....
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3BB776F3.40900 at acsu.buffalo.edu...
> Lots of paranoid people in AW, I guess....
>
> Frankly, I didn't bother voting for hiding the checkmark because you can
> create the same effect if you're on a modem by releasing and renewing
> your IP (using winipcfg) while in AW. Doing so will wipe out your
> checkmark. (and you won't receive any telegrams either!)
>
> Still, judging from how a lot of the features you can vote for are
> inter-related, I suspect that we're going to be seeing a *major*
> reworking of the telegram/contacts system in 3.3
>
> brant wrote:
>
>
> --
> Goober King
> Never understood why that was so popular...
> rar1 at acsu.buffalo.edu
>
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Oct 1, 2001, 4:51pm
In my opinion, 3.2 is the best AW release ever. Twice the framerate, and a
software mode for the computers I use that don't have 3d cards. I'd never
go back to 3.1.
Oct 1, 2001, 4:51pm
Roland's vacation ended on September 18. He's been back for a while now.
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3BB7F9DD.7090006 at acsu.buffalo.edu...
> As far as AWC is concerned, now that 3.2 has a software renderer, they
> don't need 2.2, which is essentially the same thing, but with less
> commands and features. I'm sure they think that 3.2 must work just dandy
> since none of these problems appeared during the beta testing, so
> they'll get rid of 2.2 (as well as 3.1) probably as soon as Roland gets
> back from his little vacation. That is, unless Roland bothers to read
> these other NGs when he gets back...
>
> lord perception wrote:
>
go
people
town.
for
>
>
> --
> Goober King
> Cross your fingers, folks...
> rar1 at acsu.buffalo.edu
>
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Oct 2, 2001, 3:36pm
I downloaded the installer too, but it says beta.....
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3bb8549e$1 at server1.Activeworlds.com...
> hmmm... perhaps you used the auto-update tool right after 3.2 being
> released? I downloaded the installer, didn't get beta on that one...
>
> KAH
>
> "percipient" <percipient at percipients.com> wrote in message
> news:3bb7b88f$1 at server1.Activeworlds.com...
I've
presume
>
>
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Oct 1, 2001, 9:16pm
The U.S. Congress is currently debating a law that would consider
"individuals suspected of causing minimal damage to networked
computers" as terrorists, subjecting them to penalties as harsh as
life imprisonment. This law would designate those who create even
relatively harmless viruses and trojan horses as terrorists and
subject them to these penalties.
In other words, if this law is passed, those who continue to spread
these childish fake "Stock Quote Bots" and other trojan horses could
find themselves up against stricter penalties than a simple ISP
account closure should the proper authorities be notified.
Take a look at the full article at
http://www.cnn.com/2001/TECH/internet/10/01/hackers.terrorists.idg/ind
ex.html.
Oct 1, 2001, 10:47pm
Perhaps, and I don't agree that someone should go to prison for a minor
hacking offense, but maybe the people who steal passwords, hack into
computers, and write viruses and trojan horses and think they own AW will
start to realize that what they are doing is a serious crime.
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