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brant // User Search
brant // User Search
Dec 5, 2002, 12:10pm
I'm pleased to announce the public release of the Demeter terrain editor.
Demeter is an improved version of the terrain bot that has been running in
AWTeen since June 29, and allows world owners to provide safe and
encroachment-checking terrain editing capabilities to all visitors, even if
they don't have Caretaker rights. Everyone is welcome to download the
application and use it in their worlds.
Demeter was designed with three main goals:
-Ease of use: Enter your privilege password and get started right away
-Stability: Beta testing has been ongoing for some time, and seven beta
builds were released before this release
(http://www.shoemakervillage.org/beta.html)
-Universiality: Demeter works similarly anywhere it's placed, so someone who
has used Demeter in the past can easily visit a new world and continue
building with terrain without having to relearn.
The program is available for download at
http://www.shoemakervillage.org/programs.html. Everyone is free to use it
in any world they choose, whether it be public building worlds or private
RPG-type worlds (Demeter is invisible to non-build users). I would suggest,
however, that those who would like to put help on their world's websites
link directly to http://www.shoemakervillage.org/help - if you copy the
documentation to your site, then it would be imposible to notify everyone
when it's updated. A features list is at the site - go check it out
yourself :)
Feel free to post comments if you decide to enable Demeter in your world so
I can go check it out :)
-Brant
Dec 11, 2002, 10:57am
Don't look toward me - I didn't program the world server, lol. You'll have
to ask Calpentera about this one :)
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df70e08$1 at server1.Activeworlds.com...
> I don't think it would operate like that, as AWTeen itself is pretty
> large... But let's go to the source. Brant?
>
> Chris
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3df70a8c$1 at server1.Activeworlds.com...
> efficient format? I haven't looked at it, but I'm just thinking about how
> quickly it could get out of hand in Alpha World if it's not. For example,
> if someone changes the terrain height or a single cell location at or near
> each of the far corners of Alpha World, would there suddenly be a huge
file
> containing a bunch of level terrain?
> news:3df6bd5f$1 at server1.Activeworlds.com...
I
been
after
> who
> easy
> give
> they
just
> "my"
would
> have
> right,
with
> you
> Worlds
> should
> good
> Worlds
easy
> for
> make a
> the
> difference...
> can
> So do
> with
them,
> but
> There's a
> needed.
on
> the
main
they
"in
> list,
as
> also.
commands
> no
in
the
> mean
> added
to
> besides...
would
> be
> command.
dealt
> their
>
>
|
Dec 14, 2002, 4:53pm
Ultimate Paintball 4.02 is now available as a non-beta release for those who
are interested. Ultimate Paintball is an application that allows users to
host network paintball games between worlds (and now universes) with a
variety of different twists.
I'm not going to post the release notes here as they would waste too much
bandwidth, but go check them out yourself at
http://www.shoemakervillage.org/help/pbwhatsnew.html. The application can
be downloaded at http://www.shoemakervillage.org/programs.html.
Comments are welcome.
-Brant
Dec 28, 2002, 12:07pm
Right now, I'm looking for some more people who are interested in beta
testing the Demeter terrain editor. Several new versions have been put out
in the past few days, so additional help would be great in helping to work
out the bugs. For the past month, I had kept this beta program low-key, but
there aren't enough posts to eliminate all the bugs from the release
programs, since there isn't a wide enough range of world configurations
available to the current testers.
If you're interested, please visit http://www.shoemakervillage.org/beta.html
for more details. There's a newsgroup (news://andras.net/AW.VillageBeta)
for posting bug reports, as well as links to download all of the beta
software being tested (including Demeter).
I'd really like to continue making these program better, so please consider
testing!
-Brant
Jan 10, 2003, 10:14pm
I'm privileged to announce the final release of Demeter 1.18. This version
builds upon Demeter's first release a month ago by adding key features such
as:
-The ability to log in automatically
-A command to delete terrain within a certain area
-Improved eminent domain features for vandalism control
-Logging of all terrain-related activities within your world, including
privilege password and action for all events, to crack down on vandalism and
theft
-Updated statistics tracking
-Several features to optimize Demeter based on your available bandwidth
-Windows localization settings compliance
-Commands that send help to the user
A full list of what's new along with updated documentation is available at
http://www.shoemakervillage.org/help/dwhatsnew118.html, while detailed
technical information is available at
http://www.shoemakervillage.org/release.html.
Go check out and download Demeter today, and join worlds like AWTeen, A!!CT,
pata, Gulakon, Lugia, and others that allow builders to take their creations
to the next level!
Jan 11, 2003, 3:42pm
This post is one of the most ridiculous things I've read in a while, and
these newsgroups do have a lot of ridiculous posts. All of the programs
featured on that site have used the auto-update feature for over three
years, since Ultimate Paintball was first released in 2000. In all that
time, there have been no hackings, privilege password thefts, citizenship
disappearances, or any other illegal activity of ANY sort. I told Andras
that I would be looking into what can be done about this after this release,
and I'm sticking to my word. The simple reason for that is that I wanted to
get this release out before I go back to school and work on Monday, when I'm
worried about the kind of time I'll have.
There are a variety of factors that don't make this a quick fix. First, the
splash screen is used across many programs, so whatever changes were made
would need to be spread across four different applications as well as others
still in development. It would also take time to change the synchronous
behavior of the screen to asynchronous mode, so that the application
wouldn't freeze while "skipping" the update. Finally, I would have to talk
to Poseidon and Chanty to work out an amendment to the deal I made with them
to release Demeter to the public in exchange for it displaying a
200-character message for a few seconds at startup when AWTeen is organizing
a huge event. Had Andras bothered to wait until I explained all of these
factors more fully, then maybe this post wouldn't be necessary.
My policy states that no information is sent to the server, and that's what
happens. I would be much more worried about the programs that DON'T admit
to what's going on. Suppose someone wrote a ChatRelayBot like Tony M's that
console messaged people the Caretaker privilege password when they entered
the world? Suppose that phone bot written by that new programmer sends an
E-Mail with your social security number in it? There are NO programs you
can be absolutely sure about, no matter what they do, period.
Demeter is not spyware. It might be classified as adware, but I think
anyone would feel that using a program like Demeter or Ultimate Paintball or
the Activeworlds Utility in exchange for a five-second message advertising
AWTeen for Chanty once a month or so is a fair exchange. I might even
remove that requirement in the next release, as I promised Andras I would
investigate. People are going to post flames that it's not explicitly
stated that such messages are possible, and I apologize for that - anyone
who's used the Activeworlds Utility knew that it was possible, but in this
turmoil it slipped my mind.
Had I wanted to cause damage to Activeworlds, I could have written a bot at
any time to send an aw_delete_all_objects() call to AWTeen. Or maybe to
Gulakon, Antares, Georgia, WAR, NewYork... how many more worlds do I have to
list? Should I have deleted the terrain and world attributes in those
worlds too? Maybe I should have deleted AWTeen's object path and website
again, or kept the world password for the all the worlds we gave as prizes.
Who are you to question my integrity, Andras, after spending much of two
years of my life trying to recover from disaster after disaster from idiots
who are bent on nothing but destruction? After all the help you've given me
in testing and even before that with AWTeen, you turn around and make a post
like this.
If, after hearing all of this, you feel that Demeter is still spyware, then
it's your choice not to download the program - I can accept that. But I'm
NOT going to stand by while Andras makes posts like these that hint I would
think of destroying others' hard work, after all I've done to the contrary.
-Brant
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e1fe536$1 at server1.Activeworlds.com...
> brant wrote:
>
> <snip>
>
at
> <snip>
>
> After a long and heated debate with Brant, I have no other choice but warn
the community about the behavior of Brant's programs.
> His programs which are sharing the same splash screen "calls home" without
the user's approval. Brant has a "Privacy policy" posted on his "General
Info" page wich is not linked directly from the pages he mentioned above (
http://www.shoemakervillage.org/programs.html ). Read it and decide yourself
if it makes you comfortable.
>
> Here is my last post regarding to this issue. More can be read at
news://news.andras.net/AW.VillageBeta newsgroup under the thread: [demeter]
Security problem .
>
> -------- Original Message --------
> Subject: Re: [demeter] Security problem
> Date: Tue, 07 Jan 2003 17:25:20 +0100
> From: Andras Sarkozy <andras at andras.net>
> Newsgroups: AW.VillageBeta
> References: <3e15cef8$1 at ns.storage.co.hu>
>
>
> Hey folks - maybe this issue requires a clarification:
>
> Imagine what Brant can do with your priv password! That is a caretaker
account, so it puts your world into his merci!
> He is clearly doesn't want to cut this option from himself (claiming it
would take forever to change the code and oh yes - posting some lame privacy
statement on his website!) - maybe that is the real reason he is so eager
NOT to remove the call home feature?
> It is true - there are spywares and all of us aware of it (and the clever
ones never let them run on their machine) but I don't see ANY reason a silly
bot calling home!!!
> Disagree? Read again the first paragraph! Are you willing to lose
everything in your world? Are you prepared to some vandalism? What if you
can't access your world any longer? Who can make you sure he won't do that?
His words? Well,,,,, just think about it!
> I'm not accusing Brant any of that but the opportunity is there and we saw
black sheeps in the past, didn't we?
> If I want to update my program, I either check manually the site it
supports it or I give temporary access the program explicitly (this is the
so called "Opt-In" feature), so it can check itself.
> I'm very disappointed that a really talented programmer (Brant) can't see
the difference.
>
> On my side - I finished with my arguments. If the program is released as
it is - I'll warn the community about that and I'm standing firm behind my
policy. I'm sorry to blackmail Brant, but if the security issue is not
solved I have no other choice.
>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
Feb 24, 2003, 8:00pm
Well, I remember that the world !Friends used to use a bingobot - when that
was, I don't remember.
The reason nobody's interested in programming bingobots is because it's been
done before, many times over. Myself, I'd rather create an entirely new
game than reproduce one that's already been done.
-Brnat
[View Quote]"yanst" <ayansta at hotmail.com> wrote in message
news:3e5a35a9 at server1.Activeworlds.com...
> A couple of people have requested a bingo bot. If anyone knows where one
> can be obtained, please post it to the group.
>
> Thanks.
>
>
|
Jun 6, 2003, 6:13pm
*Makes note to spend a few hours this weekend doing some research into 3.4
features*
-Brant
[View Quote]"alcior" <alcior at virtuelfrance.com> wrote in message
news:3ede3531 at server1.Activeworlds.com...
> Thank you Tengel, but it is not the orientation which works not.
> If we ecrit 10,90 in description the valid object 0,90.
> Visible create off does not work either. We can just put 0,90 0,180 hole
and
> it is everything. If you wants you can come to see on FRANCE! In the 20n
> 0e. Thank
>
>
|
Jun 8, 2003, 8:27pm
Well, that program wasn't designed to be used in AlphaWorld. By the time
the bots reach the area the person is at, he or she would already have moved
on to somewhere else, perhaps where the bots have already registered nobody
being.
If you have a lot of disk space and months to search, you can create a
propdump of the world and look for his property, then place a bot there and
see if he shows up. If you had his E-Mail address, it would be much simpler
:)
[View Quote]"lord fett" <lordfett at hotmail.com> wrote in message
news:3ee2bed3$1 at server1.Activeworlds.com...
> Brant's AW Utlity does this.
http://www.shoemakervillage.org/awutility.html
>
> "builder m" <support at lejendz.com> wrote in message
> news:3ee29ed3$1 at server1.Activeworlds.com...
he
> way
> still
> for
a
>
>
|
Jun 9, 2003, 9:29am
Keep in mind that you might be able to find him, but he could have you
"muted on sight." If that's the case, then you'll never be able to contact
him.
-Brant
[View Quote]"builder m" <support at lejendz.com> wrote in message
news:3ee29ed3$1 at server1.Activeworlds.com...
> 2+ years ago, a good friend, linuxman - left AW... He came back, a few
> months ago - and I talked to him, for maybe 5 minutes... A week later- he
> sets his account to not accept telegrams, joins, etc... So Now I have no
way
> to contact him - BUT I know he builds in 'AW'... Is there a bot, that
still
> works, that can go thru the ENTIRE world (minus GZ (100x100)) Searching
for
> his land? I could really use it... I don't care if I have to run it for a
> week....
>
>
|
Jun 21, 2003, 3:22pm
My E-Mail address is listed on my site at www.shoemakervillage.org, or just
use the address in this post :)
-Brant
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3ef37445$1 at server1.Activeworlds.com...
> Brant contacting you is very difficult can you please touch base with me,
so
> I do not have to voice my bot problems in this forum?
> Thank You.
> MrBruce
> A1CTWorld at aol.com
>
>
|
Jun 21, 2003, 3:23pm
Version 1.24 of Demeter, a beta version, allows world owners to clear
vandalism easily and quickly by applying "show," "hide," and "delete"
commands to all objects owned by a certain citizen number. Visit
www.shoemakervillage.org/beta.html for more information.
-Brant
Jul 13, 2003, 6:51pm
Hi all,
Until I move at the end of August, I plan to spend a great deal of time
making some sort of contribution to the AW community. My original idea was
to program a new weather simulator that would update a world in real-time
(unlike the original Thor, which was limited by static backdrops). But
several other ideas have been requested. I don't want to waste a lot of
time working on something that nobody would use or attend, so I'm interested
in opinions of the community that would support these projects.
Here are the three suggestions:
1. Continue to improve the stability of Ultimate Paintball and Demeter,
adding new features and game modes as well as making them more crash-proof
2. Go ahead with the weather simulator idea proposed above, adding features
that would make it configurable enough to be usable in all worlds
3. Organize a huge community-building event like the failed AW Community
Retreat originally scheduled for January 12, 2002 (that event was canceled
because the price increase occurred several days before) where everyone
would have fun, make new friends, and discuss important AW issues. For
those who were unaware of the original plans, the half-finished document is
located at http://www.shoemakervillage.org/retreat.html.
I have to put in a disclaimer, though:
-BEGIN DISCLAIMER-
This message is NOT a promise that I will accomplish the most popular
suggestion finished by a certain date, because circumstances can change (and
bugs can crop up) that make a set date hard to put out. I make no promises
that things will be accomplished in a timely fashion, or even that they will
get done at all. In other words, no whining please.
-END DISCLAIMER-
That said, thanks for the input,
-Brant
Jul 13, 2003, 11:52pm
Well, becuase those votes can be easily rigged by people like M a t t who
live to do nothing but ruin others' lives :)
It's easy enough to post here, and polls can't take into consideration
verbal suggestions.
[View Quote]"themask" <admin at themask.3dhost.net> wrote in message
news:3f11f616 at server1.Activeworlds.com...
> Why dont you just start a web vote, or a poll about it and see the results
> :)
>
>
|
Jul 14, 2003, 5:26pm
Well, but even if Mutation has one, that doesn't mean that I shouldn't make
one, since Mutation's isn't publicly available. I wouldn't consider myself
a champion of the open source movement, but I do think that the AW community
benefits most when everyone has the opportunity to use a bot.
But then again, I respect the decision of the owners of Mutation - money
speaks, after all :)
[View Quote]"weizer" <weizer at my.activeworlds.com> wrote in message
news:3f12e588 at server1.Activeworlds.com...
> Yes that would be nice, I think Mutation got one.
>
> -Weizer
> "scuz" <webmaster at awscape.com> a écrit dans le message de news:
> 3f12e1f0$1 at server1.Activeworlds.com...
> Like
of
either
>
>
|
Jul 15, 2003, 10:09pm
Well, that problem with the attributes has bugged me ever since I modified
XelaG's WorldSchedule script in 1999. The original Thor got around the
problem by setting every single attribute every minute, and I think that's
how an updated version could work.
The difference between the original Thor and Thor 2 would be that the
original Thor was limited by the number of backdrops it had. Even though
Beardo made 30 backdrops, it's not enough to make a realistic weather cycle.
Thor 1 changed the sky colors every minute but could only change the
backdrops every 40 in order to create its 26-hour cycle.
The idea here would be to change the sky colors and the sun position every
minute in addition to the directional and ambient lights and fog. The
terrain ambient and diffuse settings can also be changed. If the
AWSdkOcx6.ocx control is released soon, then it should be relatively simple
to upgrade the original Thor to the new version.
But AW's weather system is still far from complete. It's still not possible
to create dynamic clouds, because now instead of 30 backdrops, we need 30
cloud layers. And we need 10 sun and 10 or so moon textures.
Maybe this is best left until 3.5, hoping that ENZO will program some
automatic-cloud generation code in, add dynamic rain and snow, and allow the
light source to be tinted or shrunk regarldless of the size of the texture -
unless someone else has a better idea to get around the huge numbers of
textures problem?
-Brant
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3f14363c at server1.Activeworlds.com...
>
> "brant" <awteen at shoemakervillage.org> a écrit dans le message de news:
> 3f1303f9$1 at server1.Activeworlds.com...
> make
> myself
> community
>
> Hi Brant,
> sure you are more than welcome to make a weather bot.
> the weather handling in Mutation is made by a very small part of the bot
so
> there's no point to post a few lines of java code that would be meanless
> without the whole framework.
> the bot in Mutation is definitively not like an usual bot, it has no GUI,
no
> help, nothing that a user would expect from a bot. I programmed it to make
> Mutation a game world, it was never designed to be a general purpose bot
nor
> to be available for other users. There are already very good general
purpose
> bots and sooner or later they will handle a 3.4 day night cycle. i m
pretty
> sure someone could already make a xelag script to do that :)
>
> I you face a problem while making your bot, well, i will be glad to help
you
> if I can. But as you probably guessed, i don 't use VB but Java to make
bots
> ;)
> I can already give you a tip: even if you change only one attribute of the
> world, ALL the attributes will be send to ALL the users inside the world
and
> in response, ALL the users will generate an AW_EVENT_AVATAR_CHANGE , that
> can generate quite a big network traffic.
>
>
> Regards,
> MilesTeg
>
>
|
Aug 22, 2003, 4:13pm
Ah, what a nice way to end a vacation. Yesterday, I was sitting beside a
huge waterfall in Yellowstone, and today I return to mass chaos.
This could have been much easier handled through a simple E-Mail, you know.
But Windows Installer is weird when the following occurs:
1. Your computer is set up with multiple users. Sometimes, Windows can be
set to "unconfigure" things when you log off on purpose or by accident (i.e.
don't remember your settings) and when you log on again or after restarting
your computer, everything has to be reconfigured. This behavior can be
changed with a registry setting, but I don't recall the correct one
(regedit.com should help).
2. If you're installing VB.NET, I've encountered no problems, but if you're
using VB 6, you need to install Service Pack 5 before using it, or else the
installer will keep trying to install the updated files itself.
Try this and let me know if it works.
-Brant
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f42a3b0 at server1.Activeworlds.com...
> GAHHHHHHHH SOS!!!
>
> I have a problem, and its a big bloody problem! Brants PB bot is attacking
> VB and absolutly everything made from it on my PC! When I try to load up
the
> VB IDE It loads up 5 instances of the PB bot installer, when I shut down a
> debug, it loads up an instance of the PB bot installer, whenever the hell,
I
> even load a compiled VB executable Ive made... PB bot attacks the exe and
> loads up 3 or 4 instances of the installer!!!!
>
> Gahhh I can't get rid of the thing!!! Hey I wouldent mind if it was a
decent
> program installer but its not! Anyone got any idea how to fix this?
>
> - Mark
>
>
|
Feb 7, 2004, 9:41pm
While I'd like to fix that bot, unfortunately it's become obsolete as a
result of MrGrimm changing the format of his VB wrapper from OCX to COM. It
would be nearly impossible to change every command that it sent to the SDK.
I might be able to fix specific errors without adding any functionality
beyond AW 3.2 if you send me a telgram.
Perhaps in the future, I'll start over from scratch in VB.net of C++.net.
Sorry,
-Brant
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3fef4483 at server1.Activeworlds.com...
> iv been using the ultimate paint ball bot for some time before August when
> the last update came out. since then i haven't been able to use it because
> it crashes every 5 minutes. iv tried reinstalling it and everything. i
need
> either a fixed ultimate paintball bot or a totally new paintball bot. can
> anyone help? is shoemakervillage going to update the bot?
>
>
|
Feb 18, 2004, 5:47pm
Hey Strike,
I think that this would take significantly longer than five days. First of
all, how many hours did you work in those days?
True, it isn't as difficult as it might sound to change attribute settings
like AW_LOGIN_APPLICATION over to the new format. But it still takes time,
and with as many lines as the paintball application has, it will take hours.
But far more difficult is the changed way that multiple instances are
handled in the COM DLL.
The old OCX simply allowed the programmer to create an array of AWSdkOcx5
objects, each representing one bot. When an avatar click was received, the
Index was received by the application, and it was relatively easy to reply.
But with the new DLL, I would have to add hundreds of instance change
statements, and would have to make sure that the correct instance is being
referred to at any given location in the code. Most likely, I'll forget to
change to the correct instance at one point and it will cause some obscure
bug I'll never find.
No matter how you put it, this multiple instances problem, combined with the
obsolescence of Visual Basic 6, makes it more feasible to start from scratch
in Visual Basic, Visual C++, or Visual C#.NET in the future.
-Brant
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:40260f1b$1 at server1.Activeworlds.com...
> Dude... it took me like 5 days to port about 15,000 lines of SDK code to
the
> new COM DLL. Its not what you could call hard if you understand the
> comparisons between the OCX and the COM models.
>
> - Marky R
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:402577a8 at server1.Activeworlds.com...
> It
> SDK.
C++.net.
> when
> because
> can
>
>
|
Jan 6, 2004, 4:38pm
Ah, the first rule of computers: back up everything. I have 4 DVD's full
of backup files and haven't lost a single file since 1996.
It only takes a few minutes a month. I use NTI Backup Now! at
www.ntibackupnow.com.
-Brant
[View Quote]"robbie" <robbie at oriox.com> wrote in message
news:3ff9aa57$1 at server1.Activeworlds.com...
> Remember that? About 6 months ago I was all over these NGs hyping the
> imminent release of Nox 3.4 - a fully programmable weather bot for the
> masses.
>
> Well, as my luck goes - on the day I finished Nox 3.4 months ago, an hour
> after I compiled the .exe and was ready to release the first build. My
> computer fried in an electrical fire (don't ask) and thus all my months of
> work was lost and I would have to start all over again.
>
> Well about a month ago I started all over again on my new PC. Having done
it
> once before its not taken me nearly as long to program this time and so
you
> can all expect Nox 3.4 Build 1 to be released hopefully in a week.
>
> I'm just ironing out the last bugs and adding fancy features (like storms)
> and soon it'll be ready for release.
>
> So basically - watch this space. Nox is back :D
>
> -Robbie
>
>
|
Feb 7, 2004, 9:28pm
Hey,
This is great. I myself am planning to GPL newer versions of the old
classes I wrote for VB 6 that is now obsolete. It's great that so many
people are moving in an open source direction.
Does this bot comply with the interoperability standards at
http://homeunix.uni.cc/aw/relay/interoperability.htm? If not, then it
shouldn't be difficult for me or someone else to add this feature to the
bot. It would allow people to switch between several chat bots depending on
which fits their needs best.
-Brant
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:40206b24 at server1.Activeworlds.com...
> Hey everyone! Some of you may know what this bot is all about and have
> enjoyed using it, but for those of you who haven't, then here is what the
> bot does...
>
> VectraChat utlizes 3.4 features to make an impressive chat bot. This bot
> allows citizens, and optional tourists, to choose from a list of chat
> colors. All colors can be added/removed from the interface as well as
> through a chat command. Other features include the ability to find out who
> is in the world and where they are located. There is a command to hide
your
> location in the world if you don't want others knowing. In addition to
this,
> there is also a command to enabled global mode so that your chat messages
> are sent to everyone in the world. The bot also features an advanced
filter
> system for the chat. Bot owners can add words to a list and all words that
> match the list are replaced by "replacement" words/phrases. This allows
> citizens of the world to chat without having to worry about seeing a swear
> word that offends them as well as adding humor. There is also an admin
list
> as well as many admin commands. To top all of this off, VectraChat has a
> chat log window where it displays all messages sent and the time sent.
There
> is also an option to log all of this to a chat file based on the date.
> VectraChat now features chat zone capabilities. These allow citizens who
> have buildings or houses to chat privately inside without anyone outside
> hearing their conversations.
>
> You can download the EXE version of the bot as well as the source code(vb)
> to the bot at http://www.vectracon.com/vectrachat/. Hope you all enjoy it
> and hope the source code can help you out in learning how to do cool
things
> with the chat. Comments are always welcome on my forum located at
> http://www.vectracon.com/forum/.
>
> -Lord Fett
>
>
|
Apr 10, 2004, 6:45pm
Hi,
Demeter 1.30 beta is now available at www.shoemakervillage.org/release.html.
This version adds multiple language support for those worlds that requested
it.
Go check it out, but remember that this is a beta version.
-Brant
Jan 4, 2005, 12:53am
Hi,
Since many of my bots are becoming outdated, I have decided to release
the entire codebase for everything that's listed on shoemakervillage.org
(and for some things that aren't). The following bots will now be under
the GPL:
-Ultimate Paintball
-Demeter
-Vote Bot
-Activeworlds Utility
-AWTeen Inauguration Day slideshow producer
-Thor
-Thor 2 (sun position calculator and time of day portion)
-AW SDK Functions 2.bas and bot classes
Some of the more minor projects will also be made available eventually.
Tony M is handling the conversion and is in the process of setting up a
code management system, so direct any questions to him. Hopefully some
bot programmers will jump onboard and help to improve these projects.
Keep watching here for an announcement once Tony M makes the code available!
-Brant
May 18, 2001, 6:48pm
I feel that this feature is the most important addition that could be made
to the AW browser at the current time. Managing a large world with many
PPW's, it is important to be able to track users using these PPW's to make
sure there is no abuse. In addition, some method must be implemented to
allow a PPW owner to remove a PPW user from a PPW in the case of such abuse.
Oct 17, 2001, 11:45am
Actually, I did that in AWTeen during the Cy Awards party. There were 105
people in the world at the time gathered in one place, and instead of making
Roland appear to join everyone, I made AW say:
Immigration Officer: Eep would like to join you. Type 'y' to accept this
request, or 'n' to reject it.
There were so many 'n' s that I couldn't count them all!
LOL,
-Brant
[View Quote]"lady jude" <LadyJude51 at aol.com> wrote in message
news:3bccfc59$1 at server1.Activeworlds.com...
> -Hint-
>
> You can always do the *gotcha sucker* I/O message in your world :o)
>
> Immigration Officer: Roland would like to join you. Type 'y' to accept
this
> request, or 'n' to reject it.
>
> LOL...got snagged the other night on that one.
>
> Thanks for the good laugh guys and *Hugs*
>
>
> "ox64" <bhowell2 at hotmail.com> wrote in message
> news:3bccd28c at server1.Activeworlds.com...
the
> around
should
> be
> your
range..
> open
another
> bar
might
of
> much,
> know
friends
> in
is
> a
don't
> I'm
feel
> goes
would
a
> eye
>
>
|
Mar 31, 2002, 4:01pm
Quite frankly, Mod, I don't believe you. Until I personally see this list
of passwords, I'm not taking action in any of my worlds, nor would I suggest
that anyone else waste their time either.
Second, if you actually have, as some claim, downloaded and de-encrypted
files to your hard drive that do not belong to you, then you are in
violation of international copyright law. All it would take would be for
one owner of any of these 53 worlds to file a lawsuit, and you (or your
parents, depending on your age) could be out thousands of dollars, not to
mention spending some time in jail.
I seriously doubt the legitimacy of this claim. Until I see proof, I'm not
going to panic.
[View Quote]"dark mod" <dark_mod at hotmail.com> wrote in message
news:3ca731bb at server1.Activeworlds.com...
> Oh no...he is absolutely correct 100% I have a list of 53 op pws...and i
> assume some people cracked the password on the zip file and have it
> too...Yes these pws were the work at a time of the beloved AWST
> browser...which the list was given to me. and for a long time it stayed
that
> way but since i left AW why not let some others have some fun with it
>
> have a nice day
> -Dark Mod
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ca705f1 at server1.Activeworlds.com...
> the
>
>
|
Mar 31, 2002, 4:02pm
Why can't you reveal who's on the list? That, coupled with the capital
letters all over your message and subject lines, spells "HOAX" to me.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ca705f1 at server1.Activeworlds.com...
> WARNING - Could anyone hosting any object path change its password!
>
> 67 Object Path Keys Compromised - Everything from AW to the Gor worlds,
> change your OP passwords NOW!
>
> The source of the codes has been destroyed - Anyone found using the PW's
> without the owners permission will have the owner and AWC to answer to!
>
> Once again - Change your PW's now - I cannot reviel who is on the list,
the
> safest bet is to completly change every object path. Andras has a tool
> available - www.andras.net.
>
> - Mark
>
>
|
May 10, 2002, 10:49am
Well, I'm sure that ENZO researched the CARP issue well before acquiring
netbroadcaster.com and knew that the final terms would have to be decided
upon by two Mondays from now. What he couldn't have known was the February
decision that put the Internet rates so ridiculously high that most radio
stations (including netbroadcaster.com) will probably be forced out of
business should it pass because AW probably now inherits all of
netbroadcaster's retroactive royalty fees. Thus, unless there's something I
don't know about or a clause in the contract to the contrary, AW will
probably lose a heck of a lot of money that could have gone to 3D
development in this deal.
I can't fault ENZO for this one, like everyone else most likely in their
flames in reply to this post. It's just a case of poor timing and bad luck,
both of which have brought down many businesses in the past :)
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3cdb7cf9$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3cdb3ce0 at server1.Activeworlds.com...
because
> beta
> least
>
> Yeah....Question is though - For HOW LONG??? With AWcom's current budget,
> it certainly can't be very long IMHO...
>
still
changed
>
> This should have been AW's PRIORITY objective FROM DAY ONE rather than
> throwing together some "virtual mall" which I doubt very many people even
> knew EXISTED (let alone WENT TO) and thinking they'd just get dirty
freakin'
> "filthy rich" off that "mall" (yeah right! Makes me wonder just how many
> bridges they're bartering on eBay) while treating US - THEIR USERS like
the
> CRAP we've been "treated to" over the past several months (Granted some
> people more so and longer than others, but still).
>
> This is EXACTGLY why I continue to boast about Live365 because THEY *know*
> where they'd be without their users. That is OUT OF BUSINESS & IN DEBT
> PAYING OFF LEGAL BILLS!!!
>
> And if AWcom doesn't watch it, THEY will be "out of business" *themselves*
> before long (And AW only has to worry about NetBroadcaster.com being
exposed
> to the CARP).
>
> This release even includes improved security in ejections, which
will
>
> One feature *I'd* like to see (BTW....Why wasn't this thread cross-posted
> onto WISHLIST until now?? Found that to be kinda strange) is mass
DELETION
> capabilities. It's funny though how we can just simply hit CTRL+INSERT
and
> not only duplicate but also place an object in sequential place, but yet
you
> can't DELETE objects in the same manner.
>
> Is it just me not hitting the right keys (like SHIFT+DELETE) or is this
just
> yet another MUCH NEEDED improvement left out of 3.3???
>
least
> few
step
>
> I took a perhaps more subtle "wait and see" approach myself, however
though
> I too had the same concern you did Brant (among other things at the time).
> But youi are right. We shouldn't complain too loudly (who knows - Morfe
> features just may be added when the final product comes out) and it *is* a
> step in the right direction. :-)
>
> Just my $.02 worth...Cheers for now everyone :-)
>
> Patrick Cook
> Mayor - City of Hamsterville
> pchamster at msn.com
> Denver, Colorado
>
>
|
Jul 25, 2002, 7:47pm
What Derek is referring to is that the terrain is affected by the
directional light too much, and the ambient light is ignored, unlike in real
life. Thus, if both the directional light and ambient light were bright
white, but the angle of the sun was, say, 3 degrees above the horizon, the
terrain would be pitch black.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d3f9ccd at server1.Activeworlds.com...
> i wish that in 3.4 the terrian IS NOT SO DARK!!!!!
>
>
>
> 'nuff said :P
>
>
|
Nov 25, 2002, 10:58am
I agree with what you're saying - it wasn't a good idea in the first place
to release a new version every month or so. But my problem is that you have
to draw the line SOMEWHERE, lol - and management keeps telling Young Shamus
to add more and more features. I'd bet after the next beta build is
released, there'll be several more features that are added, and it will
actually take six weeks until the release, if not more.
Adding features is great, and I agree that it should be a few months between
releases, but from what I hear the development team almost had 3.4 stable
enough to be released. Unfortunately, then it went completely back to the
drawing board with features that, while interesting and great, should have
been held for the next version.
Isn't this an example of just what you're saying AW should avoid? AW
released a "final beta" twice, and both times kept adding new features. The
amount of time wasted in premature "releases" probably will cost AW
thousands of dollars - exactly what you said AW should stay clear of.
-Brant
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3de20172 at server1.Activeworlds.com...
> I would like to address the issue of how long it has been taking to get AW
3.4 released, and attempt to answer the question of how often a new release
would have to be produced to get the same number of features out "one at a
time", so I've collected some information from:
> Active Worlds 3.4 Beta Notes
> http://www.activeworlds.com/help/aw34/beta.html
>
> Since the concept of releasing one feature at a time would be to get rid
of the bugs in that one feature, I have went through the list and taken out
all bug fixes. I have even removed bug fixes from the list that addressed
old bugs from before the AW 3.4 beta, even though those would have had tobe
addressed no matter how many features were added per release, and I have
also removed from the list items like additions to the message files and
other such things that I figure would have had to be included with other
features in order for AW to work properly.
>
> What's left, is just the features that have been added up to build 441, so
this should give a very conservative estimate since none of the new features
of the upcomming build 444 are in this list and I have heard there are a lot
of them. I heard an estimate earier today of 3 more weeks until final
release if all goes well, and I'll include that time in my calculations even
though I am not including the features that will be added, tested, and if
necessary fixed between now and then. So using 3 weeks from today as a
completion time for all of the features added "so far" in AW 3.4 would place
that date on December 16th of the year 2002.
>
> At the time I am writing this paragraph, I have not yet counted the
features, nor have I figured out how long version 3.4 has been in
development, so I don't even know what the results will be... but I think I
have a pretty good guess.
>
> I just checked, and the current release build of AW 3.3 is build 419. The
last beta build of AW 3.3 that I see mentioned in the beta newsgroup is
build 417 which was released to the AW 3.3 beta team on June 12 of 2002, so
obviously at that time the 3.3 beta cycle was not over yet so I think it's
safe to say that the AW 3.4 beta cycle had not yet started.
>
> From June 12th to December 16th is just over 6 months. To be exact, it's
187 days. (18 days in June + 31 days in July + 31 days in August + 30 days
in September + 31 days in October + 30 days in November +16 days in December
= 187 days total development time for all of the AW 3.4 features added from
build 426 up to build 441)
>
> Here's the list:
>
> Build 426 Notes (6/28/02)
> · Layered Clouds feature
> · Gradient Sky feature
> · new "fog color" option
> · the old World Options and Lights & Fog dialogs have been merged into a
new, branching dialog
> · The browser now features a "head bob" when the user is walking around.
> · On / off switch for the "head bob" feature under Options -> Settings ->
General.
> · A new world option has been added to show all avatar names.
> · A world option has been added to hide all chat in the world.
> · A world option has been introduced to block citizens from whispering to
one another.
>
> Build 427 Notes (7/01/02)
> · Increased maximum fog distance (which also controls the maximum view
distance) from 400 to 1200.
> · The browser should now detect when a texture needs to be clamped, and
when it should be tiled.
> · The "text over the heads" system has been replaced with a nicer-looking
system of comic-style chat balloons.
>
> Build 428 Notes (7/29/02)
> · Added new world option "Avatar Updates per second".
> · Added new world option "Disable avatar list", which will cause the
avatar list to be unselectable for all non-caretakers in the world.
> · Added a new option to the settings dialog (under the "chat" tab) to
switch between the new "comic style" chat bubbles and the original
transparent style.
> · Made several cosmetic changes to comic chat bubbles: They are now
slightly more transparent, and they only reveal names for users that are
less than 10 meters away and near the center of the viewport.
> · The Field-of-View, which had increased in the initial 3.4 beta, has been
altered so that auto-adjusts based on the aspect of the viewport. A square
viewport would have a FOV of 90 degrees, while rectangular viewports will
have a wider FOV.
> · Due to overwhelming public demand, ctrl-turning is now re-enabled.
>
> Build 430 Notes (8/21/02)
> · The browser will now allow the world server to set the user's avatar and
gesture, via a bot.
> · Changed the way the browser displays avatar sequences so that only the
wait sequences can be interrupted by the walk sequence.
>
> Build 431 Notes (9/16/02)
> · The original behavior of old-style chat bubbles has been restored, so
that if the user chooses not to use the new comic chat bubbles the text will
be displayed the same way as in previous version.
> · The user will be pushed up to ground level if incoming terrain data
leaves them underground.
> · Coronas now have a maximum size of 200. (200% of the screen size)
>
> Build 432 Notes (9/19/02)
> · A new world option, water, is now available. Water can be used to fill
the world with an endless rolling ocean.
> · Avatars will "float" when underwater (gravity will be lower, and
reversed).
>
> Build 433 Notes (9/24/02)
> · Now the user may adjust the speed at which the waves move.
> · The user may now set the top/bottom water surface textures independantly
and may specify a mask (for either the top or bottom texture) to use.
>
> Build 434 Notes (9/30/02)
> · A new checkbox has been added to the water options to explicitly enable
and disable water.
> · It is now possible to create untextured water.
> · User's gesture is now reset to 0 when the sequence is finished.
>
> Build 435 Notes (10/10/02)
> · Allowed flying underwater, even when user does not have flying rights.
> · Added a new feature where users will no longer be able to move or change
objects they do not own, unless they have eminent domain. This will prevent
many needless building rejections on the part of the world server, and fix
the situation where users could defeat obsticles in-world by moving them and
moving past before the server moved the object back.
> · Added a feature where, if object selection is disabled in a world, the
user will only be able to select their own objects.
>
> Build 436 Notes (10/23/02)
> · The world features dialog has been changed to allow for an apply button.
Also, the box no longer locks the browser, so that you may now interact with
the world while the box is open.
> · The browser now plays a sound when a telegram arrives.
> · Telegram sounds can be disabled under options > Settings > General.
> · The browser now plays sounds when selecting, deselecting, or editing
property and terrain.
> · Building sounds can be disabled under options > Settings > General.
> · Added new world options to allow the user to apply a texture to the
world light source.
>
> Build 438 Notes (10/28/02)
> · The world light source texture will now be rendered after cloud layer 1,
but before layers 2 & 3. This makes it possible to have stars in the sky
that will not overlap the "moon" texture.
> · The coulds and light source should no longer flicker when the world
options are changed.
> · Re-organized many entries in the world options dialog. The "scenery"
section has been replaced by the "Lighting" section. Added a "ground"
section.
> · Added two new world options: terrain ambient and terrain diffuse. These
values control how much ambient and directional lighting the terrain surface
will reflect.
> · Water now fades to a low-detail mesh in the distance, avoiding the
terrible "tile" effect you would see as the water texture repeated off into
the horizon.
> · Water now reflects the world ambient and directional lights as the waves
move.
>
> Build 439 Notes (10/31/02)
> · Water now has transparent edges where it meets the terrain.
> · A new world option has been added for water: Underwater view distance.
> · The "user agent" and "referer" has been changed in the browser. This
controls how the browser identifies itself to a web server when requesting
objects for download.
> · Gravity no longer waits until terrain is finished downloading in a
terrain world.
> · Telegram sound should only play once when multiple telegrams arrive.
> · Underwater bouyancy is now slightly weaker, making movement more
realistic, and making it easier to swim.
>
> Build 441 Notes (11/04/02)
> · Skybox and backdrop will no longer render when underwater.
> · The old object-selection behavior has been restored, so that users must
have build rights instead of Eminent Domain in order to select objects owned
by others.
> · Fog is now always active underwater, even when it is disabled for the
world.
> · The water has been changed so that the low-detail mesh will not render
under OpenGL. The effect used to render this mesh is not supported in
Renderware OpenGL and simply caused only the low detail mesh to render,
skipping the more-important high-detail mesh.
>
> By my "conservative" count, that's 55 features.
>
> In order to develop, alpha test, beta test, and release new 55 features in
187 days, one deature at a time, the entire "proof of concept - initial
development - internal testing - pre-beta debugging - beta testing -
debugging - final testing - final debugging - release testing - product
release" cycle would have to be done in less than 4 days. According to the
math, 187 days / 55 features = 3.4 features per day, coincidentally...
hehehe... interesting that it should come out to that particular number.
>
> Realistically, I think we could count on that process taking at least a
month even for only a single feature, so at one feature per release we would
be looking at 6 features instead of 55 which is just barely over 10%, and
that's not even counting the features that are likely to be in beta testing
by the time you read this.
>
> So the bottom line is... if you want new releases squeezed closer
together, you'll have to put up with a lot less features being added in the
same amount of time. Personally, I would suggest encouraging the developers
to keep up the good work. You're gonna love this new version. :)
>
> TechnoZeus
>
>
|
|