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ananas // User SearchStatistic fields in citizen optionsDec 27, 2002, 5:23am
Dinosaurs existed for millions of years, mammals cannot
look back on such a successful history yet. [P2/400, WinNT4] [View Quote] Making text on glassJan 1, 2003, 11:23am
bugfix (inline) ;)
[View Quote] Quad 1 2 3 4 tag 100 > ClumpEnd > ModelEnd > > I hope that helps. > > TechnoZeus object radius based visability augmentationJan 1, 2003, 6:41am
I think this would be a nice enhancement. I do not see any
problem to do those few calculations when a model is added to the cache. A good example where this behaviour would be really an improvement is zaw25. When the visibility (float) is higher than the minimum and the zaw25 comes into rendering distance, the framerate drops, the visibility drops and the zaw25 is not in range anymore. It is not rendered anymore as it is outside of the visible range, this raises the framerate, zaw25 becomes visible again, is rendered and so on. I think a reason why it cannot so easily be done is that the browser currently does not examine cells that are outside of the visibility range at all, but with this change it would have to examine a wide range of cells that all might contain large-range visible objects. [View Quote] WhiteBoardJan 10, 2003, 4:45pm
http://www.8760sur365.com/~scolring/
A 3D chat program with a different concept than AW, no universes like AW, no full online building. But as it's freesource now, something to play with and maybe learn from :) [View Quote] Tourist allowance 3rd colorJan 10, 2003, 5:27am
The first 3 colors you propose are quite a good idea,
orange cannot really exist - red for closed. As soon as it opens it will show green or blue. The rating is completely uninteresting in the worldlist as long as it meets or is below your own limit. So my vote would be red for world that exceed your rating too. If someone wanted to know why he cannot access, a popup on right-clicking the world could reveal more detailed informations, but with your 3-color system you could tell by one quick look : access/no access. The letters do not mean anything to me and most others who are not from the US and I don't want to consult a manual in order to see if I can enter a world or not. [View Quote] Exception Rights ListJan 17, 2003, 5:47am
An old wish and imo. not more than a one hour task (plus
testing). Especially useful for large worlds as the builders list becomes full very soon so no new builders can be added anymore. [View Quote] Exception Rights ListJan 17, 2003, 3:08pm
Idea (create scale)Jan 19, 2003, 7:42pm
You can see that it cannot be too complicated, it works even with
script in most cases (http://oct31.de/aw/fetch). As it is a simple size multiplication it will not even interfer with the registry. Distorsions - well, that's a bit more complicated I guess. [View Quote] add web controll..........Mar 1, 2003, 11:31am
Why don't you just use an external browser window?
The implementation of aw_3d is plain crap, instead of just overlaying the 3d window with a web window, the 3d window is completely removed with all its contents. Using the aw_3d target will make most people instantly leave the place where it happened. All models have to be rendered again when the 3d view returns, that sometimes makes the browser unusable for 20 or more seconds. Even chat text and input are affected and do not work anymore for quite a long time. [View Quote] undo buttonMar 2, 2003, 4:52am
It would make sense to limit it to the last cell that
has been modified. It should be possible to undo a mass-move with multiple highlitet objects in source and all target cells immediately after the change has been made, i.e. all object in one cell should be stored, with initial location. If moved outside of the cell, the target cell and object number should be stored as well as a delete flag to undo delete with multiple hilited models. If handled like this, not even dynamic memory handling would be necessary for the feature. The problem I see is that the models would have to be rebuilt and cannot be just restored. As AW is a multiuser environment, changes that others made in the same cell would create replication conflicts that are not so easy to solve. Permission problems would occur if the "undoer" has no ED rights and the BI would not always like the undo process because of cell space problems. This makes the whole thing quite troublesome and unreliable so I doubt it can be implemented with a few lines of code. [View Quote] differentiation between animations and normal texturesMar 4, 2003, 3:25pm
If you think about that, you'll see that it's just nonsense.
The textures are JPEG format, that's why you - should keep JPG/JPEG as the file extension - don't have much influence on the exact color of any pixel And how does the browser know how many frames one animation contains? Btw.: there _is_ an different way to have animations already, without leaving the standards. The animate command does not require a special picture size. [View Quote] differentiation between animations and normal texturesMar 4, 2003, 5:53pm
You didn't read what I wrote : you cannot color just one pixel in
an exact color in JPG, it will influence the neighbours and will be influenced by the neighbours. What about just making your not animated picture just one pixel row shorter or longer? [View Quote] differentiation between animations and normal texturesMar 5, 2003, 1:46pm
I know how AW currently does it - but how should it do it with Bowens
idea in effect - detected through the (impossible) red pixel and not through the size? [View Quote] differentiation between animations and normal texturesMar 5, 2003, 2:03pm
GIF itself is still free I think, it is just one of the
compression methods that is claimed to be patented, the LZW (or was it LZH?) compression - the patent should be long outdated as the method is not "state of the art" anymore but some weirdos decided to make new patent laws. Even simple ZIP compressed BMP should do for a lossless compressed format as it is stored in the cache uncompressed anyway, AVI in its simple form would be another option but no common format beats JPG so far for scaleable(!) lossy compression with full color depth. Supercomressed GIF is sometimes smaller for animated textures but supports only about 250 colors then, as supercompress doesn't work together with local palettes. Maybe a second supported format would be a nice option but JPG still has advantages that most other formats don't have. [View Quote] Re; Tw is a hacker (dont knwo iuf first post worked)Mar 8, 2003, 6:54pm
Spellcheckers are for people who cannot write properly.
Otoh. I would be interested to know what a Norwegian spell checker would do to an English text ... [View Quote] [re-post] Command EnhancementsMar 19, 2003, 5:05am
Nice collection :)
A comment on the Orbit command : in the dynamic OP script I use a (RWX) translate instead that can be used together with a rotate to create the orbiting effect. This combination is a little more versatile as you can use the translate alone to change the model location in relation to the base point permanent. [View Quote] Euro DescriptionsApr 4, 2003, 2:10pm
It is an incompatibility in the propdump and maybe database
format. They changed the internal format of the linebreak in the object property fields. I think there are bots that can fix this bug. It is very annoying but I doubt they will fix it. [View Quote] Euro DescriptionsApr 6, 2003, 6:10am
The problem is not how it occurs in the dialog box, the
problem is the change in the internal representation, the way it is stored. The way they have it in the dialog box still works fine but there's a version conflict in this internal format now. If they had a reason to change it (which I do not see), why not continue accepting the old format in propdumps and in bot-sent strings too. An index field does not really help and is not needed, the C operations for tokenizing strings are not that slow, compared to the number of times they are used in the program to build a scene. [View Quote] Cache to propdumpApr 7, 2003, 5:50pm
ok *g
http://oct31.de/aw/undoc/awdat2dmp/ awdat2dmp is for those browsers that know tilt/roll, awdat2dmp22 is for older ones. Both can create old and new propdumps - and both are command line tools, so make sure to have eaten some garlic and wear a cross while you use them [View Quote] Cache to propdumpApr 8, 2003, 8:05am
This should not work as the database structures of the world
server contain one more field, the world ID. This world ID is not needed by the browser as it has only one world/database whereas the world server has multiple worlds in one database. It worked with old world servers that could not run multiple worlds. But the old propdump command will not work on newer browser database files either as they will not recognize the tilt and roll fields. [View Quote] password protect the whole object path.Apr 8, 2003, 8:09am
With 3.4 you will allow a basic protection, checking
the browser identification and the HTTP referrer. Both can be faked though, e.g. with a proxy. [View Quote] I wish for another bit, dear sir!Apr 8, 2003, 8:17pm
16 bit for the avatar identifier would be fine (for a while)
I love to have choices :) Should go together with a dropdown or tab, the current menu already causes problems with low screen resolutions and 250 AVs. [View Quote] Speed up the browser/world serverApr 16, 2003, 6:23am
The suggestion to use short tokens for actions and triggers isn't too
new and it does make very much sense. An orgy of "strcmp()" on strings is way slower than a "switch() case:" on integers and causes much more CPU load. The long range visible objects have been discussed and I seem to remember that someone (Andras?) mentioned that they will come. The only long range visible object that came is the non-repeating ground :-/ [View Quote] Speed up the browser/world serverApr 28, 2003, 4:15pm
Keeping this polygon kind of lag low is a matter of
disciplin of the builder or a matter of cell limit. But tokenized commands would reduce the cache size, the cell database size (world server), the traffic (!) and they would increase the interpreter speed (browser). Sure you're right, more polygons make more lag, but a place with lots of tokenized commands would cause slightly less lag than the same place with text commands while the objects are added to the scene. [View Quote] control of downloadingApr 18, 2003, 7:52am
With a checkbox option to give models a very high priority so all
models are downloaded before it starts loading any textures :) [View Quote] closed worldsApr 18, 2003, 8:02am
I'm not a big friend of GUI skins but in this case I think
it would be nice to have a chooseable DLL with only the BMP ressources contained. This would allow people to modify those buttons and markers without copyright trouble. The Win SDK has those functions to load ressources from a module outside of the current program binary (EXE/DLL). Plus it would be more "stuff" to offer on download pages :) [View Quote] |