Making text on glass (Wishlist)

Making text on glass // Wishlist

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bro

Dec 27, 2002, 7:40pm
I would like to see a set of walks and panels made that are truly
transparent, that you could use text on. That way you could place in
front of artwork and have text on walls so many other uses. How could
this done maybe self masking text ? Any thoughts on that, Adobe can
do so can we right?

calhoun

Dec 27, 2002, 8:01pm
you can. they've already done this in the world corps
you just need to edit it

[View Quote] > I would like to see a set of walks and panels made that are truly
> transparent, that you could use text on. That way you could place in
> front of artwork and have text on walls so many other uses. How could
> this done maybe self masking text ? Any thoughts on that, Adobe can
> do so can we right?

technozeus

Dec 29, 2002, 2:04pm
What world, where? I've suggested variations on this idea before, but have so far never seen it done.

How about this idea... an optional opacity parameter for the sign command. For example...

create sign color=red opacity=0

for red text on a clear background.

Of course, there could be separate opacities allowed for the text and the background also, but I think just for the background would be the easiest to impliment.

If such an opacity parameter was to be added to the sign command syntax that I suggested in my wishlist post "Command enhancements" on October 16th, the resulting syntax (as it would be displayed in the help file) would be...

sign ["sign text"] [color=text color] [bcolor=background color] [name=name] [texture=text texture] [btexture=background texture] [mask=text mask] [bmask=background mask] [shared=flag] [opacity=opacity]

Of course, as you can probably see, the syntax I suggested back in October would serve the purpose even without the opacity parameter being added, because you can specify a mask for the optional background texture, but adding an opacity parameter would make it much simpler to achieve that particular effect.

The "texture=" parameter would allow a texture to be specified for the sign text either instead of or in addition to a text color.
The "btexture=" parameter would allow a texture to be specified for the sign's background, either instead of or in addition to a background color.
The "mask=" parameter would specify an optional mask to be applied to the text.
The "bmask=" parameter would specify an optional mask to be applied to the background.
If a mask is specified without a texture, the mask would be applied to the colored surface as if it were a solid color texture.

TechnoZeus

[View Quote]

equin0x

Jan 1, 2003, 8:06am
I always thought when modeling an object to accept text is how it works.

The browser does not determine the objects does it?
Is it not something like text=1 or whatever, never used RWX modelers


[View Quote]

ncc 71854

Jan 1, 2003, 8:43am
tag 100

technozeus

Jan 1, 2003, 11:01am
I've used modeling programs, but I prefer to write RWX files directly in a text editing program such as Notepad or Wordpad (in text mode) when possible because I get much more efficient object scripts that way.

A sign surface is identified in Active Worlds by a tag parameter with a value of 100, on any triangle, quad, or polygon. See the following help file pages for more details...

http://www.activeworlds.com/help/aw34/rwx_triangle.html

http://www.activeworlds.com/help/aw34/rwx_quad.html

http://www.activeworlds.com/help/aw34/rwx_polygon.html

Here is a simple example:

ModelBegin
ClumpBegin
AxisAlignment ZOrientY
Vertex -.5 0 0 UV 0 1
Vertex .5 0 0 UV 1 1
Vertex .5 1.5 0 UV 1 0
Vertex -.5 1.5 0 UV 0 0
Color .5 0 1
Quad 1 2 3 4
ClumpEnd
ModelEnd

I hope that helps.

TechnoZeus

[View Quote]

ananas

Jan 1, 2003, 11:23am
bugfix (inline) ;)

[View Quote] Quad 1 2 3 4 tag 100

> ClumpEnd
> ModelEnd
>
> I hope that helps.
>
> TechnoZeus

andras

Jan 1, 2003, 5:09pm
Since he took over AW's ng - he has no time to check his own posts! Be gentle to the busy NG god :)
Andras

[View Quote]
--
Andras
"It's MY computer" (tm Steve Gibson)

technozeus

Jan 1, 2003, 8:19pm
oops... yes, thank you. Somehow I left out the important part. :)


ModelBegin
ClumpBegin
AxisAlignment ZOrientY
Vertex -.5 0 0 UV 0 1
Vertex .5 0 0 UV 1 1
Vertex .5 1.5 0 UV 1 0
Vertex -.5 1.5 0 UV 0 0
Color .5 0 1
Quad 1 2 3 4 Tag 100
ClumpEnd
ModelEnd

TechnoZeus


[View Quote]

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