Euro Descriptions (Wishlist)

Euro Descriptions // Wishlist

1  |  

john

Apr 4, 2003, 1:36pm
When a world server loads descriptions (propdump) there is an Euro sign
where there should be a new line? Please fix this!

John

ananas

Apr 4, 2003, 2:10pm
It is an incompatibility in the propdump and maybe database
format.

They changed the internal format of the linebreak in the object
property fields. I think there are bots that can fix this bug.

It is very annoying but I doubt they will fix it.


[View Quote]

tengel

Apr 4, 2003, 5:18pm
So far I remember Xelagots bot do fix this, but I have never have this
propblem. since I use the world server files to upgrade, not prompdump

[View Quote]

strike rapier

Apr 4, 2003, 8:22pm
Existing propdumps are crap, its easy to design a much better 1.

- Mark

[View Quote]

strike rapier

Apr 5, 2003, 6:52am
Try this:

[0 ELSE Number] [Owner] [Timestamp] [X] [Y] [Z] [YAW] [Tilt] [Roll] [MODLEN]
[DESCLEN] [ACTLEN]

Then we could use this....

[INDEX_STRING]

All line feed characters are changed to '//' and their positions indexed in
string format with a comma delim for example.

this
fine
day

Would become this//fine//day with a index string of [5,11] im sure you can
see where I got those numbers from.

and finally you finish with the [ENHANCED_MOD/DESC/ACT]

All in all giving you:

[0 ELSE Number] [Owner] [Timestamp] [X] [Y] [Z] [YAW] [Tilt] [Roll] [MODLEN]
[DESCLEN] [ACTLEN] [INDEX_STRING] [[ENHANCED_MOD/DESC/ACT]

And nothing to worry about but say a function change to tokenize the index
string, no line feeds while its in text form.

Im aware there could be some small errors in my typing it up, but the theory
is sound.

- Mark

technozeus

Apr 5, 2003, 12:34pm
So if you had a sign that said...
http://www.activeworlds.com

it would be converted after a property dump and re-load, to a sign that says...
http:
www.activeworlds.com

Are you sure that's what you want to have happen?

By the way, what is represented in your example by "Number" and what is the condition before the else (false?)?

TZ

[View Quote]

strike rapier

Apr 5, 2003, 9:18pm
no, because the // in the http:// wouldent be identified...

for example:

{
create sign active
worlds
http://www.activeworlds.com
}

would end up as 'create sign active//worlds//http://activeworlds.com'

with the identification string... '18,26' because 33 is omitted it isnt
replaced.
- Mark
[View Quote]

strike rapier

Apr 5, 2003, 9:24pm
the else is if you wish to forget the object number and save space.

- Mark

[View Quote]

technozeus

Apr 6, 2003, 3:52am
Ah, okay. I didn't catch that index thing. :)

So... where would the index be stored? In the string, or would it just be tagged on the end and delimited by the end of line?

TechnoZeus

[View Quote]

ananas

Apr 6, 2003, 6:10am
The problem is not how it occurs in the dialog box, the
problem is the change in the internal representation,
the way it is stored.

The way they have it in the dialog box still works fine
but there's a version conflict in this internal format
now.

If they had a reason to change it (which I do not see),
why not continue accepting the old format in propdumps
and in bot-sent strings too.


An index field does not really help and is not needed,
the C operations for tokenizing strings are not that
slow, compared to the number of times they are used
in the program to build a scene.


[View Quote]

john

Apr 6, 2003, 8:21am
All aw gotta do is delete it :-S


[View Quote]

strike rapier

Apr 6, 2003, 8:42am
[0 ELSE Number] [Owner] [Timestamp] [X] [Y] [Z] [YAW] [Tilt] [Roll] [MODLEN]
[DESCLEN] [ACTLEN] [INDEX_STRING] [[ENHANCED_MOD/DESC/ACT]

In the [INDEX_STRING]

- Mark

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn