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technozeus // User Search3.4 sdk??Dec 4, 2002, 10:39am
- update -
http://www.activeworlds.com/sdk/ The release version, Active Worlds SDK 3.3 (build 24) and the latest beta version, Active Worlds SDK 3.4 Beta (build 29), are now available for download at http://www.activeworlds.com/sdk/download.htm World Server build 48 and Admin tool build 10 download: http://objects.activeworlds.com/downloads/awswin48Beta.exe (Information coppied from posts by MrGrimm and Calpantera in the beta newsgroup) TechnoZeus [View Quote] Changes in AW_MY_YAW ...Dec 9, 2002, 5:18am
I'm guessing this is nothing really new, since you used to be able to make people spin out of control with something like bump warp +0 +0 +99999999
TechnoZeus [View Quote] vb terrain editDec 9, 2002, 6:16am
In case that is the one, here is the section of code from it... streamlined a bit, but functionally equivilent.
Public Sub GenerateRandom() PrevHeight = 0 For i = -50 To 50 For j = -50 To 50 HeightDifference = Int((251) * Rnd + 0) RandomNum = Int((200) * Rnd + 1) If RandomNum <= 100 Then sdk.aw_terrain_heights(0) = PrevHeight + HeightDifference Else sdk.aw_terrain_heights(0) = PrevHeight - HeightDifference End If sdk.aw_terrain_set i, j, 1, 0 Next j Next i End Sub Note: I didn't write this code, or for that matter even check to see if it works. I just copied and edited it. TechnoZeus [View Quote] vb terrain editDec 10, 2002, 8:42pm
That's kind of what I figured too when I looked at it. I thought about making a few changes to improve the smoothness or make it more "realistic" but decided to leave it alone since it should be easy to follow in this simple form. I stripped out some code that I felt would only make it harder to follow and not serve any direct purpose. I also thought about removing the PrevHeight variable since it has no effect with a value of zero, but decided to leave it there since the "average" terrain height can be set by changing it's value.
TechnoZeus [View Quote] [C++(.NET)] StringCoords functionDec 22, 2002, 7:25pm
[C++(.NET)] StringCoords functionDec 23, 2002, 12:31am
Build 29 QuestionDec 22, 2002, 7:32pm
When teleporting, that attribute has always been ignored, so technically you really couldn't be sure what the person would be looking at because they may have landed looking up or down from your intended view. This is still the case. While there would be advantages to being able to set this attribute, there would also be the possibility of confusing someone who is used to staying at "look level" most of the time due to a lack of feeling comfortable with changes in pitch.
TechnoZeus [View Quote] Standardisation of New PitchDec 23, 2002, 12:26am
How about something like this?...
[world] ["+"|"-"]%Z["N"|"S"] ["+"|"-"]%X["W"|"E"] [["+"|"-"]%Y"A"] [[["+"|"-"]%PITCH ["+"|"-"]%YAW ["+"|"-"]%ROLL]|[[["+"|"-"]%PITCH] ["+"|"-"]%YAW]] (case insensative, of course) Where inclusion of the "N" or "S" makes the %Z (value of Z, or North) component absolute, and inclusion of the "W" or "E" makes the %X (value of X, or West) component absolute, the %Y (value of Y, or Altitude) component is relative if either or both of the %X and %Z components are relative, the %YAW is relative if preceded by a sign (+/-) and the %PITCH and %ROLL components are relative if the %YAW component is relative. The mandatory "A" for the altitude makes it pretty easy to parse. TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 6, 2003, 10:58pm
I haven't seen any arguments about this subject at all in the wishlist newsgroup. I haven't looked lately at the other 6 newsgroups that you cross-posted to so I don't know how bad the problem is in any of them, but if the people you are addressing really are "a load of irritating morons" it's very doubtful that yelling at them will change that fact. If they're not, then you just yelled at a bunch of good people for nothing.
If anyone wants to reply specifically to me (about my reply) I'll find your reply if you post it to wishlist but otherwise please post any further replies to this thread to General or Community for followup depending on which one you think is your reply is better suited for. Just so you know John, it's generally not a good idea to cross post unless you are very sure that what you are posting really needs to be in all of the groups you are cross-posting to and really should have most of the replies to it go to all of the same newsgroups. One of the reasons it's not a good idea is that if any of the moderators of any of the groups it's cross-posted to decides it's inapropraite for that particular group, it will get deleted from all of them. Note to the moderators... I won't miss this reply if you decide to zap it. Have a nice day. TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 6, 2003, 11:01pm
There are lots of people "not arguing" in many places. By the way, I'm not arguing with you about it... just stating a fact that is in conflict with your statement. I didn't make the fact true... it already was. :)
TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 7, 2003, 6:27pm
The newsgroups aren't "for fighting" but unfortunately there are some people who use them as if that was their sole intended purpose. What you need to realize is that we have very few such people here, and those are the people least likely to be chased off by a post typed in all caps calling people names and telling everybody to shut up.
Also, you cross posted that message to places where the fighting wasn't even happening. I don't know about the other newsgroups, because I haven't had time for them lately (and the more fighting goes on in them the less time good people will make for them) but I know there was no fighting going on in the wishlist newsgroup. Now, if you're going to cross-post to this thread at all anymore, "PLEASE" state which newsgroup you will be looking for replies in, so that people can eliminate the rest of the newsgroups when replying to you. I'll be in Wishlist if you want to reply to me. TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 8, 2003, 8:37am
Really? You say I had it comming to me? Then tell me what I did to deserve it, please.
TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 9, 2003, 10:01am
Okay. Not a problem.... and I agree it is something that needed to be addressed. As a matter of fact, it was already planned for AW 3.5, which is why AW 3.4 hasn't been released yet. We're now beta testing what "would have been" AW 3.4 as AW 3.4 so in the long run it simply means all the fighting accomplished nothing except to waste a lot of people's time and cause the people waiting for a release upgrade to Active Worlds to have to wait much longer.
Sorry if I seemed to have taken that personally. I mainly wanted to point out that the way it was worded could easily be taken as an accusation against vaguely identified people... which was exactly how that whole mess got going in the first place. Gotta word stuff like that carefully. :) TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 10, 2003, 9:12am
Well, although I'm not the "whole" exec team I still got a lot of personal attacks durring that little war that went on, from people who didn't even know me at all and from people who thought they knew me well and couldn't understand why I would have done the things it sounded like I was being accused of.
I'm sure you can understand that with this in mind I'm not about to let a statement that makes it "sound like" something was done wrong by the committee that I happen to be a member of just pass by without asking for clarification. Nothing against you, or against anyone, of course. TechnoZeus [View Quote] memory leak bug fix XelagotsNov 17, 2002, 9:07pm
You mean back when everybody wished they had the stuff we're glad we don't have to put up with? :)
TechnoZeus [View Quote] Public release of Demeter terrain editorDec 9, 2002, 6:30pm
Allowing 3-axis rotation in Alpha World would require a major overhaul of the encroachment detection. On the other hand, to add a vertical move syntax that could be used without being considered a special command would not. For example...
activate move 1 ....to move up 10 meters when clicked. TechnoZeus [View Quote] Public release of Demeter terrain editorDec 10, 2002, 3:09am
I don't know about AWTeen, but Alpha World doesn't currently allow use of either the rotate or the move command, except by a few people who have specifically been given the privilege to do so. Therefore it is extremely unlikely that any vandalism involving either of those commands would happen.
As for the idea that the move command would allow "worse" vandalism to be possible than the rotate command, although that would depend on the types of objects available for the most part I would say that is correct at this time, however once the encroachment checking has been reworked that will no longer be the case and in fact this fix would probably be slightly easier to do for the move command than the rotate command. However, what I was talking about is adding support for an alternate move command syntax that would not require any changes in the encroachment checking to be safe for use as an ordinary command since it would "only" support vertical movement. Of course, the existing syntax would still exist and would still be a "special command" until the encroachment checking is fixed, but this alternate syntax would at least allow vertical object movement without it having to be considered a "special" command. The Rotate command currenly supports both a syntax that expects one value for each axis, and a syntax that expects only a value for the "y" axis. The Move command also supports a syntax that expects one value for each axis. What I am suggesting is to add a syntax for the Move command that, like the alternate syntax for the Rotate command, expects only a value for the "y" axis. This alternate syntax would be incapable of moving objects onto other people's property "at all" so it wouldn't have to be considered a "special" command. TechnoZeus [View Quote] Public release of Demeter terrain editorDec 10, 2002, 5:15am
I know. I was asked by people that I trusted not to do any vandalism to find a way that the commands could be used, so I gave them a way. When that way was removed I was asked again, so I found another way. I knew from the start where the loop-hole was and what it would take to block it completely, and I knew it would happen eventually, but I see Alpha World as representative of Active Worlds in many ways, and in my opinion it has always been in the best interest of the community to have more than just static looking builds in Alpha World, so I continued to give out new ways to circumvent the restriction until the point at which I figured the loop-hole would finally be removed completely. At that point, I used it myself to make my Index of Alpha Worlds Building Supplies more intuituve and more interactive so that it would better serve it's intended purpose, and when that workaround was disabled I didn't bother to look for another workaround because the possibility of it's existance is too slim in my opini
By the way, you may be interested to know why I chose to allow people to take advantage of that particular loop-hole rather than reporting it so that it could be sealed up. Well, I wasn't on the beta team at the time and I learned from a similar situation that sometimes it's better to leave something alone than to get it fixed. Back in 1998, I found a way to use textures from different object paths that were on the same server, using the animate command. (The texture command didn't exist yet.) It was neat to be able to add textures from other worlds, and since the command format wasn't simple I was sure it wouldn't be used by many people, however there was a minor glitch in the way it worked. I knew where the glitch was comming from and what needed to be done to fix it, so I mentioned it to Roland, the lead programmer at that time. Since I'm rather well known for being able to do things previously thought to be impossible he only told me once that there was no way to do what I told him could be done... t TechnoZeus [View Quote] Public release of Demeter terrain editorDec 10, 2002, 8:16pm
Actually, it was on old off-line nickname. I didn't pick it, but I liked it. Well... there were a few minor variations, so I picked the one I liked the most. :)
TechnoZeus [View Quote] Public release of Demeter terrain editorDec 10, 2002, 9:24pm
They did consider that. Their decision, obviously, was that they could allow world caretakers to make that choice on a per-world basis.
Meanwhile, it is very likely that the move and rotate commands "in their present form" will eventually be taken off the "special commands" list, but I'm guessing that when more sophisticated movement commands such as orbit and moveto are added, they will start out as "special commands" also. In order to make the present forms of the move and rotate commands no longer capable of causing encroachment in worlds with a registry in place, the encroachment checks will have to be fixed and extended. In the mean time, I still think it would be nice if a simpler move syntax was added to allow vertical movement only, since that could be made available to everyone without having to re-work the encroachment checks first, and besides... it makes sense that such a syntax should be supported because it would be consistent with the alternate y-axis only syntax of the rotate command. TechnoZeus [View Quote] Public release of Demeter terrain editorDec 11, 2002, 1:44am
Well, as I said... to my understanding it's a temporary situation. I could be mistaken, but I think technically the decision has already been made to allow the Move and Rotate command in Alpha World, but only after they can do so without running the risk of encouraging the few people who might vandalize other people's property to take advantage of another easy way to do more dammage... not to mention those people who simply don't give other people's work enough consideration to think about what dammage they may cause inadvertantly to another person's build. Again, this is just "my" understanding of the situation, and if I am wrong about it then I would have to agree that more thought on the issue is probably in order. If I'm right, then it's just a matter of time. Keep in mind also that there are legitimate reasons to keep certain restrictions on Alpha World. I'm with you on the idea that it's the flagship world and should show off Active Worlds in the best light possible to attract more people. I also t
TechnoZeus [View Quote] Public release of Demeter terrain editorDec 11, 2002, 7:51am
Okay. Sounds good. Anybody know if the terrain data is stored in an efficient format? I haven't looked at it, but I'm just thinking about how quickly it could get out of hand in Alpha World if it's not. For example, if someone changes the terrain height or a single cell location at or near each of the far corners of Alpha World, would there suddenly be a huge file containing a bunch of level terrain?
TechnoZeus [View Quote] Public release of Demeter terrain editorDec 11, 2002, 8:36am
Yes, best to find out for sure if possible. There's a big difference between "pretty large" and the size of Alpha World. :)
TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 6, 2003, 10:58pm
I haven't seen any arguments about this subject at all in the wishlist newsgroup. I haven't looked lately at the other 6 newsgroups that you cross-posted to so I don't know how bad the problem is in any of them, but if the people you are addressing really are "a load of irritating morons" it's very doubtful that yelling at them will change that fact. If they're not, then you just yelled at a bunch of good people for nothing.
If anyone wants to reply specifically to me (about my reply) I'll find your reply if you post it to wishlist but otherwise please post any further replies to this thread to General or Community for followup depending on which one you think is your reply is better suited for. Just so you know John, it's generally not a good idea to cross post unless you are very sure that what you are posting really needs to be in all of the groups you are cross-posting to and really should have most of the replies to it go to all of the same newsgroups. One of the reasons it's not a good idea is that if any of the moderators of any of the groups it's cross-posted to decides it's inapropraite for that particular group, it will get deleted from all of them. Note to the moderators... I won't miss this reply if you decide to zap it. Have a nice day. TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 6, 2003, 11:01pm
There are lots of people "not arguing" in many places. By the way, I'm not arguing with you about it... just stating a fact that is in conflict with your statement. I didn't make the fact true... it already was. :)
TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 7, 2003, 6:27pm
The newsgroups aren't "for fighting" but unfortunately there are some people who use them as if that was their sole intended purpose. What you need to realize is that we have very few such people here, and those are the people least likely to be chased off by a post typed in all caps calling people names and telling everybody to shut up.
Also, you cross posted that message to places where the fighting wasn't even happening. I don't know about the other newsgroups, because I haven't had time for them lately (and the more fighting goes on in them the less time good people will make for them) but I know there was no fighting going on in the wishlist newsgroup. Now, if you're going to cross-post to this thread at all anymore, "PLEASE" state which newsgroup you will be looking for replies in, so that people can eliminate the rest of the newsgroups when replying to you. I'll be in Wishlist if you want to reply to me. TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 8, 2003, 8:37am
Really? You say I had it comming to me? Then tell me what I did to deserve it, please.
TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 9, 2003, 10:01am
Okay. Not a problem.... and I agree it is something that needed to be addressed. As a matter of fact, it was already planned for AW 3.5, which is why AW 3.4 hasn't been released yet. We're now beta testing what "would have been" AW 3.4 as AW 3.4 so in the long run it simply means all the fighting accomplished nothing except to waste a lot of people's time and cause the people waiting for a release upgrade to Active Worlds to have to wait much longer.
Sorry if I seemed to have taken that personally. I mainly wanted to point out that the way it was worded could easily be taken as an accusation against vaguely identified people... which was exactly how that whole mess got going in the first place. Gotta word stuff like that carefully. :) TechnoZeus [View Quote] WILL EVERYBODY SHUT UPFeb 10, 2003, 9:12am
Well, although I'm not the "whole" exec team I still got a lot of personal attacks durring that little war that went on, from people who didn't even know me at all and from people who thought they knew me well and couldn't understand why I would have done the things it sounded like I was being accused of.
I'm sure you can understand that with this in mind I'm not about to let a statement that makes it "sound like" something was done wrong by the committee that I happen to be a member of just pass by without asking for clarification. Nothing against you, or against anyone, of course. TechnoZeus [View Quote] |