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technozeus // User Search
technozeus // User Search
Oct 30, 2003, 9:59am
I disagree with that entirely. If a person can have the right to "remain silent" then why should they need to be present at all? I can understand why an innocent person would want to be present at a trial being held to determine their involvement or lack thereof in some crime that may or may not have taken place, but that should be their choice. The way it stands, the innocent person is jailed, and then required to go to court. Then when it's all over, if they're lucky enough not to end up convicted of something they didn't do, they have to pay to get the charges removed from their records. That's no way to treat an innocent person.
TechnoZeus
[View Quote]"bowen" <ten.sardna at newob> wrote in message news:3f9ed644 at server1.Activeworlds.com...
> count dracula wrote:
>
> You are always assumed guilty before proven innocent. Hence why you've
> been charged with a crime to begin with. The same is true for every
> judicial system in the world, unfortunately. Otherwise, there's no
> basis for enforcement.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideas.
>
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Oct 30, 2003, 1:16pm
Unfortunately, you seem to be right. Some people will assume such things based on factors can in no way be indicators of intent. I found out the hard way that a person can be assumed to be up to no good simply by trying to be helpful in an area where being helpful is rare enough not to be expected. That's a real shame too. It's a bit like assuming that people of a certain race are all criminals and can never be anything else, or that because there are mean people in the world we all have to be mean to each other. Such assumptions can't possibly be of any actual value, and personally I'm not going to assume that the people making them are incapable of learning to do otherwise.
TechnoZeus
[View Quote]".duo." <ncommons at comcast.net> wrote in message news:3f9c6710 at server1.Activeworlds.com...
> Well Lady, actually, when you are in any rough part of a town or city,
> people will assume your looking for prositution.
>
> Unless you were in a world in AW meant solely for cyber sex, I'm sure that
> it wouldn't be recieved as vying for cyber sex if you said "beef jerky" in
> AW.
>
> Right... lol.
>
> --
> -.Duo. (342836)
>
>
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Oct 30, 2003, 7:25pm
It may be the norm. I'm not disagreeing with that. What I am stating that I disagree with is the premise that it has to be that way, and is that way everywhere.
Yes, it's "easier" to treat people as guilty until proven innocent... but easiest isn't always best.
TechnoZeus
[View Quote]"bowen" <ten.sardna at newob> wrote in message news:3fa17804$2 at server1.Activeworlds.com...
> technozeus wrote:
>
> So you disagree that you're guilty until proven innocent and then at the
> end of your schpeal claim that it's no way to treat an innocent person
> to get false convictions removed?
>
> Okay, then, if you're innocent until proven guilty there would be no
> innocent people jailed... as the evidence would not convict. Guilty
> people go free too because lack of evidence, therefore guilty until
> proven innocent is the norm of a judicial system.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideas.
>
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Oct 30, 2003, 1:23pm
actually, I am listed that way in the phone book. :)
TZ
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message news:3fa05fd7$1 at server1.Activeworlds.com...
> I thought his first name was Techno and last name was Zeus. Maybe that is
> why I couldn't find anything lol
> Weebo
> "andras" <andras at andras.net> wrote in message
> news:3fa01f63 at server1.Activeworlds.com...
>
>
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Nov 4, 2003, 12:27am
I think Linn meant well. I hope I'm right about that. As for being a fair court system, I can't help but wonder about that. After all, the lawyers are not really free, and there is some question about who's side they're really on.
Consider this as an example. How would you feel if you went to a carnaval that had advertised free rides, but in order to go on a ride you had to get a ticket, and the cost of the ticket was divided up amongst everyone attending the carnaval? Would you call that free? I could be mistaken, but it seems to me those lawyers do get payed. In fact, people on both sides of the argument are being payed, as well as the people who started the argument in the first place. At least in the case of the carnaval you could choose not to go on any rides, and you might even get to enjoy the rides if you choose to go on them, but when an innocent person is arrested it's not an enjoyable experience and it's not by their choice... and it's definately not free for anyone. We all pay.
TechnoZeus
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message news:Xns9426AC2A4BCC3kahatkahnewsdotcjbdo at 64.94.241.201...
> "linn" <ironhead at digitalpassage(dot)com> wrote in
> news:3fa16ead at server1.Activeworlds.com:
>
>
> So does any fair court system. Linn, go back under your rock. Thanks.
>
> KAH
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Oct 31, 2003, 2:42am
Another thing to keep in mind is that if you leave your avatar sit in one place and not move, there is little for AW to do, so it will tend to download a bit extra of the surrounding scene as a preperation, rather than waiting until you're moving and then having to try to keep up when it could have prepared in advance.
TZ
[View Quote]"jstone2004" <j at jlife.net> wrote in message news:3fa1e692$1 at server1.Activeworlds.com...
> float is determined by how your fps is doing, and AW puts it into some
> equasion and thereby determines the exact nature of your float :-) to see
> exactly how far you are seeing, then press F12, it will give you an exact
> reading :-)
>
> However, sometimes, if your world settings are set wrong, it can cause you
> experience the d/l ing you are talking about, particularly the Object
> Refresh. If it is 0, then everytime you view the object again, it will
> redownload :-)
>
> Does that help any?
>
> J
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa1c4cc at server1.Activeworlds.com...
> did
> Don't
> beginning
> thus
> yer
> purpose,
> different
> Whatever
> completely
> have
> did
> I
> aw
> they
> min
>
>
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Nov 1, 2003, 6:39pm
Active Worlds was designed to handle huge worlds with sparse contents and simple objects. It was not designed to handle worlds crammed full of complex objects. As a result, if your world is too full of objects or the objects are too complex, you can pretty much expect problems. That's so much a bug as a failure to handle something beyond what the program was intended to be able to handle in the first place. To compensate, try setting your world's entry point to the closest thing you can find to a clearing. Allowing people to enter the world in a place where very little is built should minimize the problem.
TechnoZeus
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message news:3fa24646 at server1.Activeworlds.com...
> As stated in my follow up post, all settings for client / server are set at
> 30, my refresh is the standard 10080. I have to maintain this to be a bug
> that I've noticed through many a worlds I've traveled in. Others I know have
> the same issues.
>
> Today, after doing the recent upgrade, I've crashed the browser some 5 or
> more times. Thus having to d/l my whole world five or more times in one day.
> With over 1000 obs that is pretty exasperating. I'm on satellite which is
> pretty comparible to cable ... thank God for that small miracle at least.
>
> Thanks for the clarification of float btw. I'll try to MOVE on enter and set
> my vis to 60 immediately ... other than that I still maintain (for me
> anyway) it's a bug LOL. One thing I did do tho, and may be advisable to
> anyone else having these issues, was to d/l as much as I could in my world
> then back up the cache, d/l more, back up cache ... until I got ALL the
> files in the cache cleanly. I know will use that back up should I crash
> again. I'll completely delete the corrupt one and replace it with the good
> one. Then the only things that will d/l is anything I've added thereafter. I
> hope this works for me for now LOL. Hugzzz...
>
> LNH
>
>
>
> "kf" <none at junk.mail> wrote in message news:3FA2261E.3CC5 at junk.mail...
> did
> Don't
> if
> beginning
> thus
> yer
> purpose,
> different
> Whatever
> completely
> have
> did
> (that I
> no
> will
> does aw
> you
> they
> instead
> d/l
> min
> lucky
> everyone
> fix
>
>
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Nov 1, 2003, 6:47pm
The Active Worlds cache was not designed to be treated as a set of separate cache components. Doing a partial cache delete or partial cache restore can lead to further problems, and cause the program to crash more often or to run incorrectly. You could even end up dammaging the contents of your world by editing builds from a corrupted cache that AW doesn't realize has been corrupted.
If you want to backup your cache, it is always best to backup the whole thing. Perhaps some day this will change, but as far as I know it was designed this way and is likely to stay this way. A zipped copy of your cache folder makes a good backup. Be sure to close Active Worlds before backing up your cache, and before restoring your cache from the backup.
TechnoZeus
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message news:3fa405b4 at server1.Activeworlds.com...
> OK This is how I backup except I've been copying the whole folder which
> includes the dat and idx files. So for the cache I copy it and rename it
> BUcache110103 [aw filename here], BUproperties110103 [aw filename here],
> etc. This way of renaming lets me know which was the most recent backup
> because I include the date. I did crash again after getting all files
> reloaded cleaning into my cache. The crash occurred sometime thereafter.
>
> I've received private emails on how to track that and send a debug report to
> support. I've made the ini change and will do that as well as the directx
> one after the next crash. My crashes often occur during teleporting and
> sometimes for no apparent reason.
>
> I'm also doing other suggestions for having aw access my cache in which I
> can tell it where to look at the backup files instead of elsewhere.
>
> In regards to my "float" problem, your suggestion is great (a backup done
> from aw)! For now I will have to try to remember to *move* on enter, and to
> *set vis to 60* on enter. These do help and at least give me some control of
> the d/l.
>
> LNH (Aeon world)
>
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3fa30434 at server1.Activeworlds.com...
> index
> world
> completely
> have
> did
> I
> aw
> they
> min
>
>
|
Nov 1, 2003, 10:46pm
Those folders are for ActiveWorlds to be able to find what it needs, and to keep parts of the cache from overwriting each other. There is too much interdependancy between components to consider them separate.
As for dammaging your world by running your browser with a corrupted cache, it shouldn't happen as long as you don't try to edit any builds. If you try to build while running the browser with a corrupted cache, you run the risk of corrupting the world's contents, since what you build is saved to the world database.
TechnoZeus
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message news:3fa4603d at server1.Activeworlds.com...
> Hmm wait a sec, I thought we were talking about client-side cache that you
> download from the server (even your own server). If that's the case you
> can't damage anything. Backing up your world, on the server-side, on the
> other hand, I don't know anything about...
>
> But, regarding your first statement, AW *is* designed for seperate cache
> components. You have your world index cache, your misc files cache, and
> your model, avatar, sound, texture and seq index caches (for each world).
> They can be backed up and restored seperately without problem. I do this
> quite often being on as being on dial up, redownloading is a pain X_X. As
> in, for example, once I have all the avatars downloaded I don't need to
> periodically backup the avatar.idx and .dat files anymore. Backing up the
> whole cache folder would be quite costly lol. You only need the .idx and
> .dat files.
>
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3fa42a05 at server1.Activeworlds.com...
> separate cache components. Doing a partial cache delete or partial cache
> restore can lead to further problems, and cause the program to crash more
> often or to run incorrectly. You could even end up dammaging the contents
> of your world by editing builds from a corrupted cache that AW doesn't
> realize has been corrupted.
> thing. Perhaps some day this will change, but as far as I know it was
> designed this way and is likely to stay this way. A zipped copy of your
> cache folder makes a good backup. Be sure to close Active Worlds before
> backing up your cache, and before restoring your cache from the backup.
> news:3fa405b4 at server1.Activeworlds.com...
> report to
> directx
> I
> done
> to
> control of
> the
> of
> NOT
> I
> still
> (that
> no
> will
> a
> does
> you
> instead
> d/l
> a
> lucky
> everyone
> fix
>
>
|
Nov 4, 2003, 12:46am
Actually, RenderWare does have portal support, if I'm not mistaken. I'm not sure why it's not implemented in Active Worlds. I suppose it just hasn't gotten to the top of the priorities list yet.
TechnoZeus
[View Quote]"bowen" <ten.sardna at newob> wrote in message news:3fa59397$1 at server1.Activeworlds.com...
> sw comit wrote:
>
>
> Oh, that'd be such a dream. Dreams come with a hefty price... with the
> types of objects that people use in AW, portal rendering would kill the
> processor with a thousand spoons if not a thousand chunks of silly putty
> too.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideas.
>
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Nov 4, 2003, 12:53am
As I stated earlier, the Active Worlds cache was not designed to be backed up or restored in pieces. It's your computer, so you decide, but there have been many times that people have come to me with problems that were caused by deleting or restoring part of their cache rather than the whole thing. Usually, those problems can be corrected by simply deleting the entire cache. In a few cases, there was permanent loss and the effected world had to be restored from backup to resolve the issue. Personally, I figure better safe than sorry.
TechnoZeus
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message news:3fa696a9 at server1.Activeworlds.com...
> Thank you Paul, I have *discovered* this idea and am doing it now ... it
> does help alot! Along with turning my vis down to 60 on enter to any world.
> I do backup now any time I make many changes in a day to my world. Other
> worlds I don't bother to backup as I have no control over changes made
> there. It is sad for me tho because I just don't get out (of my world) much
> due to intense d/l. As to 3.4 being buggy ... it has been for me. I'm
> following directions from aw support now to send them my debug logs &
> directx reports.
>
> LNH
>
>
> "paul" <mpbarrow at NOSPAMyahoo.com> wrote in message
> news:3fa6851f$1 at server1.Activeworlds.com...
> the
> bug
> or
> is
> least.
>
>
|
Nov 7, 2003, 5:33am
I have.. but I looked into it, and found that those implementations are not part of RenderWare... even though they are in software that uses RenderWare. I knew portals weren't supported directly last time I had looked at RenderWare in detail, but that was a while back, and I thought that had changed. I guess not.
TechnoZeus
[View Quote]"bowen" <ten.sardna at newob> wrote in message news:3fa72f8a$2 at server1.Activeworlds.com...
> technozeus wrote:
>
>
> Hmmm I don't think I've seen it implemented anywhere.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideas.
>
|
Mar 31, 2005, 5:28pm
Like Linn said, it's a long story. To make is short, here's the jist of it. I was picked up for something I didn't do, and the charges were dropped.
I spent one night in jail because I was giving food to someone and the police thought I was soliciting for prostitution. An honest mistake on their part, I'm sure. I had to go back to Chicago a few times to get the charges dropped, and with nearly no income I was hurt badly enough financially by the expense of driving back and forth and the wear on my vehicle that I never did fully recover, so I gave up my high speed Internet connection and have just recently got back online, through dial-up. Okay, that about sums it up. No trail mix involved. No conviction (except perhaps in some people's mind). No crime committed (unless you count the injustice I went through as a crime, but that wasn't my doing.) Just a misunderstanding... and not the reason I've been off-line. At least, not directly... although there is a connection.
[View Quote]"Ry" <rbirkin at iinet.net.au> wrote in message news:4244fd56$1 at server1.Activeworlds.com...
> Who? What happened? What did he go in for
>
> --
>
> Ryan
>
> US VoiceMail: (206) 600-4321
> "ORB" <sharonclarke at hotmail.com> wrote in message
> news:42441f35$1 at server1.Activeworlds.com...
>
>
|
Mar 31, 2005, 5:38pm
Yes Linn, I made the choice to help someone, and I'm not sorry that I did it either. Yes, I could have avoided my own suffering by just not helping people... but I made the choice. What happened from there was beyond my control, but the world is like that because of other people who do things to hurt each other... not because of people like me. I'm working to make the world a better place, so that such injustices are less likely to happen in the future and so that everyone will have a better world to live in. If the choice I made to help someone and the injustice I suffered as an indirect result of it can slightly reduce the chances of other people's good choices having unfortunate consequences, then it was well worth it.
Donald A. Kronos, PhD. - TechnoZeus
[View Quote]"Linn" <ironhead at digitalpassage.com> wrote in message news:4247fd24 at server1.Activeworlds.com...
> misfortune? i think HE made that choice you can stop the grandstanding
> now
>
>
> "BodhiTah" <bodhitah at shivasadhna.com> wrote in message
> news:424661a8$1 at server1.Activeworlds.com...
>
>
|
Mar 31, 2005, 7:15pm
I wasn't asking for anything, and you obviously haven't changed. That's a shame. I had hoped that perhaps you had found better things to do than to attack people who have done nothing to deserve it.
Best of luck to you. I hope you get better soon.
TZ
[View Quote]"Linn" <ironhead at digitalpassage.com> wrote in message news:424c5f74 at server1.Activeworlds.com...
> please spare us that s**** TZ just don't start no one is going to give
> you money for making a bad choice now as they didn't then!!!
>
>
> "TechnoZeus" <TechnoZeus at Techie.com> wrote in message
> news:424c4f6e at server1.Activeworlds.com...
> it. I was picked up for something I didn't do, and the charges were
> dropped.
> police thought I was soliciting for prostitution. An honest mistake on
> their part, I'm sure. I had to go back to Chicago a few times to get the
> charges dropped, and with nearly no income I was hurt badly enough
> financially by the expense of driving back and forth and the wear on my
> vehicle that I never did fully recover, so I gave up my high speed Internet
> connection and have just recently got back online, through dial-up. Okay,
> that about sums it up. No trail mix involved. No conviction (except
> perhaps in some people's mind). No crime committed (unless you count the
> injustice I went through as a crime, but that wasn't my doing.) Just a
> misunderstanding... and not the reason I've been off-line. At least, not
> directly... although there is a connection.
> news:4244fd56$1 at server1.Activeworlds.com...
>
>
|
Apr 1, 2005, 2:57am
Cooped up? Never mind... I'm probably better off not knowing anyway.
As I said... I hope you get better soon.
TZ
[View Quote]"Linn" <ironhead at digitalpassage.com> wrote in message news:424c8178 at server1.Activeworlds.com...
> i wasn't the one cooped up LOL
>
>
> "TechnoZeus" <TechnoZeus at Techie.com> wrote in message
> news:424c685d at server1.Activeworlds.com...
> shame. I had hoped that perhaps you had found better things to do than to
> attack people who have done nothing to deserve it.
|
Apr 3, 2005, 3:50am
Not a problem, Linn. I have a good sense of humor... and I did see that side of it. I'm also a communicator by nature though, and would rather clarify something than to leave people take it the wrong way. That's all I was doin in my reply that you got defensive about. I was simply clarifying the situation that was being discussed, for the sake of those who had only gotten part of it.
And... that's all I'm doing now. Clarifying. No hard feelings.
Just keep in mind when you have fun at other people's expense, that what goes around comes around. :)
TZ
[View Quote]"Linn" <ironhead at digitalpassage.com> wrote in message news:424df2c6 at server1.Activeworlds.com...
> I think no one is reading this but us 3 lol and its time for me to say im
> sorry i responded at all was (past tense) having fun but as usual it
> gets all out of proportion sorry to you both and BodhiTah
>
>
>
> "ORB" <SharonClarke at hotmail.com> wrote in message
> news:424ddf09$1 at server1.Activeworlds.com...
>
>
|
Apr 4, 2005, 7:11am
Thanks. :)
[View Quote]"BodhiTah" <bodhitah at shivasadhna.com> wrote in message news:425041e5 at server1.Activeworlds.com...
> Well done and well said, TZ.
>
> Linn, your apology to me is unnecessary and I'll let it apply to TZ in
> addition. I understand you very well. You see, communicating through
> this medium is part and parcel to my business life as well as my
> personal life.
>
> No hard feelings.
>
> B.
>
>
>
> TechnoZeus wrote:
|
Apr 8, 2005, 10:36pm
I hadn't realized that when you said you were sorry you had ever responded, it was meant as an apology. Looked more like a statement of regret to me.. but either way, apology accepted. I don't hold grudges anyway... and I tend to assume that someone ment well unless they either state or prove otherwise. Didn't notice anyone bashing you, but if they were, I think it's a shame that they would stoop to that level. Hopefully, you can forgive them also.
TechnoZeus
[View Quote]"Linn" <ironhead at digitalpassage.com> wrote in message news:42519a0e at server1.Activeworlds.com...
> I think if one apologizes and they still get bashed it SHOULD be the end
> :-)
> says a lot don't cha think?
>
>
> "HighFlier" <highflier at awgate.com> wrote in message
> news:42518966$1 at server1.Activeworlds.com...
> It's
>
>
|
Apr 8, 2005, 10:45pm
Hmmm. Was that what you meant by bashing? Probably could have been worded more politely, huh? And more clearly too, I would think. Still, it's somewhat understandable if he's irritated that he may not have the patience to be more polite and word his greivance more clearly. Perhaps rather than just telling him not to read it, you might want to address the issue and ask him to clarify exactly what he would like to see changed... and if it's reasonable, try to accomodate. Up to you... but it would seem a better course of action than to simply dismiss it as all his problem.
TZ
[View Quote]"Linn" <ironhead at digitalpassage.com> wrote in message news:4251b0ed at server1.Activeworlds.com...
> well duh!! don't read it silly boy
>
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:4251ac74 at server1.Activeworlds.com...
>
>
|
Apr 8, 2005, 10:45pm
True, that. :)
[View Quote]"Andras" <andras at andras.net> wrote in message news:42523dff$1 at server1.Activeworlds.com...
>
> Killfile (filtering) is your friend :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Mar 31, 2005, 7:28pm
As most of you know, I don't generally like to spend much time in newsgroups that are frequented by people who would rather do harm than good or would rather spread rumors and distort the truth than to do something constructive. Unfortunately, the Community newsgroup has a long history of being just such a place, so please don't be offended if I fail to respond in here. I see no need to feed the flames. Those few people who think so badly of themselves that they have to try to make others look bad tend to pick the people they know to be the nicest ones as targets... so if they target me, I'll take it as a compliment. Enough said.
To those who have welcomed me back... including the ones who haven't said so... thanks. Not sure how long I'll be here, but it is nice to see that my friends still remember me and that much of the good I have done in Active Worlds still lives on after all this time. You're a great bunch of people, and I'm proud to call you my friends. Thanks again.
TechnoZeus
Apr 1, 2005, 2:53am
Thanks for the example. Yep... that's the kind of stuff I was talking about.
TZ
[View Quote]"Linn" <ironhead at digitalpassage.com> wrote in message news:424c80b0 at server1.Activeworlds.com...
> if the truth was distorted it was your post to your own webpage in detail by
> YOU smilesssssssssssssss
>
>
>
> "TechnoZeus" <TechnoZeus at Techie.com> wrote in message
> news:424c6b7b at server1.Activeworlds.com...
> newsgroups that are frequented by people who would rather do harm than good
> or would rather spread rumors and distort the truth than to do something
> constructive. Unfortunately, the Community newsgroup has a long history of
> being just such a place, so please don't be offended if I fail to respond in
> here. I see no need to feed the flames. Those few people who think so badly
> of themselves that they have to try to make others look bad tend to pick the
> people they know to be the nicest ones as targets... so if they target me,
> I'll take it as a compliment. Enough said.
> so... thanks. Not sure how long I'll be here, but it is nice to see that my
> friends still remember me and that much of the good I have done in Active
> Worlds still lives on after all this time. You're a great bunch of people,
> and I'm proud to call you my friends. Thanks again.
>
>
|
Apr 1, 2005, 3:01am
Yes, this is true... but I can only do so much.
Such is life.
Good to see you. :)
TZ
[View Quote]"Heretik" <Heretik at blueyonder.co.uk> wrote in message news:424c7da8$1 at server1.Activeworlds.com...
> Welcome back TechnoZeus and greetings :)
> Agreed the community forum should be a place to discuss ways to move things
> forward and the fun things in the community, maybe with the help of people
> like yourself we could turn it around? How long have you been away
> incidently? :)
> Seems a shame to dismiss this as it could be a potential useful tool for
> everyone here..
> Hope to see you around :)
> Cheers :)
>
|
Apr 1, 2005, 3:04am
Looking forward to it. :)
So many people I haven't seen in such a long time. Of course, the people I have been helping off line would probably rather I didn't get back online, for the most part. Hehe.
TZ
[View Quote]"Lioness.." <nobody at nowhere.net> wrote in message news:424c9bce$1 at server1.Activeworlds.com...
> (((((((((((((((((((((((((((((((((((TZ)))))))))))))))))))))))))))))))))))))
> welcome back dear friend. Missed you very much and hope we can catch up
> soon. AW hasn't been the same without you. Can't wait to talk with you again
> hon. ;-"D
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May 10, 2005, 5:34am
Thanks. :)
[View Quote]"Imagine" <imagines at joimail.com> wrote in message news:42531c15 at server1.Activeworlds.com...
> Welcome back TZ :)
> It's good to see you again.
>
> Imagine
>
>
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