technozeus // User Search

technozeus // User Search

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Virtual Economy, More Powers for Worldowners, Shutterglasses

Apr 28, 1998, 11:17pm
Actually, not all "economy" is based on "things" and I would think that is
sucha virtual economy was to be offered, it would be best off to be totally
optional, and flexible enough to be able to take on almost any meaning the
world owner wanted it to. One example would be getting "given" credits by
individualy for such services as giving them a tour of the world. Fact is,
it "would" result in a certain amoutn of dishonesty and fraud, but if used
sparingly, and only where it serves a purpose, there is some small
possiblilty that it could add an interesting facet to the ActiveWorlds
universe.

TechnoZeus

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Indication: walking against wall

Apr 25, 1998, 7:28am
Actually, although I would think it a low priority, a "path blocked"
indicator of some type would be usefull to many people, and especially in
very dense areas on a slow computer. I would hope though that it would not
be indicated by a simple beep. In fact, I think a text message in the
status bar, or even a simple dummy light would be prefferable to any sound
effect in this case. Of course, the ideal situation for the end user would
be to have the method of notification be set in the Options, but of course
if everything was given all the options we could hope for, ActiveWorlds
would have a hard time fitting on the Internet (let alone on a single
computer) and we would all get very old waiting for the next release to come
out. :·)

TechnoZeus

>...>
>...

Indication: walking against wall

May 1, 1998, 12:17am
Something else that would be nice is to have AW adjust your movement when
you are walking into a wall at an angle, either by turning your avatar
toward facing perpendicular to the wall, or by sliding to one side a bit in
much the same way your avatar is raised up a bit when you run into a slight
change in floor level such as a step on a stairway.

TechnoZeus

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Indication: walking against wall

May 20, 1998, 2:11pm
True Scott, that would be helpful. As a matter of fact, I've sent that one
in a long time ago. Sorry if I've neglected to post it in here as well.

TechnoZeus

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Indication: walking against wall

Jun 18, 1998, 4:14am
Good point. Perhaps you should start a new thread about sliding sown, or
along objects. It would be nice to see such abilities added... perhaps
switchable at the world level.

TechnoZeus

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Indication: walking against wall

Jul 2, 1998, 4:19am
Actually, this idea could be done, and does not rely on the rendering
engine... however, since it requires contact with an object, it would only
work while gravity is on. Presonally, I could live with that. :)

TechnoZeus

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Suggestion: Improve readability of chat buffer

Apr 25, 1998, 2:51am
Perhaps a simple "freeze chat" button would do here.

TechnoZeus

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Suggestion: Improve readability of chat buffer

Apr 25, 1998, 7:58am
The incomming text would still be buffered, but would simply not be
displayed until the freeze button it pressed again. Actually, ICQ already
has this feature, as do some of the other programs I've used, and it would
work nicely (and I'm pretty sure would be easy to add) in ActiveWorlds.
There may be better solutions, but I just wanted to mention this one since
it would serve the purpose.

TechnoZeus

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Suggestion: Improve readability of chat buffer

Apr 25, 1998, 5:23pm
Hadn't meant the method I mentioned as an "only" option... just one that
could be added easily enough that we wouldn't have to wait forever to see
it. As we all know, there are many features waiting to be added, and if
something creates a problem it is likely to get "put on the shelf" for a
while. I am familliar with the concept of checking the scroll-bar position
before deciding weather or not to scroll when adding text by the way, and
I'm not trying to say it's a bad suggestion.
By the way, since the beta for 2.0 already has a chat log feature, that
solves part of the problem, and for anyone wanting a cheap workaround in the
interim of an actual solution, here goes...
Left click in the chat history (text) box. Then press Ctrl-Home to got
to the top of the chat text. Then press Shift-Ctrl-End to select from
there to the end of the chat text. Then press Ctrl-Insert to copy all
selected text. (You might want to press it twice just to be sure...
shouldn't be necessary, but can't hurt.) Then open Notepad ([Start] -->
Programs --> Accessories --> Notepad) and paste (Shift-Insert) the text you
have in the clipboard.... then edit that text to get what you want.
Alternatatively, you can use this similar method to select a specific
area of text if the chat dialog winn hold still for a second or two... left
click in the chat history box. Then use your arrow keys to move to one end
of the text you want. (The Home or End key may also help you get there
faster.) Then hold the Shift key and use your arrow keys (and Home or End if
you like) to get to the other end of the text you want selected.

TechnoZeus

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Suggestion: Improve readability of chat buffer

Jul 2, 1998, 4:21am
I wonder if it would help to shadow the data. Hmmm.

TechnoZeus

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Re: Faster Turning/Walking

Apr 25, 1998, 2:34am
High Speed Panning is in the Perfomance tab of Options --> Settings if you
want to turn it on. As for the idea of adjusting your step size based on
your frame rate, that's an interesting prospect, however you should keep in
mind that a straight forward calculation as you've just described would be
devistating to slow computers, and although adding limits to the extremes
would solve part of the problem, it would still most likely be necessary to
make the changes based on a curve rather than a straight division. For
example, when my frame rete falls below 0.1 (which it often does) it would
not be all that unlikely for me to end up lost in one step if I was to move
(blindly) at a speed that is acceptable for someone getting over 60 frames
per second. It would however be nice to eventually see more options added
to allow control over walking speed.... for example, a slider bar could be
added to the performance tab ranging perhaps from "stroll" to "race" or
something like that. (The somewhat ambiguous names being chosen over
numbers here due to the fact that they would have different results on
different systems.)

TechnoZeus

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Re: tighter security feature

Apr 25, 1998, 3:35am
A simple extension of the Eject model should do the trick. This would allow
restriction of building rights to anyone who abuses those privilages.

Here's a suggestion. A selected object could provide an interface for a
world owner or caretaker a way to limit building based on some of the
information about the builder that is hiden available to the system. I'll
e-mail Roland on this one with a few more details.

TechnoZeus

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Re: world categories

Apr 25, 1998, 4:54am
Here's your solution... Keywords.
Each world could have a short list of keywords (instead of a category) which
would allow future revisions of AW to add features for searching or listing
worlds by keyword.. for example, you could look for worlds containing
"Christian" and "water" and not "Baptist"
and the search (or listing) could be case sensative or case insensative
based on a setting in Options.
This would allow you to put your world in as many categories as you like
(within reason) and not have it effect the name people know the world by.
The first addition to the browser to take advantage of the keywords should
(in my humble opinion) be to add "list Keywords" to the context menu that is
accessed by right clicking on a world in the Worlds list.

TechnoZeus

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Re: multiple privilege accounts screen

Apr 25, 1998, 6:17am
I like this idea also. As it is, I avoid using acquired privialges for
several reasons, but one of the big reasons is that I simply have too many
people that would like to have me acquire their privilages and there is no
convenient way to switch between them. With pop down list, or a menu
flyout or something of that nature, it could be made much more convenient
and the only time you would have to re-enter the privilage password
(provided it saved them all) is when a person changes their privilage
password.

TechnoZeus

>..>
Princess Tia <Princess_tia at ~hotmail.com> wrote in article
<35403ac1.0 at sundev>...
> hi all,
>
> would be nice if we could have a screen for privilege accounts, enter
> that info. in there once, then have the ability to view the various
> accts. and just click which account we need to access at the moment..
>
> Princess Tia
>

Chat watch

Apr 25, 1998, 6:49am
Here's one I've wanted to see for a long time, but for some reason, have
never gotten around to asking for or suggesting:

I would like to see a feature where a person could specify a list of
words to be "watched for" in the chat dialog. For example, a GateKeeper
might want to include such waord as "help" and "how" and perhaps the word
"GateKeeper" as well as variations such as "GK" and the separate words
"Gate" and "Keeper" along with their own name. They may also want to
include key words from common phrases that clue them in to a person needing
help, such as "new" which would be seen in statements like "I'm new here"
for example.

Here's how it would work... If I was in a crowded area, and someone
asked about me, my name (TechnoZeus) or common variations (i.e. TZ, Zeus,
Techno, or Z) would be detected be the chat watch routine and highlighted as
they are displayed. This would make it easier to hold a conversation in
less than ideal circumstances, but more importantly, would allow a person to
get my attention without having to resort to telegrams or distract everyone.

This option should be available for both tourists and citizens. While
not as convenient as telegrams, it would help tourists to find each other.
By default, your own name (exact spelling.. without the quotes if you're a
tourist) would be watched for.... This could be toggled with a checkbox to
avoid having to change what name is watched for each time you change
identities (although I probably wouldn't notice the difference since I use
the same name as a tuorist as I do as a citizen) and perhaps a seperate list
could be kept for citizen or tourist mode.

As for how to highlight the words, or what method to use when searching
for them, I'll leave that up for discussion. My thought on the subject is
that searching for each word as a text substring (full or partial word)
could make a nice default, and that colors (or a color) could be used to
highlight the words when they are found. Perhaps even allowing multiple
concurrent lists each containing words to highlight in a different color.
For example, if I set... TZ Techno Techno ={red} Zeus Z ={purple} look
help how build ={blue} ... Then if someone said "I'm looking for
TechnoZeus. Someone said he could help me learn to build." I would notice
that line right away because my name (TechnoZeus) would be displayed in two
colors (red and purple) and the words "help" and "build" as well as part of
the word "looking" would be in blue. Some other possibilities might be to
have words italicized, or placed in bold or underlined... or any combination
of style and color changes.

TechnoZeus

Chat watch

Apr 25, 1998, 5:25pm
Didn't know mIRC had that feature. Thanks for the info. Anyway, it would
be nice to see in ActiveWorlds, I think.

TechnoZeus

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Re: Tags

Apr 25, 1998, 7:07am
Not a bad idea, but it would take up quite a bit of space.
Here's one I thought of a long time ago, but never botherted to refine:
ActiveWorlds could have a database query queue that would allow a person to
place one search into the queue for a specific world and recieve a telegram
from the world server when the results come in... or perhaps an e-mail or
maybe some other form or notification (like I said.. never refined it.) The
idea here anyway, being that by allowing only one request per user (or per
citizen) to be processed at a time, and letting the world server run a slow
background process to do the search, you would not get your answer right
away, but you also would not over tax the world server with your search.

TechnoZeus

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Re: Faster Turning/Walking

Apr 25, 1998, 7:47am
Well, personally, I think the high-speed panning feature is nice... if you
can use it. Of course, if the D3D driver doesn't support it, you're kind
of out of luck there. Do you think the idea of a slider bar as I mentioned
earlier might help in your situation? Just a side thought here... such a
slider bar could be included on a "movement control" dailog box of some type
that could be alternately accessed by right clicking on the "mouse mode"
button. (just a thought.)

TechnoZeus

Re: Tags

Apr 26, 1998, 1:05am
Just a thought on your concerns Dean...
If you wanted to include tag= before something in the description field, you
could do so without it having any special meaning to AW and given a search
engine with appropraite capabilities, you could include that part in your
search. Also, if a person intended an object to be found only by people
they select, it would be easy enough to encode a discription, or just pick
something obscure that only you would know the meaning of. For example, if
you placed an object underground at your "hideout" and in the description,
you places the word "monkeemuck" it is very unlikely that anyone would find
it in a search by accident.. let alone on purpose, unless they knew the
"secret word."
":)

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A few old ideas

Apr 26, 1998, 1:24am
To save space (in news applications that group by thread anyway) I'm going
to post a few ideas as a multi-branch thread with this message as the root.
Some are good ideas, and some are not so good, but at least you'll have a
chance to read them and if you have some positive input about any of them, I
welcome your input. Most of them have been seen (in one form or another) by
at least one employee of CoF at some time in the past, but since I have
avoided the newsgroups (for reasons of storage space constrantes as well as
being turned away by the way I saw people treating each other when I did
visit them) I have taken the time to gather a few of the suggestions I have
offered (or intended to offer) in the past. If these are all familliar to
you, or if you have no interest in "old news" as such, feel free to skip
this thread entirely. If you find this interesting... good. If this
turns out to be usefull to have here... Great! :·)

TechnoZeus

A few old ideas

Apr 26, 1998, 1:31am
This is the command enhancement I would like most to see added: Trigger
delay timers.
After any trigger, a number in parenthese could be interpreted as a delay
count... for example:
Try this...
animate a tree01.rwx object with flame...
then have it wait a short time and change to water...
then have it wait a short time and change to snow...
all without having any other object to control it... just the tree.
the way ActiveWorlds presently works, as far as I know you just can't.
But with the delay parameters it would be this simple...
create animate me flame 1 1 0; create(10000) animate me water 1 1 0;
create(20000) animate me snow 1 1 0
That would be flame for 10 seconds... then water for 10 seconds beyond that
time... then snow.
another simple example would be to make a door open for a short time as
follows:
activate visible off, solid off, visible d1 on, solid d1 on; activate(15000)
visible on, solid on, visible d1 off, solid d1 off; bump visible off, solid
off, visible d1 on, solid d1 on; bump(7000) visible on, solid on, visible d1
off, solid d1 off
where the open door object has been named d1.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:32am
Here's another nice one... combining triggers...
Ya know.. Like when someone wants to make a teleport to GZ, so they use...
activate teleport 0n 0w; bump teleport 0n 0w
Maybe they could use something like...
activate/bump teleport 0n 0w
Using this type of trigger combining (to mean something like "bump or
activate") along with trigger delay timers, the following simple command
would open a door for a short time and (when clicked or bumped) and then
close it:
bump/activate visible off, solid off, visible d1 on, solid d1 on;
bump(7000)/activate(15000) visible on, solid on, visible d1 off, solid d1
off
As in the example I gave for trigger delays, the object used to represent
the open door has been named d1 with a command like...
create visible off, solid off, name d1
for the purpose of this example.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:34am
Another idea... a way to shut an animation off so that the object would lose
the applied texture. For example,
astop off
might be used to turn a tree01.rwx back to it's original color combination
of green with a brown stem.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:41am
When a citizen tries to build on an area occupied by a tourist owned object,
rather than giving the usual message, perhaps it would be possible to prompt
the citizen to ask if they would like the object ownership converted to
tourist status so that it could be placed, or something like that. In other
words, it should not be necessary for a citizen to change into a tourist
just to add a tourist owned object onto tourist owned property... or should
it? Any comments?

TechnoZeus

A few old ideas

Apr 26, 1998, 1:43am
Perhaps, allow a world owner to re-shape their world to any rectangular
coordinates that give the same area as the original settings.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:45am
An "Automatically silde out of contact with other objects when moved" check
box in the object properties dialog box. When no reasonable distance in the
direction moved will accomplish this, the object would only slide to a point
where it is no longer in contact with any object belonging to another
citizen, and a message would explain what happened.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:46am
A "Follow object" checkbox that would keep your avatar in the same position
relative to the object(s) you are moving.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:48am
A "Bring ojbect with" checkbox in the Teleport dialog (for teleporting your
avatar) which would be availible if you have an object selected, and when
checked, would cause the object to be moved with your avatar.... or
alternatively, a "carry object" option in the object properties that would
let you walk around or teleport while holding the object, and would keep the
object in the same position relative to your avatar.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:49am
Vision enhancements: Normal Vision = Like it is now; Techno Vision =
Wireframe Vision (or Textureless Vision) with added viewing distance or
improved framerate; Kronos Vision = Normal for closer objects + Wireframe
for more distant objects.

TechnoZeus

A few old ideas

Apr 26, 1998, 1:53am
Wildlife. It has been brought to my attention that some people would like to
see such things as deer, horses, geese, squirrels, foxes, bears, ducks,
swans, gerbils, etc. roaming around the realm of Alpha World. This could
possibly be accomplished with a limited number of "bots" which would be
visually repeated at regular intervals... for example, every kilometer.
While not for every world and I would expect, not a priority, it has been
suggested that some worlds would be enhanced by the presence of computerized
life forms other than the people who visit the worlds. This is perhaps one
way such a possibility could be realized.

TechnoZeus

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