technozeus // User Search

technozeus // User Search

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A few old ideas

Apr 26, 1998, 1:55am
More information in the Help file about what effects your visibility range.
(If there are other things you would like to see more info about in the help
files, feel free to post them as a reply to this message also.)

TechnoZeus

A few old ideas

Apr 26, 1998, 1:58am
New commands, and command enhancements: (Any new ideas here?)

TechnoZeus

A few old ideas

Apr 26, 1998, 1:59am
A "Mutate" command. Example: create Mutate me 3 10000 seed plant tree
bigtree, astop
This example would change the object displayed to seed.rwx after 10 seconds,
plant.rwx after 20 seconds, tree.rwx after 30 seconds, and bigtree.rwx after
40 seconds although the name of the object file (in the Object Properties)
would not change.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:00am
Mixed Relative, and Absolute Warps/Teleports.
Example: bump Teleport 30N 40W +1.2A +180
This example would teleport the avatar that bumped the object to coordinates
30 North by 40 West at an altitude 12 meters higher than the starting point,
and facing the opposite direction.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:01am
A "Scale" command.
Example: create Scale me 2 1 .5
This example would scale the object to 2 by 1 by .5 times its normal size.
Caution: This command could be problematic.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:02am
Rotate command.
Example: activate Rotate me 2 3000 360
Once activated, this example would rotate the object 2 degrees once every
three seconds stopping after a total of 360 degrees.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:03am
Tint command. This command would cause the surface colors and textures of
the effected object to be blended with the RGB color specified by the first
three numeric parameters using the last number to determine the extent of
the effect. I'm not sure if (or how) this command could be implemented, but
if so it would give builders a great deal of added control over the look of
their creations.
Examples:
create Tint 0 0 0 1
This example should turn the object solid black.
create Tint .75 .2 1 .9
This example should change the color of the object rendering to something
close to blue-violet.
create Tint 1 1 1 .2
This example should lighten the color of a dark object a small amount by
blending in 20% white.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:06am
Paint command.
Example: create Paint me Tree10
This example would be apply the texture "Tree10.bmp" (or Tree10.jpg) to the
object. Notice that while this example has the same effect as "create
Animate me Tree 12 10 10" the Paint command would make it possible for more
people to take advantage of texture mapping because it would be easier to
understand than the Animate command.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:08am
Drop-boxes displaying the commands that are supported by an object, or the
objects, sounds, textures, etc. that are available to select from in the
user's current world.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:20am
Accelerate command.
Example: bump Accelerate +2S -1E
This example would have an effect similar to "walking" or "flying" in which
a small acceleration would be added to your movement in a South by SouthWest
direction (in this example) but with no associated sound effects and no
predetermined destination. This would be usefull for such effects as wind
storms or water that carries you downstream until you reach the shore, but
still allows you to "swim" against the current. The intended difference
between Accelerate and Warp is that Warp changes your location and the
direction you are facing, whereas Accelerate would be intended to alter the
speed and direction of your avatar's present movement. Perhaps an easier
word to spell would be a better choice... maybe a Walk or Fly command?

TechnoZeus

A few old ideas

Apr 26, 1998, 2:22am
Here's one I would REALLY like to see: Command abreviations. For example,
"animate me flame 1 1 0" could be entered as "ani. me flame 1 1 0" or as
"anim. me flame 1 1 0" and "teleport 0N 1E" could be entered as someting
like "t. 0N 1E" where the shortest alphanumeric sequence that distinguishes
the command from other commands would be enough, and would be followed by an
abreviation delimiter such as the period character.
Full and abreviated forms could be used in any combination, as in the
following example of an animate command:
create a. me flame 1 1 0
Following is a list of some examples in the proposed abreviated form:
c. Mu. me 3 10000 seed plant tree bigtree, astop
b. T. 30N 40W +1.2A +180
c. Sc. me 2 1 .5
a. R. me 2 3000 360
c. Ti. .75 .2 1 .9
c. P. me Tree10
b. Ac. +2S -1E

TechnoZeus

A few old ideas

Apr 26, 1998, 2:24am
Avatar Customization flyout menu to let the user select clothing color
variations and/or skin tone for a personalized version of the selected
avatar. This one may be difficult or impossible, but here it is anyway if
anyone is interested.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:25am
Teleport Duplicate of Object. (Pretty self explanatory. Should have an "Are
you sure..." prompt.)

TechnoZeus

A few old ideas

Apr 26, 1998, 2:26am
Ability to rotate an object vertically. (That is, through the x-z or y-z
plane.) Even if only in specific "large" increments within a limited range.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:30am
Teleport to Object's Location. (Choose object from a list of the N/S by E/W
coordinates in which the specified owner has one ore more objects. Among
other things, may be usefull for finding lost objects for the purpose of
deleting them. Also, a version of this could be available in non-build
mode by right clicking on an onbect in the distance. If local teleports
are disabled, your avatar would attempt to "walk" to the object.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:31am
Full Object Inventory. (List all objects owned by user on an item by item
basis.) Probably difficult if possible. Here's an alternative.... List
of the objects cached for a given world, including their location and owner
number. Sortable by owner or proximity to a specific location.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:32am
A long range scanner of some type. For example, a way to toggle the screen
(maybe by pressing Tab or something) between the normal 3D view, and a map
centered around your current location. 1 pixel per square dekameter would
cover alot of range, but would of course be hard to see details on.. Maybe
one pixel per square meter would be better.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:34am
Although I like the way rotation of multiple objects works now (in 2.0 beta
build 242), I would still like to suggest a possible improvement. While
presently the rotation happens around a common center, it would be nice to
have a choice of rotating around the common center, the center of the first
object selected, or the center of the last object selected. This would allow
the average person much more freedom in building. Perhaps when multiple
objects are selected, the Action or Description field could be taken out to
make room for a few radio buttons (if those fields will not be used for
multiple objects) and the Object field could indicate how many objects are
selected... this is only one possibility. If you have comments, or related
ideas, please mention them. :)

TechnoZeus

A few old ideas

Apr 26, 1998, 2:35am
An option to move in object size steps when one object is selected (for
example, a walk001h.rwx could be made to move ten meters per click while
CTRL is held down... not sure how you would handle that with multiple
objects selected.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:36am
Addition of a "Building Supplies" tab that would display a list of
registered objects in the world, or in the case of no registry, the names of
all objects in the Models path, as wall as seperately display the names of
all files in the Textures directory and all files in the Sounds directory.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:37am
Addition of a "Build Mode" with a corresponding toolbar button and menu
option. When entering a world that you have no build rights in, Build Mode
would be turned off, enabling other right mouse button functions like
"teleport to object" and "telegram to builder" but could still be turned
back on as long as the world owner has not selected to prevent it. When
entering a world where you can build, the setting of Build Mode would be
determined by a prefference setting in Options Settings. This would allow
people to study objects which would encourage learning about ActiveWorlds
rather than prevent it, but would also allow people to explore a world in
Explore Mode (meaning that Build Mode is turned off) giving greater control
over interaction with the environment.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:38am
A selected object count display to tell how many objects are selected.. That
would be nice when selecting multiple objects at a distance or against a
background that too closely matches the color of the selection box.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:40am
Make it so that an astart command on an object to which no animate has been
asigned would result in an imediate adone.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:41am
World wrap: As you walk to the edge ot the world, if world wrap is turned
on, objects from the other side would apear to give the illusion of a larger
continuous world.

TechnoZeus

A few old ideas

Apr 26, 1998, 2:50am
Actually, if you look more carefully, you will see that what this does is
not possible with the animate command unless you encorporate several objects
each with a portion of the action desired.

TechnoZeus

[View Quote]

A few old ideas

Apr 26, 1998, 3:07am
Same here. Last year in fact. Didn't see it in the newsgroup yet though,
so I added it in case someone who hasn't seen it might be interested. The
list I've just posted is just a few of the suggestions I've made, and
although some of my best ones are included, there are also some that were
not so good, and many of the good ones got left out simple because I haven't
kept track of them of kept them in any kind of list or folder. Anyway, I
take it you aprove of this idea... seeing as you've also found it worthy of
suggesting. Am I correct in this assumption?

TechnoZeus

[View Quote]

A few old ideas

Apr 26, 1998, 3:08am
Not what I meant. That strips the texture altogether. What I am
suggesting here is a way to return the object to the textures it has built
in.

TechnoZeus

[View Quote]

A few old ideas

Apr 26, 1998, 3:10am
Pointcloud... Hmmm Cool. :)

TechnoZeus

[View Quote]

A few old ideas

Apr 26, 1998, 3:11am
All familliar, but thanks just the same.

TechnoZeus

[View Quote]

A few old ideas

Apr 26, 1998, 3:14am
Actually, what I'm suggesting here could not be accomplished by simply
adding new objects as it would require a set of 16777216 variations on each
texture and a corresponding object for each variation. At the very least,
that would be quite impractical.

TechnoZeus

[View Quote]

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