|
undo button (Wishlist)
undo button // Wishlist
Mar 1, 2003, 11:25pm
Wouldnt be nice to undo that accidental delete?! Gosh how I wish I had one
right now. LOL
Mar 1, 2003, 11:26pm
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e615da5$1 at server1.Activeworlds.com...
> Wouldnt be nice to undo that accidental delete?! Gosh how I wish I had one
> right now. LOL
|
How far back should it undelete? ;)
--Bowen--
Mar 2, 2003, 4:52am
It would make sense to limit it to the last cell that
has been modified. It should be possible to undo a
mass-move with multiple highlitet objects in source and
all target cells immediately after the change has been
made, i.e. all object in one cell should be stored, with
initial location. If moved outside of the cell, the target
cell and object number should be stored as well as a
delete flag to undo delete with multiple hilited models.
If handled like this, not even dynamic memory handling
would be necessary for the feature.
The problem I see is that the models would have to be
rebuilt and cannot be just restored. As AW is a multiuser
environment, changes that others made in the same cell
would create replication conflicts that are not so easy
to solve. Permission problems would occur if the "undoer"
has no ED rights and the BI would not always like the
undo process because of cell space problems.
This makes the whole thing quite troublesome and unreliable
so I doubt it can be implemented with a few lines of code.
[View Quote]bowen wrote:
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e615da5$1 at server1.Activeworlds.com...
>
> How far back should it undelete? ;)
>
> --Bowen--
|
Mar 2, 2003, 7:41am
The objects are stored locally durring the time you have them selected. Perhaps when a person does a delete, the selected objects could be placed in local temporary storage, to make an undelete possible. Perhaps, a Build Menu could be added to the main AW menu bar, with Edit, Move and Rotate flyouts, to replace those menus in the Object Properties dialog box, and allow access to Undo while no objects are selected.
TechnoZeus
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E61A991.660F8B2A at oct31.de...
> It would make sense to limit it to the last cell that
> has been modified. It should be possible to undo a
> mass-move with multiple highlitet objects in source and
> all target cells immediately after the change has been
> made, i.e. all object in one cell should be stored, with
> initial location. If moved outside of the cell, the target
> cell and object number should be stored as well as a
> delete flag to undo delete with multiple hilited models.
> If handled like this, not even dynamic memory handling
> would be necessary for the feature.
>
> The problem I see is that the models would have to be
> rebuilt and cannot be just restored. As AW is a multiuser
> environment, changes that others made in the same cell
> would create replication conflicts that are not so easy
> to solve. Permission problems would occur if the "undoer"
> has no ED rights and the BI would not always like the
> undo process because of cell space problems.
> This makes the whole thing quite troublesome and unreliable
> so I doubt it can be implemented with a few lines of code.
>
>
>
> bowen wrote:
|
Mar 2, 2003, 7:52am
Why not:
Are you sure you wish to delete this object?
Are you sure you wish to delete these 5 objects?
Are you sure you want to make that change?
Are you sure you want to make that change to these 5 objects?
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e61d1dd$1 at server1.Activeworlds.com...
> The objects are stored locally durring the time you have them selected.
Perhaps when a person does a delete, the selected objects could be placed in
local temporary storage, to make an undelete possible. Perhaps, a Build
Menu could be added to the main AW menu bar, with Edit, Move and Rotate
flyouts, to replace those menus in the Object Properties dialog box, and
allow access to Undo while no objects are selected.
>
> TechnoZeus
>
> "ananas" <vha at oct31.de> wrote in message
news:3E61A991.660F8B2A at oct31.de...
had one
>
>
|
Mar 2, 2003, 7:53am
Of course not if you're flat out building. Otherwise it could cause
problems.
Maybe a way to turn it on/off
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e61d1dd$1 at server1.Activeworlds.com...
> The objects are stored locally durring the time you have them selected.
Perhaps when a person does a delete, the selected objects could be placed in
local temporary storage, to make an undelete possible. Perhaps, a Build
Menu could be added to the main AW menu bar, with Edit, Move and Rotate
flyouts, to replace those menus in the Object Properties dialog box, and
allow access to Undo while no objects are selected.
>
> TechnoZeus
>
> "ananas" <vha at oct31.de> wrote in message
news:3E61A991.660F8B2A at oct31.de...
had one
>
>
|
Mar 2, 2003, 8:42am
I think a verification every time would annoy most builders, but perhaps an option to have a warning enabled would be nice for some people.
TZ
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3e61d468 at server1.Activeworlds.com...
> Why not:
>
> Are you sure you wish to delete this object?
> Are you sure you wish to delete these 5 objects?
>
> Are you sure you want to make that change?
> Are you sure you want to make that change to these 5 objects?
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e61d1dd$1 at server1.Activeworlds.com...
> Perhaps when a person does a delete, the selected objects could be placed in
> local temporary storage, to make an undelete possible. Perhaps, a Build
> Menu could be added to the main AW menu bar, with Edit, Move and Rotate
> flyouts, to replace those menus in the Object Properties dialog box, and
> allow access to Undo while no objects are selected.
> news:3E61A991.660F8B2A at oct31.de...
> had one
>
>
|
Mar 2, 2003, 8:46am
Well, I don't think moving the menus from the Object Properties dialog to fly-outs in a Build menu would really cause any problems or get in anyone's way while they're building. In fact, it could potentially allow the Object Properties dialog box to take up a little less space, which several people have asked for.
TechnoZeus
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3e61d485 at server1.Activeworlds.com...
> Of course not if you're flat out building. Otherwise it could cause
> problems.
>
> Maybe a way to turn it on/off
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e61d1dd$1 at server1.Activeworlds.com...
> Perhaps when a person does a delete, the selected objects could be placed in
> local temporary storage, to make an undelete possible. Perhaps, a Build
> Menu could be added to the main AW menu bar, with Edit, Move and Rotate
> flyouts, to replace those menus in the Object Properties dialog box, and
> allow access to Undo while no objects are selected.
> news:3E61A991.660F8B2A at oct31.de...
> had one
>
>
|
Mar 2, 2003, 5:28pm
youve gotta be joking me, thats like going to shutdown windows and it
asking, are you sure you would like to shut down?
No im not sure, i just clicked the button on purpose
lol
[View Quote]john <john at 3d-reality.com> wrote in message
news:3e61d468 at server1.Activeworlds.com...
> Why not:
>
> Are you sure you wish to delete this object?
> Are you sure you wish to delete these 5 objects?
>
> Are you sure you want to make that change?
> Are you sure you want to make that change to these 5 objects?
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e61d1dd$1 at server1.Activeworlds.com...
> Perhaps when a person does a delete, the selected objects could be placed
in
> local temporary storage, to make an undelete possible. Perhaps, a Build
> Menu could be added to the main AW menu bar, with Edit, Move and Rotate
> flyouts, to replace those menus in the Object Properties dialog box, and
> allow access to Undo while no objects are selected.
> news:3E61A991.660F8B2A at oct31.de...
I
> had one
>
>
|
Mar 2, 2003, 7:49pm
It actually asks that in WinME.
[View Quote]"mix master" <2200 at bellsouth.net> wrote in message
news:3e625b59$1 at server1.Activeworlds.com...
> youve gotta be joking me, thats like going to shutdown windows and it
> asking, are you sure you would like to shut down?
>
> No im not sure, i just clicked the button on purpose
> lol
>
> john <john at 3d-reality.com> wrote in message
> news:3e61d468 at server1.Activeworlds.com...
selected.
placed
> in
wish
> I
>
>
|
Mar 9, 2003, 9:52am
You could use a bot to backup your build before you start editing it again,
that way if you do accidentally delete something, you can have the bot bring
it back.
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e615da5$1 at server1.Activeworlds.com...
> Wouldnt be nice to undo that accidental delete?! Gosh how I wish I had
one
> right now. LOL
>
>
|
|