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agent1 // User Search
agent1 // User Search
Aug 3, 2001, 4:30pm
Not really... Skeletal animation is a different way of animating models. "Vertex movement" would be a way of changing the model's vertices relative to the rest of the model.
-Agent1
[View Quote]"wyzard360" <wyzard360 at hotmail.com> wrote in message news:3b6ae595$1 at server1.Activeworlds.com...
> The "skeletal thing" john viper was talking about, and the "vertex movement"
> your talking about are the same thing.
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b6a98ac$1 at server1.Activeworlds.com...
> what
>
>
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Aug 3, 2001, 10:03pm
It logs in three bots...
-Agent1
[View Quote]"ryan." <RyanBirkin at hotmail.com> wrote in message news:3b6b3b12 at server1.Activeworlds.com...
> I think the "bird bot" should only count as one bot.... because when i log
> them in i can't log in my preston it says "you can not have any more bots
> online"
> I think its silly! and i wish they would fix it!
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Aug 5, 2001, 8:59pm
Copy the building with a bot that runs under a current citizen's privs. Then you can change everything.
-Agent1
[View Quote]"simba1" <shaun.okeefe at ntlworld.com> wrote in message news:3b6dccb6 at server1.Activeworlds.com...
> There is a citizen which has expired so i cannot use his privs no more...
> He hasnt logged in since 1996 either....Whats best way to sort this problem because i need to make changes to a building we use under his citname.
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Aug 6, 2001, 1:41pm
Well, the only other way to do something is to get a person with Eminent Domain to make the changes... if the build's in AW, you can't do anything but start over.
-Agent1
[View Quote]"simba1" <shaun.okeefe at ntlworld.com> wrote in message news:3b6eb2fa$1 at server1.Activeworlds.com...
> Thats just a workaround :) not the solution :)
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3b6dcfc0$1 at server1.Activeworlds.com...
> news:3b6dccb6 at server1.Activeworlds.com...
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Sep 27, 2001, 10:50pm
Don't reply to month-old posts if you're not adding something *significant*.
-Agent1
[View Quote]"isa excalibur" <bjarte at development-net.com> wrote in message news:3bb3bae4$1 at server1.Activeworlds.com...
> hihihi really like to bug them huh? :)))
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Aug 17, 2001, 11:40am
Of course he could just add a key to do it -- that's not the hard part. He'd have to rewrite everything that dealt with property updates in order to handle there being another rotation value.
-Agent1
[View Quote]"kah" <kah at kahbot.com> wrote in message news:3b7d0d34$1 at server1.Activeworlds.com...
> no, but with most *decent* engines 3 axis rotation is a standard function,
> so you just ascociate the key with that function... heck, Roland could just
> copy and paste his code from the Y axis rotation and change a few values...
> are you a programmer at all anyway?
>
>
> "j b e l l" <jbell1983 at home.com> wrote in message
> news:3b7cd917 at server1.Activeworlds.com...
> making a key for it doesn't make the function..
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Aug 19, 2001, 2:54pm
[View Quote]"exc4libur" <bjarte at development-net.com> wrote in message news:3b7fec59 at server1.Activeworlds.com...
> In games, OpenGL is allways the fastest and best graphics engine;
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No; It always depends on how the programmer uses what is given to him/her. Speed also depends on the quality of your drivers and card (some cards are optimized for OGL or D3D)
> [Snip game comments]
All of those games are programmed by different people. If they each had a D3D and OGL version, then you could compare them. Since they don't, you're comparing apples and oranges.
> D3D uses allso a lot of CPU cache, it runs better on a P3 600> rather
> than a AMD 800...
I have a hard time believing that *anything* would run better at 600MHz than 800...
> anyway, Home and End key are very easy to implent;
> something like this (delphi thought):
>
> [snip code
>
> its not hard thought, yust gota know how to program *g*
No one said it would be hard to add it to the browser. It's more difficult to change the protocol; the browser and worldserver both have to know about it.
> PS: rotate command takes up more space in the celldata file, than
> a extra "value".
And...?
-Agent1
Aug 24, 2001, 11:21am
I would guess that lots of builds that people have are not totally enclosed, so portal rendering wouldn't work all that well in lots of places.
-Agent1
[View Quote]"eep" <eep at tnlc.om> wrote in message news:3B864B9F.8AB8666A at tnlc.om...
> Tip: get portal rendering and higher visibilities won't be such a strain on AW.
>
> wing wrote:
>
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Aug 24, 2001, 1:32pm
It would make a good addition, but builds would have to be changed in order to take advantage of portal rendering.
-Agent1
[View Quote]"eep" <eep at tnlc.om> wrote in message news:3B8657FB.BE5B92C8 at tnlc.om...
> Doesn't have to be. Trespasser even does it with MOVING polygons (doors), where they act like clipping planes and as moved, things behind render seamlessly. I've never seen that in any other game. Max Payne has "exits" which do a VERY good job of clipping things at odd angles. Hell, even Tomb Raider 2 has portal rendering at odd angles in outdoor (non-enclosed environments). It's QUITE possible in AW with RenderWare...
>
> agent1 wrote:
>
>
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Aug 31, 2001, 7:22pm
You have no ability to make comments/judgements as you're not on the beta list.
-Agent1
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B8984A6.37A6E463 at yahoo.com...
> i downloaded 3.2 and the default was directx... i
> couldnt even get software mode to work at all and
> the other mode was way too slow
>
> and i know im not in beta bnut the grid thing was
> a good idea but how its used is very poor you
> should be able to decide whether the grid overlaps
> the objects or not... with the way it is now i
> dont find it very useful at all
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Oct 16, 2001, 10:40pm
Post was seven months old...
-Agent1
[View Quote]"ox64" <bhowell2 at hotmail.com> wrote in message news:3bccd28c at server1.Activeworlds.com...
> Agreed. The names should show up upon entry in a world of the within the
> 200m chat range, or at least give the worldowner the option to
> enable/disable that feature. I don't like nameless stalkers buzzing around
> me trying to watch my every move. If they can see who I am then I should be
> able to see who they are!
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Oct 29, 2001, 9:41pm
This has been discussed many times before. One of the problems is what to do if the a part or all of the land has already been built on?
-Agent1
[View Quote]"s p a r k" <crazyglue3 at hotmail.com> wrote in message news:3bddf632 at server1.Activeworlds.com...
> To be able to build off line from the downloaded path that you got, and to
> be able to save it! I only have 1 phone line now so i have to and get
> kicked off frequntly. Maybe being able to rebuild the save as a bot.
>
> Here's how it would work,
> You build the objects,
> You highlight all of the obects that you want to save
> Then you goto file...save, or maybe the imaginary handy save button at the
> top of the screen.
>
> I know this would be abused so maybe it could only be used by citizens,
> specifed citizens by the world owner, and/or only world owners( or anyone
> that ha their ppw. It would ake it easier to back up a world too!
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Oct 30, 2001, 7:19pm
Actually, they are. If you're talking about the visibility menu, it's meant as a temporary change. It's not stored so that if you set it to 200 and it causes your browser to crash or something it'll fall back to the setting in the Settings dialog.
-Agent1
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message news:3bdf2700$1 at server1.Activeworlds.com...
> maybe he meant "3.2's vis setting" ? this one isn't saved.
>
>
> "captain mad mike" <cmm at swcity.net> a écrit dans le message news: 3bdf1593$2 at server1.Activeworlds.com...
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Nov 4, 2001, 4:59pm
Might I ask what the point would be?
-Agent1
[View Quote]"david16" <david2man at home.com> wrote in message news:3be59487 at server1.Activeworlds.com...
> They should make a chatlog program with login citizen name and password and copy&paste and they should make it with no ways to edit the chatlog or
> delete any lines in it or using other program and copying and pasting it into that program...
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Nov 13, 2001, 4:37pm
If someone has physical access to the machine, you're out of luck. They could just unplug the computer and *all* of the hosted worlds go down.
-Agent1
[View Quote]"data21" <dbmiller at kiski.net> wrote in message news:3bf15319 at server1.Activeworlds.com...
> Make a password protected shutdown of the world surver.
> Event right click and exit. it will ask for a password, if you enter the
> wrong one it will stay connected.
> Event ctrl alt delete and end task. it will ask for a password. if you
> enter the wrong one it will stay connected
>
> There is a way to interrupt the ctrl alt delete end task.
> Heres proof of it being interrupted.
> Any of you that use that rwx modeler from www.rwmodeler.com make sure
> you have the most up to date version, start to make any thing like just a
> flat walk. Don't save it. instead hit ctrl alt and delete and end task on
> the modeler you will get a window asking you if you wish to save your
> project.
> Take that and improvise a little
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Nov 19, 2001, 1:18pm
Uhh... what he said it perfectly valid. Just because he doesn't agree with what you said is not a reason to ban him from the newsgroups.
If you're trying to prevent someone from shutting down the world server, I have to tell you it's impossible if they have access to your computer. You shouldn't really run a world server from a desktop computer with other people accessing it anyway.
-Agent1
[View Quote]"data21" <dbmiller at kiski.net> wrote in message news:3bf8e3fb at server1.Activeworlds.com...
> hahahahaha shut up evil overlord, you must ether be really new to
> computers or your just a jerk. I posted a request. And I don't need smart
> mouthed jerks like you in here saying stuff like that.
> People like you should be kicked from these news groups if all your going to
> do in insult people.
> That is all I'm going to say to you evil overlord.
>
>
> "evil overlord" <bob at thespire.net> wrote in message
> news:3bf77193 at server1.Activeworlds.com...
> the
> you
> sure
> a
> on
>
>
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Nov 18, 2001, 3:13pm
I know someone has ported the SDK to PHP... that would probably allow you to do exactly what you're talking about. I don't know who did it or where it is, though.
-Agent1
[View Quote]"evil overlord" <bob at thespire.net> wrote in message news:3bf775cc$1 at server1.Activeworlds.com...
> This would be a cool idea imho, for people running small 'communities' in AW
> could set up web apps for people to get space in their area.
> For example:
>
> Mr Bob runs this town called Bobville, he has it divided into 100X100 Meter
> Sections, with each section covered by some groundcover to prevent
> vandalism/etc.
>
> Mr Joe comes along and wants to build here, so he goes to the website, fills
> out some app, picks where he wants to build, and if approved the perl/cgi
> script automagiclly deletes Mr Bob's ground cover, and somehow covers it
> with Mr Joe groundcover, using cit privilages maybe?.
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Nov 19, 2001, 1:24pm
Why don't you stop whining that people are telling you that you're wrong? People have disagreed with you -- so what?
Rest of my reply is inline
[View Quote]"data21" <dbmiller at kiski.net> wrote in message news:3bf8e7ae at server1.Activeworlds.com...
> Just something I fill needs to be said.
>
> This is the wish list right?
> And its a place to list things you want AW to add to or make changes to the
> browser or world servers right?
>
> If you answered YES
> Then please tell me why are all of us replying to peoples posts?
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Because people might try to tell you where you can find what you're looking for. Discussing an idea can help make it better.
> Yes I do to at times but only if someone smart mouths me.
LOL :)
> This should be a list on single unreplyed to messages that someone at AW
> reads ( not sure if they do or not ) but weather they do or not is not my
> point here.
No. Because then they would be barraged with messages they don't read, and that are the same as ones sent six months ago. They don't read the newsgroups (except for Roland and Flagg), as far as I know.
> My point is stop replying to wish list topics unless your someone that works
> for AW.
No. The point of an open discussion area is to allow people to help others and, perhaps, better an idea.
> If you don't work at AW why are you replying when you can't do anything
> about it????
They don't read the wishlist, so no one should ever post here or read it, I suppose...
-Agent1
Nov 19, 2001, 8:04pm
That *is* what the wishlist newsgroup is for. Just because that is so doesn't mean that others can't reply to your post. AWC doesn't read this newsgroup anyway, so it doesn't really matter.
-Agent1
[View Quote]"data21" <dbmiller at kiski.net> wrote in message news:3bf97a17 at server1.Activeworlds.com...
> Gee I fill dumb now LOL. I thought "wish list" ment that is was a list of
> things we want AW to do or change.
> See I read the category of the NGs and decide where I should post.
> "wish list" to me always ment this is what we want AW to do or change hehe.
>
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3bf92421 at server1.Activeworlds.com...
> People have disagreed with you -- so what?
> news:3bf8e7ae at server1.Activeworlds.com...
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Nov 19, 2001, 9:00pm
*gasp* I stand corrected :)
-Agent1
[View Quote]"flagg" <tom at activeworlds.com> wrote in message news:3bf98df4$1 at server1.Activeworlds.com...
> yes we do :-)
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3bf981e2 at server1.Activeworlds.com...
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Dec 2, 2001, 8:32pm
AW isn't an email client... How would that even work? Have the email printed in the chat box? Yuck...
-Agent1
[View Quote]"caprise" <ccanee at arkwest.com> wrote in message news:3c0aa795 at server1.Activeworlds.com...
> Hey, What do you guys think about having a place to put your email POP3 info so you can check your regular email through the browser. = )
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Dec 3, 2001, 11:44am
(See below for reply)
[View Quote]"caprise" <ccanee at arkwest.com> wrote in message news:3c0b29ed at server1.Activeworlds.com...
> No I'm not a programmer = ) and I realize it would take some minor modifications. But I do know if you register through the browser you receive
> an email to notify you of your order. You can also receive emails for lost passwords. sending
> Enabling email access is simply a matter of telling the UniServer the command it needs to invoke in order to send email, and the name of a file
> containing a template of the message to be sent. This is done by filling out the [mail] section of the universe.ini file.
> Besides the Xelagot can send email, and I believe there is a world monitoring bot that send you notifiers of a world down (these are created
> from the AW SDK).
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Those are independant bots. Sending mail is much easier than recieving it, I would assume, because you don't have to worry about keeping track of it once you're done talking to the server.
> Being able to check the email in the browser, would save some ppl from logging off aw and logging onto other programs that can or where ever they
> have to go to check their email, and get side tracked.
You don't have to log off from AW to check Email...
> Instead providing this feature would like them do it all in the browser we love and continue surfing from some advertisement they might have receive through the > built in web window. Aw would like to keep as many users online as any other chat client, AW is striving to evolve in both areas, 3D & chat.
What's wrong with your current email client? AW wasn't meant to be an email client. If it was to be implemented in the browser, it would be awkward at best.
-Agent1
Dec 13, 2001, 4:44pm
Actually, it's "dial" :)
-Agent1
[View Quote]"kah" <kah at kahbot.com> wrote in message news:3c18d38d$1 at server1.Activeworlds.com...
> it's *dail*
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Dec 17, 2001, 8:10pm
[View Quote]"andras" <andras at andras.net> wrote in message news:3C1E6BF3.67EB950D at andras.net...
> johnf wrote:
> <snip>
>
> atcually??????????????????????????
> propper???????????????????????????
>
> <snip>
>
> And while we are here - since when do you call a server "surver" ??????????????????
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Then there's the fact that he needs a new SarcasmDetector :)
-Agent1
Dec 29, 2001, 8:30pm
Could you explain how it encroaches into the privacy of anyone?
-Agent1
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C2E3DAA.DC9B3C6B at oct31.de...
> Holding the lists on the server is an conzept, not implementation. And it isn't a good conzept, because
> is encroaches into the privacy much more than it helps privacy.
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Jan 13, 2002, 9:55pm
I remember asking if you had to pay to renew the bot limit extension, and I
think the answer was yes, you do.
-Agent1
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c41f729 at server1.Activeworlds.com...
> sorry dude, but *no*, there *aren't* such bots :-))
> Cozmo, you don't need to buy a new cit, just a bot limit extension for
your *existing* cit, I think it's 20 bucks for another 3 > bots, and you
never have to renew the extension I think :-)) contact
sales at activeworlds.com or something
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Jan 14, 2002, 12:42pm
I replied to someone who suggested a way of solving your problem. Don't
freak out.
Anyway, I'm pretty sure the only way to increase a bot's range is to run
multiple instances.
-Agent1
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c4226d0 at server1.Activeworlds.com...
> i said i wish that bots woudl have a greater range not HOW DO I GET A
> GREATER RANGE FROM MY BOTS....its a wishlist which means anythign in here
> somone WANTS that isnt already implemented
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3c421e65$1 at server1.Activeworlds.com...
and I
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Jan 14, 2002, 4:48pm
Since you seemed to have a problem, someone suggested a solution. But you
seem only interested if it would be done EXACTLY your way...
-Agent1
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c4306f2$1 at server1.Activeworlds.com...
> no duh, i didnt ask for the asnwer, i suggested a new feature
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3c42ee68$1 at server1.Activeworlds.com...
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Apr 3, 2002, 8:24pm
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3cab690d$1 at server1.Activeworlds.com...
> It would obviously have to use some kind of encryption scheme. It doesn't
> really matter how, just a long as it keeps people from looking through
AW's
> memory registers and picking out the key...
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You can't. If you want your program to use it, it has to be decrypted into
memory sometime.
> I know I left some places in the process that need filling in. I'm not
really shure how you'd accomplish this.
Well, you'd need some sort of secure hardware that could do this sort of
thing, I think.
-Agent1
May 13, 2002, 7:20pm
In 3.3 they also create a hardware-based hash to use for ejecting specific
machines regardless of the citizen number.
-Agent1
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns920DC16D15A78kahatkahnewsdotcjbdo at 64.94.241.201...
> "zeo toxion" <zeo at activeworlds.com> wrote in
> news:3cde9546$1 at server1.Activeworlds.com:
>
>
> The browser gets info about your hardware to do the machine-specific
> encryption of your PW in aworld.ini (from 3.2 off).
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