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agent1 // User Search
agent1 // User Search
Nov 22, 1999, 6:08pm
Does anyone have any bots that they give away? I have looked around at
Imabot, Xelagot, and other kinds of bots like that. I am talking more of the
homegrown variety. Also, I would be willing to help with beta-testing of
bots. Let me know.
Thanks,
Andrew Bugera(Agent1)
Nov 23, 1999, 3:11pm
What I am looking for is a compiled bot that has some useful functions. As
long as it has decent documentation (even a short instruction from the
creator), I should be able to use it fine.
-Andrew Bugera(Agent1)
[View Quote]edward <esumerfd at poboxes.com> wrote in message
news:383A9709.B24B87D2 at poboxes.com...
> I am not quite sure what you are after Andrew but I have some sample bots
that I
> ship with my interface to the Active Worlds SDK.
>
> http://members.xoom.com/esumerfd/ActiveWorlds/AWCPP.htm
>
> What are you looking for?
>
|
Feb 29, 2000, 8:05pm
Another test... please ignore if this post appears.
Jan 1, 2000, 10:20pm
.... but I can't find it so I'll ask again.
What would be involved in making a bot walk over bumps in a terrain? I am
reffering to the way they walk as if they are using shift. We are designing
a group of bots and it would seems much more natural if they walked over and
around the bumps instead of through them.
-Agent1
Feb 27, 2000, 9:35pm
I believe that an article in the next AW Newsletter may end up being
slightly misleading. I am posting this here, as if I tried to post to the
news.activeworlds.com/community newsgroup, it would most likely be rejected.
I saw HamFon was in ActiveS (Mech's world) and I thought there might be some
truth to what Mech Warrior told me. Anyway, here's what I have to show you.
-----------------------------------------------
*********************************************************
* Active Worlds chat session: Sun Feb 13, 2000 12:20 PM *
*********************************************************
Mech Warrior: Ok, well, we have been trying to keep this covered up because,
It will be announced throught The Aw Newsletter.
Mech Warrior: I beleive as best bot or something
Agent1: I see
Mech Warrior: with like a 8 paragraph article.
Mech Warrior: And we are just releasing the Flora and Fauna Intellegent is
hush hush
Mech Warrior: Because
Mech Warrior: We are not COMPLETLY done with it.
Mech Warrior: we still need to program alot more.
Mech Warrior: like houses.
Mech Warrior: etc.
Agent1: I thought so...
Mech Warrior: and we still have to make about 3000 avatars .
Mech Warrior: for the bot to use.
Mech Warrior: like baby
Mech Warrior: to adult
Mech Warrior: we were thinking
Mech Warrior: just making the berry get bigger and bigger
Mech Warrior: And when it is angry
Mech Warrior: it will turn red
Mech Warrior: and when it is happy it will be green
Mech Warrior: when it is sad it will turn yellow
Mech Warrior: and when it is dead it will turn into ghostberry
Mech Warrior: and float up into the air.
Mech Warrior: hehe
Mech Warrior: good idead huh?
Mech Warrior: idea*
Agent1: Yep :)
Mech Warrior: are you good at anything that could help us?
Mech Warrior: if so. I will let you join.
Agent1: Well... I could build things... create simple objects... code a
little bit (in C though)
Mech Warrior: I really need object creators.. no builders
Mech Warrior: we need
Mech Warrior: about 1000 berry's
Mech Warrior: from like a small ant
Mech Warrior: To a gigantic berry
Mech Warrior: about the size of a pp01m
Mech Warrior: or pp01l
Agent1: Uhh... if you need that many... why not just code a way to modify
the RWX files and upload them as needed?
Mech Warrior: It isn't possible in vb
Mech Warrior: I believe
Agent1: :O
Agent1: You can't read/write to files?
Mech Warrior: it can do that
Mech Warrior: just cannot upload.
Agent1: hmm.. That's odd
Mech Warrior: we've tried everything.
.......
Mech Warrior: see ya later
Agent1: Bye
--------------------------------------
-Agent1
Mar 15, 2000, 12:12am
I'd like to participate. This sounds pretty neat :)
-Agent1
[View Quote]concept <vconceptv at aol.com> wrote in message
news:38CD3736.B293260C at aol.com...
> I've recently made a Cloner for all universes, which needs a little
> testing. For those of you who dont know it's running multiple instances
> of a universe at one time. This is not some cheap "run AW and OW" at the
>
> same time program. You can run up to 6 AW's, and control these "clones"
> from a GUI. If anyone is intersted, please respond and I will give you
> the link.
>
> There are a few neato things this can do:
>
> 1. It's neat to have a little army of tourists to back you up..
> 2. You can be in multiple universes at once and not look like a bot
> 3. You can make all the clones talk at the same time and the same thing
> which is really creepy..
> 4. Of course there are desctructive purposes, like filling up a owlrd so
> no one can join..
>
> Anyway if you'd like to particpate in this test please just tell me.
> Thanks.
>
|
Apr 4, 2000, 7:11pm
LOL... "victim" :)
[View Quote]xelag <xelag at 3dee.com> wrote in message
news:38ea37a2.29106823 at news.activeworlds.com...
> Xelagot 2.999981 is out, using the new 3.0 beta SDK build 16. New
> vebal commands:
>
> for warping an avatar within one world
> avwarp <victim>, <coords>
> awp <victim>, <coords>
>
> for teleporting within one world
> avteleport <victim>, <coords>
> atp <victim>, <coords>
>
> for teleporting to another world, add the world name to the
> coordinates, for example:
> avteleport Abbot Pabisoko, nowhere 1000n 29000w 300a 180
> where 'nowhere' is the name of the world:)
>
> For this to work, the bot must be Caretaker or have Eject rights, the
> world server must be 3.0 beta build 23 or higher, and the victim must
> be either a bot using this sdk function (this xelagot does) or a
> person using the 3.0 (beta) browser.
>
> This version of xelagot includes many changes in the Survey manager: 2
> extra buffers for projects, moving objects from and to the different
> buffers or lists, to and from disk (Lists tab), and a vertical toolbar
> next to the map to select actions: track bot, use cache, auto survey,
> project/survey on top, hide survey, hide project....
>
> Help pages have not been yet updated, but the bot has been uploaded
> (the number on the pages may still be the old one).
>
>
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May 3, 2000, 8:58pm
Would this be connected to AW in any way? If not, this really isn't the
place to ask for help.
You could try www.gamedev.net or www.flipcode.com (I think) for some game
programming (and other general coding help). Gamedev.net has a bunch of
forums (including ones where you can ask for help).
-Agent1
[View Quote]pokemon web <pokemonweb at home.com> wrote in message
news:3910AB5B.F27E4BB at home.com...
> I Know This Isnt About Bots,But I Really Need Some Help Making A Harry
> Potter RPG. I Want It To Be Kinda Like A MUD (Multi User Dimension) So U
> Start Out With Money And Life And Stuff.There Should be a client and a
> server version so the client can be distrubuted while there only be 1
> copy of the server.Please Respond To This If You Dont Understand.
>
> Pokemon Web
>
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May 14, 2000, 8:43pm
It would be nice if we could specify just one co-ordinate and have the avatar be warped relative to thier current position.
EX
-------
"007 awp Abbot Pabisoko, 5N" would move him 5 meters (or co-ords) north from his current spot.
-Agent1
May 22, 2000, 11:16pm
Just to save Faber from a duplicate bug report (BTW - I already told him in
private :D):
I have noticed that when I use whisper reply for the change world settings
action, it says it aloud. I am assuming this happens for all actions.
-Agent1
[View Quote]Walter Knupe <Walter at Knupe.de> wrote in message
news:3929bc96$1 at server1.Activeworlds.com...
> As the subject says, Preston 30 is out.
>
> The list of changes include:
>
> - Note #1: The BETA phase of Preston will not end for a while since it is
using the beta version of
> the Active Worlds SDK.
> - Note #2: Before updating your Preston, make sure to backup your
preston.ini and preston.mls file.
> You should regularly backup these 2 files anyway.
> - This build has all the actions categorized and sorted now on the
Dictionary Entry Add/Edit Dialog.
> Note that this is a visual change only, all old preston scripts load and
function without a change.
> - Preston now has a new event: Object select. It triggers whenever someone
nearby right clicks an
> object.
> - Object Click events with no target name now trigger on all objects. In
previous builds it was
> required for the object to have a name, although any name did match, the
name tag was mandatory.
> This is no longer the case. To have the old behavior, you have to use a
pattern like ?* or similar.
> There is a new action "wait". The new action causes Preston to let a
sequence wait the given number
> of seconds. Preston puts the current entry on a wait list, and revives it
after the given number of
> seconds, continuing with any sequence attached to it. Therefore the action
makes only sense as part
> of a sequence. Note that only the sequence is waiting, all other Preston
activities continue to work
> during the waiting time. There is no limit on the number of sequences
waiting concurrently.
> - Pattern matching is now a matching option for phrase dictionary entries.
The pattern matching
> algorithm understands the usual wild cards * and ?, and letter sets in
curly brackets, and negation.
> f?b*r would match "faber" but as well "febour" for example. "t{a-c}st"
matches tast, tbst, and tcst.
> "t{!e}st" is like "t?st" except that it does not match "test".
> - All events except for "phrase" used to have a simple equality match on
their arguments (avatar or
> object names, etc). this has been changed to "pattern matching".. .an
avatar click on "f*" would
> match anyone whose name starts with an f.
> - The target name for "change object" and "delete object" now uses the
pattern matching as well.
> - The announcement page now carries a "face speaker" check mark which
controls if Preston faces the
> avatar it hears the chat text from. Its on per default to match the old
behavior, but can now be
> turned off.
> - There is a new action, "change world settings", which enables Preston to
change the current world
> settings (lights, fog, etc) on command. It takes an world settings entry
name as an argument. For
> that reason all world settings entries can now be named, and the editing
of the world settings list
> is now possible even if the automated scheduling of those entries is
turned off.
> - "whisper reply" on the dictionary edit window was only working for
"reply" action. This has been
> changed, it now should apply to all other responses too.
> - The <teleport> action now understands the at notation as targets to.
using at faber or at someobject
> would get your bot to the given avatar/object.
> - The <avatar> action now takes the avatar number as a configurable
parameter in the dictionary
> entry.
> Preston now has a <gesture> action.
> - The "Named Objects found" display now should be able to display the
numbers on the right column
> accurately even if the number is very high.
> - The <log> action was not properly saving the logged entries to
preston.log. The output on the user
> tab was ok, but the log file is corrupted.
>
> Enjoy :)
>
> Faber
>
>
>
>
|
May 23, 2000, 2:02am
Is there a reason this message went through the moderator?
-Agent1
[View Quote]Agent1 <anbugera at videon.wave.ca> wrote in message
news:3929dbec$1 at server1.Activeworlds.com...
> Just to save Faber from a duplicate bug report (BTW - I already told him
in
> private :D):
>
> I have noticed that when I use whisper reply for the change world settings
> action, it says it aloud. I am assuming this happens for all actions.
>
> -Agent1
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Jun 17, 2000, 12:26am
I believe that once Preston has Bone features added to it, it will be
possible to remotly control a Preston (if you're authorized).
Faber has said he will add this to one of the upcoming versions. We'll just
have to keep pestering him :)
-Agent1
[View Quote]jkmt president <jkmt at mailbox.bellatlantic.net> wrote in message
news:394AD6DF.C0CA87F9 at mailbox.bellatlantic.net...
> I run the JKMT ( http://www.jkmt.com ) I want to run a few different
> bots on a 24/7 basis . I am willing to pay a decent penny if necassary.
> I want to run Bird bots a blimp bot wich brings me to the next question
> where can I locate a blimp bot and avatar ?
>
> Also have another question is there a way to run a Preston Bot from a
> server and still have control over adding definitions and all.?
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Jun 29, 2000, 2:03am
This sounds like a very interesting project :)
I'd like to help you test it once it's ready for the beta phase.
-Agent1
[View Quote]mpl knight <DarianKnight at hotmail.com> wrote in message news:395a981e$1 at server1.Activeworlds.com...
> Hey there everyone! : )
>
> Darian here, with a much needed update to the CORe AI system for AW.
> Me and John Viper have been hard at work designing and implementing all of
> the features we can into out bot program, including a totally new approach
> to
> conversation parsing.
>
> For those of you who don't know what CORe is, it's an AI chatterbot that
> works in both standalone (on your desktop) as well as plugged into AW.
>
> It also uses a different approach to intelligent conversation that I call
> "Layered AI". In short it means that not just one type of AI is responsible
> for the replies that the bot gives, instead it passes it through a heiarchy
> of accurate to lesser accurate AI layers until it finally (should it be the
> last attempt) reaches a guessing phase.
>
> Also of note, we are working on the ability to *automatically learn*.
>
> I know what you all are thinking now : "Oh yeah right, darian... like that's
> possible". Guess whatIt is totally possible and doesn't require much
> programming.
>
> So, let's recap on what we have here.
>
> Stand alone as well as AW functionality
> Multiple conversation parsers (AI Layers)
> Automatic Learning Abilities
> Independant Scripting (Layer 1 Only)
> -----------------------------------------------------------------
>
> The program is in Alpha Stages at this point so it is ready to be released
> for testing yet. This is just a preliminary posting to make people aware of
> what to expect comming.
>
> Personally, I have an Alpha copy and even now, CORe is very intelligent
> (making most of the bots I've seen look feable in comparison, even HeX)
>
> Get ready for the future of artificial intelligence in AW...
>
> Direct all Questions about this project to either me or John Viper, we will
> try to answer all of your questions, though some will not be answered this
> early in development due to copycat builders.
|
Dec 20, 1999, 8:05pm
Have any of you tried using LCC-WIN with the Activeworlds SDK?
If you have, please let me know if you have had any trouble with it. I have
written a bot that will compile but will not execute properly.
If this has happened to you please let me know.
- Andrew Bugera (Agent1)
Jan 8, 2000, 5:07pm
Any idea of what kind of new features you will be including in the next
version of the SDK? How about a release date? :D
-Agent1
Jan 9, 2000, 7:06pm
Yes, Abbot, I am aware of that... I was there when he anounced it :)
Hopefully you don't think I'm going senile before I am of legal age! LOL
-Agent1
[View Quote]abbot pabisoko <abbot_pabisoko at yahoo.com> wrote in message
news:3878d906 at server1.Activeworlds.com...
> One of the new features hes working on is remote-avatar-teleport =)
>
>
|
Jul 14, 2000, 1:53am
Since I don't know exactly how Preston works, I'll only be able to give a general answer.
I'm assuming that Preston has to load all of your commands into memory so that it can check them against the events it is recieving
from the world server as quickly as possible. I may be wrong, because the entries can still be read from the file every time, but
that would take a considerably longer amount of time (I think :D).
Anyway, I hope Faber reads this soon and can give a better explanation than I did :)
-Agent1
[View Quote]sw comit <sam64 at jps.net> wrote in message news:396e6454 at server1.Activeworlds.com...
> I dunno if it's just me or if it's because it's Beta (build 31), but my
> preston uses nearly 25% of my ram! I got 128 too. Does it's ini file effect
> it, cause my bot is packed to the rim with commands.
|
Jul 15, 2000, 7:26pm
I am thinking of offering bot hosting 24/7 (not including various downtimes ;) ).
I'd like so opinions about this. Would you use this kind of service? What sort of downtime would be acceptable to you? Would you pay
for it?
Thanks!
-Agent1
Jul 15, 2000, 10:22pm
Maybe it would... hmm :)
Aha! Once Faber adds the "remote control" stuff to Preston, I could host those...
I'll need to think some more about this :)
-Agent1
[View Quote]sw comit <sam64 at jps.net> wrote in message news:3970f82d at server1.Activeworlds.com...
> Well I dunno very much about hosting, but I do know bots take alot ram. So
> wouldn't the host server computer need like a sh*t load of ram?
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3970d707$1 at server1.Activeworlds.com...
> downtimes ;) ).
> sort of downtime would be acceptable to you? Would you pay
|
Jul 17, 2000, 12:32pm
Litestep does seem to be a much more stable shell than Explorer. However, I
would only reccommend using a different shell if you are an advanced
computer user and know exactly what you are doing. If you are an advanced
user, you might want to give it a try. Good thing is, you can always just
switch back to the regular Windows shell.
-Agent1
[View Quote]"nova" <n at n.com> wrote in message news:3972fa43 at server1.Activeworlds.com...
> Well i know of a way to get more system resorces free.
> well 2 ways both require use of a difrent shell the second frees up more
ram
> at a cost of control over some programs.
> 1 IMO the best is litestep replacement shell it will change one line in
your
> system ini shell=c:\windows\explorer.exe to shell=c:\litestep.exe
> url for that one is
> http://www.litestep.net
> the secound is the old 3.1 program manager
> changes shell to
> shell=c:\windows\progman.exe i could not get at icq to send people
messages
> etc
> both save you alot of resorces ls will bump you up to 96% at start up from
63
> 64%
> with ls donot use daily builds ls looks like linux. i have no idea what ls
> does to regis to work with nt and 2000 as i dont use them and never looked
but
> is in their faqs sectiion. ls is free and progman is already on your os if
any
> one decides to dl ls read the faqs first
|
Jul 17, 2000, 2:13pm
I've just completed the first publicly available version of BonePhone! :)
Check it out at http://hairsquare.virtualave.net/bnph.html.
BonePhone acts as a relay system between a Bone channel and a world in AW.
Currently, BonePhone is in beta, so there may be a few bugs left.
You can ask general questions on the message board (link on BonePhone page)
and I will try to answer them as best I can. Also, bug reports can be made
by emailing me at Agent1 at my.activeworlds.com with the subject "BonePhone Bug
Report". If possible, include the general time of the problem in the email.
Have fun :)
-Agent1
Jul 27, 2000, 1:21am
[View Quote]ingiebee <ingiebee at hotmail.com> wrote in message news:397F54B3.C1C2F47 at hotmail.com...
> Is there a bot that makes use of the supposed new feature in v 3.0,
> where you should be able to attach an avatar to an object, such as a
> boat, or a car, or a car on a roller coaster, and have it take you
> places?
|
There is no feature like this :) There is however, the aw_teleport() thingy :D
This allows you to move an avatar to anywhere you want if you have eject rights. A bot maker would have to have the bot keep
updating the avatar's position to it's own. Faber has implemented a "carry" command in Daniel (AWGames). It's kind of fun... for a
while ;)
-Agent1
Sep 22, 2000, 10:45pm
ahh yes... I recall a little bot I threw together... "RolandAnnoy" :)
-Agent1
[View Quote]"xelag" <xelag at 3dee.nl> wrote in message
news:39cb94c7 at server1.Activeworlds.com...
> [Snip]
> Calling for a series of citizen numbers in a row (1 to 10 in this case)
can
> overload the universe server and is frowened upon, you should only use
this
> call when absolutely necessary. I never send 2 calls in a row, but I wait
> for the callback to trigger (or for a timeout) before sending a second
> request: play it safe :)
>
> XelaG
|
Mar 30, 2000, 5:32pm
I went to your website earlier and couldn't find a working link to
information about this AW Plug In. If you could tell me more about it, I
might be willing to help beta test :)
-Agent1
(PS. Feel free to respond via email, Andon)
[View Quote]andon13 <gizmo98 at earthlink.net> wrote in message
news:38e3890a at server1.Activeworlds.com...
> I'm already working on this . . . It's called AW Plug-In
>
> Check out : http://www.nothing-inc.com/AW-Plug-In/
>
> It's currently in Alpha, and the next build will contain my Auto-Update
SDK
> 1.0.3 Release Candidate 1 . . . Currently being tested on Ultra BOT BETA
> Build 19.
>
> Best Regards,
> Andon M. Coleman
>
> Senior Programmer,
> R&D
>
> Nothing, Inc.
> http://www.nothing-inc.com/
>
|
Oct 6, 2000, 10:37am
One person doesn't want to by something and that makes them an idiot? Odd...
-Agent1
[View Quote]holistic1 <tkafader at pattan.k12.pa.us> wrote in message news:39DDAE70.CEB60E57 at pattan.k12.pa.us...
> If the shoe fits...
>
> sw comit wrote:
|
Apr 14, 2000, 7:27pm
Pointers need to "point" to something :)
-Agent1
[View Quote]bigbadbear <jhoegl at siue.edu> wrote in message news:38f39a2c at server1.Activeworlds.com...
> I have one question about your code... Since it concerns real time, why
> arent you using pointers instead of variables? That would increase/enhance
> code manipulation and time.
>
>
|
Oct 16, 2000, 10:47am
Not really...
If you've got your own world, you can check if someone without build rights is selecting an object, or doing other things some
cracked browsers can do. AWGames has a bot that does just that :)
-Agent1
[View Quote]prozak <jjones2 at carolina.rr.com> wrote in message news:39EAEA10.2B405DF7 at carolina.rr.com...
> Is there a bot for sale that can detect cracked browsers? I need one.
> Prozak
>
|
Oct 26, 2000, 7:24pm
I would assume it keeps a list of all of the people "allowed" to select objects. If you're not on the list and select an object,
you're outta there! :)
-Agent1
[View Quote]"pike" <mike at mainsworth.freeserve.co.uk> wrote in message news:39f8898f at server1.Activeworlds.com...
> Just Curious, how?
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:39eaf8d7 at server1.Activeworlds.com...
> rights is selecting an object, or doing other things some
|
Oct 29, 2000, 1:00pm
Ima did make a Bingo Bot, but it's not the one used in AWBingo (and those other bingo worlds). It was HamFon that programmed that
one :)
I'm not quite sure if either would like giving their bot to the public, so you'd have to ask them.
-Agent1
[View Quote]tony56 <chandler56 at mail.com> wrote in message news:39fbf4d6 at server1.Activeworlds.com...
>
Both of you should try to contact Ima Genius, maybe he'll give you his famous BingoBot.. if he made it I think LOL
>
|
May 20, 2000, 4:41pm
Now, call me lazy, but I want it fixed! :D
Instead of only specifying these as it does now:
AW_OBJECT_SESSION
AW_CELL_SEQUENCE
AW_CELL_X
AW_CELL_Z
AW_OBJECT_NUMBER
Why not have it specify the same attributes as AW_EVENT_OBJECT_ADD? Or is
there a simpler way to decrementing the number of a certain model than
keeping track of all of the objects?
-Agent1
|