|
e n z o // User Search
e n z o // User Search
Feb 13, 2003, 4:07pm
LOL,
BTW Bowen if I was insulting to you as some commented, I apologize it was
not my intention
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e4afee0 at server1.Activeworlds.com...
>
> "lady innie" <ami at chazdesigns.com> wrote in message
> news:3e4af9b7$1 at server1.Activeworlds.com...
for
it
Sometimes
this
have
up
>
> As long as Philippe stays.
>
> --Bowen--
>
>
|
Feb 13, 2003, 4:37pm
huh?
:P
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e4be0e7$1 at server1.Activeworlds.com...
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e4bdefb$1 at server1.Activeworlds.com...
was
>
> Where? Wha'?
>
> --Bowen--
>
>
|
Feb 13, 2003, 7:14pm
Hi Linn sorry you are having so many problems. Without the details of your
PC ad operating environment I can't do anything to troubleshoot this. I am
forwarding this to support to let them know these problems exist. You should
probably send a copy yourself along with your specs.
E
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e4bf60e at server1.Activeworlds.com...
> 1. Crashing on Tport... what version? Is this a beta bug?>>>version 3.3
> build 419
>
> 2. Can you specify what avs can't use seqs? >>>> most any av in any world
at
> times has this problem
>
> 3. Currently I can block telegrams from specific people... is this not
> working or am I not understanding>>> I went to aw and found 7 of my
contacts
> blocked from my grams we emailed each other and they found the same
thing
> we re entered and it was then ok not sure why that happened but if you
> don't have the email ppl just think you are not talking to them
>
> 4. Good idea, maybe a 3.5 feature?
>
> 5. Probably a function of the OS
>
> 6. Not sure I understand>>> when someone send a url and I click it within
aw
> the browser crashes most of the time
>
> 7. Hmmm, are you talking about a browser that has a slow connection? Or is
> this in Alpha? Does the object ever appear?>>>> we thought it was our
> server or our connections but then after checking in other worlds found
the
> same problem yes it does appear but takes sometimes 10 minutes
>
> 8. Not sure I understand this one either... get stuck in start?>>>> the
lil
> download box that shows the unpacking? it sets in "start" and does
nothing
> at times this is several different worlds too
>
> thanks for listening :-)
>
>
>
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e4bd6e0$1 at server1.Activeworlds.com...
is
to
of
always
gram
> us
> that
> when
to
> or
ill
> there
> done
wondering
>
>
|
Feb 14, 2003, 10:21pm
Glad you like it :)
E
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message
news:3e4d56fa at server1.Activeworlds.com...
> Active world Browser 3.4 build 457 Has been Relesed! aha!
> "d a n" <awdan at aol.com> wrote in message
> news:3e4d4213 at server1.Activeworlds.com...
>
>
|
Feb 25, 2003, 7:08pm
Thank you Scully :P
E
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E559F34.5060603 at utn.cjb.net...
> Mystery #1 Solved: Perhaps both of your computers couldn't handle a
> densely filled area that may have been nearby, so you both crashed when
> it loaded. Or, as normal people like to call it, a "coincidence".
>
> Mystery #2 Solved: The guy obviously have a really strange way of typing
> "huh?"
>
> Mystery #3 Solved: We've been over this ground already. He, much like
> many other builders in AW, managed to find a loophole in the move/rotate
> code and exploited it until AWI "fixed" it. Check the dates on the
> objects and you'll see that they probably haven't changed since AW was
> "fixed".
>
> Mystery #4 Solved: Hu apparently is also a loner.
>
> Now, I've got a mystery for ya: How is it that you seem to take
> everything as a conspiracy? First, you think there's some sort of elite
> class of citizens who can use move/rotate. Then you think AWI is trying
> to evoke communism by putting a Great Wall clone around AWGate. And now
> you seem to think Hu is out to get you, and everyone else is in on it.
>
> You hear that sound off in the distance? No, it's not the black
> helicopters coming to get you. It's the men with the nice big white
coats...
>
> yanst wrote:
wonderful!
making
back
the
to
regular
themselves as
is
she
>
>
> --
> Goober King
> Hu on the brain...
> gooberking at utn.cjb.net
>
|
Feb 25, 2003, 6:34pm
Nice site. You beat us too it!
Last week I talked with Bill about getting together a vote page for Alpha
features much like the page we have at
http://www.activeworlds.com/featurevote/ We will be putting something
like this up as soon as we get a chance. It will be a simple "yes" "no"
"undecided" selection which will be open to registered cits. Only your most
recent vote will be counted in the totals.
Some of the features which have been suggested are impossible to implement.
An example of one is TERRAIN. The database would simply be much to large to
backup regularly. Also, I have never used "demeter" (except to measure
things in AW ;) and so am not sure how much traffic it could take without
breaking.
We are open to suggestions and are interested in putting new things in if
that is what everyone wants. As I said before the changes made in the past
were often met with, "it's our world who do you think you are changing
things???". Also, at the last Las Vegas reunion it was discussed and the
VAST majority of those present said "leave it alone and make a new world
with those features". I am fairly sure no matter what gets added... there
will be a small (but vocal) group who is unhappy with it.
E
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E5B9ED4.6030104 at utn.cjb.net...
> Just to let you all know, I've put up a poll about adding new features
> to AlphaWorld up at AWNews (http://www.awnews.org). This is by no means
> an official poll, but it'd be nice to get a consensus of what everyone
> thinks about the issue.
>
> I'll leave it up until the end of March, and then send the results to
> Rick & JP. Whether they do anything about it after that remains to be
> seen, but it couldn't hurt to try! So tell all your friends and be sure
> to vote, because the more people we can get to participate in this, the
> more accurate the results will be!
>
> BTW, you need to be a registered member of AWNews in order to vote.
> Registering is quick and painless, and I promise you won't get any spam
> because of it. :)
>
> --
> Goober King
> AWNews Editor in Chief
> gooberking at utn.cjb.net
>
|
Feb 26, 2003, 1:00pm
:P
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3e5c1974 at server1.Activeworlds.com...
>
> e n z o <enzo at activeworlds.com> kirjoitti
> viestissä:3e5bd34d at server1.Activeworlds.com...
> Not really hard to beat you on things like this *LOL*
>
> Drac
>
>
|
Feb 28, 2003, 8:07pm
The reason pictures may not work is not an AW issue at all. If you read any
of the "free" sites license agreements you will find that they have
restrictions on how you use the images you store there. Anyone linking to
some of these "free" images may be committing bandwidth theft. AW 3.4 has a
security feature (for world owners) which allows object host to define which
worlds/universe/sites can use their objects. Potentially this can expand to
having separate paths in a given world.
It is not intended to break things, but ... if someone is violating an
agreement they made with another service it might
E
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3e5ef41e at server1.Activeworlds.com...
> No kidding, the mask thing did a lot of damage. With AWI so concerned
about
> keeping builds in tact, it makes me wonder what they think will happen
when
> people realize most of their pictures don't work anymore on AW 3.4...As
far
> as I heard it's suppose to not work but if it's a beta bug catch me up
here
> =) *many* of my builds alone will be destroyed beyond repair if pictures
on
> public servers don't work anymore =\
>
>
> Still, with that said, most (or all?) of what could be implemented shoulda
> effect currently builds. All that comes to mind is terrain. Didn't
AWTeen
> have some problem the ground z buffering floors?
>
>
> IMO alphaworld is broken in that its competion blows it away technically.
> Alphaworld is getting like no new core residents anymore; and SW City as
> well as other cities we're close to are feeling it X_X
>
> Regarding AWI's concern over HDD space - well, untill you get that taken
> care of, do what you can for now. Sky boxes and special commands don't
> bloat the ol' hard drive does it?
>
> - SW Comit
>
>
|
Feb 26, 2003, 1:00pm
Thank you Jacob, glad to hear it!
E
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message
news:3e5c2d71$1 at server1.Activeworlds.com...
> E N Z O, I having fun at Newaw world, i so happy!
>
> Have fun
>
>
> Jacob The Hero
>
> Aw 3.4 Build 458
>
>
|
Feb 28, 2003, 7:50pm
:)
E
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e5d4e4f at server1.Activeworlds.com...
> I think its because Jacob isn't asking for anything.
>
> J
>
> "light form" <Light_Form at hotmail.com> wrote in message
> news:3e5d1a5d$1 at server1.Activeworlds.com...
> pointless
> to
>
>
|
Mar 3, 2003, 3:42pm
It looks like they use the information to mail out prizes. I am not sure
what their business plan is or how they generate the prizes. They are not
using citizen infomation collected by AWI. I would say that if someone
wants to play a game, the player has to decide for themself what information
they are willing to give out.
The universe message was given by someone on staff who used their
discretion. This is not unheard of :)
Oh and please do not use my email address when you register ;)
E
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e600390$1 at server1.Activeworlds.com...
> This world is asking people to register to play bingo. They want all your
> personal information, before you play. Home address, home phone, full
name,
> email address, etc. Does this just seem alittle off to everyone?? Or was
> it just was that were in there? I am alittle worried about the
not-so-smart
> internet people that might give that info, just so they can play and "win
> cool prizes". Enzo, anyone....can they do this?!
>
> And how on earth did they send a message to the entire universe to
advertise
> this? (not only that, the world only holds 10 people at a time!!!)
>
>
|
Mar 4, 2003, 5:33pm
Thank you. If it was an AWI world I would let you know.
E
[View Quote]"miksam" <miksam at my.activeworlds.com> wrote in message
news:3e640169 at server1.Activeworlds.com...
> I think people have to accept some common sense responsibility for
personal information that they give to others on the internet...
> There is no way AWI can tell a user what they can or can not say to others
about their personal info...
>
> I liken this to going to a store to purchase a newspaper and thinking the
store owner should be able to control with whom you
> discuss personal information, during the time it takes you to read the
paper... Personal security is just that, 'PERSONAL'...
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e63dda8 at server1.Activeworlds.com...
>
>
>
|
Mar 4, 2003, 5:32pm
An easy way to do this without moving aything anywhere use this name in
the object property box "../avatars/special1.rwx"
If you have the avatar rwx name use that instead of special1.rwx
(whew... just added a bunch new stuff ;)
E
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message
news:3e64f12b at server1.Activeworlds.com...
> You can do that... I have all the avatars in my models directory for my
> world, and you can use them just fine (however you should keep in mind
that
> avatars are usually a lot more complicated than building objs and you can
> easily kill all your low-end visitors with them)
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3e64586d at server1.Activeworlds.com...
cones,
> models
doesn't
> away
news:3E62284C.1090203 at attbi.com...
>
>
|
Mar 5, 2003, 3:39pm
Not hard but takes a little time.
E
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3e65727e$1 at server1.Activeworlds.com...
> How hard is it to put em in the registry?
>
> Chris
>
> "johnny b" <jbitt2ATjunoDOTcom> wrote in message
> news:3e656e51$1 at server1.Activeworlds.com...
> news:3e65642a at server1.Activeworlds.com...
(ie:
> ../avatars/bleh.rwx) doesn't work in AW is because those
> the oh-so-reliable Building Inspector promptly reporting
> don't coincide with the ACTUAL zipped rwx names.....
> "objects.activeworlds.com/aw" art folder, in your cache, and get the
actual
file
> with a different (.dat) extension..... understand ?
what
> I mean
>
>
|
Mar 6, 2003, 2:46pm
Actually... Time is Life
E
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3e66703f$1 at server1.Activeworlds.com...
> Maybe on a slow business day, then. :)
>
> Chris
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e663650$1 at server1.Activeworlds.com...
'models'
result
> in
list,
text
see
>
>
|
Mar 27, 2003, 3:46pm
because ;)
E
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3e7f05cc$1 at server1.Activeworlds.com...
> Why is E N Z O 's world closed?
>
>
|
Apr 2, 2003, 12:23pm
LOL
but the French vetoed it (whew) ;)
Is this some kind of April fools joke?
E
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3e8793a3$1 at server1.Activeworlds.com...
> UN Resolution?
>
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:3e878173 at server1.Activeworlds.com...
>
>
|
Apr 2, 2003, 12:25pm
Read my lips " we do not have weapons of mass destruction, what you saw was
Venus"
E
[View Quote]"wizard myrddin" <wizard at rdescape.com> wrote in message
news:3e8802a3 at server1.Activeworlds.com...
> In a joking sense::
>
> We shall invade aw if they don't get rid of objects of mass destriction.
We
> know you have nuke.rwx
>
> We shall liberate the members..
>
>
> Share and enjoy
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:3e878173 at server1.Activeworlds.com...
>
>
|
Apr 2, 2003, 12:26pm
if they strike us down we shall only become stronger!
E
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3e88e774 at server1.Activeworlds.com...
> 364 days left.
>
> "mongo" <mongo at alt.2600.comcrap> wrote in message
> news:3e883773$1 at server1.Activeworlds.com...
> and
>
>
|
Apr 2, 2003, 12:31pm
Well.... if this question was serious, which I doubt.
AWI is doing fine. There is absolutely no truth in whatever rumor The Lady
heard. AWI is no longer responsible for publishing its finances as a public
company. This does not mean we do not have revenue.
Also, please do not confuse any reports you see about Activeworlds Corp
(OTCB AWLD) This symbol no longer represents AWI.
OK?
E
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3e8884f4 at server1.Activeworlds.com...
> I'm actually trying to decide what would be best to do - if AW is in this
> situation. ENZO could either admit it or deny it. If he denhied it -
then
> its his word that we would believe, and things would continue the way they
> are going.
>
> However if he admitted it - one of two things could happen. We could
either
> all lose confidence in AW and leave, or feel sorry for the 'place we love'
> and try to help in any way possible. PayPal donations, encouraging people
> to buy citizens.
>
> So, I'm torn between whether or not it would be a good idea for ENZO to
> admit it or not, assuming its true of course.
>
>
> "swe" <swe at swe-e.com> wrote in message
> news:3e8863bf at server1.Activeworlds.com...
> its
> we
the
> UN
>
>
|
Apr 15, 2003, 2:08pm
LOL,
You know the statement about what happens when you assume?
a. AW Inc. did not get delisted for poor earnings and I do not speak for AW
Corp. AW Inc. has always been a seperate entity from AWC. A majority of
the Board of Directors of AWC wished to pursue other business models which
were not approved by a majority of shareholders or management, this created
a split which was not positive toward either the shareholders or the
operating business. There is also a much higher cost to maintaining a public
entity than a similar sized private company. The solution to the split in
opinion was to take AWI private while allowing AWC to pursue other options.
b. AWI is not in financial decline. We have cut costs in several non
profitable areas as have many tech companies. We have had a positive cash
flow and a profit each quarter since the split. We spend significant
amounts on R&D and support.
c. The pricing of AW is not out of line - and is often substantially lower
than other 3D online ventures (some of which are operating under heavy
losses). AWI prices according to the cost it takes to run.
d. We are not "playing catch up" with the technologies you mention. We
continue to advance the same software we have been working on and improving
since 1995. Any examination of any 3D community/internet software will show
both flaws and superiorities when compared. Although I have seen some other
cool stuff, I stand by AW.
e. Double edged sword? Not keeping up with the competition? Slacking?
Please!
f. This is a much straighter answer than a sum up from someone who makes
many unsupported suppositions
I think that this is fair answer and gives you much more information about
the business operation of AWI than you are likely to get from any private
business owner you might run across.
E
[View Quote]"darian knight" <DarianKnight at hotmail.com> wrote in message
news:3e947915$1 at server1.Activeworlds.com...
> To sum things up where ENZO may not:
>
> If the AWI listing no longer represents the holdings of the AW company
then
> this means that they were probably delisted for poor earnings.
>
> If this is the case - it means quite simply that AW is in a financial
> decline and in no position to tell you otherwise, unless they are trying
to
> conceal their earnings, which they now have the right to do by being
> delisted and not responsible for reporting their earnings to the public.
>
> This would fair quite well with the price hike as a means to recouperate
> costs and operations.
>
> So truthfully, if AW were to have only a year or so to get back to making
a
> profit then this would be the perfect time for it to happen.
>
> On the other hand, AW is most likely playing "catch up" with newer start
ups
> like Plastic Planet and Cyboria who have recently sailed past the AW
browser
> in technology and features - many of which are from the AW Wishlist and
were
> incorporated where AW did not.
>
> This is a double edged sword here because if ENZO denies that AW is
playing
> catch up then that means they aren't keeping up with their competition and
> if they are playing catch up then it shows that they were slacking for too
> long with the AW browser.
>
> Read into this what you will - this would probably be the closest thing to
a
> straight answer you can hope for.
>
>
|
Apr 15, 2003, 2:10pm
Wight ON!
E
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E94806C.9060304 at utn.cjb.net...
> That might have been a straight answer, except your information's way out
of date! Don't you read the (virtual) papers? :P
>
> For starters, the reason the AWLD stock ticker no longer represents AWI is
because AWI separated from from AWCorp back in July. While AWCorp retained
the stock listing
> (which got kicked back down to the OTC BB from NASDAQ) and Juno
litigation, AWI, now a privately-owned company, got everything else,
including all rights to the
> ActiveWorlds software. So, the reason you're not seeing any reports from
AWI is because they're no longer required to file them, since there are no
stockholders to inform.
>
(http://awnews.org/html/modules.php?op=modload&name=News&file=article&sid=30
1 for more details).
>
> Secondly, Cyboria died this past February (See for yourself at
http://cyboria.com), so that one's no longer a contender. Instead, AW has
programs like Second Life and There
> to worry about, which are backed by the likes of venture capitalists. But
I get the impression that, now that AWI is back to being a private company,
Rick and Co. aren't as
> worried about competition and are simply "doing their own thing."
>
> At any rate, ENZO said it himself that AWI is doing just fine. Whether
he's being truthful or not is another story, but for now that's the only
"straight answer" that matters.
>
> darian knight wrote:
then
to
making a
ups
browser
were
playing
and
too
to a
>
> --
> Goober King
> Getting with the times
> gooberking at utn.cjb.net
>
|
Apr 3, 2003, 4:12pm
Uhhh... enhance how?
E
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3a391392$1 at server1.Activeworlds.com...
> lol, it's sorta sad that indivuals can enhance AW, but AWLD don't. You'd
> think it'd kinda give them a hint.
>
>
|
Apr 15, 2003, 3:35pm
so how about that Super Mario? Still playing it?
E
[View Quote]"sk8man 1" <gzanone at optonline.net> wrote in message
news:3e98119d$1 at server1.Activeworlds.com...
> Yeah, PS2 games in the US are usually like $20-$50 -- and it's for the
rest
> of your life, not one year. (Unless you ruin the disk)
>
> "brock" <Brock at my.activeworlds.com> wrote in message
> news:3e98056d$1 at server1.Activeworlds.com...
> that
> nowhere,
tourist
>
> --------------------------------------------------------------------------
> --
> contry
the
Because
> he
> 2002
is
>
>
|
Apr 15, 2003, 3:39pm
It is largely because AW allows dynamic building. The games you are
comparing it to are all prerendered in the bsp. You want to add something
you have to rerez the whole thing
E
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns935C8F0A57D7Bkahatkahnewsdotcjbdo at 64.94.241.201...
> "dion" <Dion at digevo.net> wrote in
> news:3e98a7d5 at server1.Activeworlds.com:
>
>
> I don't think a lot of machines can handle 100k polys in a realtime
> environment with a decent framerate. I think this may've been a bit of an
> exageration, though. I have often complained about the lack of
optimisation
> in AW, as it is strangely slow even on powerfull systems that can handle
> scenes with greater polycounts much better in other applications. It's no
> wonder AW is lagging behind in graphics when you think about the number of
> programmers working on it...
>
> KAH
|
Apr 15, 2003, 3:32pm
I was told that COF would never make it (1995)
E
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message
news:3e9b48e3 at server1.Activeworlds.com...
> I seem to remember people saying this since 1998 and even before...
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e9b1522 at server1.Activeworlds.com...
>
>
|
Apr 15, 2003, 3:33pm
No matter what he says... john is not in charge
;)
E
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e9c1704 at server1.Activeworlds.com...
> Its only cos morons are in charge!
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e9b1522 at server1.Activeworlds.com...
>
>
|
Apr 16, 2003, 4:43pm
whadisay whadisay??
ARE YOU LOOKING FOR A CHALLENGE??????????????????????
E
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e9c50f4 at server1.Activeworlds.com...
> Shudup :-)
>
> I wasn't naming you ENZO.. anyway.....loL!
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e9c3471$1 at server1.Activeworlds.com...
>
>
|
Apr 17, 2003, 4:27pm
ZZZZZZZZ{{{{{{{{{{{{{{{{{{{{{{{{ DOOOOOOOOOOOUUUUUUUUUUUUUBLLLLLE
DUUUUUUUUUUUUUUUUUECE}}}}}}}}}}}}}}}}}}}ZZZZZZZZZZZZ
[View Quote]"poseidon" <doubleagentjsr at sbcglobal.net> wrote in message
news:3e9db0ae at server1.Activeworlds.com...
> I think it sounds like a challenge to me 0.o *gets lawn chair and popcorn*
>
> Poseidon
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e9d9644$1 at server1.Activeworlds.com...
>
>
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Apr 18, 2003, 7:13pm
http://www.homestarrunner.com/20x6vs1936.html
duh
:)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e9f2001 at server1.Activeworlds.com...
> that says allot... lol
>
> Someone mind explaining what in gods name he is on about?
>
> - Mark
>
> "syntax" <syn at swcity.net> wrote in message
> news:3e9f1598 at server1.Activeworlds.com...
>
>
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