|
e n z o // User Search
e n z o // User Search
Dec 13, 2002, 2:12pm
LOL have you ever read our press releases ;)
E
3. Create a brand image that makes Active Worlds stand out from Second Life
and the Sims Online. Abandon the "3D chat and design tool" image. Use
buzzwords. :) Make sure people know you're the first one out there and
still the best.
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df953c3$1 at server1.Activeworlds.com...
> I've stewed, now the pot is boiling. :)
|
Dec 18, 2002, 6:44pm
I disagree.
The new features are being added as they will greatly enhance the world/game
builder's ability to create.
Almost all the features will be controlable by the SDK or with a more
advanced world server such as NewAw runs.
Once we get 3.4 out the door we will begin a new release. AW users will not
have to run mto catch a bus bus that already left... they can fly circles
around it :) in fact, if they do catch it... they WILL be able to ride it.
E
(still believes)
[View Quote]"kf" <none at junk.mail> wrote in message news:3DF77DD6.66E9 at junk.mail...
> Nope, have to disagree - game engines are developed especially for this
> useage and AW will _never_ be able to compete with that, the same way
> that game engines will never be able to compete with the typical AW
> features (eg. the very detailled graphics possible, interactive
> commands, etc.).
> Each type of application has its focus and strength and can only include
> elements of other types up to a certan degree, but not be the same.
>
> The same way as you wouldn't use a truck for car racing, an avid gamer
> would not use AW to play a game, or some game to build sophisticated
> environments - becoming a game and even target a game audience will make
> AW contours unsharp, not succeed and end up as a deadlock with the
> probable descent of AW altogether.
>
> However, there are various types of games, and when we talk about a
> specific tpye the epic RPG type games, where high speed and shooting do
> not play much of a role and where competiton is rather marginal, then
> the aw engine could well be used for that. However, what we would use
> for that as developments are not the 10th new view, the 20th speed
> upgrade and the 30th method to press a key for the same result, but
> well-thought interaction mechanisms but for the network
> (uni-world-client) and the bilateral world-client and client-client
> interaction (eg. enhanced scripting, enhanced account and avatar
> control, enhanced feature control (rights(options!), enhanced sdk
> functions and such.
> Unfortunately, I still have the impression that AW is trying to run
> behind a bus that has departed and tries to catch up with features of
> application types that have been developed especially for this type,
> rather than concentrating on other types where a leading and innovative
> role can still be obtained.
>
> LindenLabs is not offering something really new, btw, and will go most
> probably the same way that other more or less famous developments or
> "innovative" ideas went - right into the orcus. The pretend alone that
> their application is the FIRST or only of this type (which is wrong in
> multiple ways) shows either a deliberate dishonesty or a complete
> ignorance/incompetence, both will be deadly for a successful business,
> which requires in the end the constant interaction with the customers
> (other than games that are sold and done).
>
> The key for a successful virtual world has also nothing to do with
> edge-cutting graphics, there are quite some reasons why products like
> Habitat2 (Japan) and GlassCity (Korea) had been, in relation to the
> needed developement, administration and the offered quality, extremely
> successful.
>
> Let's also face that the market for 3d virtual worlds is not growing -
> not at all and especially not in the western countries. It will grow in
> other regions, though, that are currently neither targetted nor
> recognized by any company I am aware of, and it is very likely that the
> "next" successful virtual world won't rise in the classic internet
> countries.
>
>
>
>
>
>
>
>
>
>
> facter wrote:
news:3DF73359.A716C893 at oct31.de...
line
things
where
you
only
to a
off
things,
goin
with
time
|
Dec 19, 2002, 4:18pm
featurecreeper :P
I am sure there will be all kinds of cool av stuff in 3.5 or 4.0 or whatever
comes next. Yor particular idea is probably already possible with the NewAW
server.
E
[View Quote]"swe" <swe(AT) at swe-e(DOT).com> wrote in message
news:3e00e281 at server1.Activeworlds.com...
> so, how about adding my avatar idea? where in the avatar.dat file you add
a
> line which controls the avatar speed. so you can have cars and such
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e00de3c$1 at server1.Activeworlds.com...
> world/game
> not
circles
> it.
this
include
make
do
innovative
in
the
> crowded
> unique.
> Sims
do?
> given
gotten
> chat
the
is
doing
> the
> its
>
>
|
Dec 19, 2002, 4:25pm
.... Almost all the features will be controlable by the SDK or with a "more
advanced world server such as NewAw runs."
The latter part of that sentence while perhaps a bit vague should at least
give an inkling as to the direction AW is taking. Perhaps if the world
server is extended all that you ask for will become available. As far as
your example... it already is possible in NewAW.
E
[View Quote]"kf" <none at junk.mail> wrote in message news:3E0147EF.5B74 at junk.mail...
> e n z o wrote:
world/game
>
>
> This might be the case for later releases, but currently, I do not see
> it, frankly. There are lots and lots of improvements that could be made
> to the existing state that would enable a variatey of new game and
> simulation ideas and implementations and not even need to touch the
> basic program experiences. In short words, a more concise and granular
> control of a world and the commands in it.
> I just mention here additional switches for existing commands and, of
> course, the per-avatar configuration of world rights and features-
> Especially the latter one was on Rolands wish list for a long time but
> had always been postponed by the order of management. Still today, there
> is no chance to allow bird avatars to fly while human avatars need to
> walk, still today, it is impossible to grant more than 36 citzens any
> specific right (and disallowing is even completely impossible).
> Of course, rights cannot be seen in the client, they do not add any
> graphic or sound effect, all they would do is to add more control, make
> games and simulations better and allow yet unused implementations - but
> something that not everybody can see right away might not be good enough
> for an "upgrade".
>
> The WWW once made a huge mis-step in thinking that the more colorful and
> bouncing a website became, the more "valeuable" it would become as well,
> but really, it just managed to hid more the view on the real content and
> the real "value" that could be found. Likewise, graphics is not all in
> AW, because graphics is thing you look at a couple of times, and then
> you know well and look for other challenges, like playing a game,
> simulating situations and so on. Let me point out again, that, not
> without any reason, there are 2d environments out there, and even pure
> text style (eg. rpg games) ones that have still a lot of participants,
> and if graphic was the only God, this certainly had not happened.
>
> So - what I am asking for, is a decent balance in new feature implements
> that address BOTH the desire for eyecatchers and the desire to use the
> already existing features and options more close, more granular and to a
> higher extent.
>
> Mentioning the sdk - how many programmers are out there, in all
> universes and worlds together, how really take advantage of all what the
> sdk offers? 10? And 10 is a quite high number already.
> But now, let's compare this to the number of world owners who control
> their world by using the tools they are provided with by the client only
> - how many are those? 2000? 3000? 5000 over a period of 3 years,or even
> more?
>
> In this regard, your argument with the sdk is not a substantial one.
> Right, all those new things COULD be controlled by sdk appplications,
> but ARE they, in reality? No, they are not - most worlds, and "most" is
> here a term for a significant higher number, are controlled with the
> world features and rights dialogue and using the building commands that
> can be applied. You certainly can now say that most new features could
> be accessed via the features dialogue as well, and this is correct, but
> only in a numeric, not a qualitative and practical way (eg. something
> simple as a day/night transition, where there could be an option for it
> in the world features rather than manually manipulating 20 and more
> parameters every couple of minutes).
>
> I could, in fact, go on for hours and pages here and bring hundreds of
> examples, but I think you understand my point here. :-)
|
Dec 13, 2002, 2:11pm
Let me know when its back up :) If you want maybe we can set up some links
on our site.
E
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3DF95261.7020309 at utn.cjb.net...
> Geez, Chris, how many times do I have to tell you? It's awnews.ORG, not
> .net! :P
>
> At any rate, as far as the old awnews.com domain, to make a long story
> short, Cybor, the former owner of AWNews, let the domain expire and a
> domain squatter picked it up before I could. Now the guy is trying to
> sell it at $10,000 (still!) and we have since moved on to a new domain
> and are now trying to get the site back up and running.
>
>
|
Dec 17, 2002, 12:43pm
I never had any problem with you just makin em up, it's easier ;)
E
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3DFA65A5.7090602 at utn.cjb.net...
> That depends... think you and Cryonics could make yourself available for
> interviews a bit more often? ;)
>
> e n z o wrote:
links
>
>
> --
> Goober King
> Going for the exclusive!
> gooberking at utn.cjb.net
>
|
Dec 12, 2002, 4:20pm
Having read most of the thread about Linden I must express my surprise.
Best Invention of 2002? It seems to me that the only thing Linden has
invented is some good PR. Is there anyone in here that has seen anything 3D
they have done? I can make a whole bunch of screenshots too if thats all it
takes. They have been around for a couple of years now and I have applied
for Beta several times and never even get a response. When they first came
up, they were supposed to be a 3D internet tool, now it looks like a
SimsOnline with 3D knockoff. (Which BTW , I did try as a beta, not worth
the 1.2 gig download IMO)
If anyone has seen anything besides screenshots and vaportrails let me know.
Also, if the Internet is realllllllllly gonna go 3D this time then we are
still here and so are you... maybe it will be fun. There are sure a lot of
new coders thanks to the AW SDK and there are a lot more good modelers too.
E
Dec 12, 2002, 4:26pm
Just had a funny thought...
I wonder which one of these "new coders" is going to be the first Second
Life hacker Linden will have to deal with
: P
E
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3df8d366$1 at server1.Activeworlds.com...
> Having read most of the thread about Linden I must express my surprise.
> Best Invention of 2002? It seems to me that the only thing Linden has
> invented is some good PR. Is there anyone in here that has seen anything
3D
> they have done? I can make a whole bunch of screenshots too if thats all
it
> takes. They have been around for a couple of years now and I have applied
> for Beta several times and never even get a response. When they first
came
> up, they were supposed to be a 3D internet tool, now it looks like a
> SimsOnline with 3D knockoff. (Which BTW , I did try as a beta, not worth
> the 1.2 gig download IMO)
>
> If anyone has seen anything besides screenshots and vaportrails let me
know.
>
> Also, if the Internet is realllllllllly gonna go 3D this time then we are
> still here and so are you... maybe it will be fun. There are sure a lot
of
> new coders thanks to the AW SDK and there are a lot more good modelers
too.
>
>
> E
>
>
>
>
|
Dec 13, 2002, 2:00pm
Actually we would do better to hype a 4.0 which has so many more features
maybe even the NEW IMPROVED AS SEEN ON TV AND THE AW 5.1 XBOX version
release. :)
The Gamespy article and the Time article were obviously taken from the same
PR piece that was handed them. The reporters have not seen anything and are
certainly not "beta" testers. So far no one has seen anything. On our
roadshow analysts asked about the new Linden Labs stuff... that was 2 years
ago.
PR about vaporware only generates interest from investors who don't check
their facts. Unless you follow up with a GREAT release you end up with a
lot of unhappy people. AW has done a lot of PR in the past and it was
always about "real" products and projects. We are trying to contact the
reporters but frankly, reporters who didn't check their source don't like
having it pointed out. It would be better to have members of the community
contact the editors of the pieces. That might get some notice. Give em
links to your pages and teleports to your builds. After all, both the Sims
Online and the SL articles basically say none of you exist and you haven't
been chatting, Iming and living and creating cyberspace for the past 8
years.
My Second Cent,
E
[View Quote]"kerstin" <kersting at optonline.net> wrote in message
news:3df9cdea$1 at server1.Activeworlds.com...
> If 2nd life is hyping a Q3 2003 release, surely AW could begin
media-hyping
> 3.4 now...
>
>
> "kerstin" <kersting at optonline.net> wrote in message
> news:3df9cd5b$1 at server1.Activeworlds.com...
stories
2nd
want
> wouldn't
>
>
|
Dec 13, 2002, 5:38pm
It was a joke. To show that in PR anyone can say anything if it gets peoples
interest and the people are to lazy to check if its true.
BTW... I do have a great little bridge in NYC between Manhattan and
Brooklyn, it only needs a little paint on a few rust spots, I think it's
worth about $10 mil, I was gonna sell it on Ebay... If you want to buy it I
can give you a better deal... we could use that money to start the XBOX
client ASAP
let me know if you want wiring info
E
;)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dfa2854 at server1.Activeworlds.com...
> E N Z O does AWInc have enough money to start this immidiatly, or is it
dead
> before it gets off the ground.
>
> - Mark
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3dfa042a$1 at server1.Activeworlds.com...
features
>
>
>
|
Dec 17, 2002, 12:40pm
Actually there are patents, if you remember
E
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3dfa5644$1 at server1.Activeworlds.com...
> Well it's not like the technology is patented. Thank god too, or we
> wouldn't have all these three-dee games. ;P Look in the Members list and
> he is listed.
>
> Here's the link to the post:
>
>
http://swcity.skywalkeronline.net/yabbse/index.php?board=5;action=display;th
> readid=257
>
> Unfortunately CMM moved the topic to a staff-only board and I can't find
it.
> But he did post there, I can assure you. :)
>
> Chris
>
> "carlbanks" <CarLBanks at insight.rr.com> wrote in message
> news:3dfa423a$1 at server1.Activeworlds.com...
> ideas.
visited
> The
> the
a
> objects
option
> the
> it's
> to
Also
One
> hear
> so
> wrong
> some
>
>
|
Dec 13, 2002, 2:07pm
Probly the best one here at AW to ask is Shamus shamus at activeworlds.com or
second Mike, mike at activeworlds.com They have had some long discussions
about our av format and the skin code Hamfon wrote, which currently works
but has some issues. Once we get 3.4 out the door we have every intention
of working out skins and custom avs.
E
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df93bec at server1.Activeworlds.com...
> Skinned avatars would be nice, yes. Not necessarily restricted to single
skinned though, as that limits what can be done. I wonder if anyone could
talk Active Worlds into hiring Wayne Hogue as an addition to their
development team. There's a person who could help shed a little light on
the possibility of supporting more formats of objects and avatars. :)
>
> TechnoZeus
>
> "echomencer" <ghostrider at spiralmatrix.com> wrote in message
news:3df92df8 at server1.Activeworlds.com...
of
selling
joints.
render
mentioned
package
behind
matter
who
to
answer.
me
>
>
|
Dec 17, 2002, 12:35pm
And EPCOT, don't forget EPCOT :)
E
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3dfbfdf6 at server1.Activeworlds.com...
>
> "yanst" <ayansta at hotmail.com> wrote in message
> news:3dfbfd4a at server1.Activeworlds.com...
understand
>
> Erm, isn't AWGate a compiliation of the Great Wall and Holywood... maybe
aslo Niagra
> falls?
>
> --Bowen--
>
>
|
Dec 18, 2002, 6:31pm
dissableable?
If you mean you don't like it... have you set your "invert Y-axis in
freelook" ? It is opposite of the 3.3 setting (I still have not figured out
which is the correct one)
E
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dffb76f at server1.Activeworlds.com...
> I dont know about your ideas for the CTs being given control.... it is
> possable that this could be deliberatly altered making it chaos for those
> who like fast, and alternativly hell for those who like it slow if its put
> on turbo.
>
> You may also not know that 3.4 suports a stylish flight more, which
although
> not as fun as being able to define a way to toggle into it like a previous
> beta (why the heck did you not make that button an option >_<) but flight
> speed is about 10m/s standard, and by holding ctrl you can go upto about
> 25m/s and flight around at huge speeds... also with the flight directional
> mode (Dissableable) you can take realistic and smooth virtual flights
> around... I actually have fun doing 1st person take offs with a friend
down
> a long road, heh
>
> - Mark
> "ubermonkey" <henry at wcalliance.com> wrote in message
> news:3dff9fc3$1 at server1.Activeworlds.com...
much,
> time
'realistic.'
> appreciate
> (and
> the
> in
> owners
> you
faster
quite
teleport
> impose
> is
be
> to
> course).
could
> same
so
> walk/run/fly
> that
>
>
|
Dec 27, 2002, 1:52pm
Just curious why you never upgraded to 3.3?
E
[View Quote]"zeo toxion" <zeo at activeworlds.com> wrote in message
news:3e04a8af$1 at server1.Activeworlds.com...
> Yeah I expire January 31st, and I'm not renewing just to try out 3.4. It
would have been nice if I could have
> tried it at least to see if it was any good. People do get bored of one
version for 2 friggen years you know
> :-P
>
> --
> Zeo
>
> "xavarella dead" <jo.far2 at verizon.net> wrote in message
news:3e048ca0$1 at server1.Activeworlds.com...
June
7:17
>
>
|
Feb 10, 2003, 5:27pm
AW 3.4 is coming along quite nicely thanks to Shamus, Will, Bill and the
betatesters. Find me software that has zero bugs and I will show you a book
:)
As for NewAW it is also coming along very nicely thanks to the same group.
It will be released but not until 3.4 is finished as it relies on 3.4 and
the 3.4 server. What can I tell you?
E
"don't believe everything you read"
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e464143 at server1.Activeworlds.com...
> *SLAP* Stop arguing ^_^
>
> - Mark
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e463b7e at server1.Activeworlds.com...
>
>
|
Feb 10, 2003, 7:39pm
You might have noticed if you refreshed your cache, that several threads
from the last couple weeks have been deleted. Please consider what you are
posting, if it is a response to a thread which is now non-existant then it
will probably join those threads.
There has never been any kind of notice from AWI that crossposting or
advertising world events or even new universes is spam or prohibited! There
have been many notices given that clearly state that flame wars, bickering,
name calling, racial or religious slurs and the like are not permitted.
Some or all of these have been in each thread which was deleted. Although
some might slip through from time to time they will not be tolerated when
brought to our attention. I am asking you to please stop it is a waste of
both of our time.
E
Feb 10, 2003, 8:47pm
I did read it... you don't think there is any problem with it do you?
E
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e482a53 at server1.Activeworlds.com...
> ENZO did you read TOURISTS?? if not please do thanks
>
>
>
>
|
Feb 12, 2003, 8:13pm
Bowen,
I understand you are being sarcastic, but please refrain from the ethnic
kidding. I do not want to delete threads because of sarcasm.
E
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e4a9451 at server1.Activeworlds.com...
> I think this may have to do these tourists are modeled after Japanese
tourists in
> America (notice the big cameras and black hair). Oh wait, you hate the
Chinese...
> sorry.
>
> --Bowen--
>
>
|
Feb 12, 2003, 9:31pm
Probably not to some...
Either way it falls under stuff that gets threads deleted...
BTW tourist are modeled on the "black and whites" from "SnowCrash" Anyone
using a public terminal was forced into a B&W av that was really low rez
(and all tourists.. no matter what the country carry cameras)
E
[View Quote]"equin0x" <equin0x at activeworlds.com> wrote in message
news:3e4acd8e$1 at server1.Activeworlds.com...
> You have to admit, it was funny..
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e4ac6f8$1 at server1.Activeworlds.com...
the
>
>
|
Feb 12, 2003, 9:39pm
They did in 1997.
E
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e4ad987$1 at server1.Activeworlds.com...
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e4ad94c$1 at server1.Activeworlds.com...
Anyone
>
> Not those huge ones that you have to develop film yourself with. ;)
>
> --Bowen--
>
>
|
Feb 13, 2003, 3:42pm
Hi king bluemax,
Version 3.4 will allow world owners to turn "tourist building" on and off as
a world option. We hope this helps :)
E
[View Quote]"king bluemax" <kingbluemax at shucohome.com> wrote in message
news:3e4af417$1 at server1.Activeworlds.com...
> I never really lobbyed for or against tourists, I did pay the extra money
to
> allow then into my world figuring it was a reasonably priced option, but I
> have spent plenty of time policing and deleting offensive content
exclusivly
> by touists and do find it distressing that it is almost impossible to
> identify who it is doing it or why. I always felt that as a tourist there
is
> enough to do to help you decide whether or not you want to get a cit, and
> even if you wanted to try it you could get a cit for a month to see, its
> under 10 bucks. While many use it to discover others use it as a tool to
> hide their identity and wreak havok, its a difficult debate. One thing ive
> always assumed is the way it was set up before must have been costing AW
> instead of producing new cits, and the way they made it is more
financially
> sound, and thats what is neccessary to keep the lights on. I could be
wrong?
> I would bet though, that the people who do misuse the tourist mode are not
> new to aw and interested in becoming cits.They either are already cits or
> are more concerned with remaining anonomous. Too bad they ruin it for
others
> and the people that have to clean it all up. Just my thoughts. Take Care,
> KBM
>
>
|
Feb 13, 2003, 7:15pm
It is a small change to do it this way. We are really supposed to be in a
code freeze right now - and Andras told me 3 months ago not to add anything
else!
E
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e4be5e2 at server1.Activeworlds.com...
> binarybud wrote:
can you?
Build.....and let tourists enter, but NOT build.
handle tourists.
>
> Unfortunately it is a mod to handle the tourists only :(
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
Feb 20, 2003, 3:01pm
http://www.homestarrunner.com/interview.html
:)
E
[View Quote]"equin0x" <equin0x at activeworlds.com> wrote in message
news:3e4e028c$1 at server1.Activeworlds.com...
>
> "e n z o" <enzo at activeworlds.com> wrote
>
>
> Whats your opinon on it?
> You do have a sense of humor, right?
> I love putting Enzo under the spot light, just like out of the movies with
> the intergation in the dark room with a lamp.
>
>
|
Feb 12, 2003, 8:01pm
And I would like to say that free discussion of ideas is always acceptable.
E
[View Quote]"wizard myrddin" <wizard at rdescape.co.uk> wrote in message
news:3e4a3514 at server1.Activeworlds.com...
> Just want to add this input to this thread is not promoting flame wars,
> bickering,name calling, racial or religious slurs just observations from
> dealings.
>
>
> "linn" <ironhead at digitalpassage(dot)com> wrote in message
> news:3e4a334c at server1.Activeworlds.com...
> training
to.
> must
different.
> they
ridden
of
placed
> service
support
if
> some
debts
bull
> by
by
you
to
> allow
> ask
tell
web
the
> and
didn't
> LOL
>
>
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Feb 12, 2003, 8:05pm
We are working on a new version which allows a greater range of creativity
and interactivity. It seems to me that this is a good thing...
It is unclear to me what exactly your point is.
What would you have us do to AW to improve on it?
E
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e49bafd at server1.Activeworlds.com...
> Why are ppl spending all this time for a new version of AW when there
seems
> to be nothing done about the one we have? If this is the way its done
then
> we will never have one that doesn't have problems? just wondering :-)
>
>
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Feb 12, 2003, 9:27pm
Is that all?
There are a couple of issues (some small, some large) opened by this
suggestion. These would need to be answered by the community and the
programmers before it can even be considered :
1. Do you represent a majority or merely a vocal minority? (most important)
2. Does the majority want AW to be updated or do they feel that Alpha should
maintain its current "classic" look?
I can remember when Cy was the only av, then more avs were developed,
then av sequences were added - a lot of people HATED this, then we switched
the avs in AW from the second generation to the third... the COMMUNITY was
up in arms! (we put all the old ones back based on community complaint and
haven't touched em since)
3. Do you only want Alpha updated as far as "software features enabled" or
"artwork"
i.e.. panorama/skybox choices are "artistic" as will be 3.4 options
which enable cloud layers and water areas with waves and different gravities
below and above
4. What features do you suggest get implemented?
5. Do you understand the problems that these features create when added to a
HUGE world with millions of objects?
6. Do the majority of users agree that possible problems these features
might cause are worth the features.
"software" information storage for 3 axis rotation - remember there are
1.4 million objects!
"political" how do you stop your neighbor from tilting pole.rwx over
your house (is that vandalism?) ? How do you stop MY house that can wander
( create move 10 0 0 time=1000 loop) through YOUR livingroom?
"artistic" what about all the objects that only have one side - the
objects were built with no idea 3 axis rotation was ever going to be
implemented
"just silly looking" Where does my house go when the tide comes up?
Where does my house go when the terrain goes up?
From our point of view, Alpha was never intended to be updated with all the
features that have been added. The main reason features have been added is
because WORLD OWNERS and UNIVERSE OWNERS can utilize them in much smaller
worlds or in worlds that have been planned so as to allow for their use.
Alpha is very freeform in it's beauty and has a grand history - why try to
make it something it isn't?
my .02
E
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E4ACD4A.6030509 at utn.cjb.net...
> How about updating AW's features, for starters? Add a skybox, terrain w/
> Demeter, move/rotate, and 3-axis rotation! What's the point of adding
> all these cool features to AW if you can't even use them in AW's most
> popular world? :P
>
> e n z o wrote:
creativity
>
>
> --
> Goober King
> Wait... is ENZO actually *listening*?
> gooberking at utn.cjb.net
>
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Feb 12, 2003, 9:38pm
If we turn off the panorama a effectively change the entire look and feel of
Alpha, it affects EVERYONE
If we turn on fog and limit vis to 1 meter, it affects EVERYONE
If we replace the panorama with clouds that move... it affects EVERYONE
If I don't use create move but you do and your house sneaks up on me ... it
affects EVERYONE
If the database grows to a size that is impossible to back up (it is already
to large to run mapper) ... it affects EVERYONE
Try to put a tad more thought into this discussion if you want it to be
productive?
E
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e4ad955 at server1.Activeworlds.com...
>
> No one is forcing those minorities to use the new features. This is one
of those
> moments when you have a choice to use a feature or not, it's not forced on
you. At
> least the people who want to use it will have the opportunity to now, if
you don't
> want to look at it; don't go to their property.
>
> --Bowen--
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e4ad84f$1 at server1.Activeworlds.com...
important)
should
developed,
switched
was
and
or
gravities
to a
are
over
wander
the
is
smaller
to
>
>
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Feb 13, 2003, 3:33pm
Hi linn,
1. Crashing on Tport... what version? Is this a beta bug?
2. Can you specify what avs can't use seqs?
3. Currently I can block telegrams from specific people... is this not
working or am I not understanding
4. Good idea, maybe a 3.5 feature?
5. Probably a function of the OS
6. Not sure I understand
7. Hmmm, are you talking about a browser that has a slow connection? Or is
this in Alpha? Does the object ever appear?
8. Not sure I understand this one either... get stuck in start?
If you are running a beta version some of these might be bugs that need to
be reported and addressed, if you are not in the beta please email
support at activeworlds.com with details (system, OS, connection, version of
AW, specific places the event happens, is it reproducable, etc.)
Thanks,
E
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e4af7e0 at server1.Activeworlds.com...
> I have been waiting for someone to ask that here they for starters
> 1...fix it so we don't crash on t porting 2...fix it so the avs always
are
> able to use seqs 3....fix it so when we block a person they cant gram us
> and then there was the day we all went in and found aw had blocked us
> without us doing it 4...fix it so when we block we don't have to keep that
> person in our list 5... upon entry or t port aw sometimes crashes and when
> this happens all cache is zapped from the world you are in at the time
6...
> fix it so when we click on a url it doesn't crash AW 7.....sometimes
there
> is a thing we call AW memory loss make an obj and aw cant remember to
> leave it there its vanishes for a few minutes 8....at times the ftp or
> OP's from several worlds not just mine gets stuck in "start" ill
end
> here :-) but there is more
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e4ac521 at server1.Activeworlds.com...
creativity
:-)
>
>
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Feb 13, 2003, 3:38pm
3.4 will allow "tourist building" to be turned off. We are considering what
this will mean for Alpha.
E
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3e4afad0 at server1.Activeworlds.com...
> oh yes I am sure that one of the ways to bring life back to alpha and aw
as
> a whole is to allow tourists back in some ppl just cant afford it but
> perhaps they fall in love with it and find a way just think of the
ppl
> s memories builds homes etc and they cant even go see them much less
> build on them think of the ppl and THEN the software :-)
>
> "linn" <ironhead at digitalpassage(dot)com> wrote in message
> news:3e4af7e0 at server1.Activeworlds.com...
> are
us
that
when
> 6...
> there
or
> end
> creativity
there
done
> :-)
>
>
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