Alpha Prime aka AW, objects and textures (Community)

Alpha Prime aka AW, objects and textures // Community

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m0e

Mar 2, 2003, 1:52pm
seems like its been a year with no new objects or textures for aw ....
maybe its time to add a few :-)

other than terrain modules, what else is needed??

gamecube

Mar 2, 2003, 3:32pm
more avatars and other objects..

johnny b jbitt2atjunodotcom

Mar 2, 2003, 7:12pm
Think he meant for ya to be a LITTLE more specific ;O)
JB


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ewasx

Mar 2, 2003, 8:50pm
How about a set of 4 and 8 meter curved glass panels a' la Nomad? Glass and
Opaque maybe? Of course, since there's no 3-axis rotation in Alpha
(grumbles), you'd want to make some 90 degree rotated sets too. And the
rounded floors that go with them. I've had a ball with that old set for
years in my builds. Very versatile.


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ihnk

Mar 3, 2003, 5:38pm
they need some fantastic avatars, theyre all humans except grey and bride.


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sw chris

Mar 3, 2003, 7:44pm
Where do I start?

C'hala Tree,
Coruscant object set
lightsaber
Jedi Temple object set
Starship object set
Starfighter object set
Artoo and C3P0 avatars
Moisture Farmer Object set
Millenium Falcon
Star Destroyer/Imperial Object Set. >:D
etc....

Chris


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lioness.

Mar 3, 2003, 10:21pm
you mean bride isn't human?????? I don't remember seeing bride offered in
aw. Or do you mean bird?? ;-"/



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lavishh

Mar 3, 2003, 10:29pm
How about some more updated avs.. like the ones you see in poser or other
programs.
As far as objects, heck, I just discovered the megapath, LOL.

--
Lavishh


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sw comit

Mar 4, 2003, 5:40am
How about some basic building block objects...like cubes, spheres, cones,
domes, ropes (especially ropes/wire), logs...those have endless uses, as
long as they're textureable.

btw what would happen if you copy and pasted the avatar files to the models
folder? Would that allow us to use avatars as objects? The groom doesn't
make a very good shop keeper, his huge smile is kinda creepy and scares away
business >_<

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ubermonkey

Mar 4, 2003, 4:32pm
You can do that... I have all the avatars in my models directory for my
world, and you can use them just fine (however you should keep in mind that
avatars are usually a lot more complicated than building objs and you can
easily kill all your low-end visitors with them)

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e n z o

Mar 4, 2003, 5:32pm
An easy way to do this without moving aything anywhere use this name in
the object property box "../avatars/special1.rwx"

If you have the avatar rwx name use that instead of special1.rwx

(whew... just added a bunch new stuff ;)

E


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carlbanks

Mar 4, 2003, 6:43pm
you added objects to alphaworld?

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sw chris

Mar 4, 2003, 8:18pm
That doesn't work in Alphaword. ;)

SW Chris

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johnny b jbitt2atjunodotcom

Mar 4, 2003, 9:18pm
It should, but the problem is that the avatar "names" on the list, don't coincide with the ACTUAL zipped rwx names.....
so you'll hafta read the avatars.dat file, from your "objects.activeworlds.com/aw" art folder, in your cache, and get the actual
file names from it....

I.E. "MrTourist" is ACTUALLY 'male.rwx'
"MsTourist" is ACTUALLY 'female.rwx"

You can open the avatars.dat file in Notepad.... it's just a text file with a different (.dat) extension..... understand ?


If not, I'll post the alphaworld avatars.dat file and you can see what I mean
Hope this helps

JB


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shred

Mar 5, 2003, 12:42am
Erm... no. The reason specifying an alternate directory to 'models' (ie: ../avatars/bleh.rwx) doesn't work in AW is because those objects aren't declared in its object registry, and hence they result in the oh-so-reliable Building Inspector promptly reporting that 'only registered objects may be used for construction'.

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johnny b jbitt2atjunodotcom

Mar 5, 2003, 1:26am
stupid registry........ forgot about that
Bleah on ENZO ;O)


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sw chris

Mar 5, 2003, 1:43am
How hard is it to put em in the registry?

Chris

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yanst

Mar 5, 2003, 11:29am
The old aw graffiti wall.


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e n z o

Mar 5, 2003, 3:39pm
Not hard but takes a little time.


E


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syntax

Mar 5, 2003, 7:45pm
Yea, well there are countless objects in the OP that should be put into the
registry as well as the avatars. ex) Those nice birch trees.

Time is money, Enzie. Don't you want money? :-P
--
- Syntax -
http://www.swcity.net
http://forum.swcity.net

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sw chris

Mar 5, 2003, 7:46pm
Maybe on a slow business day, then. :)

Chris

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johnny b jbitt2atjunodotcom

Mar 5, 2003, 8:20pm
Hell, there's plenty of us danger loving types, myself included, who'd be more than happy to volunteer to put junk on the path for
them...... ;O)
Certainly couldn't be any slower than it has been the past few years......
JB


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e n z o

Mar 6, 2003, 2:46pm
Actually... Time is Life

E



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mr. t

Mar 6, 2003, 4:41pm
My biggest gripe is the lack of 3D Trees. And the lack of move and rotate
commands for Alpha Prime.

sw chris

Mar 6, 2003, 6:38pm
Hrmm. :\

Chris

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