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m0e // User Search

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The creation of a new Public World

Aug 24, 2003, 8:13pm
With the advent of ver 3, we have seen more and more 'World builders'
features added. As yet, AWI has only tested a beta ver of the 'new'
features in a world that would be open to the general public; that world
is now closed. [NewAW]

This may well be the best time for those at AWI to pause, hear from the
Citizens, and hear what they would like to see of the 'world building'
features added to the Citizen builder's toolbox.


My 2 cents ...

On NewAw, the beta world that was 'looked at' by the then beta team,
made use of a bot to oversee many things and AWI kept track of how long
you were inworld and involved. Bots has been one of the better things
that AWI added to the interface we have with the environment.

Proposed ...

The first Citizen designed world

Being that AWI can tell when one is being actively part of the
community, either through chatting or building, and as such, could then
be the banker of 'Community Time' (CT), those who do more, such as those
who teach, PK, GK, Beta, oversee Community Groups, or OldTimers, etc.,
would receive CT+ for giving more of their time to enhance the
experience. With this in place, a monetary system could come into play,
and maybe a few more ppl would become part of the active community
[NewAW had/has this].

On becoming a Citizen, they would be given an allotment of 'land' and CT
to get you started with building. If you don't build {explore should be
viewed as part of building) or chat, then what are you doing here!
NewAW had/has this, but gave you CT on account, 'sold' you a lot and
had you pay for each object used in your 'build.'

As a Citizen becomes involved with the Community, they would gain the
means to expand their land area or move closer to a teleport 'hub'
(thereby reducing the time someone has to spend walking to your lot).
Maybe the Citizen can 'buy' such things as tee shirts and time
extensions to citizenship, or world(s) ... or an 'accent piece'. The
list of things that CT could be used for is more than I can spend time
listing .... If I did, you would find something else that one can trade
for CT's. Bot/s can be set to control 'local' teleporting [NewAW had/has
this].


Then, AWI could create a world, seed it with teleport stations, building
roads connecting the teleport hubs 'to the compass,' and then create
'lots' around the AWI Hub. (Lots being smaller near the hub and larger
as developed out. Lots closer to the hub costing more CT's than those
farther away.) [NewAW had/has lots of different prices].

Zones could be created allowing those with older citizenship to build
closer to the GZ and also allowing late-comers to Active Worlds with
sufficient CTs to buy building lots closer in.

Allow lot owners to work the terrain , this would allow for basements,
or ppl creating mountains. Of course ... Such things would have to be
paid for in CT's [AWTeen already does this].

AWI could use the Mega-Path for its OP, and maybe allow 'Accent Pieces'
[ZObjects], that load from other than the Mega-Path (there are already
worlds out there that have more than one OP, I am sure that some smart
coder out there could work out how to do this, and it too would cost CT's).

Communities could then build around the hubs and maybe tax themselves to
add things like parks, lakes, and other community enhancement projects.

my 2 cents ...

The creation of a new Public World

Aug 24, 2003, 8:33pm
those who abuse power, should be removed from power


[View Quote] > Wow, if I thought abuse of powers to get special things was bad now...
>
> --Bowen--
>
>
>

The creation of a new Public World

Aug 24, 2003, 8:48pm
I retired from the PK's ages ago, but if you believed I should have been
removed, many others thought so as well, but 'the gods' could never find
a reason that stuck. seems I was not as bad as some made me out to be :-)

as it is, this part of the thread is off subject :-)


[View Quote] >Where's your resignation? :O
>
>-Joe
>
[View Quote]

The creation of a new Public World

Aug 25, 2003, 11:02am
the only thing I might recieve, if this was to be put into play, would
be a lot closer to the GZ than quite a few other ppl because I managed
to stay with the worlds for the past 6+ years. if a lot close to the GZ
mean power, then I must be missing something


[View Quote] >No, you're just setting up a system where everyone that's been around for a
>while (well, maybe just you), to get all the power in the world, and just
>*maybe* share it with others.
>
>-Joe
>
[View Quote]

objects

Apr 25, 1998, 3:22pm
there are not enough street*.rwx to do a proper devolement!! there really needs
to be more added.

street4.rwx a 'T intersection'
street5.rwx 'deadend'
street6.rwx 'curved'

it also wouldnt hurt to have a set of rails to go with the street3.rwx

btw, this is the proper NG for this type of thing, isnt it?

m0e

A few old ideas

Apr 26, 1998, 3:35pm
its something I asked enzo about in dec of 96, to him, then, the concept was new.
maybe when we get to ver 3.0, it will happen.

m0e


[View Quote] > Suggested this months ago, too. I think Roland said the entire world cell structure would have to be redone. Cells aren't 10m³ cubes, but 10m x 65535m x 10m--2D, since the y-axis is the buildable distance . It should've been 3D in the first place but lots of corners were cut, as Roland keeps telling me when explaining off why things weren't done better. Until AW has TRUE 3D object manipulation, it won't entirely be a TRUE 3D application, in my view. Visibility distance is also only 2D, since AW's setting only applies on the x-z plane.
>
[View Quote]

Ejection identification - Put to TOP of list

May 26, 1998, 11:09pm
having booted more ppl that I care to count, almost every one of them, if not
all, knew why. I always say why before, and hope it never comes to a boot.

to have me also say why they have left, before the eject takes effect, only
adds to the time they have on the world, to cause problems.

world owners should not have to give a reason for an eject, if they have given
this power to others, they might ask them to justify to the owners why someone
was ejected. if someone was ejected, and they dont know why, then they can ask
why, when they are able to return.
as far as I can see, this is a stupid idea. if anything, they should fix the
eject, so that when I say that someone should leave for 5 minutes, that they
cant get back in under 2 minutes!!!

m0e


[View Quote] > Absolutley. It's only fair to let someone know exactly why they were booted,
> so they can correct their behavior.
> Otherwise, ejecting is a waste of time.
>
[View Quote]

EJECT

Jun 17, 1998, 3:19pm
I wish they would fix the eject, so that when someone is ejected for
an hour, or even a week, they dont return in 3 minutes!
this would go a long ways towards handling some of the problems on
the GZ's.

m0e

EJECT

Jun 18, 1998, 4:33pm
this is also my thought, a second # enbebbed in the software, that is created
when the log on to the worlds the first time, and hard to get to/change, without
trashing the program. had we something like this when COF too over and saved the
worlds, I dont think the 'banning' issue would have ever come into being.
as for "COF have more serious problems to solve". this does seem to be the
party line, when asked to do something that should have been fixed ages ago.

m0e


[View Quote] > I think it is not difficult to assign a second number (i.e. a serial number)
> to eatch installed browser....Then it is very easy to eject persons....not
> IPs...
> But as Rolland told me in the past about this , COF have more serious
> problems to solve...( hmmmm.....perhaps COF doesn't care to mutch about
> peace in virtual community of AW)
>
> Odysseus
>
[View Quote]

AlphaWorld "Wishlist"

Mar 17, 1999, 1:13am
nice to see you are still around, and do hope your little one, and wife are
doing well :-)

as for objects :-)


a bathtub would be nice, the one on yellow might work, if placed in the proper
scale. (not that its scaled right for yellow, but that is a different story)

horizontal objects, in the 1X1 , 2X2 meter range.

a set of walls, panels, and walks, that will except a texture somewhat in the
manner of a Pict.

new brick, wood, stone, and tile textures.

the wheel !!!!!!

new furniture ( tables, chairs, bookcase, cabinets, lamps, beds......)

railing to fit the angle of stairs and street3

dead-end, 'T' intersections, and driveways, added to the street list

more snacks

this is just off the top of my head. I'm sure that if I were to really think
about it, Im could do a few pages of objects.

as it is, just having the object list updated in the help, would be of use to
the new builders :-)

thanx for lending me your ear, and I hope that I gave you a few idea as to what
could be used. some of these items are alread on the awld worlds, and need
only be place/scaled for use on aw :-)

m0e







[View Quote] > It been a while since I've seen new objects for AW on the wishlist - I'm
> curious what sorts of new things people would like to see in AW?
>
> What would make the AW object libary more useful? What types of objects
> ought to be added or altered? What objects are useless (if any?).
>
> Also, I notice that many objects come with a LOT of different textures,
> although in practice only about 1/4 of them ever get used. For example the
> "walk" objects come in about 25+ different textures, although only a few of
> the variations ever get used. (probably because the other textures don't
> look as good). What would be more important, more texture choices, or more
> shape and size choices?
>
> Don't worry - I am not proposing massive changes for Alpha, I'm just trying
> to get a feel for what makes a building world "great", and what will keep
> builders engaged and excited. I've gotten some good input from several
> friends so far, but wanted to put it to the community and see what everyone
> has to say. :)
>
> Shamus Young
> Artwork / World Developer
> Activeworlds.com, Inc
> Email: shamus at activeworlds.com
> Personal Homepage: http://users.penn.com/~shamus/
> ================================================
> - - --= A C T I V E W O R L D S =-- - -
> See the future of the net in a 3D interactive world!
> http://www.activeworlds.com

what you see, others see

Sep 25, 2002, 11:32pm
--------------3E0FCC67361C585E6C9F35B3
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit


I know that all graphics are not created equail, so the colors will not
always be the same, but is I click open a door, or cause something to
move, should not everyone else in the area see the same thing!?!??!

I cant tell you how often I have seen ppl walking through walls, that to
them, were not there :-(

SURE!!! you can have a bot watch over all the things one has moving
around in a world, but not everyone is into bots!!!!





--------------3E0FCC67361C585E6C9F35B3
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit

<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
&nbsp;
<br>I know that all graphics are not created equail, so the colors will
not always be the same, <b>but</b> is I click open a door, or cause something
to move, should not everyone else in the area see the same thing!?!??!
<p>I cant tell you how often I have seen ppl walking through walls, that
to them, were not there :-(
<p>SURE!!! you can have a bot watch over all the things one has moving
around in a world, but not everyone is into bots!!!!
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;
<br>&nbsp;</html>

--------------3E0FCC67361C585E6C9F35B3--

Telgram Sound

Oct 6, 2002, 2:36pm
hmmmm ..... can someone tell me again, why we cant add 'voice' to this!?!?

maybe even add a way to modify the voice. just think of the hours we could
spend, building the voices we use to present ourselves :-))

sure this is a 'Graphic Environment' ..... now, but is this all we want it to
be?
so many misunderstandings arise from not hearing the laughter is the voice
behind the text

[View Quote] > There is text to speach you know, it reads to you the chat text.
> Unforchintly, the little computer voice will drive you nuts, but after about
> 2 years, you will love it.
> http://www.xs4all.nl/~runay
>
[View Quote]

mute list

Oct 5, 2002, 10:42pm
now that I am not PK, I do a LOT of muting :-)

the thing is, I also trun the chat off over ppl's head, making the world
better to be viewed :-)

a list of ppl muted would sure be a handy window :-))

mailbox

Oct 23, 2002, 11:40am
the current mode for mailboxes is email, which predates grams.

it would be nice to have a bit of code that could be placed on a
mailbox, allowing grams to be sent to the 'box' owner, instead of having
to add them to the contact list.

not being a coder, I cant say how hard it would be, but wouldnt it be
nice to click on an object, have it open a gram window with the objects
owners name already there :-)

light

Jun 11, 2003, 2:44pm
it sure would be nice if shadows were created by things blocking the light.

light

Jun 18, 2003, 11:59am
something I just found ......
http://www.osu.edu/researchnews/archive/shadow.htm

[View Quote] > it sure would be nice if shadows were created by things blocking the
> light.
>
>

The creation of a new Public World

Aug 24, 2003, 8:13pm
With the advent of ver 3, we have seen more and more 'World builders'
features added. As yet, AWI has only tested a beta ver of the 'new'
features in a world that would be open to the general public; that world
is now closed. [NewAW]

This may well be the best time for those at AWI to pause, hear from the
Citizens, and hear what they would like to see of the 'world building'
features added to the Citizen builder's toolbox.


My 2 cents ...

On NewAw, the beta world that was 'looked at' by the then beta team,
made use of a bot to oversee many things and AWI kept track of how long
you were inworld and involved. Bots has been one of the better things
that AWI added to the interface we have with the environment.

Proposed ...

The first Citizen designed world

Being that AWI can tell when one is being actively part of the
community, either through chatting or building, and as such, could then
be the banker of 'Community Time' (CT), those who do more, such as those
who teach, PK, GK, Beta, oversee Community Groups, or OldTimers, etc.,
would receive CT+ for giving more of their time to enhance the
experience. With this in place, a monetary system could come into play,
and maybe a few more ppl would become part of the active community
[NewAW had/has this].

On becoming a Citizen, they would be given an allotment of 'land' and CT
to get you started with building. If you don't build {explore should be
viewed as part of building) or chat, then what are you doing here!
NewAW had/has this, but gave you CT on account, 'sold' you a lot and
had you pay for each object used in your 'build.'

As a Citizen becomes involved with the Community, they would gain the
means to expand their land area or move closer to a teleport 'hub'
(thereby reducing the time someone has to spend walking to your lot).
Maybe the Citizen can 'buy' such things as tee shirts and time
extensions to citizenship, or world(s) ... or an 'accent piece'. The
list of things that CT could be used for is more than I can spend time
listing .... If I did, you would find something else that one can trade
for CT's. Bot/s can be set to control 'local' teleporting [NewAW had/has
this].


Then, AWI could create a world, seed it with teleport stations, building
roads connecting the teleport hubs 'to the compass,' and then create
'lots' around the AWI Hub. (Lots being smaller near the hub and larger
as developed out. Lots closer to the hub costing more CT's than those
farther away.) [NewAW had/has lots of different prices].

Zones could be created allowing those with older citizenship to build
closer to the GZ and also allowing late-comers to Active Worlds with
sufficient CTs to buy building lots closer in.

Allow lot owners to work the terrain , this would allow for basements,
or ppl creating mountains. Of course ... Such things would have to be
paid for in CT's [AWTeen already does this].

AWI could use the Mega-Path for its OP, and maybe allow 'Accent Pieces'
[ZObjects], that load from other than the Mega-Path (there are already
worlds out there that have more than one OP, I am sure that some smart
coder out there could work out how to do this, and it too would cost CT's).

Communities could then build around the hubs and maybe tax themselves to
add things like parks, lakes, and other community enhancement projects.

my 2 cents ...

world features

Aug 27, 2003, 4:29pm
I do wish that there was listed under world/features/general the world
owners citz#, and the size of the world.

The creation of a new Public World

Aug 24, 2003, 8:13pm
With the advent of ver 3, we have seen more and more 'World builders'
features added. As yet, AWI has only tested a beta ver of the 'new'
features in a world that would be open to the general public; that world
is now closed. [NewAW]

This may well be the best time for those at AWI to pause, hear from the
Citizens, and hear what they would like to see of the 'world building'
features added to the Citizen builder's toolbox.


My 2 cents ...

On NewAw, the beta world that was 'looked at' by the then beta team,
made use of a bot to oversee many things and AWI kept track of how long
you were inworld and involved. Bots has been one of the better things
that AWI added to the interface we have with the environment.

Proposed ...

The first Citizen designed world

Being that AWI can tell when one is being actively part of the
community, either through chatting or building, and as such, could then
be the banker of 'Community Time' (CT), those who do more, such as those
who teach, PK, GK, Beta, oversee Community Groups, or OldTimers, etc.,
would receive CT+ for giving more of their time to enhance the
experience. With this in place, a monetary system could come into play,
and maybe a few more ppl would become part of the active community
[NewAW had/has this].

On becoming a Citizen, they would be given an allotment of 'land' and CT
to get you started with building. If you don't build {explore should be
viewed as part of building) or chat, then what are you doing here!
NewAW had/has this, but gave you CT on account, 'sold' you a lot and
had you pay for each object used in your 'build.'

As a Citizen becomes involved with the Community, they would gain the
means to expand their land area or move closer to a teleport 'hub'
(thereby reducing the time someone has to spend walking to your lot).
Maybe the Citizen can 'buy' such things as tee shirts and time
extensions to citizenship, or world(s) ... or an 'accent piece'. The
list of things that CT could be used for is more than I can spend time
listing .... If I did, you would find something else that one can trade
for CT's. Bot/s can be set to control 'local' teleporting [NewAW had/has
this].


Then, AWI could create a world, seed it with teleport stations, building
roads connecting the teleport hubs 'to the compass,' and then create
'lots' around the AWI Hub. (Lots being smaller near the hub and larger
as developed out. Lots closer to the hub costing more CT's than those
farther away.) [NewAW had/has lots of different prices].

Zones could be created allowing those with older citizenship to build
closer to the GZ and also allowing late-comers to Active Worlds with
sufficient CTs to buy building lots closer in.

Allow lot owners to work the terrain , this would allow for basements,
or ppl creating mountains. Of course ... Such things would have to be
paid for in CT's [AWTeen already does this].

AWI could use the Mega-Path for its OP, and maybe allow 'Accent Pieces'
[ZObjects], that load from other than the Mega-Path (there are already
worlds out there that have more than one OP, I am sure that some smart
coder out there could work out how to do this, and it too would cost CT's).

Communities could then build around the hubs and maybe tax themselves to
add things like parks, lakes, and other community enhancement projects.

my 2 cents ...

Old Timer's Day

Sep 1, 2003, 5:11pm
maybe this should be moved to the world 'AWGZ' ..... this is the AWHS
saved GZ, before 'changes were made to the current 'historical zone'


[View Quote] >Old Timers Day Sept 7th at aw gz. mark your calender for Old Timers Day aw
>gz .. Everyone is invited to chat about the past in activeworlds. What was
>it like when you first downloaded the program? How did people send or leave
>messages befor grams? create picture
>http://www.activeworlds.com/signs/awhsotd.jpg hope you will also let
>others know about this event
>
>
>
>

Old Timer's Day

Sep 5, 2003, 11:46am
its would be easy for awi to allow tourist onto awgz .... as it is, they
have likely forgotten its still part of the universe :-))

[View Quote] >I understand your reasoning, m0e, but alphaworld is still the only place to have a true oldtimer's day, even with what happened to good old gz. :)
>
>Besides, tourists can't enter the "awgz" world, can they? Got some oldtimers trickling back in nowadays as tourists.
>
>Lara
>
[View Quote]

Lotto?

Sep 5, 2003, 11:53am
lotto is currently locked/blocked from the universe .... if I have the
rumors correct. the PK's may be slow at times, but they can get the
job done :-)

[View Quote] >Hey...anyone know who this Lotto person is by any chance?:)
>
>
>
>

crash

Sep 14, 2003, 3:43pm
anyone else having this problem?

AWORLD caused an invalid page fault in
module RW_D3D8.DLL at 017f:028def36.
Registers:
EAX=000000a4 CS=017f EIP=028def36 EFLGS=00010202
EBX=05f42528 SS=0187 ESP=0076fbb4 EBP=05f61f40
ECX=0076fe28 DS=0187 ESI=03c223d0 FS=585f
EDX=05e12eb8 ES=0187 EDI=00000000 GS=0000
Bytes at CS:EIP:
c7 44 28 04 00 00 00 00 83 c4 08 33 c0 5b 5d c3
Stack dump:
05f42528 0076fe28 03c2d0a0 03c22404 028921aa 05f42528 00453beb 05f42528
0045fb81 05f42528 00000000 0046086f 03c2d0a0 00000000 03c223d0 00460762


this has happened twice ... once on AWGate, and the other on Yellow
I was afk at the time

Oldtimers - come forward:o)

Dec 12, 2003, 1:02pm
what # is the cut-off point for 'oldtimers'?


[View Quote] >i am reluctant to admit myself to the hallowed halls of the "Oldtimers" but
>perhaps i stand on the threshold...just.
>
>Are there any left? Lara... i know YOU are out there somewhere :o)) AW would
>be finished if you were not around
>
>Stand up for sound off.................come on guys.......please.....
>
>
>
>
>
>
>

Oldtimers - come forward:o)

Dec 12, 2003, 9:47pm
bummer mik!!! had thought you would outlast me here :-(

I got the 'register' button this morning, the first I have ever seen,
and to tell you the truth, it caused me to start thinking about if I
will renew.

m0e
120717


[View Quote] >MIKsam 57272 Sounding Off !!!....
>
>Cit for many years and a Retired PK Core Member, and soon to let my account expire..... (Dec16)
>I know many special ppl in AW and I thank each of them for allowing me to count them as 'friends'
>I have always read the NGs but very very seldom respond to anything...
>Thanks Kellee for giving me an opening to wish everyone in AW "MERRY CHRISTMAS"
>
[View Quote]

Posting in the newsgroup

Nov 17, 1999, 8:58am
loss of citizenship for going against a charter!?!?!?!
maybe I missed that in the charter, or is this 'something' someone said happened, and
is being repeated as if it were fact.
then again, I am out of many loops, and it may well be fact :-(



[View Quote] [View Quote]

OP

Mar 29, 2002, 11:22pm
does anyone have the new OP's to

aw
awuniversity
colony
cofmeta

OP

Mar 30, 2002, 4:55pm
daaaaaaaa ....thanx :-)



[View Quote] > 1) rename the art folder in your cache to something like art2.
> 2) Start up AW, and enter all 4 worlds.
> 3) Look in the cache folder, art sub-folder, at the folder names. AW naming
> convention places "-" rather than "/" - besides that, the path reads exactly
> as the names on the folder.
> 4) Delete the art folder, rename the art2 back to art, to reset your cache
> as it was before you went hunting.
>
[View Quote]

cobdump2

Jul 26, 2002, 1:56pm
do to the slow responce time of awsupport [over worked/under paid,
havent a clue, or dont give a damm], I bring my search to the community
:-)

I have need of cobdump2. has someone a copy they are willing to part
with ? :-)

m0e

teleport link from webpage

Jul 30, 2002, 9:15pm
given that it had been ages from when I lasted updated my webpage, I
thought it time to do a bit, but to my surprise, it seems my links do
not work!!

well ... this was somewhat expected, given that things are now on a new
server, but what really surprised me was that Mauz's link to her
'teleport site' is also not working!!!

has anyone worked out the script to linking from a webpage to a location
on one of the worlds??
[example of old script ....
http://objects.activeworlds.com/cgi-bin/teleport.cgi?aw_7700N_7700E ]



m0e

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