The creation of a new Public World (Wishlist)

The creation of a new Public World // Wishlist

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m0e

Aug 24, 2003, 8:13pm
With the advent of ver 3, we have seen more and more 'World builders'
features added. As yet, AWI has only tested a beta ver of the 'new'
features in a world that would be open to the general public; that world
is now closed. [NewAW]

This may well be the best time for those at AWI to pause, hear from the
Citizens, and hear what they would like to see of the 'world building'
features added to the Citizen builder's toolbox.


My 2 cents ...

On NewAw, the beta world that was 'looked at' by the then beta team,
made use of a bot to oversee many things and AWI kept track of how long
you were inworld and involved. Bots has been one of the better things
that AWI added to the interface we have with the environment.

Proposed ...

The first Citizen designed world

Being that AWI can tell when one is being actively part of the
community, either through chatting or building, and as such, could then
be the banker of 'Community Time' (CT), those who do more, such as those
who teach, PK, GK, Beta, oversee Community Groups, or OldTimers, etc.,
would receive CT+ for giving more of their time to enhance the
experience. With this in place, a monetary system could come into play,
and maybe a few more ppl would become part of the active community
[NewAW had/has this].

On becoming a Citizen, they would be given an allotment of 'land' and CT
to get you started with building. If you don't build {explore should be
viewed as part of building) or chat, then what are you doing here!
NewAW had/has this, but gave you CT on account, 'sold' you a lot and
had you pay for each object used in your 'build.'

As a Citizen becomes involved with the Community, they would gain the
means to expand their land area or move closer to a teleport 'hub'
(thereby reducing the time someone has to spend walking to your lot).
Maybe the Citizen can 'buy' such things as tee shirts and time
extensions to citizenship, or world(s) ... or an 'accent piece'. The
list of things that CT could be used for is more than I can spend time
listing .... If I did, you would find something else that one can trade
for CT's. Bot/s can be set to control 'local' teleporting [NewAW had/has
this].


Then, AWI could create a world, seed it with teleport stations, building
roads connecting the teleport hubs 'to the compass,' and then create
'lots' around the AWI Hub. (Lots being smaller near the hub and larger
as developed out. Lots closer to the hub costing more CT's than those
farther away.) [NewAW had/has lots of different prices].

Zones could be created allowing those with older citizenship to build
closer to the GZ and also allowing late-comers to Active Worlds with
sufficient CTs to buy building lots closer in.

Allow lot owners to work the terrain , this would allow for basements,
or ppl creating mountains. Of course ... Such things would have to be
paid for in CT's [AWTeen already does this].

AWI could use the Mega-Path for its OP, and maybe allow 'Accent Pieces'
[ZObjects], that load from other than the Mega-Path (there are already
worlds out there that have more than one OP, I am sure that some smart
coder out there could work out how to do this, and it too would cost CT's).

Communities could then build around the hubs and maybe tax themselves to
add things like parks, lakes, and other community enhancement projects.

my 2 cents ...

linn ironhead@digitalpassage(dot)com

Aug 25, 2003, 4:33pm
sounds a bit complicated I think just to allow the tourists to build in
alpha would bring back a lot of ppl and how bout adding features to that
one since we already have it?

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