|
e n z o // User Search
e n z o // User Search
Oct 28, 2004, 12:53pm
When we implemented the "keywords" feature the point was to make a
searchable index of all the worlds.
The way it was supposed to work was World Owners would put in keywords and
the world rating, then we would run a bot that could jump in, do a quick
scan - reading the keywords and the rating and then compile a list. We
thought it was a good idea... but then some world owners complained about
the violation of privacy (when the bot entered a closed world). So we
turned it off
E
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:4180e51b at server1.Activeworlds.com...
> Interesting, I didn't know awi would come into my world to get keywords
LOL
> ... I don't mind I spose but would be nice if they said hello :oP
>
> LNH
>
>
>
> --
>
> "tony m" <tony at crb.delusional-minds.com> wrote in message
> news:418058d7$2 at server1.Activeworlds.com...
> caretaker PPW. Most likely, it's just DLP doing statistics.
the
> "Search" tab; the bot entered your world, looked at what you entered for
> search keywords, and that was put in the database.
>
>
|
Oct 28, 2004, 1:45pm
no idea
they might have written their own bot but they aren't using ours
E
[View Quote]"ciena" <ciena58 at hotmail.com> wrote in message
news:41810ff5$1 at server1.Activeworlds.com...
> seems like its still going on in dlp
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:418107d1 at server1.Activeworlds.com...
and
about
keywords
universe
implement
for
>
>
|
Oct 29, 2004, 12:04pm
We wrote ours in response to WO and citizens requesting a searchable DB. We
thought it was a good idea so we wrote our bot. Then some WO realized that
a bot would come into a "closed" world and decided they didn't like it. We
stopped. There is no legal issue involved and the use of the world server
software does come with a license.
IMO it was a loss, the searchtab would have been a much more usable feature.
What OTHER Universe owners or caretakers decide to do with THEIR Universe
caretaker rights is entirely up to them and the agreement you have with
them. If you do not like the way they operate there are a lot of other
Universes who would love to add your world.
E
[View Quote]"ciena" <ciena58 at hotmail.com> wrote in message
news:41811716$1 at server1.Activeworlds.com...
> is that legal to go in private worlds and do that? and can they steal
paths
> with that bot?
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:41811403$1 at server1.Activeworlds.com...
keywords
> quick
> We
we
entered
>
>
|
Nov 2, 2004, 12:51pm
Even if we did as you suggest there are STILL going to be WO's that don't
like a bot coming in and peeking at their world options.
At some point we learned to cut our losses.
E
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4185bc14 at server1.Activeworlds.com...
> So... to state the obvious... reprogram the bot so it only enters public
> worlds...?
>
> - Mark R
>
> E N Z O Wrote:
> <Sniped - Ouch>
>
>
|
Apr 30, 1998, 4:39pm
This one is just totally worthwhile guys...
OK This started as a prank from Howard Stern to get Hank the Angry Drunken
Dwarf voted in,
NOW it's time to show the WORLD that AW is one media Howie ain't the King
of! And that there are some people out there who may not be in the movies...
BUT THEY OUGHTA BE!
LET YOUR VOICE BE HEARD!
VOTE FOR STIFF CY!
Please help with this worthwhile cause!
We are asking people to add in
a vote for "Stiff CY"
LETS GET STIFF CY BACK... and if we get enough votes... maybe even get
People Magazine to notice us.
If you want to get "Stiff CY" elected People magazine's most
beautiful person (at least on the net, that is). So if you have a
moment, please visit:
http://www.pathfinder.com/people/50most/1998/vote/
Scroll down a bit and write in "Stiff CY", then click
Submit. Note the exact capitalizations and the comma.
If it says "Document contains no data", try a few more times
(their end is fuzzy or something).
Proxy server users, please disable it so the vote counts from your
current hostname (or dynamic IP).
As of Wed Apr 29 11:49:41 PDT 1998, "Hank the Angry, Drunken Dwarf" is
already
Number 1 (52,000+ votes) beating DiCaprio (5400+ votes) by 10 times. If we
can get 1000 votes or more for Stiff CY... heck he may even get his pic in
People *he is way better lookin than Leo or for that matter Hank :)
WE WANT YOU!
VOTE FOR STIFF CY
http://www.pathfinder.com/people/50most/1998/vote/
Let's make it count a vote for CY is a vote for the future!
E N Z O
--
E N Z O
enzo at activeworlds.com
(978) 499-0222
4 Middle St., Newburyport, MA 01950
http://www.activeworlds.com
May 29, 1998, 9:41pm
An interesting article some of you may be interested in reading.
http://www.zdnet.com/products/vrmluser/perspectives/mp.052098/
We are going to have a little contest for the best letter telling Marc
Peschi why AW is soooooo cool and why we like it so much. When you write a
letter to him mpesce at blitcom.net cc it to enzo at activeworlds.com . The best
letter by Saturday June 5 1998 will get a World (PS16). Tell the world what
you
like and why AW will be the foundation for the 3D Internet. .... please be
polite :)
ENZO
--
E N Z O
enzo at activeworlds.com
(978) 499-0222
4 Middle St., Newburyport, MA 01950
http://www.activeworlds.com
Apr 3, 2003, 4:09pm
3.4
E
[View Quote]"BirdMike" <birdmike at home.com> wrote in message
news:396d18e2$1 at server1.Activeworlds.com...
> I want a password protection feature implemented in AW to protect children
> from adult worlds and adult content.
>
> --
> -Mike Nelson-
> AW Cit BirdMike (292200)
> Owner of AW Worlds A-Build & A-Centre
>
>
>
|
Apr 3, 2003, 4:49pm
Wellllllll....
3.4 is obviously not released yet but we have already started considering
features for 3.5 or 4.0
One feature that is near the top of the list is "movers".
While "move" and "rotate" are great little commands there is a need for a
higher level of scripting to do the things you describe.
One existing problem is the shared state of the veiwer and the object is not
shared with others. Aside from the ability to "sync" an event with the
clock you really have no control as to what everyone else sees. A door
appears to open (bump rotate 0, 0, 1) for you, but everyone else sees you
walking through it. Currently only by using a bot can you fix this problem.
Another example, if I start a move on a train.rwx it will only go to my
visible range and then disappear, this distance is differnent for everyone -
and once the train.rwx disappears... so does the command. Your command
suggestion would work for you but anyone else who walked in after it had
started would not see it, or they would see it in a different position. And
if the numbers were larger than the visible distance the animation would
stop.
A solution for these problems is "movers". Movers would probably be a
seperate class of objects which the server could recognize as a shared event
object. This would allow the server to track events that started either by a
script or an action in world. If this is done train.rwx is seen by everyone
in the same place (no matter when the entered the world... or what there
visible range is) A mover should be able to follow waypoints you could set
from coords. A mover might also allow people to "ride" it (elevators-
buses-merrygorounds- rollercoasters)
Anyways... it is on the list but not simple
E
A "mover" could travel in a specified area and be a shared event throughout.
[View Quote]"35850" <!> wrote in message news:3a8acefd$1 at server1.Activeworlds.com...
> Well, I've been playing around with the new commands - expecially
> move/rotate, which is the topic of most of this message, really.
> While the commands in their current form have applications, and, with the
> help of some other commands (astart/adone, mostly - as you can see in
> objectd', or even the little looping truck animation I have in proxima
right
> now) can be quite useful, I'm hoping that future additions to them can be
> made.
>
> Basically, I'm looking for a way to chain together move/rotate commands
more
> efficiently than the current method of astart/adone and multiple instances
> of the same object. Perhaps some sort of 'wait' or 'then' command which
> would cause the parser to wait before continuing execution combined with
> more move/rotate options (like a 'stop' command which makes the object
halt
> at the end of a move before returning - basically infinate wait).
>
> I'm sure there's a better way to implement that if I really thought about
> it, but there needs to be a way to chain move and rotates. Motion path is
> also an EXCELLENT idea, which, I'm sure, could be implemented without too
> much difficulty (even if simply as a new command, perhaps with its own set
> of dividers). In fact, I think I like that idea so much I'm going to write
> up a detailed explaination of how it would work.
>
> Example: create mpath (move 10 time=2, rotate 10; move 0 0 -10 time=4;
> rotate 10 time=4)
> Allow me to explain.
> The first part, create mpath, is a simple command (on create, start a
motion
> path). Inside parenthesis are the details of the mpath - we do this since
> it's easier to use the dividers we know and love, comma and semicolon.
The
> first part in there, "move10 time=2, rotate 10" causes two things to
happen
> starting at the same time - the object moves 10 meters while rotating at
10
> rpms. It stops moving AND rotating after two seconds. Next we have "move 0
> 0 -10 time=4".... which we should all understand. The object moves 10
> meters, but in a different direction (NOTE: This is the critical part...
the
> object starts moving from where the first movement/rotation left it! It
does
> not return to its built origin!). Finally, "rotate 10 time=4", which is
also
> self-explainatory. Note how things that happen at the same time are
comma'd,
> while each event it separated by a semicolon.
>
> Basically, that command makes the object move while rotating, then just
> move, then rotate. It might not be the BEST way possible - but I'll bet
> Roland could do it in under an hour, and it'd still be rather easy for
> everyone to use.
>
> One last piece -- it wouldn't be a terrible idea for the mpath command to
> have a "use orientation" switch. That is to say, a simple on/off option
> telling the client if it should move the object just on the world coords,
or
> relative to the actual ANGLE of the object - so that rotating it effects
> what direction it travels in.
>
> 35850
>
>
|
Apr 15, 2003, 3:45pm
CUSTOM AVS IT IS!!!
E
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3e8eb1a3 at server1.Activeworlds.com...
> i agree! custom avs are needed, otherwise most people will have no reason
to
> make avs! :)
> oh, and the post you are replying to is over 2 years old!!!!
> "facter" <invurt at hotmail.com> wrote in message
> news:3e8d0e51 at server1.Activeworlds.com...
>
>
|
Dec 6, 2002, 3:12pm
Could someone explain why "tourist access" should be stated in the
worldlist?
E
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3deb2454$1 at server1.Activeworlds.com...
> Since the worlds list is being re-worked, now might be a good time for
something indicating tourist access to be added.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dcc37f5 at server1.Activeworlds.com...
Tourists enabled or not. 2 min job
>
>
|
Mar 17, 2003, 2:38pm
http://www.activeworlds.com/FeatureVote/
E
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e75f7a1 at server1.Activeworlds.com...
> anthing pplz wud like a lot.. happy
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e75a654$1 at server1.Activeworlds.com...
> news:3e75a0b9 at server1.Activeworlds.com...
> they
to
> they
letters
> to
post
> many
> same
> message
> while
> words as
excessive
> many
mean
often
> or
>
>
|
Mar 18, 2003, 1:23pm
Basically the top requested "reasonable" items.
E
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e76caa3 at server1.Activeworlds.com...
> It's a little of both. Notice, there is a link on that page to a
suggestion box. As I said, there are many ways of defining what is meant by
"most requested" features. One way is which features have been sent through
the suggestion box. Another way is which features have gotten the most
votes. Another way to define it would be which requests have been paid the
most attention to, and yes this one is as valid as the rest because a lot of
requested features are nowhere near possible in the forseable future. I
thought of giving that address as a response also, but decided to ask for
clarification first to make sure I would be giving an acceptable answer.
Looks to me like the answer was quite acceptable to the person who asked the
question, so... works for me. :)
>
> TechnoZeus
>
> "ryan jacob" <ryan_jacob at hotmail.com> wrote in message
news:3e76a912$1 at server1.Activeworlds.com...
Some
combination
the
people
about
few
you
fully
you
most
>
>
|
Dec 23, 2003, 2:33pm
My fave is "Based on NT Technology"
E
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3fe22e88$1 at server1.Activeworlds.com...
> people screw up enlish so much.. like your PIN. people write PIN# or say
> PIN Number. that is not right, it would be saying Personal Idenification
> Number Number. and LEGO, coke, and other stuff they screw up. coke is a
> brand, not a type of drink, that will be cola or soda.
>
> lol.. english is getting so modified in recent years.. that they wanted
> to put Google in the dictionary (like "Google this word"), along with
> Googling, Googled, etc.. but Google stop them (forgot which dictionary)
>
> and i might be wrong about something.. and if i am try not to get
> technical by posting 30 replies on correct usage.
>
> bowen wrote:
>
>
|
Mar 15, 2004, 7:57pm
Hello Mod,
I am not sure why you think we didn't go after M A T T. Everything we said
was and is true. The fact that people can get away with online crimes is
only a reflection that they can get away with real-life crimes also. We are
still taking action against M A T T but it takes a lot of time and if
certain law enforcement agencies do not act on our complaints, how can we
change it? I will not apologize for the judicial system of the United
States as I have control over it.
E
[View Quote]"mod" <mod at darkbirdie.com> wrote in message
news:4054785a$1 at server1.Activeworlds.com...
> Well here's the deal. The way AW protects OP PWs isn't bad, it is just
old.
> There first mistake was not really taking legal action against matt, and
> just saying they did. Remember the last list of op pws that went around.
> That was because of AWProxy 3.1 that was still floating around. After aw
> disabled use of the 3.2 browser that was solved, but now matt decided to
> release his AWProxy 3.4 that he stole from a certain someone. Now that,
that
> is floating around, no pw will be safe again. That fact of the matter is
> this 99% of people on aw wouldn't have the ability to decrypt op pws if
the
> encryption method wasn't practically public. What I don't understand is
back
> in the day when they changed the encryption method for cit pws why they
> didn't change it for op pws too...hmmm? So the solution is simple change
the
> encryption method and all pws will be safe, because those that can
actually
> get it again, certainly wouldn't be releasing any lists :)
>
> -Mod
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4054496a at server1.Activeworlds.com...
priority
I've
do
>
>
|
Aug 17, 2004, 3:58pm
I am not sure why you assume it failed miserably. We sold every copy! It
was just a lot of work and our focus is in other areas. As far as putting
it into stores, those shelf spaces cost A LOT OF MONEY.
E
[View Quote]"eep" <no at spam.com> wrote in message news:41086E0C.FEBCC112 at spam.com...
> How soon people forget... Then-COF tried this with a CD version of AW a
few years ago but it failed miserably and was out of date the moment it was
created. AW has many other things it needs FIRST before trying this lame
stunt again...
>
> strike rapier wrote:
and
Linux,
the
|
Aug 18, 2004, 12:19pm
Actually, the exe was the latest at the time of burn but using our cool
patching system was very easy to update with subsequent releases.
The features that were definately not obsolete were the higher resolution
graphics and soundfiles on the CD as well as the high resolution dll that
was unavailable for download versions. The fact that they were already on
the CD and that the CD was read as the path were nice features at the time
and eliminated a lot of download time (which back then was quite an issue
for many).
E
[View Quote]"eep" <no at spam.com> wrote in message news:41224A83.E78420C2 at spam.com...
> It was pointless since the content was obsolete the day it was released.
And whoever bought it was an idiot considering it's freely
downloadable...<eyeroll>
>
> e n z o wrote:
It
putting
a
was
mb, and
and Linux,
all the
that
matter of
|
Aug 17, 2004, 3:42pm
Sorry for the delay. We are still writing it.
E
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4114221b at server1.Activeworlds.com...
> E N Z O: we are writing the code for Custom avs in AW
> E N Z O: then everyone can have whatever they like... inside a few
> parameters
> E N Z O: hopefully we can release it soon
> Rick Noll - 21 November 1998
>
> So, when are we going to get custom avatars?
>
>
|
Sep 27, 2004, 1:10pm
What email did you send?
E
[View Quote]"jaguar hahn" <sk8freak at my.activeworlds.com> wrote in message
news:4156e877 at server1.Activeworlds.com...
> I wish that:
>
> 1.) Alphaworld object path wasn't down.
>
> 2.) Alphaworld's new objects weren't removed.
>
> 3.) AWI would respond to emails.
>
> 4.) Beta NG wasn't closed to the public.
>
> 5.) AWCamp Prizes would be given.
>
> 6.) Legion would stop calling E N Z O Mr. President.
>
> 7.) Download for 3.6 would work
>
> 8.) They would realize that the Network Status is wrong.
>
> Jaguar
>
> (Used some of Legions)
>
>
|
Sep 27, 2004, 1:10pm
me too
E
[View Quote]"jstone2004" <joelstone at gmail.com> wrote in message
news:opsezl37drtawktn at jnav.dsl-verizon.net...
> I agree primarily with #6 :-)
>
> J
>
> On 26 Sep 2004 12:34:35 -0400, themask <ricky at whaletech.net> wrote:
>
>
>
>
> --
> Using Opera's revolutionary e-mail client: http://www.opera.com/m2/
|
Sep 27, 2004, 5:55pm
WOW! I had no idea it was such a big deal...
: )
E
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:415869ce at server1.Activeworlds.com...
> ROCKFORD, ROCKFORD - The Executive Office of Governor (EOG) of the
> Commwealth of Rockford has announced that it is confirming their decision
to
> end calling President Enzo by his title "Mr. President", as President has
> confirmed his stance on the "Mr. President-Gate" scandal. According to
Press
> Secretary Rob McClaire, the Governor's Office has planned to end the usage
> of title "Mr. President" in reference to President Enzo, effective noon
> today on September 27th, 2004 on CST standard. Governor Legion himself
would
> not comment, neither would President Enzo. Governor Legion signed the
> executive order number 2004-0003 providing for this changes at 11 am on
the
> same day in his office in Governor's Mansion.
>
> According to one of the senior Legion Administration officials
speaking
> on condition of anonymity, Governor Legion has intended the title "Mr.
> President" to be used to address Mr. Enzo on technical grounds that Mr.
Enzo
> is virtually President of the Active Worlds, which was made clear to be
> totally separate title from that of being Chief Executive Officer of
> Activeworlds Inc., effectively holding two title at same time. Regardless,
> in effect, according to the same offical, the scandal has erupted over the
> usage of title of "Mr. President" in regards to Mr. Enzo. However, Mr.
Enzo
> has effectively ended it, assuring his confidence in anti-Mr. President
> coalitions.
>
> "Bill Clinton", Staff Writer at Rockford Times
>
> --
> Legion
> Chairman of Rockford Township, Phin County, Alphaworld
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:41582d7c$1 at server1.Activeworlds.com...
>
>
|
Oct 8, 2004, 12:52pm
LOL but you unintentionally took the superssecret X-10 spycam along with
you, so we do know.
E
SPOILER
I
I
I
I
I
I
I
V
*** the teddybear's nose might not be what you think it is ***
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:41645569 at server1.Activeworlds.com...
> No you don't, Ive moved house 2 week ago ;)
>
> - MR
>
> "bowen" <bowen at andras.net> wrote in message
> news:4164420d$1 at server1.Activeworlds.com...
>
>
|
Oct 20, 2004, 2:05pm
YEAH!
oh, we read em and think about em alright!
E
[View Quote]"samuel ml lison" <news at dreamcities.net> wrote in message
news:41762529$1 at server1.Activeworlds.com...
> simba1 wrote:
>
> How dare you think E N Z O is not looking over us all!
>
>
> Yours Sincerely,
> Samuël ML Lison
>
> --
> DreamCities.net - A Community for All! (http://www.dreamcities.net)
> Contact Me: http://about.dreamcities.net/contact.html
|
Oct 20, 2004, 4:22pm
YEAH!
oh, we read em and think about em alright!
E
:P
[View Quote]"swe" <swe at swehli.com> wrote in message
news:417696fd$1 at server1.Activeworlds.com...
> i bet you've just got a little program that goes "Ding!" everytime your
name
> is mentioned on the ngs, don't you? :)
>
> -SWE
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:41768cc3 at server1.Activeworlds.com...
some
>
>
|
Oct 21, 2004, 4:35pm
What am I... a GENIE????!!!! ;)
E
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:4176d92c at server1.Activeworlds.com...
> But the question is... do you do anything about our wishes?
>
> John
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:4176ace6$1 at server1.Activeworlds.com...
your
> to
> section?
>
>
|
Feb 10, 2003, 7:55pm
At which point it can be renewed by the creator or his estate. But... just
in case I just finished writing "The Adventures of Huckleberry Finn" so
tell the schools, kids and libraries to pony up!
E
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e47b352 at server1.Activeworlds.com...
> brant wrote:
>
> You are absolutely right Brant! Thanks for mentioning it to the public.
The original Copyright expiration period was 50 years but it got increased
recently to 75 years!
>
> So folks - don't dream on it :)
>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
Feb 13, 2003, 4:13pm
Perhaps you misunderstood, I am now the author because Mark forgot to renew!
LOL
E
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e48552a$1 at server1.Activeworlds.com...
> LOL, and guess what unit we started today in American Lit? Mark Twain :P
>
> J
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e481fc8$1 at server1.Activeworlds.com...
just
public.
increased
>
>
|
Feb 25, 2003, 7:01pm
A book I liked that descibes the history of software, personal computers,
games and chatrooms is "Hackers"
E
[View Quote]"king bluemax" <kingbluemax at shucohome.com> wrote in message
news:3e4d347e at server1.Activeworlds.com...
> Thinking Back.....To the early days of PC's....There was lots of pioneers
in
> getting programs and software copyrighted, including Bill Gates, was a hot
> debate then on how to define it all and such. Makes for good reading,
> Anyway, the book thing is a good analogy to me though because software is
> not always looked at as being a physical thing, similar to music these
days,
> but from the other side of the fence, like being an artist, or developer,
or
> inventor, or programmer, etc...., It has to suck when your work doest pay
> off, and even if some of them are filthy rich, thats why they bothered in
> the first place. The most sucsessfull people usually give back too, im
sure
> if old mark was still around, he would help out the schools and such, his
> estate probably had some kind of trust for scholarships or something,
> Anyway, I guess my point was that im glad for copyrights, it inspires
> exceptional people to achieve extrodinary results when they may have
> otherwise not bothered because someone could just scoop up their ideas and
> implement them elsewhere. If everything were free id hate to see our
> economy....even that big free internet service provider gets 10 bucks a
> month now.....must have gotton the electric bill. Take Care KBM
>
>
|
Mar 4, 2003, 5:37pm
no its well written ;P
E
[View Quote]"light form" <Light_Form at hotmail.com> wrote in message
news:3e5ce16c$1 at server1.Activeworlds.com...
> Sounds like a Micheal Crichton book....
>
> LF
>
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e5bd99a$1 at server1.Activeworlds.com...
computers,
> pioneers
> hot
> is
> developer,
> pay
> in
> his
> and
a
>
>
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Feb 13, 2003, 4:12pm
3.4 has a world option to allow or disallow tourist building
E
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3e4b4a59 at server1.Activeworlds.com...
> Seems like the seriously shoulda thought about 2 levels of tourist
access -
> build rights and no build rights =\ Where's the harm in letting them
> *tour* the world, like a tourist is supose to?
>
> "count dracula" <dracula at netsonic.fi> wrote in message
> news:3e48e4c6$1 at server1.Activeworlds.com...
my
me.
> arguments
software
> customers
hurts
> me
> it
> ideas
>
>
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Feb 13, 2003, 4:12pm
What policy do you want to see?
E
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3e48e4c6$1 at server1.Activeworlds.com...
> I have been wondering what the policy of AW is based on?
> Do you organize competitions of who has the worst ideas and then inforce
> them?
>
> At several occasion I asked to see the policy, when i had trouble with my
> world name. I never get to see it, the world was just taken away from me.
> But that is not importnat now.
>
> I would like to hear who came up with the brialliant idea of banning
> tourists in the first place? And what possible could have been the
arguments
> for doing this?
> Did it ever occured to this moron that tourists are potential citizens
> read paying customers)?
>
> Since it looks like AW is slowly killing itself; workers reduced, software
> development is not much to cheer for and the most important issue;
customers
> leaving.
> Would it just not be best to close it down and say Fu** it all ! It hurts
me
> so much to see something I love suffer and beeing slowly killed. I guess
it
> is no use of even trying to give you any advice, since only the worst
ideas
> leading to a death of AW is taken in consideration.
>
> Drac
>
>
>
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