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e n z o // User Search
e n z o // User Search
Dec 1, 2004, 11:57am
LOL
E
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41aa5aba at server1.Activeworlds.com...
> Im guessing you are going to get your cit dissabled in a few days...
>
> - MR
>
> "simba1" <simba at actcom.co.il> wrote in message
> news:41aa565c at server1.Activeworlds.com...
>
>
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Dec 1, 2004, 12:01pm
Not to mention the fact that if someone is going to pirate a uni and
distribute their "own browser" what makes you think they won't use it to get
into other peoples computers?
I am sure that this would be very good thing for our user base < sarcasm >
E
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:41aa91e9$2 at server1.Activeworlds.com...
> strike rapier wrote:
bots,
do
anyway
benefit
gz
> barring your self proclaimed embetterment of the community...there is no
> reason to steal a product...you wouldn't be attracting users...you'd be
> keeping users...attracting customers...maintaining users...
>
> oh and yes they DO infact lose money..some developers pay for such
> privelages...as should you...just cuz your the only one who is allowed
> to use it...stealing is stealing...and what you say or do can't make it
> any more legit/right...
>
> -c to the pizee
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Dec 6, 2004, 12:47pm
Should be fixed....
E
[View Quote]"andras" <andras at andras.net> wrote in message
news:41b40687$2 at server1.Activeworlds.com...
> syntax wrote:
up
>
> As long as "Ugh... Syntax fubar's the tport.php .... (or just forgot to
move the
> damn thing when he fools around with ... his machine) " <some words are
edited:)>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Dec 6, 2004, 12:46pm
Looking into it
E
[View Quote]"syntax" <xatnys at hotmail.com> wrote in message
news:41af204c at server1.Activeworlds.com...
> From the news website:
>
> "25 November 2004 - We have requested a new propdump (and some additional
> disk space to support the map's current processing requirements) and will
> fire up the November update as soon as we get it."
>
> Pieter and Greg are requesting the above so they can get the November
update
> online. It's been a week and still nothing heard back from AWI.
>
> C'mon AWI... :\
> --
> Syntax
> SW City at AW 2217s 3610e
> www.swcity.net
>
>
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Dec 6, 2004, 12:46pm
SUNDAAAY SUNDAAAAY SOOOMEDAAAAAY !!!!!!!
COME SEE THE AMAZING ANDVANCES COMING TO AN ACTIVEWORLD NEAR
YOUUUUUUUUUUUUU!!!!
WICKED COOOOOOOOOLLLLLL TOTALLLLLYYYY AWWWWSUMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!
YOU WON'T BELIEVE YOUR EYES'S
DOES SO MUCH MORE!!!!!!!!!!!!!!!! AS SEEN ON TV!!!
NEW EXPLODING PARTICLES AND DOGSSSSSSS
WAIT TILL YOU SEEEEE!!!!!!
NOW WITH EVEN MORE ENZO!!!!!
EVEN MORE DIMENSIONALALITY TOTALLY IMMERSIVE 4D PACKAGE!!!!!
NOT SOLD IN STORESSSSSSSSSSSSSSSSSSSSSSSSS
spoiler
V
V
V
V
V
V
V
V
V
V
V
V
V
V
V
V
TROGDOR SOLD SEPERATELY
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:41b437a3 at server1.Activeworlds.com...
> Yea, I can't believe AWI isn't hyping 4.0. It's like putting
word-of-mouth
> advertising on steroids if they do, and it's not like it costs them
> anything..
>
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:41b4157b$1 at server1.Activeworlds.com...
with
>
>
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Dec 6, 2004, 1:57pm
RETINAL AND GENETIC BIFRACTINGGGGGGGGGGGGGGGG!!!!!
E
[View Quote]"tart sugar" <tartsugar at comcast.net> wrote in message
news:41b48c5c at server1.Activeworlds.com...
> *warning to users* Caps Lock is a chronic disease of some NG posters. To
> rid yourself of this contagion, if you have it, hit the Caps Lock key
once.
> Everybody will thank you and *un-mute* you, and the posts will again flow
> freely.
>
> ; )
>
> I heard version 9.36 and a 1/4 will have scan type pw ||||||||||| ||||
> |||||||| ||| |||||||||| ||||||
> Is it true???
>
> Tart Sugar
>
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:41b47ebd at server1.Activeworlds.com...
some
>
>
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Jan 7, 2005, 1:39pm
I turned it back on but intentionally left it at 3m. The reason it was shut
off was abuse creating huge lag due to offensive light radii. Do you have a
suggestion on a better compromise?
E
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:41dd9f6b$1 at server1.Activeworlds.com...
> They just fixed it a few minutes ago. But they did it wrong >_<
> The maximum light radius was 10m, and, now it's 3m.
>
> "seiya" <starbuilds at yahoo.com> wrote in message
> news:41dcd190 at server1.Activeworlds.com...
look
>
>
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Jan 10, 2005, 3:01pm
ok
:)
E
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41e06871 at server1.Activeworlds.com...
> Um.. right.
> "vera" <pove at rcn.com> wrote in message news:41E023AA.1976BC1 at rcn.com...
>
>
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Jan 14, 2005, 12:42pm
:) Wow! It has been a while!
How did you get the aerial shot?
Oh yeah... the COFBlimp.rwx
E
[View Quote]"dmc2u" <dmc2u at dmc2u.com> wrote in message
news:41e5625f$1 at server1.Activeworlds.com...
> I've been stopping in to see the " Boys" for many years now.
> Even made a couple trips to the " original " offices before the move to 95
> Parker Street.
> see: http://dmc2u.com/server/jpg/parkerst.jpg
> and http://dmc2u.com/server/jpg/awflag1.jpg
> They make great coffee , and there's always something new on the horizon
> that they give ya a sneak peek of ...
> I do have pictures but they are personal and not available for release.
> Perhaps at this years reunion there will be a day trip up to the offices
for
> photo ops with the executives .. $ 5.00 a pop Mmm....
>
>
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:41e36e87 at server1.Activeworlds.com...
inside
tour
>
>
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Feb 23, 2005, 7:12pm
Just to clarify...
1. NewAW is not and has never been meant to replace AlphaWorld.
2. AlphaWorld is a part of history and has been since it opened in 1995
3. AlphaWorld has not been "swept under the rug"
E
[View Quote]"C P" <chris101d at comcast.net> wrote in message
news:421772e0$2 at server1.Activeworlds.com...
> SW Comit wrote:
this
and
history.
the
offers.
was
Wow...smart
> thing about new aw>_<
>
> its nothing like aw...
>
> NewAW is an rpg...
>
> AW is a build world...
>
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Mar 10, 2005, 4:09pm
The bot rights were never purchased, nor billed to the customer. This is
why there is no record of the transaction.
E
[View Quote]"SWE" <swe at swehli.com> wrote in message
news:422cf577 at server1.Activeworlds.com...
> and now, I go back to my original theory.
> AWI is run by people who obviously know barely anything about either
running
> a business, managing it, or organising all their information/records
> properly, and have just been luckily making it through these years.
>
> A few things they need to realise are, first, the most important part of a
> business is it's customers(which you think would be obvious) followed by
> it's product and how they sell it ( just seams to me that AW have not been
> putting enough work into the only thing they sell). Second, their
employees
> need to think, and check up information before they act, as they should be
> expected to act professionally. third, they need to organise their
> information better, and have it easily accessible.
> You'd think that would be pretty easy to handle in such a small company...
> oh, and sorry if I sound like I'm bitching too much, just really pisses me
> off when they do things like that, and right now, I'm easily irritated.
>
>
> -SWE
>
>
> "Matt888" <matt_scriven195 at hotmail.com> wrote in message
> news:422cea3f at server1.Activeworlds.com...
which
bots
ask.
purchased.
them
without
we
then
>
>
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Mar 10, 2005, 3:50pm
Does anyone know what the age requirement is for GKs?
E
:)
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:422f71d5$1 at server1.Activeworlds.com...
> Please don't leave Alphaworld alone. Improving it would make logical
sense
> O_o
>
> Lil' off topic though. Sorry you quit the GKs John. I'm guilty of
talking
> out against the GKs, oblivious to all the great GKs out there. Lady Teal
> made me realize that some time ago. My apologies for posts in the past.
>
> I wouldn't worry about the payment issue too much. I mean come on all
> companies have miscommunications like that every now and then. I'm sure
> you'll get it worked out soon.
>
> - SW Comit
> www.swcity.net
>
>
> "BinaryBud" <leo at realPANTStourvision.com> wrote in message
> news:422f5735$1 at server1.Activeworlds.com...
history
>
>
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Mar 18, 2005, 8:26pm
Did everyone leave when you came on?
E
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:4238486e at server1.Activeworlds.com...
> This picture says different:
>
> http://zetech.swehli.com/pics/only_one.jpg
>
> - MR
>
> "XelaG" <xelag at digitalspace.com> wrote in message
> news:gc5g31d0i2c90rr2mm2f1aos2ktoatf0gv at 4ax.com...
>
>
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Mar 18, 2005, 8:25pm
Heh I have a copy of the Cool Tech show somewhere....
E
[View Quote]"Pyro Goddess" <pyrogoddess at earthlink.net> wrote in message
news:423b2a90$1 at server1.Activeworlds.com...
> Hello AW. Its rare I post on here, but thought this was worth mentioning.
>
> Builderz, you crazy nut you. I read your AW memoris page and thought it
was
> great. My hat goes off to you for teaching me about object paths and our
> long Lightwave talks lol. You're one of the Bests Builderz. Always stay
that
> way.
>
> For those interested, here's the site http://www.3dhost.net/builderz/
>
> Big hugs dude!
> Love Pyro
>
>
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Mar 29, 2005, 7:08pm
I have no idea if you deserved to be ejected from GZ, but I am sure there is
no reason for a PK to have a bot go to any citizens build and eject him
there...
E
[View Quote]"duskbat" <no at email.edu> wrote in message
news:4248eac7$1 at server1.Activeworlds.com...
> Its really nice being banned from AW GZ by the peacekeepers. its called
> EOS, eject on site. It happens to you if you have conversations with
> pks in there non pk name useing telegrams and they take it personal and
> fight back with lies and false chatlogs. These pks eject my cit at AW gz
> and also they will bring a pk bot to my outpost in AW and eject me there
> if I am in that area. Join in the humor and laugh that i am no longer
> allowed at gz for who knows how long :) GO PKS!
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Apr 4, 2005, 4:59pm
What cit? I just looked and "Seiya" is not disabled....
E
[View Quote]"DaBean e" <shamilton7 at hotmail.com> wrote in message
news:4250e93d at server1.Activeworlds.com...
> Well Seiya, from my observations, you are a great person, great builder,
> and AW should be kicking itself for loosing such a person.
> As many times as I have tried to find out, nobody has explained to me
> why all the bad stuff is going around about you, but IMO, i see no
> problem with you, and they, well, who knows! hmm they all reading this..
> Nothing bad against you all, you just dont say enough about things!
>
> AWI, refund Seiya's money, or give her cit back. Thats just horrible
> to theive 8 months of pay from a user. Well, hope to see you around my
> friend!
> Bean
>
>
>
> Seiya wrote:
and
bad
against
for a
and
alot
may
who
this
the
AW
everybody,
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Apr 18, 2005, 3:17pm
Sorry, we must have missed it
E
[View Quote]"Alin.Steglinski" <Alin.Steglinski at comcast> wrote in message
news:4262b439 at server1.Activeworlds.com...
> PFFT BAD IIDEA TO EMAIL AW SUPPORT THEY TAKE UP TO A MONTH TO ANSWER 1
DANG
> ?
> "SW Comit" <sam at usamedia.tv> wrote in message
> news:4261ed17 at server1.Activeworlds.com...
> viewed
to
>
>
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Mar 13, 2006, 2:09pm
Heh, a bizarre bastard child with a huge hole in it's wallet!
Drive on through!
Nice to have you back Eep
E N Z O
[View Quote]"Captain MAD Mike" <mlangan1 at maine.rr.com> wrote in message
news:4414cf7a$1 at server1.Activeworlds.com...
> Informative post, interesting points you bring up. Though I can only
> imagine that AW and SL merging would result in some bizarre bastard child
> of a virtual world...seeing as how in SL land costs money and has x set of
> features, but in Active Worlds you can take as much land as you want
> (depending upon the world you're building in, of course) and you get y set
> of features.
>
> *waits for the inevitable "OMG YOU POSTED IN HTML" replies*
>
> -CMM
>
> "Eep" <eepNOSPAM at tnlc.com> wrote in message
> news:4414bf5b$1 at server1.Activeworlds.com...
> http://help.activeworlds.com/ lists new features for Active Worlds 4.1.
> Some of these things SL doesn't have:
> Zones : SL needs this for at least under water. SL already changes
> lighting/fog under water so why not other things like gravity, splash
> sound/effects, etc (without having to wear an attachment all the time!)?
> Particles
> Particle type: sprite, facer (apparently there's a difference between the
> 2 terms), flat panel, or model. SL particles can only be sprites.
> Particles can have gravity. While SL particles can have downward force,
> it's not true gravity (especially with bouncing).
> zone-exclusivity
> camera position
> camera objects: SL 1.9's new camera commands might be the same thing
> smooth rotate/move: SL's rotate and position functions always have slight
> acceleration/deceleration and can't just move abruptly.
> GUI - dockable/floating windows: SL's interface could seriously benefit
> from something like this! The inventory window doesn't need to be open all
> the time and could more intuitively slide (though I would prefer "pop")
> in/out of view. This could also work for the object edit window, IM
> window, etc. AW4+'s vertical tab panels are a bit too thick for my tastes
> though.
> terrain: 1km elevation range (500m above/below 0 altitude): SL's is only 8
> METERS
> VoIP: voice chat
> GIF/PNG textures
> SL already has and AW now has:
> downslide: avatars slide down slopes (AW doesn't have a formal physics
> engine so physics only applies to avatars)
> global events: all users can see triggered (touch/bump) events (opening
> doors, playing sounds, etc)
> screenshot key
> Old features AW has but SL doesn't (and should):
> external models: old debate but I still think it's valid that SL should
> allow external models (i.e. 3DS) but, since non-parametric model (SL's
> prims) vertex manipulation can be bandwidth-intensive, only allow them to
> be static for the most part (could still allow full-object color, light,
> full-bright, texture, etc changes)
> terrain
> editing: vertices can be moved to any vertical position instantly, unlike
> SL's slow terrain editor
> holes
> light
> type: point, cone, spot - SL only has point
> radius: object-independent, can be over 10m - SL light radius limited to
> 10m (max prim size)
> brightness: seperate from object color
> effects: blink, fade in/out, fire, flicker, flash, pulse - SL can do
> blinking/flickering but only prims will register it fast enough (but not
> always in recent builds); the ground lags considerably. Some things SL
> should NOT do server-side!
> coronas: SL has these in the debug menu but can't be specified per light
> source like AW can. AW's world light source's (i.e. the sun) texture
> (normal + corona) can also be changed, unlike SL's static textures (and
> badly-gradiented corona)
> client-side effects: along with light, rotation and movement/position are
> much smoother in AW (aside from SL's llTargetOmega rotation function)
> because they are client-side. SL doesn't need to do everything on the
> server. Position should have an llTargetOmega-equivalent
> (llPositionOmega?) and can be interpolated on the client so it looks
> smooth.
> sky: while AW doesn't have cellular automata clouds, its sky looks MUCH
> better than SL's through the use of 3 cloud layers (see World Features (no
> direct link to sky but it's towards the bottom) for more info
> water: while SL's water looks better (with pixel-/vertex-shading ripple
> effects anyway), AW's water is far more configurable (see World Features
> link above for more info)
> I think AW and SL should just merge...
>
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Mar 16, 2006, 4:00pm
If I have any say it will April 1
: )
E
Mar 20, 2006, 1:03pm
And they did :(
E
[View Quote]"Tart Sugar" <tartsugar at comcast.net> wrote in message
news:441bd22f at server1.Activeworlds.com...
> ENZO told me it was gonna be released on Ground Hog's Day...
> IF the programmers didn't see their shadows.
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:441b94f1$1 at server1.Activeworlds.com...
>
>
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Mar 20, 2006, 1:01pm
Yeah but we would offer a discount.
E
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:441d33da at server1.Activeworlds.com...
> Can't you just do the math? The worlds have a set price per square meter
> no? Yeah, it's just $0.00025 per square meter.
>
> So, a p4,000.. that's 80x80km, or 80,000 x 80,000m, thus 6,400,000,000
> meters square. So... a p4000 would cost, using the basic private world
> formula, $1,600,000.00
>
> Wow.. yeah that's right. I can't imagine a project that would need that
> much space. But there you have it, if you want a p4000 with NO special
> pricing for 'buying in bulk', there's your price.
>
> Obviously the only project that would need that much space would be some
> sort of new super public building world. But Alpha has soooo much space
> left, another isn't needed, in terms of just raw space. If you want newer
> objects, cutting edge features, and the ability to donate to the path, try
> awteen. There's also mars.
>
> All of these words, even alpha, rarely have more than a few dozen people
> in them. A new private public world, unless it offered something truely
> new, also wouldn't ever have more than a few dozen. We can clearly see
> from AW's pricing that every user capacity costs $10, so to literally get
> a 'a few dozen' would cost about $360. Now, to have enough space that no
> one has a trouble finding a plot of space, their largest listed size of a
> p100 is quite large. Unless every single user is SW Comit, with about 50
> builders (and that's going to be hard to find in today's AW) that gives
> everyone almost their own p30 world's worth of space to build in.
>
> So, to make your dream come true will only cost about $1360 "sticker
> price". But we all know if you have a really good project, something that
> is truely needed by the community, valued by awi, and you are a reliable
> person, this cost can come way down. Not that a grand and a half for
> one's absolute dream world is too ridiculous. You even get $350 worth of
> free cits back from the deal! You could give these 5 free cits to people
> to get some people to actually build in the new public build world.
> Which, after a couple months, will probably become as abandoned as wildaw,
> mars, or thebeans. Raw public building isn't really that popular anymore.
> There are soooo many private worlds out there, and world prices are fairly
> low that most people that are serious about building just buy their own
> world. There's still life in the public build worlds, look at SW City.
> Active worlds has TOO MANY worlds and TOO MUCH land for the number of cits
> it has. The new trend is games and such that push the limits of AW,
> something new.
>
> We're like a city that at one time had a ton of downtown office demand,
> but then there was a huge flood that killed most of the people, and to
> make matters worse, tele-working became more popular, so there's too much
> empty office space downtown, way fewer people, and technology has changed
> to make such centralised office space obsolete for most. The idea of
> building a new huge office tower in this city is a pretty ridiculous idea.
> The key is to find out what IS in demand, and go with that.
|
Mar 30, 2006, 6:51pm
Hi,
Well the 4/1 date is almost here and we are not quite ready to release. As
much as I want everyone to log in April 1 and get a new version it doesn't
look like it's going to happen. Sorry.
(this is not a prank)
E N Z O
Mar 31, 2006, 1:34pm
LOL
and then when it does come in the only change is on the splash screen with
3.6 crossed out and 4.1 scrawled on?
E
[View Quote]"SWE" <swe at swehli.com> wrote in message
news:442c7c2a$1 at server1.Activeworlds.com...
> know what would be a funny aprils fool, if it prompts for an update, but
> everytime it gets to about 90%, it fails, so when you finally give up and
> log into AW, the IM would say "haha, update failing? aprils fool!"
> would make me laugh :) well, after i'm done cursing AW (and possibly
> someone's mother).
>
> -SWE
>
> "Vera" <pove at rcn.com> wrote in message news:442C67B3.1DD43817 at rcn.com...
>
>
|
Jun 16, 2006, 3:21pm
Yeah it would be great to have more projects like this...
""This is "not a profit-making venture," he says.""
E
[View Quote]"SWE" <swe at swehli.com> wrote in message
news:4491c25a at server1.Activeworlds.com...
> hahahaha! looks like AW was ahead of it's time, or the people of second
> life have some great PR/marketing people, but anyway:
> http://www.forbes.com/2006/06/14/american-apparel-retail_cz_ph_0614secondlife.html?partner=alerts
>
> How come AW never gets press like that? this came to me from my Forbes.com
> alerts, so i'm guessing, it's going to get alot of attention.
>
> -SWE
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