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mongo // User Search
mongo // User Search
Jul 4, 2002, 12:48am
Lose him quick, guys - if he cannot save on resources in the NG by clipping
posts, how will he do in conserving resources in the tribe? :)
[View Quote]"mod" <dark_mod at hotmail.com> wrote in message
news:3d23b669$1 at server1.Activeworlds.com...
> -Dear diary
> Today I was brought to a strange place as the beginning of the game
well
> began.
<<Respectfully clipped, for BW>>
|
> Signed Mod
> 7/03/02
[View Quote]> "nornny11" <Nornny1 at attbi.com> wrote in message
> news:3d238b05$1 at server1.Activeworlds.com...
IN
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<<<THIS IS WHERE YOU SHOULD HAVE DELETED TEXT, TO SAVE BANDWIDTH>>>>>
Jul 9, 2002, 2:20pm
Well, it's been an interesting few days.
I hardly ever watched any of the survivor series on TV - I like to think
it gives me a little bit of an advantage, in having an uncluttered viewpoint
of current events. Upon entering our camp, I saw I was among the first to be
able to build. Being modest, I built a simple pup tent from the pieces
available. Then I come back later that day, to see someone swiped one of my
pieces - HRRMMPPH!! I sealed off the open end of my tent with a rock (Thank
GOD for 3.3 rotation commands) and I am set.
I did my best on the immunity challenge. Unfortunately, my browser
picked the absolute worst time to crash - 10 seconds into the challenge. I
run my browser in a 1 GB partition, and my available storage space was maxed
out. The browser, being the temperamental #$%^ it is, just shut down cold on
me. I later found the difficulty, deleted cache, and am now back healthy as
ever.
We have no fire, no light, but we's got one hell of a tribe working on
making our existence better. More as I think of it later, Mongo
[View Quote]"nornny11" <Nornny1 at attbi.com> wrote in message
news:3d29ae18 at server1.Activeworlds.com...
> --PLEASE SNIP THIS POST WHEN MAKING REPLIES!! SAVE THE NEWSGROUPS, RECYLCE
> BANDWITH!--
>
> Disclaimer: The episode you are about to view contains edited scenes in
> order to make most of the contestants look bad and fit into stereotypical
> online molds. Please feel free in flaming any or all of them.
>
> Okay folks, sorry about yet another post this week. You know first weeks,
> there's just so much to talk about. ;) Anyways, after this posting, there
> will basically be one or two at the begining and/or at the end of each
week,
> no more, no less. :)
>
> Anyways, first off, catch up on the latest developments on the NG Survivor
2
> website at http://www.myactiveworlds.com/~ngsurvivor The latest update
> details the misadventures of two tribes trying to build camp, and trying
to
> win a much needed immunity challenge. Camp items are being stolen,
> sabotaged, and our survivors are silly over it. Not to mention some early
> power plays, alliance formations, and backstabbing in the works.
>
> From last we left off, Robego won their first immunity challenge, Fire for
> Life, and Nebewi faced a tough one-torch loss. Unfortunately for them, one
> more torch will be extinguished by the end of this post, and this time,
> there'll be a person behind it (yes, I like sticking things in). Morale in
> Nebewi has dropped off the face of Tribal Plateau, as the downtrodden
tribe
> hasn't bothered to even come to their campsite ever since their loss. Of
> course, half of them have been missing since Day 1, but still, Nebewi camp
> is still withering away in spider webs.
>
> Ambient and Gandalf, awaiting for nightfall for Tribal Council, wonder how
> everyone else is voting. Their discussion also arises rumors on how the
> other camp is holding with their new flames.
>
> Ambient Spirit: I heard.. via the grapevine.. that there has been some
> sabotage in Robegos camp too
> Gandalf: Hmmm...most interesting...
> Gandalf: It seems to me that whoever did it is from Rodego's (Nornny's
> Notes: it's ROBEGO!!!)
> Ambient Spirit: Not in here.. no
> Ambient Spirit: we are not allowed to delete another tribes goodies
> Ambient Spirit: i dont know who did... and it doesnt particularly bother
> me... I will just move int with someone lol
> Ambient Spirit: do you think i did it?
> Gandalf: NO!!!
> Ambient Spirit: good.. and thanks.. cos i didnt!
>
> Ambient Spirit: I wonder how many of our tribe have voted by gram
> Gandalf: Hmmm...interesting thought...
> Ambient Spirit: yeah.. will be interesting to see how many turn up
>
> Yes, the madness goes on. Let's head on over to the equally confused
Robego
> camp and see what's cooking.
>
> Lioness e: turns out D a n and gamecube started building something
before
> i came along ;-"<
> Lioness e: wish they had left some kind of note about that
> Lioness e: i messed up their build i guess
> maki: .....
> Lioness e: well how the heck was i supposed to know someone else started
> building in here?
> Lioness e: i didn't bring my ESP with me...........shoot
> Lioness e: nice of mod to leave us a sign with a note
> maki: interesting (Nornny's notes Oh look, a Gandalf impersonation.)
> Lioness e: but i wanna know where the sleeping bags got to
> maki: found everything, lol
> maki: under this hill
> Lioness e: soemone's having fun playing with our minds i think
> Lioness e: i also layed a tree on its side by GZ......like a fallen
> tree.......
> Lioness e: and i put two boulders on the flagpole hill (Nornny's note:
Okay
> okay, I'll admit that the boulders got deleted, rocks don't count as
trees.
> They were deleted, next time, I won't be so nice as to tell. hehe)
> Lioness e: they're all gone too
> maki: idiots
> maki: we need to talk to the rest of the tribe, lol
> Lioness e: yeah i know....but they're not on when we're on
> maki: lets be evil and hide the sleeping bags and keep them for
ourselves,
> lol
> 7:52:01 Lioness e: LMAO
> maki: lets delete their things
> Lioness e: no no no....i can't be like that
> Lioness e: hahahhahaha
>
>
> Ooh, now this is getting good. So let's recap, Lioness and maki have been
> building and conspiring together while the rest of the tribe idly messes
up
> camp for them to fix some more. Ambient Spirit and Gandalf seem to have
also
> striked a small bond, revealing to each other neither ar ethe culprits in
> Ambient's missing floors. Meanwhile, JerMe, Shorah, and pixelot have yet
to
> show ANY appearence in this game, and everyone else is equally invisible.
> Okay, so that's the story so far. Let's get to Nebewi's Tribal Council.
>
> pixelot is scared that the rest of the tribe is gunning him, but he
> mysteriously reveals he has something planned. The tribe wonders if JerMe
> was eaten by a pack of wolves when they weren't looking, or a pack of
hyenas
> (they're not quite sure what continent they're on). Newsflash, Ambient
still
> doesn't know who deleted her floors. Maka is mad at the lack of
> participation from the rest of the tribe. Joeman still believes, like an
old
> retired army general, that his tribe won the challenge, and that they're
> still Comits in AW. ;) Everyone else, who really cares.
>
> So, this is the first time EITHER tribe will know how Nebewi voted. I've
> collected most of your votes (enough, at least), and I'll go tally the
> results. Remember, the person with the most votes from the tribe will be
the
> first person kicked off the game. I'll go tally the votes...
>
>
> First vote...JerMe...
>
>
>
>
>
>
>
>
>
>
> Second vote...pixelot...
>
>
>
>
>
>
>
>
>
> Third vote...pixelot...Two votes pixelot, one vote JerMe.
>
>
>
>
>
>
>
>
>
> Fourth vote...Shorah...
>
>
>
>
>
>
>
>
> Fifth vote...pixelot....3 votes pixelot, 1 vote Shorah and JerMe. One more
> vote for pixelot and you'll be voted off the tribe.
>
>
>
>
>
>
>
>
> Joeman....
>
>
>
>
>
>
>
>
>
>
>
> The first person voted off NG Survivor 2.....
>
>
>
> ....pixelot. *tense council music climax*
>
>
> pixelot, please hand me your torch. I'm very sorry, but the tribe has
> spoken. *extinguishes flame*
>
>
>
>
>
> Okay, pixelot, please reply with your Final Words. :) Just
> give us a paragraph or two on the game and anything else you want to talk
> about regarding it, how you played, messages for your remaining castmates,
> whatever. Unfortunately, I'd also post a little transcript on the
> post-council interview if we had a live one this week, but maybe we'll
start
> it next week. :))
>
> Survivors, write away in your diaries. :) I'll be in the mood to update
> tommorow. :)
>
> Up for this week, FLAMES, FLAMES, AND MORE FLAMES! :) And a very important
> secret message.
>
> So let's just get straight to the flames.
>
>
> EVERYONE, from now on, every week, there will be a weekly web challenge.
> Viewers of the first season will know what this is, but for those who
don't,
> a weekly web challenge is pretty much self explanatory. I give everyone an
> url to a free online game and whoever wants to plays it for the week,
trying
> to get the highest score possible. When you get the highest score you can
> get, or when you're just plain bored, take a printscreen or snapshot of
your
> score, and send the picture to me at nornny1 at attbi.com. The highest scorer
> out of EVERYONE that plays will get a free AW tee-shirt. ::)) You don't
have
> to be a contestant to play, you just have to be willing to play it. :)
>
> Survivors, however, are playing for more than that. This time around, each
> web challenge will give the winning tribe more objects for their camp.
>
> To the winning tribe this week, the camp will receive 6 pots, 1 flame, and
1
> firewood. Okay, onto the game.
>
> Log onto
>
http://looneytunes.warnerbros.com/web/games/games_display.jsp?id=lt_games_ga
> me_1 and play the Toon Marooned: Protect the Fire. :) The highest scorer
out
> of everyone that plays will receive an AW tee shirt, AND get to pick which
> tribe will get the prizes. If a contestant wins, the prizes go to his/her
> tribe. :)
>
> You have until THURSDAY to send me your screenshot. :) You can ONLY submit
> ONE SCREENSHOT to me. If you send in more, I will only take your first
score
> that you submitted. Good luck survivors and non-survivors. :) And go
protect
> those flames!
>
>
> The website will be updated with all the diaries up til this point, the
> council results, this update, and much much more! So keep an eye out on it
> within the next few hours. :)
>
> --
> From the Newbie's Guide to the AW NG:
>
> "Nornny11 - The original wishy-washy man, this one can actually insult
you
> and compliment you in the same breath, and in the end say absolutely
> nothing! What a talent!"
>
>
>
>
>
>
>
>
|
Jul 14, 2002, 12:30am
I trimmed all your crap out Eep - did I earn your undying love and
admiration. I guess not...
Jul 19, 2002, 1:29pm
This URL referral is to pornography, as defined in your content guidelines
on your website. You might wanna consider deleting either the tread, or the
individual post.
[View Quote]"ambient spirit" <ambientspirit at home.com> wrote in message
news:3d36a92e at server1.Activeworlds.com...
> We did have Tribunal Council and lost another tribe Member.
> My thoughts on the whole thing? Someone is there in the shape of a little
> black raven or crow... aptly named "The Survivor" and flitting around
the
> world...
> sticking his beak where it shouldnt be. He is playing mind games with
> us?
> Could this be our Nornny? How would he know that the OP is off line?
>
> I was not even in the Survivor world... and was grammed by this foul fowl
> and told to go to Robegos' camp site because Eric had left a note calling
> for a truce. I wonder if TS asked any other Nebewi peeps to go? Or is
> he just after MY blood??
> I told him that I did not want to go there and he replied that there was
> no one there at the time and to go quickly. What a dimwit i was!!
Unknown
> to me,
> he was waiting there... took a screenshot of me to keep and use as he
> pleases!!
>
> He then informed a Robego member that I was responsible for the
destruction
> of their campsite and produced the pic of me standing there. I have
> NEVER
> touched Robegos campsite! The worst I have done is lurk. Its up to
you
> guys
> to believe him.. or me. Just watch your backs :(
>
>
>
> Telegram from The Survivor, sent Tue Jul 16, 2002 09:41 PM:
>
> *squark* did you read the sign in the other camp?
>
>
>
>
>
> Telegram from The Survivor, sent Tue Jul 16, 2002 09:42 PM:
>
> there is no one there now, you can see it quickly and no-one will know.
>
>
>
>
>
> Telegram from The Survivor, sent Tue Jul 16, 2002 09:43 PM:
>
> under the desk at the camp. 3n 23w
>
>
>
> THE FOLLOWING DAY:
>
>
>
> maki: jeeez just me or is the op down
>
> maki: what the hel
>
> The Survivor: *squark*
>
> The Survivor: the OP is offline
>
> The Survivor: get someone to send you the cache.
>
> maki: I got most of it...not worth it though..I'm on a different
> computer...crappy-ness
>
> The Survivor: *squark*
>
> maki: OK THEN
>
> The Survivor: do you wish to know who did this?
>
> maki: lol stupid caps
>
> maki: that'd be nicely interesting
>
> The Survivor: http://134679.20m.com/
>
> The Survivor: i am the survivor, i see all. the fools that do
this
> oughta to remember this.
>
> The Survivor: :flys off:
>
> maki: robego
>
> maki: hrmm
>
>
>
>
>
>
>
|
Jul 20, 2002, 7:49pm
Respectfully snipped down to the core message -
[View Quote]"nornny11" <Nornny1 at attbi.com> wrote in message
news:3d39ca8d$1 at server1.Activeworlds.com...
<<<snip>>>
> Anyone, as usual, is welcome to play. :) Log onto
> http://www.ultimatearcade.com and find the Mancala Snails game. Play the
> game on Regular mode, and make sure you win. Not only do you have to win,
> you have to try to get the most snails in your jar. Whoever can get the
most
> snails in their jar (up to 25) will win a prize. If there's a tie, whoever
> sends me their screenshot (to nornny1 at attbi.com) first will win. Remember,
> everyone is playing for a teeshirt. Lioness e won the last challenge, you
> could be next (or Lioness could win two)
|
Won, exactly 25 in the jar, and Emailed to Nornny, so there, neener!
<<<snip>>>
Aug 14, 2002, 7:41pm
Added as a click link on their website, linking to this page:
http://www.activeworlds.com/tech/upgrade.asp
looks like there's gonna be some pissed off world owners, but at least
they'll get the message from the website.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D59E132.979E8E45 at oct31.de...
> As definitely not all world owners have received this
> message, I'll forward it here :
>
>
> -------- Original Message --------
> Subject: Security Update
> Date: Tue, 13 Aug 2002 20:04:11 -0400
> From: "Activeworlds Support" <support at activeworlds.com>
> To: <worldowners at activeworlds.com>
>
> Dear World Owner,
>
> In our continued effort to make sure we offer the highest quality software
> to our customers, we have discovered a potential security hole in 3.2, 3.3
> and 3.4 beta versions of the world servers and have released a new version
> that eliminates this problem.
>
> In order to protect your worlds, we will be making this a "forced upgrade"
> to the 3.3 version in the AW Universe by close of business Wednesday
August
> 14th.
>
> It will be necessary for you or your hosting service to make sure you have
> the most up to date version in order for your world to connect with the AW
> Universe and for it to appear on the world list. Please make sure to
> download the appropriate upgrade from these links and review the
associated
> help files. If you are using a hosting service, please forward this email
to
> them. They will be able to get any instructions needed either from those
> links, or by emailing support at activeworlds.com
>
> The fixed version is available here
>
> Windows
> http://objects.activeworlds.com/downloads/awswin43.exe
>
> Linux 3.3
> http://objects.activeworlds.com/downloads/awslnx43.tar.gz
>
> Sun 3.3:
> http://objects.activeworlds.com/downloads/awssun43.tar.gz
>
>
> As always it is a wise idea to maintain a current static backup of your
> world. This is useful if there is ever a need to restore your world. The
> more current the backup the less building data you risk losing. If you do
> not have a backup already, then the easiest way to make one is by:
>
> 1. Stopping the world server
> 2. Making a copy of the entire folder the world server is located in.
>
> We apologize for the short notice and for any inconvenience this may cause
> you.
>
> Thank you for your continued support
|
Sep 1, 2002, 11:50pm
No comment - you don't want to hear what I honestly think of this whole
Survivor series. I'm trying my damnedest to leave with my dignity intact,
and what I have to say right now would make Eep look like Miss Manners. I
have met some nice people in the contest, and I hope these friendships
continue. It was good for laughs occasionally - I wish all the remaining
contestants the best of luck - except for the two schmucks that voted me off
the contest, of course.
Sep 2, 2002, 12:20am
Awww, suck it up, trooper - you'll get over it. I'm mad - I'll be pretty
much over it when I wake up tomorrow. My getting voted off wasn't because of
my worthiness, or my performance - it was a freaking popularity contest.
Well - now you know me a little better. Good luck to you and your AWTeen
buddies, and try not to vote off those outside your circle of friends too
quickly.
[View Quote]"mod" <mod at darkbirdie.com> wrote in message
news:3d72c599$1 at server1.Activeworlds.com...
> `Dear diary
> Wow, Mental trauma is setting in. Finally the merge. This game takes
a
> lot out of me, and my first tribal council was a horrible expierience. I
> voted Mongo, he now hates me out of the game, and blocked all t-grams. I
> guess thats the game. Never the less I am here, barely. This birdie is but
> feathers and hollow bone. I dont feel like writing anymore, my beak hurts,
> and eric is snoring >.<
>
> -Mod
>
>
|
Feb 13, 2003, 6:52am
I'll respond, in thread, and add my .02. Who knows, it might actually be
worth something.
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e4adaf6$1 at server1.Activeworlds.com...
> If we turn off the panorama a effectively change the entire look and feel
of
> Alpha, it affects EVERYONE
>
> If we turn on fog and limit vis to 1 meter, it affects EVERYONE
>
> If we replace the panorama with clouds that move... it affects EVERYONE
>
> If I don't use create move but you do and your house sneaks up on me ...
it
> affects EVERYONE
|
All points above this are quite valid. Backwards compatibility, and
maintaining a classic look, are quite reasonable goals for the largest and
original world in the AW universe.
> If the database grows to a size that is impossible to back up (it is
already
> to large to run mapper) ... it affects EVERYONE
The database is being clogged, almost since day 1, by building practices
that violate your own stated building guidelines. MASSIVE amounts of ground
cover. Even if some of the builders were building beyond ground cover, there
are some prolific builders that have massive amounts of land covered.
Tourists that have done the same as the above. I won't even approach the
subjective, the half completed builds, the vandalism, and the graffiti,
where judgements have to be made about whether to delete or save. It seems
that AW policy has been it's easier to buy more storage capacity, than to
adequately manage and supervise building rights in AW. If the purpose has
been to allow anarchy, and free expression at all costs in AW world, you
eventually will hit that brick wall, ENZO. I normally try not to criticize
without coming up with a solution. I see where this 800 pound gorilla can
pretty much sit wherever it pleases though. I see where in NewAW, you are
working on a more reasonable land management system. Good luck - I guess
that's why you get paid the big bucks - :)
> Try to put a tad more thought into this discussion if you want it to be
> productive?
>
No offense meant, but AWs management, policies towards tourists, pricing
schemes, etc. have shown less than a cogent, coherent thought process at
times also. I currently log into the AW universe and build with a loaner
account, from a generous friend. I wouldn't pay the fee necessary to remain
in the AW universe as a citizen, let alone a world owner - not with the
precarious financial situation AW seems to be in currently. Citizens and
world owners are leaving in droves, ENZO. The cavalier atitude expressed in
this post towards a paying customer just don't get it. All the ideas
expressed in here aren't going to be winners, but I honestly believe Bowen
was sincere in what he posted.
I love AW - I have ever since I first saw the program. I hope somebody,
somewhere, figures out how to come up with a reasonable, rational business
model for your company, before it folds. Again - good luck.
Mar 29, 2003, 10:14pm
More accurately, if there were only more people in AW to know.
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3e86329c at server1.Activeworlds.com...
> I totally agree, if only more people knew....
>
>
|
Mar 31, 2003, 10:41am
You've been spending WAY too much time online in AW, and not enough time
listening to world events, if you don't understand the UN references.
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3e883368 at server1.Activeworlds.com...
> Please a straight answer. I don't understand the references to the UN and
> all of that.
|
Apr 25, 2003, 8:28pm
I did, I needed a good laugh. I noted several points during the War and
Peace length post:
1) Note the time it went on the news server - 5 PM, on a Friday. This
allows maximum exposure before AW reviews it to yank it, due to the weekend.
2) No matter how loud you scream it, or how many times you post it, you
cannot demand respect, you can only earn it. And frankly, MrBruce, these
posts make you look damned stoopid and childish.
3) If you spent 1/10 the time you spent writing this post looking
properly for utilities, you'd know there is one out there written to rename
objects and textures to lower case. Ya see, there are more productive ways
to spend your day than posting in here.
4) That reminds me, I'm sure I have something better to do than this -
cleaning my cats litterbox comes to mind, for some odd reason.
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3ea9b194$1 at server1.Activeworlds.com...
> hands up did anyone really read ALL that ?
>
> brief description = oh woe is me , lets have some sympathy please.
>
> * rolls eyes *
>
>
|
May 4, 2003, 6:00am
I agree with you 100% Daphne. The Lady got the answer to her question,
directly from ENZO, in the thread "What citizens want". In case you are
unaware of it, ENZO is about as high up on the food chain as you'll get in
AW corporate. The economics for AW aren't the rosiest in the world. Their
staff is currently down to 6, if my reading of the NG posts is accurate.
They are surviving, where many programs before them have folded up shop.
They might not be doing everything fairly. They might not oversee all
community groups with the vigilence they've exercised in the past. They're
fighting to survive, period - and the fact they are still afloat as a
corporate entity is appreciated by some of us.
Life isn't fair. Logging into AW isn't really representative of real
life anyways - it's a program on a computer, and it's a sheer luxury for
those that participate. If the inequities in this online venue causes you
such personal grief, you do not have to log onto AW. I wouldn't hold my
breath waiting for fairness and equality in AW, or in the volunteer
organizations that currently exist in the browser. Of course, that's just my
opinion - and I've been known to be a tad cynical. My pointed sarcasm at
your Christian references was not my disrespect for Christianity, it was my
laughing at using it to buttress a point of view rapidly degrading to
hyperbole and NG spam.
Good luck - :)
[View Quote]"daphne" <Daphne at my.activeworlds.com> wrote in message
news:3eb4b699$1 at server1.Activeworlds.com...
> *exasperated sigh*
>
> You don't ever HAVE to be a citizen of AW under ANY condition.... You are
> never forced to turn your computer on and log into this program... No one
> forced you to pay for a citizen account either...
>
> If you really think there are so very many problems with AW as you imply
> with your many complaints then please do feel free not to trouble your
soul
> with AW any more.. I'm sure AW never meant to cause you, personally,
> such angst as you have been demonstrating!!!
>
>
> the lady <thelady263414 at hotmail.com> wrote in message
> news:3eb42429 at server1.Activeworlds.com...
> condition.
find
violations.
>
>
|
May 3, 2003, 9:33pm
Oh my gosh, she's quoting scripture. Sounds like she's wacked on Jesus
boys - I doubt there will be any chance of shutting her up. We is all going
to hell in a handbasket.rwx - but the journey ends at -350 meters, so don't
you fret!! ~shakes head, and howls with laughter~
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3eb44bdb at server1.Activeworlds.com...
> Love?
> For the love of all that which is holy, I condemn the evil that takes
place
> here. 1 Corinthians 13:6 Love does not delight in evil but rejoices with
> the Truth! Evil Be Gone From Here! I am speaking the Truth!
|
May 4, 2003, 6:04am
Highlight the post, go to message on the top toolbar, then "block sender".
This only remains in effect as long as the poster uses the same Email
address in their settings for these news group. Hope that helps.
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3eb4c4eb$1 at server1.Activeworlds.com...
> How does one put a poster on ignore in Outlook Express?
>
>
|
Jul 13, 2003, 5:36pm
A question along these lines -
I know of at least one world where they built using caps in the object
names, on a case insensitive webserver (upper/lower case didn't matter).
When they migrated to a *nix server, the object path was cleaned up for this
issue. However, the world contains MANY dead loads, due to upper/lower case
conflict. A tool to clean up trailing space errors, if it exists, would be
appreciated also. Is there any automated tool to clean up these problems?
Any help would be much appreciated, thanks.
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3f10bae5 at server1.Activeworlds.com...
> Just a word about names people use for both textures and models. Some of
us
> have servers that are case sensetive, if you name a model Wall01 or Tree03
> and zip it as such in object sets, some of us have to spend hours
unzipping
> those models and renaming the objects to all lowercase letters, because
our
> servers do not see Tree01 and tree01 as the same file name.
> I've also noticed some objects named walk01.RWX the same problems result.
A
> windows server is not as case sensetive as a linex server.
> I've also noticed alot of the Megapath and most of GandTech objects such
as
> the Borgs set are full of caps. A main reason for getting reason # 12152
or
> reason # 7 server errors.
> MrBruce
>
>
|
Jul 13, 2003, 6:18pm
Please - let me clarify.
The problem doesn't exist in the object path. It exists in the object names
placed in the world. Previously, upper/lower case didn't matter, the
webserver spooled the objects out anyways. Now, the upper case in the
objects causes dead loads (triangles). I was hoping to find a tool, possibly
a bot or a Xelagot script, to check all objects in a world for lower case
object names, and convert if needed. Trailing spaces in object names are
causing some load errors also. Again, any help would be appreciated.
[View Quote]"themask" <admin at themask.3dhost.net> wrote in message
news:3f11babc$1 at server1.Activeworlds.com...
> I have the same uppercase kind of problem, though just rename the zip. The
> object inside the zip, isn't a big of a role.
>
>
|
Jul 16, 2003, 3:40pm
Technically, I can understand the intent of Calpantera's message. However,
even within AW's user guide, they recommend changing the aworld.ini,
altering settings. See
http://www.activeworlds.com/help//multiple_worlds.html - I'm sure it appears
in more than one place. You can't have it both ways. You can't claim
altering the aworld.ini is a violation of EULA, and at the same time
recommend doing it within your own help files.
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f154862$1 at server1.Activeworlds.com...
> Telegram from Calpantera, sent ke heinä 16, 2003 0:07:
> Do NOT enter other universes on our servers by changing the port on the
> aworld.ini. This is against the EULA and could get your right to use AW
> revoked. Do not port surf our servers.
>
> When I logged into AW I had recived this.
> I am wondering what the big harm is if I find a new universe? Maybe that
> could cause me to register as a citizen and even buy a world .
>
> The reason why I did this was I was asked to help out with a slight
problem
> on one OP I host. The OP is used in an universe hosted by AW. I am a
citizen
> in the universe, but has never downloaded the browser simply because I
have
> a small HD.
> I had forgotten which port it was running on, so I had to try until I
found
> it.
>
> I am now wondering; where can I find links to download all browsers
separte
> for all universes? I have not came across it anywhere at activeworlds.com
..
>
> I am also wondering what the f*** EULA is. I do not recall reading
anywhere
> when installing the software that chaning the ini is illegal. Would it be
> illegal to remove ones password from the ini if one has by mistake
sometimes
> set it to save it automatically?
>
> I must say I am getting very tired of the nazi policy AWI has; they come
up
> with new shit for worldowners each day. They change the rules as they
> please; even in the middle of a contract. I guess it is their right to do
so
> tho, but living in a fairly democratic country I just get so pissed off at
> people who has no respect of others; simply because they feel they do not
> have to.
>
> I am also wondering if it is legal for a comapany to "spy" on me; how else
> would they have known I had to look for the right port? Furthemore, if
this
> EULA thing came with 3.4 and I use 3.3 for entering various universes, I
> should not be braking any stupid laws?
>
> Drac
>
>
|
Aug 3, 2003, 9:45pm
Sounds like a good bet would be to replace the floppy drive flat ribbon
cable. I've had this happen before, when one of the wires shorted to the
chassis.
[View Quote]"elfvalducci" <unclesben at aol.com> wrote in message
news:3f2d9a8d$1 at server1.Activeworlds.com...
> hey would you know what would make a floopy drives green light stay on? I
> tried 2 of them in one of my computers and the green light stayed on both.
> I did reboot many times and there is no OS on the computer the BIOS does
not
> see the floopy drive.
>
>
|
Nov 28, 2003, 11:13am
11 millimeters, or a teensy bit over a centimeter. Happy? But seriously - I
have a question for Enzo. Is the level of venom allowed in newsgroup posts
in direct proportion to the world renewal fees you collect from the world
owners? Or is it more that policing this news group for content is not a
major priority for AWI? To everyone teeing off in this thread, grow the hell
up. Take the money you'd pay for world renewal, and invest in anger
management counseling, or even possibly an industrial strength prescription
for Xanax.
[View Quote]"weyoun" <Weyoun at 127.0.0.1> wrote in message
news:3fc7379f$1 at server1.Activeworlds.com...
> Use metric or stay away! -_-
>
> "roadkill" <chunkylover53 at aol.com> wrote in message
> news:3fc7335b$1 at server1.Activeworlds.com...
> sound
>
>
|
Nov 29, 2003, 12:12am
.....I'm
> really not a bad guy...but my time is too precious to be running in this
NGs
> all the time fighting over senseless posts that only set out to make the
AW
> community disbelieve in me.....
Hey, here's a thought MrBruce - if your time is too precious, why not
just unsubscribe to these news groups, and move onto bigger and better
things? Do you actually think a blessed thing you post here is going to have
any effect, except to make you look like a whiny pissant? Also, if you have
personal issues with any one person, the more appropriate place to settle it
is in Email with this person. If I want drama, I'll watch "Days of our
Lives" on TV. Then again, your posts are like driving by a BAD auto
accident - you know you shouldn't look, but you HAVE to slow down and take a
peek. Have a great day, Mongo.
Nov 30, 2003, 1:41am
1) How many of these 22 users read the news groups?
2) Why not just telegram them, as obviously their renewal notices are
flashing, and they're prolly wondering about what's up?
Or is this another pathetic ploy for attention and sympathy on MrBruces
part, albeit through a second party?
[View Quote]"ryan" <awng.5.ryanjacob at spamgourmet.com> wrote in message
news:3fc96622$1 at server1.Activeworlds.com...
> So why is it all of AW's business?
>
> Ryan
>
> starfleet wrote:
|
Dec 1, 2003, 11:41am
WRONG. CTs are unable to be ejected, and have been for quite some time in
the AW browser. However, your other points about restricting world rights to
preserve the security of the world build are quite valid.
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3fcb3d38$1 at server1.Activeworlds.com...
> there never is a reason... in either case, I would also suggest that you
> remove eminent domain and eject rights from everyone but the caretakers,
> that will also help lower the risk level... whomever has eminent domain
can
> wipe the world easily, and whomever has eject can keep the CT's out if
they
> wanted to...
>
> J
>
> "kimdelee" <kimdelee at yahoo.com> wrote in message
> news:3fcaf78b at server1.Activeworlds.com...
> up,
> can
> and
do?
>
>
|
Dec 1, 2003, 2:43am
I believe if you look closely at the events in AW and in this news
group, you should have learned the following:
1) Some people crave attention so badly, they'll stoop to any level to
get it - even when it makes them look like total fools.
2) Evidently, there are people that like to prey on the appearance of
"cyber terrorism" to in and of itself terrorize the AW community.
I do not, for a moment, believe a world was deleted without backup
copies of the data existing somewhere. I do not, for a second, believe a
world with talented individuals as A!!CT has wouldn't take the simple
measures of backing up their data regularly. This simple point aside, I
believe this soap opera gives us an opportunity to review how we can protect
our worlds within the limitations of the AW browser and world servers
available to us.
If any of the world owners out there are concerned about the security
and stability of their world builds and object paths, there are several
methods that can be taken. First and foremost is a REGULAR backing up of all
world data. This is easily accomplished either by using bots to back up the
data, or by having the world host do regular prop/at/elevdumps. This helps
protect against innocent accidental deletions, along with deliberate
malicious action. Second is to protect the security of the object path. This
can be accomplished in a couple of ways. Make sure you place blank
index.html files in the directories of the object path. I built some booby
trapped Flash pages for that purpose. 5 seconds to get out, then a mass of
popups, calling URL loads of - you guessed it, more booby trapped Flash.
What can I say, it's cheap entertainment.
Also, the zip password is important to maintaining the security of the
object path. I honestly do not believe any object paths that are being
compromised are being "sniffed" to have the PW derived from browser
communication. I believe it is far more likely that common AW objects in
object paths are being used for comparison, cutting down on the time to
crack the password. If you are able to provide a special program an unzipped
example of a .rwx file, then give it the zip with that file inside, password
protected, it takes FAR less time to crack the password than with a "brute
force" crack. I believe Andras has come up with a tool for inserting comment
lines, to take the text of .rwx files inside zips to a non standard file VS.
the stock AW objects downloaded.
Can anyone think of any points I've missed? And ENZO - I don't envy you
the job of cleaning up this mess tomorrow morning - :)
Dec 15, 2003, 8:36pm
Multiple select then duplicate gives you the capability right within the
browser to cover land almost as quickly as with a bot. I practiced on this
right after the feature came available, getting ready for the Oklahoma land
rush in WildAW (A now pretty dead world, by the way).
[View Quote]"rossyboy" <rossyboy at vwtv.org> wrote in message
news:3fde1032 at server1.Activeworlds.com...
> Uh huh. But if there are people who can cover a reasonable (not large)
> area of land using a bot, they should be allowed to do that... maybe
> instead of just a plain "no bot building" rule they could have set limits.
>
> I know I would prefer to cover my land using a bot than doing it all by
> hand...
>
> xelag wrote:
>
anyway?
>
|
Dec 22, 2003, 3:31pm
Just poofed here also. The flamefest in there over the weekend musta been a
bit too much for AW.
[View Quote]"mauz" <mauz at my.activeworlds.com> wrote in message
news:3fe72990$1 at server1.Activeworlds.com...
> Umm, general.discussion just poofed on me... Oh well, good riddance.
>
> --
> Mauz
> http://mauz.info
>
>
|
Jan 18, 2004, 2:37pm
Let's see - someone wishes to make a point regarding how we post in this
news group under the title of "Matters of good grammer", misspells grammar,
and proceeds to thrash proper English syntax during their post. Some things
never change. Oh - this is jennifer775 at cox.net in a new nickname. Nevermind.
[View Quote]"princess nerwen" <jennifer755 at cox.net> wrote in message
news:400a4941 at server1.Activeworlds.com...
> This is a test. Seeing if the NG is actually back up. I do hope so, its
> been a long while andthe community needs a good place to discuss the AW
> community. Be aware the rules that are in the AWGateway can and should
> apply here and you should try to be on your best behavior, there are
> many from all over the world that can read this. So lets try to present
> a good posture to them and have an understanding with all that are here.
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.558 / Virus Database: 350 - Release Date: 1/3/04
>
>
|
Jan 27, 2004, 8:07pm
Confirmed - the word "awgossip" generates a boot from AWGate out of the
bots. No comment beyond this, except to say this is a pretty myopic method
of handling dissent.
[View Quote]"tart sugar" <tartsugar at comcast.net> wrote in message
news:4016cde0$1 at server1.Activeworlds.com...
> ARGH!!!!!!!
|
Feb 21, 2004, 1:34pm
I took just one sentance, and attempted to clean it up a tad.
If this makes no semse (sense), then I can understand why, (comma spliced
sentance) the education of the children today is abhorrent at worst, and
learining (learning)about no (not learning about?)readin (reading)or writing
(comma rather than "or") or arithametic (arithmetic) like when I was a
little girl.
Nuff said. I won't even comment on the delicious irony of the message stated
being lost in the grammatical errors.
Mar 4, 2004, 1:48am
If it's any help in deciphering this problem, I'm able to access the page by
manually altering the URL to refer to the
http://64.217.xx.xxx/bmbat/blanco.html as the URL, rather than the actual
URL you posted. I've had similar problems before when my domain name host
forwarded into webspace. I'd only be able to access the root index.html, no
pages below that. I don't know how your domain name is hosted, so I can't
speak to that. Hope that helps.
[View Quote]"alphabit phalpha" <alphabit2003(NOSPAM) at swbell.net> wrote in message
news:4046a4ba$1 at server1.Activeworlds.com...
> Yup:)
> www.bitemebaitandtackle.com/blanco.html
>
> Now that blanco.html is definately there and appears when you click on
links
> to get to it.
> But the dang thing won't appear when I give someone that url.
>
>
> "jerme" <JerMe at nc.rr.com> wrote in message
> news:4046a3a3$1 at server1.Activeworlds.com...
> it
> different
> html
causing
> it.
> server.
>
>
|
|