ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Increase AlphaWorld's cell limit (Community)
Increase AlphaWorld's cell limit // CommunityferruccioDec 14, 2003, 5:51am
People's computers aren't ancient anymore, and it doesn't look like people
are suffering in AWTeen due to their large cell limit (and they have all those high-poly custom objects, so if AW had a large cell limit, it would be a lot less laggy than AWTeen). Give AlphaWorld a large cell limit. dzapDec 14, 2003, 8:12am
"ferruccio" <startrek3 at earthlink.net> skrev i meddelandet
news:3fdc167b$2 at server1.Activeworlds.com > People's computers aren't ancient anymore, and it doesn't look like > people are suffering in AWTeen due to their large cell limit (and > they have all those high-poly custom objects, so if AW had a large > cell limit, it would be a lot less laggy than AWTeen). Give > AlphaWorld a large cell limit. The world database is "ancient" and has a hard limit on size and if reached there can be no more building. Alpha's vastness makes this a risk and that's why bot building is forbidden and nothing will ever be added to the world. rossyboyDec 14, 2003, 11:02pm
rossyboyDec 14, 2003, 11:04pm
Oh and sorry for the double reply... forgot to mention this... but the
AlphaWorld world server is the latest server just like any other AWI world. So the ancient world database could just be converted *if that is even necessary*, but I can't see why it should be... [View Quote] > "ferruccio" <startrek3 at earthlink.net> skrev i meddelandet > news:3fdc167b$2 at server1.Activeworlds.com > > > > The world database is "ancient" and has a hard limit on size and if > reached there can be no more building. Alpha's vastness makes this a > risk and that's why bot building is forbidden and nothing will ever be > added to the world. > > xelagDec 15, 2003, 12:42am
[View Quote]
>I never knew bot building was forbidden. How could they catch them anyway?
In some worlds it is. It's not clear to me in which of the AW official open building worlds this rule applies (it may be in the help pages), but the reason is simple: people were using bots to cover large stretches of land, and this happened even before SDK bots were invented (using keyboard bots). The world database was increasing at an incredible rate. If I'm not mistaken, AlphaWorld does not allow bots to build, for the reason mentioned above, but I think that if a bot simply builds a normal amount, for example for a game or to move your objects etc, or changes sings, which is also building technically, you would not get into trouble. The main thing is to respect the intentions of the owners of the world. If the area covered is acceptable, then I don't think anyone will bother (I may be wrong, ask support at activeworlds.com if you really want to know). If you know how to look, you can catch bot building. Bots build at a very fast rate, so an area where many objects have a similar timestamp is a giveaway. Alex rossyboyDec 15, 2003, 5:49pm
Uh huh. But if there are people who can cover a reasonable (not large)
area of land using a bot, they should be allowed to do that... maybe instead of just a plain "no bot building" rule they could have set limits. I know I would prefer to cover my land using a bot than doing it all by hand... [View Quote] [View Quote] mongoDec 15, 2003, 8:36pm
Multiple select then duplicate gives you the capability right within the
browser to cover land almost as quickly as with a bot. I practiced on this right after the feature came available, getting ready for the Oklahoma land rush in WildAW (A now pretty dead world, by the way). [View Quote] xelagDec 15, 2003, 9:50pm
I'm not agreeing or disagreeing with AW policy on this. The fact was,
at a certain time, that the world object database was increasing because of bot building activity almost exponentially (that even before SDK bots existed). Different solutions could be found for this. Banning bot building activity is one of them, although frankly I don't think it helps at all. Like too, the banning of bots in Atlantis seems to me pointless: I left all my builds in Atlantis, which were made by hand and with a lot of care and love, in the times Hambots were allowed when the SDK still did not exist. My bots were my companions there, but I left Atlantis forever when the SDK appeared and bots were banned there. Never to return until bot banning is lifted. That is my choice, the world owner's choice is just as valid. Alex [View Quote] >Uh huh. But if there are people who can cover a reasonable (not large) >area of land using a bot, they should be allowed to do that... maybe >instead of just a plain "no bot building" rule they could have set limits. > >I know I would prefer to cover my land using a bot than doing it all by >hand... > [View Quote] rossyboyDec 15, 2003, 10:15pm
Awwh you said companions... if you had said friends I could have made
fun of you... [View Quote] > I'm not agreeing or disagreeing with AW policy on this. The fact was, > at a certain time, that the world object database was increasing > because of bot building activity almost exponentially (that even > before SDK bots existed). Different solutions could be found for > this. Banning bot building activity is one of them, although frankly > I don't think it helps at all. > > Like too, the banning of bots in Atlantis seems to me pointless: I > left all my builds in Atlantis, which were made by hand and with a lot > of care and love, in the times Hambots were allowed when the SDK still > did not exist. My bots were my companions there, but I left Atlantis > forever when the SDK appeared and bots were banned there. Never to > return until bot banning is lifted. That is my choice, the world > owner's choice is just as valid. > > Alex > [View Quote] xelagDec 16, 2003, 1:44am
Thanks, friend. I hope you enjoy the bots I made for you and others,
with a lot of patience and making fun of no one. Alex [View Quote] >Awwh you said companions... if you had said friends I could have made >fun of you... bowen ten.sardna@newobDec 16, 2003, 1:46am
[View Quote]
> Thanks, friend. I hope you enjoy the bots I made for you and others,
> with a lot of patience and making fun of no one. I think he meant to make fun of some sort of multiple personality disorder thing if the bots were your friend or something. But.. yeah I don't know. -- --Bowen-- http://bowen.homelinux.com Give me ideajuice. ferruccioDec 16, 2003, 4:46am
So, what about AW's cell limit? It's what.. a 70% increase on the number of
bytes allowed per cell, and how many people have we lost after the price hikes? I think it will even out (since people will still be building the same number of objects per day, with a cell limit restriction or not) anyway, alphaworld is the flagship world of active worlds, they should improve the database if it is too fragile to handle a large cell limit. All it would do at most is just.. add twice as many objects per year? Surely that can be dealt with.. pc hamsterDec 16, 2003, 5:49am
Hi everyone:
[View Quote] that HUGE row of arches about 10-15 miles East of Hamsterville would fit this description. Intertown Highway 3 runs along both sides of it, depending on where you're at. > If I'm not mistaken, AlphaWorld does not allow bots to build, for the > reason mentioned above, but I think that if a bot simply builds a > normal amount, for example for a game or to move your objects etc, or > changes sings, which is also building technically, you would not get > into trouble. Last time I checked, the ONLY rules I know of concerning bots on AlphaWorld were 1). They had to be registered with AWI and 2). They couldn't be withing 20 meters IN ANY DIRECTION of Ground Zero. But i could be mistaken too. :-) > If you know how to look, you can catch bot building. Bots build at a > very fast rate, so an area where many objects have a similar timestamp > is a giveaway. However this can be VERY deceiving. As someone who's built several highways on AlphaWorld, I would sometimes lay down nearly a hundred pieces of road objects if the area I was in was desolate and empty. Do i use a bot? NO. I build the roads myself. Cheers for now & Happy Holidays :-) PC Hamster Mayor - City Of Hamsterville Hamster Ground Zero Area - AW 5000N 272E NEW WEBSITE - http://hamsterville.tripod.com/ pchamster at comcast.net Denver, Colorado (my REAL city :-)) --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.547 / Virus Database: 340 - Release Date: 12/4/2003 xelagDec 16, 2003, 10:40am
On 16 Dec 2003 02:49:43 -0500, "pc hamster" <pchamster at comcast.net>
[View Quote] >However this can be VERY deceiving. As someone who's built several highways >on AlphaWorld, I would sometimes lay down nearly a hundred pieces of road >objects if the area I was in was desolate and empty. Do i use a bot? NO. >I build the roads myself. If you do this by hand, without a bot, the timestamp of the objects will be half a second of a few seconds apart, if you are fast: it will take you a while to do it. If a bot does this, the difference in timestamp will be milliseconds apart, or be the same for a group of objects: a bot can build very fast. Alex rossyboyDec 16, 2003, 4:18pm
More like when someone emails themselves because they feel lonely :¬)
but Xela said companion not friend... and I do enjoy the bots O_O [View Quote] [View Quote] ferruccioDec 16, 2003, 8:34pm
how does this all relate to AW's cell limit? the database needs to be
updated.. or something needs to be updated, so that AW can have a large cell limit with no problems at all [View Quote] sw comitDec 18, 2003, 10:41pm
> The world database is "ancient" and has a hard limit on size and if
> reached there can be no more building. Alpha's vastness makes this a > risk and that's why bot building is forbidden and nothing will ever be > added to the world. Well it's not like setting it to large is going to instantly explode the hard drive with new data. It has to be built first. I don't see your logic... Reasons why I think it's a good idea: 1. The objects take the space, and the people are still going to be building at the same pace they always do - placing objects on many cells, or many objects on few cells in an allotted amount of time, it's still the same. 2. The cell limits were designed in the mid-late 90's back in the quarter GHz computers. Now we're at 3 ghz. I remember back then, a slightly dense area would yield about 30-50m vis. Today. the same area could be done at 200m vis, and a very dense area now would be about 60m vis. That's on my computer, which isn't what I'd consider top of the line. It's pretty middle-of-the-line. 3. Lagging yourself by overdeveloping is your own undoing and you must learn how to build efficiently if you plan on building dense, just like you have to learn other things in various areas of building. 4. Or, perhaps the biggest reason why AWI doesn't like this idea...Right when the prices hikes happened I talked to Flagg. And eventually we somehow got around to talking about Alphaworld's cell limit. He said it wouldn't happen because of *other people* causing unwanted lag to people just looking around, perhaps potential costumers who would be turned off by the poor performance. This is completely not valid anymore. In my case, anyone looking at my work is either A). A friend B.) already registered C.) a friend of a friend who, if really lagged that bad, could just leave. It's not like anyone here has loads of strangers looking through their build lol. 5. Also, less relevant of a point, more and more people are on broadband now. I'd say a majority of AW is on broadband from what I hear O_o 6. Oh yea, and I don't think the AW conservatists are against this are they? I mean, they could still build at the same density if they wanted to =P |