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bowen // User Search
bowen // User Search
Jan 20, 2003, 10:17pm
"absolute monarch" <absolutemonarch(at)sappphireestates(dot)cjb(dot)net> wrote in
message news:3e2c8f3b at server1.Activeworlds.com...
> No he wouldn't, he never replies. :-P
To you. :P
--Bowen--
Feb 10, 2003, 11:14am
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message
news:3e477a6f at server1.Activeworlds.com...
> yeah, but some people just insist on not applying any common sense when
> reading a post just so they can post a smart-ass remark.
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But that's the best part. It's the only fun we have left aside from picking on NCC
when he goes through his monthly moods. Now, that makes you wonder.
--Bowen--
Feb 10, 2003, 8:25pm
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message
news:3e482456 at server1.Activeworlds.com...
> <Grimble points down/up to the next post in this thread> ... See what I
> mean??
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;), still fun.
--Bowen--
Feb 10, 2003, 4:32pm
[View Quote]"chanty" <chanty85 at sympatico.ca> wrote in message
news:3e47aaa8$1 at server1.Activeworlds.com...
> There was a way to block certain urls from being used in a world.
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Have Mark make you a bot.
--Bowen--
Feb 17, 2003, 4:18pm
[View Quote]"mix master" <2200 at bellsouth.net> wrote in message
news:3e5124c1$1 at server1.Activeworlds.com...
> what if cusomers are like me and cannot afford to get with the times? (I
> havea good computer thank goodness...but still)
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If you can't keep up then you really shouldn't be worrying about 3d applications that
require extensive resources. They're not going to put production on hold (more
money) just because some of their customer base can't afford to upgrade. Which then
means they probably don't have the resources to invest in your application.
--Bowen--
Feb 17, 2003, 6:01pm
[View Quote]"the joker ss" <the_joker_ss at hotmail.com> wrote in message
news:3e5136c6$1 at server1.Activeworlds.com...
> its like complaining to ID software that Doom 3 wont run on my pentium 100
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Exactly. Although I agree the gap shouldn't be huge as to encompass every processor
speed in the books, it should run halfway decently on a machine 1/4 the speed of the
developmental one. So if you're using high end 2 GHz machines, it should run... but
not very well on a ~600 MHz machine with all the bells and whistles at half
performance.
--Bowen--
Feb 26, 2003, 8:41pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e5d4239$1 at server1.Activeworlds.com...
> Better yet, how about instead of just repeat or no repeat, two variables could be
set to control how often the ground repeats and what distance from ground zero it
would not repeat beyond? If either of these was set to 0, it would be a
non-repeating ground. If the distance beyond which it will not repeat was set to
it's maximum, then the ground would repeat endlessly.
>
> It also would be nice to have a "secondary ground" available, with it's own
separate repeat settings and ground object. There are many ways that the combination
of two such ground objects could be used for some great effects.
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Or a cubic grid system instead of the 2D one we're using now. With the ability to
have multiple levels of terrain, table fog, table water, and stuff such as that?
--Bowen--
Feb 26, 2003, 8:39pm
[View Quote]"equin0x" <equin0x at activeworlds.com> wrote in message
news:3e5d41b6 at server1.Activeworlds.com...
> It would be good to have some people to build in your world, but not be able
> to actually SELECT other objects which are not under their names, It would
> be handy for NewAw, and other RPG games. The feature would be something such
> as "Allow all object selection", etc.
>
> For some RPG worlds, the owner would need to give you an object to start off
> with (or even a bot), but it adds a touch of realism that you cant just go
> investigating everyone's property to veiw their commands and such.
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They can't edit the objects anymore... does that count?
--Bowen--
Mar 1, 2003, 2:25pm
[View Quote]"weebo" <Weebo at my.activeworlds.com> wrote in message
news:3e6058a6 at server1.Activeworlds.com...
> somebody slap me for clicking on this 100kb post lol
> Weeb
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*thwap*
--Bowen--
Feb 28, 2003, 11:15am
[View Quote]"mix master" <2200 at bellsouth.net> wrote in message
news:3e5effdf$1 at server1.Activeworlds.com...
> It would be great for a lot of people if ActiveWorlds could run on the Linux
> platform.
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WINE or WineX.
--Bowen--
Mar 30, 2003, 10:41pm
[View Quote]"captain mad mike" <cmm at swcity.net> wrote in message
news:3e876248 at server1.Activeworlds.com...
> I never got it to work with WINE under Mandrake 9.0...
> Probably due to my complete lack of experience with Linux though.
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Mmm, make sure it's one of the packages you installed when you first put it on so it
makes sure you get the right dependencies without conflicts. I haven't played with
WINE in Mandrake. If I didn't have a winmodem I'd help you out with that (I have
mandrake but I have no way of testing it with AW's actual connection).
--Bowen--
Mar 1, 2003, 11:26pm
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e615da5$1 at server1.Activeworlds.com...
> Wouldnt be nice to undo that accidental delete?! Gosh how I wish I had one
> right now. LOL
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How far back should it undelete? ;)
--Bowen--
Mar 2, 2003, 7:46pm
There should be a more obvious differentiation besides the current length x (length *
#) ones. Some sort of different extension maybe.
--Bowen--
Mar 3, 2003, 7:51pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e63ac05$1 at server1.Activeworlds.com...
> There would be a huge disadvantage to that, actually... AW currently lets you use
either one without specifying an extension in most cases, but it would no longer be
able to do that because it would need to know what extension to look for when
attempting to download the files. This would break a lot of old builds, and cause a
lot of failed download attempts.
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OK, top left pixel = red... animate... top left pixel != red... not animate. I'm
sure it won't make any animations look bad to have the top left pixel being red.
--Bowen--
Mar 4, 2003, 3:58pm
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E64E0EC.3EA5F607 at oct31.de...
> If you think about that, you'll see that it's just nonsense.
>
> The textures are JPEG format, that's why you
>
> - should keep JPG/JPEG as the file extension
> - don't have much influence on the exact color of any pixel
>
> And how does the browser know how many frames one animation contains?
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It would still use the same system, it just checks to see if the red pixels is there
first. One red pixel out of however many frames won't be that noticable, even if it
is a large animation.
> Btw.: there _is_ an different way to have animations already, without
> leaving the standards. The animate command does not require a special
> picture size.
Yeah, but I don't want my textures to animate just because they hapenstancely fall
into the range of width * (width * #). Sure, I could turn it sideways, but then I
have to re-UV things... and such.
--Bowen--
Mar 4, 2003, 6:29pm
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E6503B2.9DB19C72 at oct31.de...
> You didn't read what I wrote : you cannot color just one pixel in
> an exact color in JPG, it will influence the neighbours and will
> be influenced by the neighbours.
>
> What about just making your not animated picture just one pixel row
> shorter or longer?
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Then you have an empty row...
A completely 255 red pixel will not make neighboring pixels 255 red. It's just not
that noticable... how about a prefix to denote it's an animation. They're just
ideas. Hell, why not just get an image format that's made for animations; GIF for
example.
--Bowen--
Mar 5, 2003, 2:11pm
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E661F2D.1B90549C at oct31.de...
> GIF itself is still free I think, it is just one of the
> compression methods that is claimed to be patented, the
> LZW (or was it LZH?) compression - the patent should be
> long outdated as the method is not "state of the art"
> anymore but some weirdos decided to make new patent laws.
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I think it's LZH, sounds familiar.
> Even simple ZIP compressed BMP should do for a lossless
> compressed format as it is stored in the cache uncompressed
> anyway, AVI in its simple form would be another option
> but no common format beats JPG so far for scaleable(!)
> lossy compression with full color depth. Supercomressed
> GIF is sometimes smaller for animated textures but supports
> only about 250 colors then, as supercompress doesn't work
> together with local palettes.
>
> Maybe a second supported format would be a nice option
> but JPG still has advantages that most other formats don't
> have.
What about the MNG or whatever it was that KAH suggested? :) PNG and MNG would be
great.
--Bowen--
Mar 5, 2003, 3:49pm
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9335BF2651C17kahatkahnewsdotcjbdo at 64.94.241.201...
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in
> news:3e6621a9$1 at server1.Activeworlds.com:
>
>
> Actually, it is LZW. BTW, there are two patents on the same thing (the
> USPTO is such a great example of competetent civil servants, isn't it?),
> one owned by Unisys and one owned by IBM. The Unysys patent expires in the
> US on June 20th this year, the IBM patent expires sometime this year, I'm
> not sure when. Even if those patents expire, GIF is still inferior to JPEG
> and PNG/MNG. I think AW really needs support for PNG, as it's compression
> is lossless, and often the end result can turn out smaller than lossy-
> compressed JPEGs.
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Yup, not to mention it's free : www.libpng.com
--Bowen--
Mar 10, 2003, 2:32pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6c6e7e at server1.Activeworlds.com...
> There are two ways I can think of right now that something of that nature could be
implemented.
>
> The first, and probably the easiest, would be to simply have a list of world name
stored in a special text file that would be hidden from the worlds list.
>
> The second, would be to set up an ini style database, with world categories in it,
and allow you to place any world in any category, but only in one category at a time.
For example, you could make a category named Favorites, one named Fun Worlds, one
named Interesting Places, and one named Bad Places, and move all of the worlds you
want to avoid into the Bad Places list, so they wouldn't show up in th uncategorized
list or any of your other categories.
>
> Alternately, I suppose it would be possible to use both the list of hidden worlds
and the world categories, in which case it would make more sense to allow a world to
be in any number of categories at once.
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Both are fairly easy to implement in theory. I actually think the ini one would be
easier.
--Bowen--
Mar 10, 2003, 4:47pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6cc498$1 at server1.Activeworlds.com...
> Probably. Of course, that would also mean having to add a "no such world" (or
world not running) icon, for times when a world in one of your groups wasn't running.
I still wish we could group contacts like that.
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Easy cheesy. I think the icons they have now need to be redone quite a bit, it's
hard to tell what's closed, open, not rated, et al.
--Bowen--
Mar 10, 2003, 5:45pm
[View Quote]"einga" <kandykorn11 at hotmail.com> wrote in message
news:3e6ce65c$1 at server1.Activeworlds.com...
> Would be nice also showing the rate of the world next to it... and like
> Bowen said, change the icons.. they are too close to each other and too
> small... I don't like to enter a world that I don't want to go by mistake
> just because I didn't pay much atention in pointing my cursor especifically
> to the perfect position of the green circle icon for the world I want. I
> always try to check good which world I click to go to.
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It was the beta icons I was talking about. If you think it's hard now, just wait.
--Bowen--
Mar 10, 2003, 4:52pm
You know what would be great? If it acted like a standard chat box with "cut",
"paste", "copy", et al. and when you go to click in it, instead of automatically
clicking the link you last clicked or going up to what you last highlighted, it
checks for a double click. That would be a lot better, if that made sense.
--Bowen--
Mar 12, 2003, 4:13pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e6f783d$1 at server1.Activeworlds.com...
> Yeah, and with 3.4 we have finally nuked the cylinder chat radial
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And your point is?
--Bowen--
Mar 13, 2003, 4:21pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e70c95d at server1.Activeworlds.com...
> (Its a good thing)
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But theoretically, that's how it works. I mean your talking range isn't a square or
an parallelogram or something like that. Unless I missed something, someplace.
--Bowen--
Mar 15, 2003, 12:18am
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e725be2 at server1.Activeworlds.com...
> Its a cylinder in AW.
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Hmm, it should be a sphere.
--Bowen--
Mar 16, 2003, 10:11pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e750f9b$1 at server1.Activeworlds.com...
> Actually, making a sign object with backward text is easy... and doesn't require
any modifications to AW at all.
>
> As for adding mirrors, that's a different story. I would be "extremely" surprised
if that were to end up in 3.4 and probably somewhat surprised if it even ends up in
any pre-4.0 version.
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00 01 11 10 becomes 10 11 01 00, I think. Only RWX modelers will know what I mean.
--Bowen--
Mar 27, 2003, 12:30am
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e8259a1 at server1.Activeworlds.com...
> Long enough to contain what's being said.
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Just give the gist, your ideas are not going to be implemented.
The chances of what's here even being considered is a 1:1000000 chance (my estimate).
You have better odds playing the scratch off lottery cards and hitting the jackpot.
Especially if your idea is a remake of current commands. We all know what happens
when the dev-team messes with current "standards."
--Bowen--
Apr 8, 2003, 3:10am
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3e923d11 at server1.Activeworlds.com...
> All the zipped stuff, avatars, objects, and seqs can be passworded.
> I think there should also be a way to password protect the textures also for
> those who make custom textures.
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It is _impossible_ to protect images. If not by RAM being accessable, it's that
photons are emitted by your monitor and can be captured by cameras. It wouldn't be
the same quality, but it's close enough on digital cameras.
--Bowen--
Apr 8, 2003, 11:29pm
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E933C78.E0E5C418 at oct31.de...
> 16 bit for the avatar identifier would be fine (for a while)
>
> I love to have choices :)
>
> Should go together with a dropdown or tab, the current menu already
> causes problems with low screen resolutions and 250 AVs.
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Rick should appoint some of us as an idea team to get some of those ideas that have
been waiting forever to be included that keep getting pushed aside for eye candy.
Not that I don't like eye candy though.
--Bowen--
Apr 15, 2003, 12:09am
[View Quote]"agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
news:3e9b243c$1 at server1.Activeworlds.com...
> Remember, though, that random doesn't mean uniform. With enough samples, random
numbers should cover most of the possible values, but it's also possible (although
unlikely) that a truely-random source could generate 5 zeros in a row.
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Well, theoretically the turely random numbers are impossible is silly. If you're
using something like seconds from the epoch and a formula that's constant you'd be
getting something truely random based on it. Sortof? I just don't understand the
theory behind non-true random since it's not a brain trying to go "Well I picked a
low one last time, let's go high this time."
--Bowen--
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