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the only way for a Mirror Feature? (this is a good idea) (Wishlist)
the only way for a Mirror Feature? (this is a good idea) // Wishlist
Mar 16, 2003, 6:14am
AW 3.4 should have mirrors, so we should make it posible by using textures,
sort of like this:
a pp30.rwx is in a room with "create texture reflect, mirror" the texture
would be animated but wait for it to be triggered so at close range a
LOW-POLY, like fogged figure appears on the texture close up and moves with
you the create mirror command would make its texture search for diffrent
animations of it as you move forwards, backwards.. or left to right and up
and down (for jumping) this could reduce lag by making whatever textures you
want.
Mar 16, 2003, 2:34pm
Why not just place another camera behind the mirror and place the image on
the object? Whatever, stop giving them ideas for 3.4, its already getting
too complicated.
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3e743281 at server1.Activeworlds.com...
> AW 3.4 should have mirrors, so we should make it posible by using
textures,
> sort of like this:
>
> a pp30.rwx is in a room with "create texture reflect, mirror" the texture
> would be animated but wait for it to be triggered so at close range a
> LOW-POLY, like fogged figure appears on the texture close up and moves
with
> you the create mirror command would make its texture search for diffrent
> animations of it as you move forwards, backwards.. or left to right and up
> and down (for jumping) this could reduce lag by making whatever textures
you
> want.
>
>
>
>
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Mar 16, 2003, 4:30pm
Include: Sign! the Letter Backward and Fordward
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3e74a793$1 at server1.Activeworlds.com...
> Why not just place another camera behind the mirror and place the image
on
> the object? Whatever, stop giving them ideas for 3.4, its already getting
> too complicated.
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3e743281 at server1.Activeworlds.com...
> textures,
texture
> with
up
> you
>
>
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Mar 16, 2003, 5:04pm
Know what'd be easy?
Just have a hole in the wall where the mirror is, with a room exactly the
same but opposite on the other side. Simple!
Lol
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message
news:3e74c2e2$1 at server1.Activeworlds.com...
> Include: Sign! the Letter Backward and Fordward
> "joeman" <joeman at bootdown.com> wrote in message
> news:3e74a793$1 at server1.Activeworlds.com...
> on
getting
> texture
diffrent
and
> up
textures
>
>
|
Mar 16, 2003, 5:33pm
very good idea, are you going to tell me how to make the User Reflect? we
tried that before..
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e74cab9$1 at server1.Activeworlds.com...
> Know what'd be easy?
>
> Just have a hole in the wall where the mirror is, with a room exactly the
> same but opposite on the other side. Simple!
>
> Lol
>
> "jacob the hero" <warejacob at hotmail.com> wrote in message
> news:3e74c2e2$1 at server1.Activeworlds.com...
image
> getting
a
moves
> diffrent
> and
> textures
>
>
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Mar 16, 2003, 9:58pm
Actually, making a sign object with backward text is easy... and doesn't require any modifications to AW at all.
As for adding mirrors, that's a different story. I would be "extremely" surprised if that were to end up in 3.4 and probably somewhat surprised if it even ends up in any pre-4.0 version.
TechnoZeus
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message news:3e74c2e2$1 at server1.Activeworlds.com...
> Include: Sign! the Letter Backward and Fordward
> "joeman" <joeman at bootdown.com> wrote in message
> news:3e74a793$1 at server1.Activeworlds.com...
> on
> texture
> up
>
>
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Mar 16, 2003, 10:11pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e750f9b$1 at server1.Activeworlds.com...
> Actually, making a sign object with backward text is easy... and doesn't require
any modifications to AW at all.
>
> As for adding mirrors, that's a different story. I would be "extremely" surprised
if that were to end up in 3.4 and probably somewhat surprised if it even ends up in
any pre-4.0 version.
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00 01 11 10 becomes 10 11 01 00, I think. Only RWX modelers will know what I mean.
--Bowen--
Mar 17, 2003, 4:24am
Yep.. you left out the spaces (ie.e 0 0, 0 1, 1 1, 1 0) but yes I know what you mean... and that's exactly how you would do it for a mirror image sign or picture object, or to reverse a texture's left-right orientation.
There is now one other way in a simple case like that of only showing a single copy of the image, but it will not work in AW 3.3, because of an old bug. In AW 3.4 beta build 467 that bug apears to no longer exists, so you could instead seth the TextureAddressMode to mirror, and change UV values of 0 0, 0 1, 1 1, 1 0 to values of 1 0, 1 1, 2 1, 2 0, which would flip it left to right, or 0 1, 0 2, 1 2, 1 1 which would flip it top to bottom, or even 1 1, 1 2, 2 2, 2 1 which would flip it both ways, essentially rotating the image 180 degrees.
For those who have no idea what all this means, here is an example segment of RWX script:
ModelBegin
ClumpBegin
#! TextureAddressMode Mirror
Vertex .05 .1 0 UV 1 0
Vertex -.05 .1 0 UV 0 0
Vertex -.05 0 0 UV 0 1
Vertex .05 0 0 UV 1 1
Vertex .05 .1 0 UV 1 2
Vertex -.05 .1 0 UV 0 2
Texture flame1 mask flame1m
Quad 1 2 3 4
Quad 6 5 4 3
#! TextureAddressMode Wrap
ClumpEnd
ModelEnd
Note that an identical looking object could have been made with only 4 vertices, but I made this one with 6 to demonstrate the effects of the "TextureAddressMode Mirror" command. With that line in it, this object will have a left-right mirror image on it's front side of what's on it's back. Remove that one line, and both sides will apear identical to each other. Unfortunately, if you want to test this in build 467, first off you need to be on the beta test team, and second off, you will have to clear your cache before the removal of that command will have any effect at all, or replace the command with "TextureAddressMode Wrap" and save it with a different name (which has not been cached) which will effect not only the new object, but all objects with th same texture.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e7512bf at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e750f9b$1 at server1.Activeworlds.com...
> any modifications to AW at all.
> if that were to end up in 3.4 and probably somewhat surprised if it even ends up in
> any pre-4.0 version.
>
> 00 01 11 10 becomes 10 11 01 00, I think. Only RWX modelers will know what I mean.
>
> --Bowen--
>
>
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Mar 17, 2003, 4:37am
Mirror bot ;)
- Mark
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3e74d16c$1 at server1.Activeworlds.com...
> very good idea, are you going to tell me how to make the User Reflect? we
> tried that before..
> "john" <john at 3d-reality.com> wrote in message
> news:3e74cab9$1 at server1.Activeworlds.com...
the
> image
range
> a
> moves
right
>
>
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Mar 17, 2003, 4:40am
A futher note to anyone wishing to test this: I just noticed that the "TextureAddressMode Mirror" command is ignored completely on my system in OpenGL mode and in Software Render mode, in build 467, as well as in Direct3D mode with hardware T&L support switched off (even though my graphics card doesn't have any hardware T&L support) so perhaps it will work on some systems in AW 3.3 depending on what graphics mode they're in at the time. I doubt it, but it might. :)
TechnoZeus
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message news:3e756a1f$1 at server1.Activeworlds.com...
> Yep.. you left out the spaces (ie.e 0 0, 0 1, 1 1, 1 0) but yes I know what you mean... and that's exactly how you would do it for a mirror image sign or picture object, or to reverse a texture's left-right orientation.
>
> There is now one other way in a simple case like that of only showing a single copy of the image, but it will not work in AW 3.3, because of an old bug. In AW 3.4 beta build 467 that bug apears to no longer exists, so you could instead seth the TextureAddressMode to mirror, and change UV values of 0 0, 0 1, 1 1, 1 0 to values of 1 0, 1 1, 2 1, 2 0, which would flip it left to right, or 0 1, 0 2, 1 2, 1 1 which would flip it top to bottom, or even 1 1, 1 2, 2 2, 2 1 which would flip it both ways, essentially rotating the image 180 degrees.
>
> For those who have no idea what all this means, here is an example segment of RWX script:
>
> ModelBegin
> ClumpBegin
> #! TextureAddressMode Mirror
> Vertex .05 .1 0 UV 1 0
> Vertex -.05 .1 0 UV 0 0
> Vertex -.05 0 0 UV 0 1
> Vertex .05 0 0 UV 1 1
> Vertex .05 .1 0 UV 1 2
> Vertex -.05 .1 0 UV 0 2
> Texture flame1 mask flame1m
> Quad 1 2 3 4
> Quad 6 5 4 3
> #! TextureAddressMode Wrap
> ClumpEnd
> ModelEnd
>
> Note that an identical looking object could have been made with only 4 vertices, but I made this one with 6 to demonstrate the effects of the "TextureAddressMode Mirror" command. With that line in it, this object will have a left-right mirror image on it's front side of what's on it's back. Remove that one line, and both sides will apear identical to each other. Unfortunately, if you want to test this in build 467, first off you need to be on the beta test team, and second off, you will have to clear your cache before the removal of that command will have any effect at all, or replace the command with "TextureAddressMode Wrap" and save it with a different name (which has not been cached) which will effect not only the new object, but all objects with th same texture.
>
>
> TechnoZeus
>
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e7512bf at server1.Activeworlds.com...
>
>
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Mar 17, 2003, 4:50am
I'll accept that answer, as soon as the AW browser comes with a built in programming language and compiler for writing bots. :)
TZ
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3e756d10 at server1.Activeworlds.com...
> Mirror bot ;)
>
> - Mark
>
> "calhoun" <coen at charter.net> wrote in message
> news:3e74d16c$1 at server1.Activeworlds.com...
> the
> range
> right
>
>
|
Mar 30, 2003, 8:03pm
nah a Mirror bot normally would be much better, you could make it jump out
the mirror and bite the persons head off!!
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e757031$1 at server1.Activeworlds.com...
> I'll accept that answer, as soon as the AW browser comes with a built in
programming language and compiler for writing bots. :)
>
> TZ
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e756d10 at server1.Activeworlds.com...
we
exactly
the
already
using
the
and
for
whatever
>
>
|
Mar 31, 2003, 3:39am
yeah.. except bots cant go upside down without making custom seqs or avatars
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e8769c9 at server1.Activeworlds.com...
> nah a Mirror bot normally would be much better, you could make it jump out
> the mirror and bite the persons head off!!
>
> - Mark
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e757031$1 at server1.Activeworlds.com...
> programming language and compiler for writing bots. :)
> news:3e756d10 at server1.Activeworlds.com...
Reflect?
> we
> exactly
> the
> already
> using
mirror"
> the
close
> and
> for
to
> whatever
>
>
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Mar 31, 2003, 8:12pm
What about 3.4?
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3e87d474$1 at server1.Activeworlds.com...
> yeah.. except bots cant go upside down without making custom seqs or
avatars
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e8769c9 at server1.Activeworlds.com...
out
in
> Reflect?
place
by
> mirror"
> close
up
search
> to
>
>
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