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calhoun // User SearchXelag 3.310 ... Mirror Bot problemJul 9, 2003, 9:50am
is the mirror bot thing included?
[View Quote] Chazbot Version 1.0 releasedAug 11, 2003, 2:31am
I agree that final is never final, I've made some programs marked for
Example: Version 0.4 Final and later I made 0.5 and 0.4 disappeared off the face of the web [View Quote] age checking botAug 20, 2003, 5:00pm
if there is one and its back from before 3.3 then it won't work probably,
because one bot (Chatbot I think) could seed an object from a specifyed date and now it cannot and there aren't any updates for it that make it work [View Quote] Help!Sep 24, 2003, 7:35pm
I use Xelagot but since the last one I upgraded to (3.419) it doesn't work,
I say the bot's name it does nothing, I ask it to follow me it does nothing; its messed up and I can't do anything to fix it and I need help! PrestonApr 9, 2004, 1:09am
I set up an action on my Preston Bot where it asks for an ID whenever you
enter the world (CITIZEN NAME, AND CITIZEN NUMBER) and I want it to stop asking after it's asked you already is there a way to do this? PrestonApr 9, 2004, 4:10am
I set the bot to use a console message when they enter though, it still
might work I'll try it thanks [View Quote] PrestonApr 9, 2004, 4:17am
I programmed the bot to say:
please state your identity in the following order: YOUR CITIZEN NAME, AND YOUR CITIZEN NUMBER. then it says EXAMPLE: AWLD, 1 after you give your name and citizen number I want it to stop asking you for your ID [View Quote] Teleport ideaDec 12, 2002, 3:07am
when you right-click on a Citizen/Tourist's Avatar the Menu Comes up to
mute them or not, and you can eject them (if you have the Eject Rights.) it should have a Teleport Thing on it where you can click on it and it would come up with a Box saying "Teleport <Name> to..." and you would enter the World and Coordinates below, it would only work if you had Caretaker Rights Though. that would be a Good Feature and it would be alot more Easier then using a bot Two world-feature ideasDec 18, 2002, 4:58am
we need a Options...World...Terrain Dialog, where you can edit the
Default Texture of terrain and a Default Elevation Level number box. this people need because about 50 % of people have other people make object paths for them and they cant change terrain textures and its easier then just going to the range of the world and changing terrain textures, AW Should also have it so you can change terrain squares outside of the world size.. incase you cant hire a 185 Dollar object maker to make you a 3D Ground with hills and stuff. --------------------------- we also require Weather control dialogs like skyboxes but diffrent for lightening you can set a flash time over the entire world and a color for the flash + second skyboxes that you can set a range to and if it was solid or not so you can have rain skyboxes and cloud skyboxes -------------------------- Making text on glassDec 27, 2002, 8:01pm
you can. they've already done this in the world corps
you just need to edit it [View Quote] > I would like to see a set of walks and panels made that are truly > transparent, that you could use text on. That way you could place in > front of artwork and have text on walls so many other uses. How could > this done maybe self masking text ? Any thoughts on that, Adobe can > do so can we right? PicturesJan 12, 2003, 6:35pm
IN 3.4 i am trying to use a object path on the only RELIABLE and FREE
object path that works in AW or did now it will not WORK since 3.4 and i know about 6 beta testers who switched to AW 3.3 i am one of them i want it so it can LOAD textures and pictures off of sites like angelfire and geocities just go in and copy the part that allows that from the 3.3 ENGINE, Thank You. < Calhoun > PicturesJan 12, 2003, 7:01pm
why is it "Imposible" can't they just remove whatever stops it from loading?
[View Quote] > Impossible. > [View Quote] Teleport FeaturesMar 12, 2003, 4:54am
there is the "Allow Local Teleport" feature how about a "Allow Join" feature
so that if the "Allow Local Teleport" thing doesnt interfear with joining, this is a good idea for worlds like NewAW Calhoun Water/ and Ground featuresMar 15, 2003, 10:25pm
Terrain should have a "Terrain Repeat Number" setting where you can put how
far terrain goes, Example: 10 would fill a p10; and you would leave it empty for terrain that keeps going A object should be released that is called water.rwx that would be put on the Megapath and 3.4 Object Paths, where you can place it over a section of the water and that peice disappears and re-enables normal gravity and sight (like Demeter in AWT) Ground should have a "Walk Object" setting right below the "Ground Object" box where you can enter a object the size of walk001.rwx that will repeat infront of each walk object, you could set the range ahead of it and how far it would go Calhoun Water/ and Ground featuresMar 20, 2003, 6:25am
i came up with another idea for it..
Gravity under the Terrain Square option so when you select a terrain square you can set certain gravity so you can have it like a fan is under you so when you jump you go up higher the only way for a Mirror Feature? (this is a good idea)Mar 16, 2003, 6:14am
AW 3.4 should have mirrors, so we should make it posible by using textures,
sort of like this: a pp30.rwx is in a room with "create texture reflect, mirror" the texture would be animated but wait for it to be triggered so at close range a LOW-POLY, like fogged figure appears on the texture close up and moves with you the create mirror command would make its texture search for diffrent animations of it as you move forwards, backwards.. or left to right and up and down (for jumping) this could reduce lag by making whatever textures you want. the only way for a Mirror Feature? (this is a good idea)Mar 16, 2003, 5:33pm
very good idea, are you going to tell me how to make the User Reflect? we
tried that before.. [View Quote] the only way for a Mirror Feature? (this is a good idea)Mar 31, 2003, 3:39am
Multiple simultaneous namesApr 2, 2003, 8:19am
no offense but i dont think he understood that, afk...
*was making my last post rounds for tonight* [View Quote] Terrain LightingMar 31, 2003, 11:06pm
there should be a edit options for terrain that you can check mark called
"Break into small squares" where you can select certain squares, and make them brighter or darker.. but it wouldn't allow you to edit textures Calhoun Terrain LightingMar 31, 2003, 11:09pm
and have a texture setting for the light modifications "Circle, Fill,
etc..." and have it so you can put a Mask texture on it like manho1 mask=manho1m to save cell space.. and a option to choose how small or big the square you select would be Build LogApr 3, 2003, 6:22pm
AW should have a feature under the Log Chat to file thing
that you can choose where a Build Log goes, who adds what when.. and it would be perfect for World Caretakers Texture CommandsApr 14, 2003, 6:53am
these would be useful for experienced object editors, and it would come with
a help guide you could type create texturemap (name) (settings) so any object can use a CERTAIN texture in certain settings and another idea is to fit textures to the object's size Example: create texturefit (name) (group=<name>) and it would fit it to the size of the object the group part is for a specific group name or tag (some people might know what i mean) and you wouldnt enter a group if you wanted all groups to fit the texture size (this would fit it for how big each side is not fit two sides together which would cause problems) Off World TeleportApr 14, 2003, 8:19pm
3.4 Should have a feature where you can set what world someone is teleported
to after trying to enter a world that is closed to the public and you would leave it empty for last location [wish] crouch/duck to go with jumpApr 23, 2003, 9:32pm
those are good ideas.....except...
AW would have to: 1. Make Custom Sequences (just to work with the New Rendering System) 2. Make a New Avatar Rendering System (to make a certain part not solid with the Avatar working with the Sequence provided which requires to be made to 100 % WORK with the rendering system) if i'm wrong about any of this correct me... Calhoun [View Quote] |