calhoun // User Search

calhoun // User Search

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New Files Listed by Jacob

Dec 8, 2003, 8:15am
uhhh?

--
Calhoun
[View Quote]

Xelag 3.310 ... Mirror Bot problem

Jul 9, 2003, 9:50am
is the mirror bot thing included?
[View Quote]

Chazbot Version 1.0 released

Aug 11, 2003, 2:31am
I agree that final is never final, I've made some programs marked for
Example: Version 0.4 Final and later I made 0.5 and 0.4 disappeared off the
face of the web
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age checking bot

Aug 20, 2003, 5:00pm
if there is one and its back from before 3.3 then it won't work probably,
because one bot (Chatbot I think) could seed an object from a specifyed date
and now it cannot and there aren't any updates for it that make it work
[View Quote]

Help!

Sep 24, 2003, 7:35pm
I use Xelagot but since the last one I upgraded to (3.419) it doesn't work,
I say the bot's name it does nothing, I ask it to follow me it does nothing;
its messed up and I can't do anything to fix it and I need help!

Help!

Sep 24, 2003, 7:40pm
I upgraded to the latest version and it still won't work
[View Quote]

Help!

Sep 24, 2003, 7:44pm
nm
[View Quote]

Spiral Matrix

Sep 28, 2003, 10:19am

Preston

Apr 9, 2004, 1:09am
I set up an action on my Preston Bot where it asks for an ID whenever you
enter the world (CITIZEN NAME, AND CITIZEN NUMBER) and I want it to stop
asking after it's asked you already is there a way to do this?

Preston

Apr 9, 2004, 4:10am
I set the bot to use a console message when they enter though, it still
might work I'll try it thanks
[View Quote]

Preston

Apr 9, 2004, 4:13am
it didn't work
[View Quote]

Preston

Apr 9, 2004, 4:17am
I programmed the bot to say:

please state your identity in the following order: YOUR CITIZEN NAME, AND
YOUR CITIZEN NUMBER.
then it says EXAMPLE: AWLD, 1
after you give your name and citizen number I want it to stop asking you for
your ID
[View Quote]

Teleport idea

Dec 12, 2002, 3:07am
when you right-click on a Citizen/Tourist's Avatar the Menu Comes up to
mute them or not, and you can eject them (if you have the Eject Rights.)
it should have a Teleport Thing on it where you can click on it and it
would come up with a Box saying "Teleport <Name> to..." and you would
enter the World and Coordinates below, it would only work if you had
Caretaker Rights Though. that would be a Good Feature and it would be
alot more Easier then using a bot

Two world-feature ideas

Dec 18, 2002, 4:58am
we need a Options...World...Terrain Dialog, where you can edit the
Default Texture of terrain and a Default Elevation Level number box.
this people need because about 50 % of people have other people make
object paths for them and they cant change terrain textures and its
easier then just going to the range of the world and changing terrain
textures, AW Should also have it so you can change terrain squares
outside of the world size.. incase you cant hire a 185 Dollar object
maker to make you a 3D Ground with hills and stuff.
---------------------------
we also require Weather control dialogs like skyboxes but diffrent for
lightening you can set a flash time over the entire world and a color
for the flash + second skyboxes that you can set a range to and if it
was solid or not so you can have rain skyboxes and cloud skyboxes
--------------------------

Making text on glass

Dec 27, 2002, 8:01pm
you can. they've already done this in the world corps
you just need to edit it

[View Quote] > I would like to see a set of walks and panels made that are truly
> transparent, that you could use text on. That way you could place in
> front of artwork and have text on walls so many other uses. How could
> this done maybe self masking text ? Any thoughts on that, Adobe can
> do so can we right?

Pictures

Jan 12, 2003, 6:35pm
IN 3.4 i am trying to use a object path on the only RELIABLE and FREE
object path that works in AW or did now it will not WORK since 3.4 and i
know about 6 beta testers who switched to AW 3.3 i am one of them i want
it so it can LOAD textures and pictures off of sites like angelfire and
geocities just go in and copy the part that allows that from the 3.3
ENGINE, Thank You.

< Calhoun >

Pictures

Jan 12, 2003, 7:01pm
why is it "Imposible" can't they just remove whatever stops it from loading?



[View Quote] > Impossible.
>
[View Quote]

Teleport Features

Mar 12, 2003, 4:54am
there is the "Allow Local Teleport" feature how about a "Allow Join" feature
so that if the "Allow Local Teleport" thing doesnt interfear with joining,
this is a good idea for worlds like NewAW

Calhoun

Water/ and Ground features

Mar 15, 2003, 10:25pm
Terrain should have a "Terrain Repeat Number" setting where you can put how
far terrain goes, Example: 10 would fill a p10; and you would leave it empty
for terrain that keeps going

A object should be released that is called water.rwx that would be put on
the Megapath and 3.4 Object Paths, where you can place it over a section of
the water and that peice disappears and re-enables normal gravity and sight
(like Demeter in AWT)

Ground should have a "Walk Object" setting right below the "Ground Object"
box where you can enter a object the size of walk001.rwx that will repeat
infront of each walk object, you could set the range ahead of it and how far
it would go

Calhoun

Water/ and Ground features

Mar 20, 2003, 6:25am
i came up with another idea for it..
Gravity under the Terrain Square option so when you select a terrain square
you can set certain gravity so you can have it like a fan is under you so
when you jump you go up higher

the only way for a Mirror Feature? (this is a good idea)

Mar 16, 2003, 6:14am
AW 3.4 should have mirrors, so we should make it posible by using textures,
sort of like this:

a pp30.rwx is in a room with "create texture reflect, mirror" the texture
would be animated but wait for it to be triggered so at close range a
LOW-POLY, like fogged figure appears on the texture close up and moves with
you the create mirror command would make its texture search for diffrent
animations of it as you move forwards, backwards.. or left to right and up
and down (for jumping) this could reduce lag by making whatever textures you
want.

the only way for a Mirror Feature? (this is a good idea)

Mar 16, 2003, 5:33pm
very good idea, are you going to tell me how to make the User Reflect? we
tried that before..
[View Quote]

the only way for a Mirror Feature? (this is a good idea)

Mar 31, 2003, 3:39am
yeah.. except bots cant go upside down without making custom seqs or avatars

[View Quote]

Multiple simultaneous names

Apr 2, 2003, 8:19am
no offense but i dont think he understood that, afk...
*was making my last post rounds for tonight*
[View Quote]

Terrain Lighting

Mar 31, 2003, 11:06pm
there should be a edit options for terrain that you can check mark called
"Break into small squares" where you can select certain squares, and make
them brighter or darker.. but it wouldn't allow you to edit textures

Calhoun

Terrain Lighting

Mar 31, 2003, 11:09pm
and have a texture setting for the light modifications "Circle, Fill,
etc..." and have it so you can put a Mask texture on it like manho1
mask=manho1m to save cell space.. and a option to choose how small or big
the square you select would be

Build Log

Apr 3, 2003, 6:22pm
AW should have a feature under the Log Chat to file thing
that you can choose where a Build Log goes, who adds what when.. and it
would be perfect for World Caretakers

Texture Commands

Apr 14, 2003, 6:53am
these would be useful for experienced object editors, and it would come with
a help guide you could type

create texturemap (name) (settings)
so any object can use a CERTAIN texture in certain settings and another idea
is to fit textures to the object's size Example:

create texturefit (name) (group=<name>)
and it would fit it to the size of the object
the group part is for a specific group name or tag (some people might know
what i mean) and you wouldnt enter a group if you wanted all groups to fit
the texture size (this would fit it for how big each side is not fit two
sides together which would cause problems)

Off World Teleport

Apr 14, 2003, 8:19pm
3.4 Should have a feature where you can set what world someone is teleported
to after trying to enter a world that is closed to the public and you would
leave it empty for last location

[wish] crouch/duck to go with jump

Apr 23, 2003, 9:32pm
those are good ideas.....except...
AW would have to:
1. Make Custom Sequences (just to work with the New Rendering System)
2. Make a New Avatar Rendering System (to make a certain part not solid with
the Avatar working with the Sequence provided which requires to be made to
100 % WORK with the rendering system)
if i'm wrong about any of this correct me...

Calhoun

[View Quote]

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