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bowen // User Search
bowen // User Search
Nov 4, 2002, 1:59pm
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3dc5eb42$1 at server1.Activeworlds.com...
> Or up for most people
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Only if you list posts in reverse order by date. I think it's more common for
Newsgroup posts to be newest to oldest while e-mails are oldest to newest.
--Bowen--
Nov 4, 2002, 6:46pm
> Well,,,, if you are doing a natural "Thread tree" look, it will be oldest to
newest.
Well yeah, but I mean from top to bottom wise with the thread trees.
--Bowen--
Nov 4, 2002, 6:49pm
[View Quote]"lethys" <conradsk at rogers.com> wrote in message
news:3dc6e6e7$1 at server1.Activeworlds.com...
> Try to stick to the subject at the first post of the thread.
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Calm down USENET avenger. This won't turn into the same thread in the community
group for going slightly off topic.
--Bowen--
Nov 6, 2002, 12:40am
A webpage with some server backend that sends information to a bot to change world
rights.
--Bowen--
[View Quote]"talisan" <wardaor at !hotmail.com> wrote in message
news:3dc88e6a$1 at server1.Activeworlds.com...
> I'm sure this has been asked for many times before. :)
>
> I'm quickly running out of space to add more rights in a world I run. In
> about a week I won't be able to add more, but I can easily double the number
> of people I need to give rights to. Adding people daily.
>
> Does anyone have another solution until AW decides to extend this?
>
> --Talisan
>
>
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Nov 6, 2002, 2:06pm
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3dc90dd1 at server1.Activeworlds.com...
> Isn't the issue with the size of the data field itself (rather than
> specifically the input field)??
>
> Rights management is usually implemented through permission lists rather
> than a finite length text fields for exactly this reason. Currently there is
> a very real limit to the number of people who can be given, say, build
> rights in a world because of this.
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Yeah, it is. It's just a semi-workable solution to have people sign in and sign out
when they're not using it. Maybe just an in world bot to do it instead? (but that
would mean everyone has to have enter)
--Bowen--
Dec 6, 2002, 3:18pm
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3df0da93$1 at server1.Activeworlds.com...
> Could someone explain why "tourist access" should be stated in the
> worldlist?
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So tourists can see which worlds they can and cannot enter.
--Bowen--
Nov 9, 2002, 2:48pm
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3dccd86b at server1.Activeworlds.com...
> And how do you prevent some ppl from invading worlds with X-rated avs?
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Prefabricated pieces and images. Possibly an avatar approval team if they let you
choose your own images/parts.
--Bowen--
Nov 15, 2002, 3:40pm
[View Quote]"j b e l l" <jbell at kmfdm.com> wrote in message
news:3dd5310d at server1.Activeworlds.com...
> Yes, what sort of team would upload and check hundreds of daily requests in
> a timely manner..?
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Limit it to one personal avatar per citnumber?
--Bowen--
Nov 15, 2002, 3:31pm
[View Quote]"j b e l l" <jbell at kmfdm.com> wrote in message
news:3dd52ee0 at server1.Activeworlds.com...
> Excluding people on the world right's list has been a feature asked for for
> ages: but if you recall on the "feature vote" aw has up, custom AVs have
> defeated this one overwhelmingly, so I guess people like us will have to
> hold off until more people realize what an amazing feature this would be.
> :-)
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It could still be done relatively easy with a global caretaker bot. Assuming you
want to give everyone build. If it's really wanted I could make a bot that does it?
Shouldn't take too long.
--Bowen--
Nov 13, 2002, 3:30pm
Could be done with a bot and the new 3.4 browser.
--Bowen--
[View Quote]"orb" <sharonclarke at prexar.com> wrote in message
news:3dd28b8d at server1.Activeworlds.com...
> A feature to add to the avatar list / dat file: For world owners to have
> the ability to designate a certain av to a specific citnumber. A visitor
> trying to use someone else's av will get default tourist av with a courteous
> message. BRO and ORB
>
>
>
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Nov 13, 2002, 4:02pm
That's why they're tourists, they don't get the crud we do. If they really want to
protect there stuff, they should become a citizen.
--Bowen--
[View Quote]"sgeo" <oegs at msn.com> wrote in message news:3dd29380$2 at server1.Activeworlds.com...
> It would be nice if tourists could run bots to protect their cities. :-)
>
>
>
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Nov 13, 2002, 6:20pm
[View Quote]"sir holden" <nrholden at myrealbox.com> wrote in message
news:3dd2b2c0$1 at server1.Activeworlds.com...
> I believe only caretakers can do that, not positive though...
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Only a caretaker bot can do it. If you set up a bot that checks if a user is allowed
to send a console message, then I'm sure you could be fine with a bot managing a
console message system.
--Bowen--
Nov 17, 2002, 7:44pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dd80d8b$1 at server1.Activeworlds.com...
> Anyone who knows A level maths?
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Never heard of it. Besides, I'm fairly sure you could recreate something similar
with the current system.
--Bowen--
Nov 18, 2002, 6:10pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dd932e8 at server1.Activeworlds.com...
> Nah, it wont support parabolic functions.
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Who said anything about functions. If you move further with one value than you do
another say 0 2 3 it's going to create an elipse. Why do you need parabolic
movement? Are you in need of something groovishly infinately that a circle can't do
itself? Besides, once it moves out of your range there's not much point (just create
one big ass circle).
--Bowen--
Nov 19, 2002, 5:52pm
> I think he meant pseudo-limitless... Due to the 255 byte max lenght of data
> in the AW protocol this restricts the number of 6 digit citizen numbers to
> about 16 entries for each privilege field.
Reasonably you could quadruple that I believe (which should be enough).
--Bowen--
Nov 20, 2002, 3:02pm
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DDB1BC2.FABFD8F1 at oct31.de...
> 255 / 7 = 16 ?
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Don't forget spaces and/or commas.
--Bowen--
Nov 25, 2002, 12:39am
[View Quote]"andras" <andras at andras.net> wrote in message news:3DE160EE.2010904 at andras.net...
> Well ,,, you guys are living in the world of a "100 lines C++ programs" :)
> When you are talking about checking a single boolean variable - think it twice!
There are at least 100 places in the code which deals with some kind of d/l from the
internet.
> To go and add those checks to every place would require a handful amount of work
(and even more testing!!)
> AW was never designed to run in "standalone" mode, so the only way for you to use
it in that form is to disable (unplug) your internet connection. I still don't think
you'll end up with a perfectly working system!!
> I think the wishlist group is a more appropriate followup here :)
>
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LoL well duh, I was just making his simplified version easier? I don't know.
--Bowen--
Nov 25, 2002, 9:31pm
Wow, snip the posts :P
--Bowen--
Nov 29, 2002, 12:30am
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3de6cf87$1 at server1.Activeworlds.com...
> With the SDK you should be allowed to do a citnum function without loggin in.. For
BOts
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What the hell are you talking about? Without logging in there is no way to check
which universe you're from. You can check citnumbers and such without calling
yourself into a world or announing your position.
--Bowen--
Nov 29, 2002, 1:02am
[View Quote]"equin0x" <xeroer at hotmail.com> wrote in message
news:3de6d1ff at server1.Activeworlds.com...
> He means look up a citizen number without logging in with an account, I
> believe this should be a feature in AW too.
>
> Also features like build numbers and such that a bot can get but a browser
> cannot.
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It sounds to me he wants it as a feature of the SDK? Unless I didn't catch something
in the original post.
--Bowen--
Nov 30, 2002, 1:38am
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3de76b03$1 at server1.Activeworlds.com...
> Check mutaition.
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What he's asking for is basically a masked texturability on terrain (probably solid
off on those portions too).
--Bowen--
Nov 30, 2002, 1:37am
Jinkies.
--Bowen--
Dec 2, 2002, 1:17am
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3deabded$1 at server1.Activeworlds.com...
> It would apear to me that you are the one who wishes to be considered the master of
the newsgroup, since you have taken it upon yourself not only to decide what other
people should or should not reply to, but also what topics are dead and what topics
are not. I'm not trying to do any such thing, and you can take your personal attack
and stick it where ever like, but this is the last time I am bothering to answer you
on this redundant topic. As far as I'm concerned "THIS" is a dead topic.
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4 people have commented on it, not just him. :P
--Bowen--
Dec 1, 2002, 11:26pm
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3deab308 at server1.Activeworlds.com...
> Trust me, i didnt get this idea from technozeus! Anyway, i was thinking the
> other day that it would be nice if there was a way to make a corona's size
> set so that it wouldnt appear to get bigger as you went further away and get
> smaller as u get closer, kinda like a normal object. I dont really have a
> use for this i just thought it might be interesting ^_^
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So... you want it to get bigger as you get closer and smaller as you move further
away? Coronas don't change size at all.
--Bowen--
Dec 3, 2002, 2:12pm
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3dec8a62$1 at server1.Activeworlds.com...
> That's how coronas should be.
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Then it wouldn't be a corona.
--Bowen--
Dec 3, 2002, 4:08pm
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3dece353$1 at server1.Activeworlds.com...
> Why not?
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in real life:
Coronas don't change size as you move closer or farther away from them. It only
appears they are since your perception of other objects changing size with distance
is still there. They do fade after a certain distance (or get so blurry you just
can't resolve them). Squint while looking at car headlights in the dark... that's
basically a corona.
--Bowen--
Dec 3, 2002, 5:34pm
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3ded0057$1 at server1.Activeworlds.com...
> They would look more realistic if they behaved like regular facer objects
> though.
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Mmm... not really. There's a reason why it wouldn't but then there's a couple of
instances where it could be better.
--Bowen--
Dec 1, 2002, 11:30pm
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3deab376 at server1.Activeworlds.com...
> Odd, i can't find any of my latest posts on here. I dont know if its just me
> but i posted a couple of things after technozeus's Ancient Wishes topic and
> i cant find them?
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Your newsreader probably expires posts after so long or if there are so many posts.
--Bowen--
Dec 1, 2002, 11:30pm
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3deab5bb$1 at server1.Activeworlds.com...
> I was just thinking the other day that it would be nice that instead of
> having to find just the right size sphere, there could be a command that
> creates an object-like sphere projection according to a size you give it.
> Ex: Create sphere size=5
>
> This would create a sphere that is five clicks in depth width and hight.
> Also being able to apply a texture to the sphere, or defining if it is
> solid: create sphere size=5 texture=warp solid=on
>
> or in place of texture; color. I just thought this would be useful for
> creating a sheild over something, or any other use you can think of. Oh! and
> being able to define the opacity of the sphere: create sphere size=5
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So you want the ability to create objects on the fly? Why not just make the object
with RWX? It's not that much different. That is, if you have access to the OP.
--Bowen--
Dec 17, 2002, 9:28pm
[View Quote]"binarybud" <leom at knorrinteractive.com> wrote in message
news:3dff9c55$1 at server1.Activeworlds.com...
> The first day I was in NewAW I asked ENZO and CAL about a home page button... it
really needed it there....instead a link to the home page showed up on the web
pages....lol
> It seems simple enough and it won't even need testing beyond the programmer...:)
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Or maybe not refreshing the webpage everytime you open that web window.
--Bowen--
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