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Coronas (Wishlist)
Coronas // Wishlist
Dec 1, 2002, 11:10pm
Trust me, i didnt get this idea from technozeus! Anyway, i was thinking the
other day that it would be nice if there was a way to make a corona's size
set so that it wouldnt appear to get bigger as you went further away and get
smaller as u get closer, kinda like a normal object. I dont really have a
use for this i just thought it might be interesting ^_^
Dec 1, 2002, 11:26pm
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3deab308 at server1.Activeworlds.com...
> Trust me, i didnt get this idea from technozeus! Anyway, i was thinking the
> other day that it would be nice if there was a way to make a corona's size
> set so that it wouldnt appear to get bigger as you went further away and get
> smaller as u get closer, kinda like a normal object. I dont really have a
> use for this i just thought it might be interesting ^_^
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So... you want it to get bigger as you get closer and smaller as you move further
away? Coronas don't change size at all.
--Bowen--
Dec 2, 2002, 6:26pm
emm, you mean like a normal SPIRIT!
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3deab308 at server1.Activeworlds.com...
> Trust me, i didnt get this idea from technozeus! Anyway, i was thinking
the
> other day that it would be nice if there was a way to make a corona's size
> set so that it wouldnt appear to get bigger as you went further away and
get
> smaller as u get closer, kinda like a normal object. I dont really have a
> use for this i just thought it might be interesting ^_^
>
>
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Dec 2, 2002, 10:47pm
yes swe. i realize they dont truely change size, but i want it so tat u can
make em be like normal objects instead of flares
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3debc1fb at server1.Activeworlds.com...
> emm, you mean like a normal SPIRIT!
>
> "saber mage" <brandon-smith at kc.rr.com> wrote in message
> news:3deab308 at server1.Activeworlds.com...
> the
size
> get
a
>
>
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Dec 3, 2002, 8:30am
emm yes, thats what a normal spirit is, the further away you get, the
smaller it appears, like real objects. :)
[View Quote]"saber mage" <brandon-smith at kc.rr.com> wrote in message
news:3debff15$1 at server1.Activeworlds.com...
> yes swe. i realize they dont truely change size, but i want it so tat u
can
> make em be like normal objects instead of flares
>
> "swe" <swe at swe-e.com> wrote in message
> news:3debc1fb at server1.Activeworlds.com...
thinking
> size
and
have
> a
>
>
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Dec 3, 2002, 8:41am
That's how coronas should be.
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3dec87df at server1.Activeworlds.com...
> emm yes, thats what a normal spirit is, the further away you get, the
> smaller it appears, like real objects. :)
>
> "saber mage" <brandon-smith at kc.rr.com> wrote in message
> news:3debff15$1 at server1.Activeworlds.com...
> can
> thinking
corona's
> and
> have
>
>
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Dec 3, 2002, 2:12pm
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3dec8a62$1 at server1.Activeworlds.com...
> That's how coronas should be.
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Then it wouldn't be a corona.
--Bowen--
Dec 3, 2002, 3:01pm
Why not?
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3decd7d2$1 at server1.Activeworlds.com...
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3dec8a62$1 at server1.Activeworlds.com...
>
> Then it wouldn't be a corona.
>
> --Bowen--
>
>
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Dec 3, 2002, 4:08pm
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3dece353$1 at server1.Activeworlds.com...
> Why not?
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in real life:
Coronas don't change size as you move closer or farther away from them. It only
appears they are since your perception of other objects changing size with distance
is still there. They do fade after a certain distance (or get so blurry you just
can't resolve them). Squint while looking at car headlights in the dark... that's
basically a corona.
--Bowen--
Dec 3, 2002, 5:04pm
They would look more realistic if they behaved like regular facer objects
though.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3decf305$1 at server1.Activeworlds.com...
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3dece353$1 at server1.Activeworlds.com...
>
> in real life:
>
> Coronas don't change size as you move closer or farther away from them.
It only
> appears they are since your perception of other objects changing size with
distance
> is still there. They do fade after a certain distance (or get so blurry
you just
> can't resolve them). Squint while looking at car headlights in the
dark... that's
> basically a corona.
>
> --Bowen--
>
>
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Dec 3, 2002, 5:34pm
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3ded0057$1 at server1.Activeworlds.com...
> They would look more realistic if they behaved like regular facer objects
> though.
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Mmm... not really. There's a reason why it wouldn't but then there's a couple of
instances where it could be better.
--Bowen--
Dec 3, 2002, 6:09pm
Then making it optional?
i.e. create corona flare1 size=10 shrink=on
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ded074a at server1.Activeworlds.com...
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3ded0057$1 at server1.Activeworlds.com...
objects
>
> Mmm... not really. There's a reason why it wouldn't but then there's a
couple of
> instances where it could be better.
>
> --Bowen--
>
>
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Dec 4, 2002, 9:56am
I also think the Corona command sould have more options, including an option to make it shrink on your screen as it gets farther away even though this would look more like a sprite and less like a corona, but I think if we really want better sprites, a facer command should be added...
For ZOrientY...
Create Facer Y
would cause the object to rotate around the Y axis to keep it's Z axis facing you.
For ZOrientX...
Create FacerX
would cause the object to rotate around it's X axis to keep the Z axis facing you.
For OrientXYZ...
Create Facer
would cause the object to always apear to face your screen directly with it's Z axis.
Alternatively, the object's orientation could be used so that the object could be pre-rotated, and the rotate command would still have an effect on it, but your avatar's orientation would also be added to the object's aparent facing direction... or this could be switchable with one or more additional parameters.
TechnoZeus
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message news:3ded0f65$1 at server1.Activeworlds.com...
> Then making it optional?
> i.e. create corona flare1 size=10 shrink=on
>
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
> news:3ded074a at server1.Activeworlds.com...
> objects
> couple of
>
>
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Dec 11, 2002, 10:48pm
ok, about the shrinking, would that not ruin the whole point of having
bloody coranas?
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3deded77$1 at server1.Activeworlds.com...
> I also think the Corona command sould have more options, including an
option to make it shrink on your screen as it gets farther away even though
this would look more like a sprite and less like a corona, but I think if we
really want better sprites, a facer command should be added...
>
> For ZOrientY...
> Create Facer Y
> would cause the object to rotate around the Y axis to keep it's Z axis
facing you.
>
> For ZOrientX...
> Create FacerX
> would cause the object to rotate around it's X axis to keep the Z axis
facing you.
>
> For OrientXYZ...
> Create Facer
> would cause the object to always apear to face your screen directly with
it's Z axis.
>
> Alternatively, the object's orientation could be used so that the object
could be pre-rotated, and the rotate command would still have an effect on
it, but your avatar's orientation would also be added to the object's
aparent facing direction... or this could be switchable with one or more
additional parameters.
>
> TechnoZeus
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3ded0f65$1 at server1.Activeworlds.com...
a
>
>
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Dec 12, 2002, 6:51am
If it's an "option" it wouldn't hurt anything. The default would still be as it is now. I think there are several things that could be made optional, to allow the corona command to be used for many different effects rather than "only" for lense flare and corona effects.
TechnoZeus
[View Quote]"swe" <swe at swe-e.com> wrote in message news:3df7dcd1 at server1.Activeworlds.com...
> ok, about the shrinking, would that not ruin the whole point of having
> bloody coranas?
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3deded77$1 at server1.Activeworlds.com...
> option to make it shrink on your screen as it gets farther away even though
> this would look more like a sprite and less like a corona, but I think if we
> really want better sprites, a facer command should be added...
> facing you.
> facing you.
> it's Z axis.
> could be pre-rotated, and the rotate command would still have an effect on
> it, but your avatar's orientation would also be added to the object's
> aparent facing direction... or this could be switchable with one or more
> additional parameters.
> news:3ded0f65$1 at server1.Activeworlds.com...
> a
>
>
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Dec 16, 2002, 7:44pm
yes well, for diffrent effects, use spirits
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df84e04$1 at server1.Activeworlds.com...
> If it's an "option" it wouldn't hurt anything. The default would still be
as it is now. I think there are several things that could be made optional,
to allow the corona command to be used for many different effects rather
than "only" for lense flare and corona effects.
>
> TechnoZeus
>
> "swe" <swe at swe-e.com> wrote in message
news:3df7dcd1 at server1.Activeworlds.com...
though
if we
with
object
on
facer
there's
>
>
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Dec 17, 2002, 2:30am
Facer objects (Sprites) have only the fact that they turn to face you in common with coronas. When RenderWare stopped supporting them directly, Roland had to write a routine for AW to handle them, and he kept it very simple and quite different from how they used to be handled. For example, a flat panel facer pretty much vanishes when viewed from above. Also, facer objects are not displayed overlapping objects that would otherwise partially obscure them, and technically a corona "should" fade with distance, while such an effect is currently not possible with sprites OR coronas in AW.
TechnoZeus
[View Quote]"swe" <swe at swe-e.com> wrote in message news:3dfe4925 at server1.Activeworlds.com...
> yes well, for diffrent effects, use spirits
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3df84e04$1 at server1.Activeworlds.com...
> as it is now. I think there are several things that could be made optional,
> to allow the corona command to be used for many different effects rather
> than "only" for lense flare and corona effects.
> news:3df7dcd1 at server1.Activeworlds.com...
> though
> if we
> with
> object
> on
> facer
> there's
>
>
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