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ncc 71854 // User Search
ncc 71854 // User Search
Nov 13, 2002, 6:58pm
LMAO....you're replying to a thread that was at 29-08-2002.
[View Quote]"sgeo" <oegs at msn.com> wrote in message
news:3dd2b615 at server1.Activeworlds.com...
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns9279E80CC49DAkahatkahnewsdotcjbdo at 64.94.241.201...
> Intresting how a blank post can start a thred so easily...
>
>
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Oct 31, 2002, 1:31am
2600?
[View Quote]"chiklit" <chiklit at funetwork.net> wrote in message
news:3dc0a131$1 at server1.Activeworlds.com...
> wasting more bandwidth complaning about html = bad :P
>
> --
> OS: Windows XP Prof. Build 2600
> Processor: AMD Athlon, 1.2GHz
> Memory: 256MB RAM
> DirectX Version: DirectX 8.1 (4.08.01.0810)
> Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
> "joeman" <joeman at bootdown.com> wrote in message
> news:3dc09814 at server1.Activeworlds.com...
god,
of
> month
>
>
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Oct 30, 2002, 11:40pm
If you try to build outside the world's coordinate limits.
[View Quote]"pineriver" <pineriver at thenett.com> wrote in message
news:3dc096f4 at server1.Activeworlds.com...
What dose it meen when a bot gives the folowing error?
(reason 311 OUT_OF_BOUNDS)
Its a build bot type program.
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Nov 8, 2002, 2:46am
Don't copy my stuff!
[View Quote]"SSJ Vegito" <SSJ4Gogeta at comcast.net> wrote in message
news:3dcb1bda$2 at server1.Activeworlds.com...
> I want to copy something at AWTeen 700n 1854w to AWTeen 548n 2566w with my
> cit number or without it but I don't understand it period. I can't get
this
> to work I don't know how and there is no manaul to show u
> how to use it. It just says wut buttons do but i do no how to set up the
> transfer anyway.
>
> Helllllllllllllllllllllp!
>
>
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Nov 14, 2002, 9:47am
Could be like with AW, asking you to upgrade and you can select either OK or
Skip.
[View Quote]"lord fett" <lordfett at hotmail.com> wrote in message
news:3dd33f30$1 at server1.Activeworlds.com...
> Well it can be made into an option. Maybe it could even be in a menu
> somewhere so that you can click it and it will run an updater program.
> Otherwise, it would just do the normal stuff it does when started.
>
> "ananas" <vha at oct31.de> wrote in message
news:3DD33136.B8059C8D at oct31.de...
> you have time.
> news:nvg5tusrp0rss3dlpg4o3f0v0t8nvomkee at 4ax.com...
upgrade
>
>
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Nov 14, 2002, 6:36pm
Could you add CompID to the Category in the Bot auto-ejection list?
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:nvg5tusrp0rss3dlpg4o3f0v0t8nvomkee at 4ax.com...
> All xelagots have been patched for a slow memory leak, please upgrade
> your bot too:
>
> http://www.imatowns.com/xelagot/xlgwhatsnew.html
>
> Alex
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Nov 24, 2002, 5:32pm
Exactly dammit.
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3de109ae$1 at server1.Activeworlds.com...
> This isn't a damn chatroom, post one thread for one topic, and maybe
someone
> will get back to you... Jesus.
>
> -Joe
>
> "saber mage" <brandon-smith at kc.rr.com> wrote in message
> news:3de0af20 at server1.Activeworlds.com...
next
>
>
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Jan 11, 2003, 9:01pm
AW itself has an auto-update feature as well, that's why you get the 'A new
version has been released' message.
No one complains about it, so why complaining about Demeter which is doing
exactly the same and nothing more? What's the matter, andras?
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message
news:3e206f1c at server1.Activeworlds.com...
> I agree that labelling the Demeter bot as SpyWare was a bit overboard.
>
> Ryan Jacob
>
> "grimble" <grimble2000NOSPAM at btinternet.com> wrote in message
> news:3e2064bf$1 at server1.Activeworlds.com...
of
any
> saw
view
> download
but
>
>
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Jan 11, 2003, 10:12pm
How can I switch someone's avatar with a Xelagot 3.4 script?
Jan 16, 2003, 12:34pm
What for? A lot of people doesn't like to give out that information.
Jan 16, 2003, 10:18pm
255
[View Quote]"x.neocube.x" <majmatrixx at excite.com> wrote in message
news:3e2742ad at server1.Activeworlds.com...
> x.neocube.x wrote:
>
> ok I got the blimp command working but what # aw avatar is the blimp av
> itself... that is the only problem that I am having :)
>
> thanks again.
>
>
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Jan 29, 2003, 12:13am
What's the error code?
[View Quote]"starheart" <nobody at home.com> wrote in message
news:3e37169f$1 at server1.Activeworlds.com...
> well I have 2 cit# numbers, but mine is the one logged in. To be sure I
> deleted the second and tried
> again. Still the same error. I must be doing something stupid, just don't
> know what.
>
>
> "just in" <anon at no.spam..com> wrote in message
> news:3e3602cd at server1.Activeworlds.com...
save
> domain
same
What
>
>
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Jan 29, 2003, 2:14am
Go to the Lists Tab and rightclick DeleteFailed, select Move List to
Project, then in the Project Window select "show text" and press the update
button, then it will say the error codes in the text list.
[View Quote]"starheart" <nobody at home.com> wrote in message
news:3e373d28$1 at server1.Activeworlds.com...
> there is no error code. it just says that DeleteFailed for each object in
> the object list.
>
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e3738d9 at server1.Activeworlds.com...
I
> don't
eminent
the
all
objects.
>
>
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Jan 30, 2003, 7:31pm
Install a registry and tell cits to cover their land.
[View Quote]"maxsilver" <maxsilver at email.com> wrote in message
news:3e399217 at server1.Activeworlds.com...
> I am running a public building world with tourist enabled ands was
wondering
> if there was a way to get a bot or something to protect land. The
citizen's
> builds are getting vandalized, not by deletion but by tourists putting up
> (inapporpiate) photos or creating a object in a others build and holding
> down insert. Any ideas. the world is TownSQ
>
>
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Feb 2, 2003, 7:48pm
Connect to the world server with your admin tool.
[View Quote]"maxsilver" <maxsilver at email.com> wrote in message
news:3e3d8ea0 at server1.Activeworlds.com...
> how do i do that? (world is hosted by activeworlds)
>
>
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3e399995$1 at server1.Activeworlds.com...
> up
holding
>
>
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Nov 16, 2002, 7:16am
Thanks for renewing this old thread, it's a very important and necessary
wish.
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3dd5e827$1 at server1.Activeworlds.com...
> Actually, the "real" sun does decrease it's visual angle (aparent size) as
you back away from it, but the effect is too minute to be noticed due to the
sun's huge size and extreme distance from Earth. If you could double your
distance from the sun, the width of it's image in your visual field would be
cut in half. This, however, is not true of a lense flare effect which in
cameras or eyes is a function of the optics more than of the light source.
>
> TechnoZeus
>
> "zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d4ea38a$1 at server1.Activeworlds.com...
scan
bit
>
>
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Nov 16, 2002, 3:27pm
Yes, that's another very useful thing : )
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3dd63dca at server1.Activeworlds.com...
> It would also be nice to be able to offset the corona's origin from the
source object's origin. Just a thought.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d62e06f at server1.Activeworlds.com...
centre, even by a single pixel the corona dissapears. You should be able to
set a "core" for the corona so that anyone seeing anywhere within the core
(from the 0,0,0 object axis) should see the corona, I tried to create the
effect where someone is on a bridge and a helicopyer comes up with its light
behind em and they have the corona, but no luck due to this missing feature.
>
>
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Oct 17, 2002, 12:32am
Multi-colored chat makes things like special messages
(IO/Operator) and console messages hard to read.
Oct 19, 2002, 7:34am
You just don't want ppl to use sub-warp speed, huh.
[View Quote]"mike zimmer" <mike at remmiz.com> wrote in message
news:3db0d577 at server1.Activeworlds.com...
> But it could prove useful in some situations. Thats why if you WANT to use
> the mouse, don't go to that world. Simple as that.
> --
> -Miek Zimmer
> *Mike
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3daf2956 at server1.Activeworlds.com...
> No offence, but no it wouldn't? There is no reason whatsoever to disable
if,
> hell if your worried about mouse move mode and the infamous speed cracks
> they can work with or without mouse move, and what about users who don't
> like using the keys? Mouse mode is very useful in allot of situations.
>
> Hence don't mean to be offensive, but I think this idea is rubbish :P
>
> - Mark
> "mike zimmer" <mike at remmiz.com> wrote in message
> news:3dadfed7$1 at server1.Activeworlds.com...
>
>
>
>
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Oct 18, 2002, 3:41pm
You could make the sun objects with each having a different rotation and
have a bot change the ground object periodically. Anyways..a ground object
can't have a corona though.
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3db04375$1 at server1.Activeworlds.com...
> If you have terrain you could put it as a ground object but then it
wouldn't rotate.
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Oct 21, 2002, 10:02am
Very true..ROFL
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:67d6rusc5q5h7luvo6uol3q43if1mntbrb at 4ax.com...
> An identity claiming to be known as "niki" <niki at niki.be> scribed the
following <3db325c4$1 at server1.Activeworlds.com> in wishlist:
>
>
> The GateKeepers no JACK, lmao. You ask them a technical question or
something serious to do with AW and they have no idea...
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (Under Construction) |
> \--------------ooO-------Ooo--------------/
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Oct 24, 2002, 5:48am
Yeah, he didn't mean bots, he meant a command on an object opens your
telegram input box when you click on that object....oh and the flooding prob
already exists when someone keeps pressing the send button over and over
again. the server should not allow to send an identical message more than
once in a row.
[View Quote]"binarybud" <leom at knorrinteractive.com> wrote in message
news:3db7117a$1 at server1.Activeworlds.com...
> I don't think he was talking about "bots"...... he wants it built into
the browser for when you right click an object..;)
>
> Leo :)
>
>
> "lethys" <conradsk at rogers.com> wrote in message
news:3db71044$1 at server1.Activeworlds.com...
> Hate to ruin in the parade, but adding telegram functions to bots creates
several problems:
> Bots can send telegrams over and over, eventually causing problems with
the server (Ever been flooded with telegrams?)
> If you don't like what the bot says, how can you block it?
> Being telegrammed by a bot can be just...wierd.
> Although it is a good idea, it needs a little ironing out. Kepp this
thread goin ;)
>
> "d a n" <awdan at aol.com> wrote in message
news:3db6f908 at server1.Activeworlds.com...
news:3DB6A088.C1D5C8CA at attbi.com...
having
be
objects
>
>
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Oct 24, 2002, 12:44pm
Use AOL's voice....ROFL!!!!
Oct 24, 2002, 5:51am
What does?
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3db729bc at server1.Activeworlds.com...
> It now has sun,moon,stars
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3db71e86 at server1.Activeworlds.com...
> DONT!
> news:3db7189a at server1.Activeworlds.com...
> them!
it,
> same with rotating.
> with universe clock for all people within range of that object.
user,
> useful if you want to add vehicles.
> involves clicking a button in the Terrain Dialog box that makes the
selected
> cell into 4 terrain tiles, for more precise adjustments.
> concept of making worlds circular instead of flat.
them
> on a texture.
> support.
> message in the titlebar that says for instance, "Active Worlds - AWTeen at
> 6N 5W (The City)"
such
> as "Co-Workers", "Friends", and customizable ones, and teleport too,
"AWTeen
> Teleports", "Phonic Maniak's Buildings", and customizable as well.
> still chat, still send telegrams, etc. Just no 3D, and able for coding in
VB
> or C++
>
>
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Oct 24, 2002, 5:54am
> "Active Worlds - AWTeen at 6N 5W (The City)"
Have it say "Active Worlds - AWTeen at 6.2N 5.7W facing W"
...or "Active Worlds - AWTeen at 6.2N 5.7W facing 270"
Oct 25, 2002, 7:05am
Whats the point of this? Use a bot.
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:r5mhrukskh9rbqoac7jq2omlnd8v3oc6au at 4ax.com...
> An identity claiming to be known as "barney calhoun" <coen at charter.net>
scribed the following <3DB8C8AB.A332A118 at charter.net> in beta:
>
>
> Wishlist item!
>
> [Followup-To: Wishlist]
>
> --
> Anduin (317281)
> o OS: Windows XP Home
> o CPU: Pentium IV 1.7ghz
> o RAM: 512mb RDRam
> o VID: GeForce 2 mx/mx 400 (64mb)
> o AW VID MODE: Direct 3d (No Hardware T&L Support)
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Nov 7, 2002, 10:31am
The password will be saved on the AW server, and you will HAVE to enter a
password when you enter AW for the 1st time, otherwise it won't let you sign
in. And the usage of older browser versions have to be banned, otherwise one
could use them to get around the password protection. Tourists should not be
able to enter any world above PG since they can't have a password.
[View Quote]"sk8man1" <greg at greggage.com> wrote in message
news:3dca68ab$1 at server1.Activeworlds.com...
> Is it possible to put the password in like a dll or something? AW Checks
for
> the DLL and if no password has been entered than there is something in the
> dll instead of a blank dll. (so that you can't just delete the old one and
> create a new empty dll file)
>
> "equin0x" <xeroer at hotmail.com> wrote in message
> news:3dc7814d$1 at server1.Activeworlds.com...
> which
> or
> worlds
so
> keep
> since
> like
> feature
>
>
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Oct 29, 2002, 6:07am
Same here, nothing can compete with PNG.
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3dbdb99a at server1.Activeworlds.com...
> I could go for PNG! No question. Not JP2 though, not yet please. :)
>
>
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Oct 29, 2002, 6:22pm
$10. If he has 24/7 capabilities.
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3dbef369 at server1.Activeworlds.com...
> how much would the world cost! hosting cost? bot hosting? all that shhh!
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3dbeee8e at server1.Activeworlds.com...
> Ziltch.
> news:3dbecfe8 at server1.Activeworlds.com...
>
>
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Nov 5, 2002, 7:01am
One should still not be able to walk through a 10cm wide gap.
[View Quote]"andras" <andras at andras.net> wrote in message
news:3dc79246 at server1.Activeworlds.com...
> The "wall glitch" is the straight result of the registry. Even the walls
are perfectly lined up, the registry has 5-5 cm smaller sizes reported. This
small difference is due to the BI and the rounding problems around far
addresses in AW.
>
> Of course it is a bug but slightly different than your interpretation.
>
> Andras
>
>
> kah wrote:
>
collision
in
collision
>
>
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