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bowen // User Search
bowen // User SearchObject Properties Dialog WindowSep 4, 2002, 1:33am
contact list groupsNov 19, 2002, 3:08pm
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Anything older than 3 weeks is old. It causes a whole list of RE:'s to show up on
people's newsreaders that limited the amount of headers and it makes others have to scrollllll way down on the list to find where this new post is. ;) There's no point if it's a dead wish. They're wishes anyways, they don't need a confrimation that you agree or a reply anyways. :P But everyone replies sooo... --Bowen-- Re: create color <color>Sep 9, 2002, 12:47am
Append it into a string, find "color ..." and remove everything until the next comma,
semicolon, etc. Since I'm fairly certain you use VB I don't know how you would set all that up. --Bowen-- [View Quote] Re: create color <color>Sep 9, 2002, 1:51am
You've got a point. You'd have to have a query of the whole area then compare it
when someone changes it. --Bowen-- [View Quote] Maximum Visiblity field in World ServerSep 11, 2002, 5:36pm
> Well, I tried fog, but fog works very strange, in some directions
> it limits your visibility to just some meters, rotate some degrees > and you will not recognize any fog, rotate a few degrees more and > fog will again reduce visibility to nearly zero. > > Fog in AW isn't really like fog, it's more like random visibility > and random light (maybe only when using software rendering?). Happens in all modes, there's something with the way it renders. Would be nice for density (tabular) fog in addition to the normal fog. --Bowen-- Simulation UtilitySep 12, 2002, 6:13pm
Movable location... instead of fixed point vertices.
--Bowen-- Simulation UtilitySep 13, 2002, 4:43pm
> oh, so they are going to waste about 50gb a year making and remaking objccts every
millionth of a second? That wouldn't be how it works. I can try to explain it, but I may muddy it up. I could give you a basic gist if you really wanted it. --Bowen-- Simulation UtilitySep 13, 2002, 6:02pm
> If you would..
Well this would basically be a Client side thing. The server would just have to be tampered with a tad to make it send the new event (like "create grab" or something silimar). While the user is on that object, anytime the object is moved (while they're on it) they'd move with it. Of course this could cause some issues with the way the system is set up now. Basically all commands (activate, bump, etc) would now need to be events that are sent and recieved. All this would be done by the browser and thus it wouldn't rely too much on the server other than getting information on the location of the object (hopefully). I'm not sure if I did that well enough, but it should be close. --Bowen-- Create your own AV!Sep 13, 2002, 9:31pm
Scale commandSep 14, 2002, 4:20pm
everybody moveSep 16, 2002, 11:29am
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That is not how it works. It's strictly browser side. In order for EVERYONE to see
it when you click on something that says "activate move" it would have to be server side (aka you click, browser sends click message to server, server reads the action field and sends the action to everyone in the vicinity). That's the only way it could happen, as I see it. everybody moveSep 16, 2002, 5:28pm
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That's basically the same thing as what I said. The browser does recieve the events
the same way bots do, so I assume. :) --Bowen-- everybody moveSep 16, 2002, 6:07pm
> Object click doesn't go to the browser - only to bots. It would create too much
traffic for the innocent bystanders :) I think he meant objects you specificlly click yourself? --Bowen-- SpectatorSep 18, 2002, 5:39pm
BetaSep 20, 2002, 6:16pm
There are a couple of us on the beta who can program. There are reasons why there
aren't more, at least from what I fathom. --Bowen-- [View Quote] BetaSep 20, 2002, 7:24pm
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I'm sure glad you think a lot of the people who don't know how to program are fools.
No, that is not the case. Programmers tend to spout of what *they* think should be done and added. When you're beta testing this get's rather annoying because they're looking at styling and other such things rather than the actual problematic bugs. This is basically what eep did (looked at styling instead of the actual problems). Hey; BinaryBud, Andras, Xelag, myself (probably missed a couple more) are all programmers, what more do you need? ;) Or is it an attempt to automagically place yourself on the beta? :P --Bowen-- Abuse ReportSep 30, 2002, 6:25pm
> Its called <href>Mailto: </href>
Not worked with HTML for a while I see? :P <a href=mailto:blah at blah.com>blah</a>. Unless that was sarcastic and you knew? >.< --Bowen-- Abuse ReportOct 1, 2002, 12:03pm
100% of current browsers recognize that without the quotes. Current means after
1998. You really should upgrade if you're not on one that's current. Even NS4 does, and it doesn't like much IE pseudo code. --Bowen-- [View Quote] terrainOct 1, 2002, 12:03pm
There shouldn't be a seem, could you give us an example? A picture mayhaps? :)
--Bowen-- [View Quote] What about gateway worlds?Oct 4, 2002, 11:54pm
Hmm... hacking up the world server quite a bit would be able to do that? I don't
know it just seems so plausable to do right now (not on a real basis) as long as you have the same world in both universes? Just send events between the world servers? --Bowen-- [View Quote] Key assignmentsOct 6, 2002, 2:05pm
A better thing would be a mapable keyboard layout... come on it's not that hard.
I've seen a whole bunch on the web for people to use, if need by nab one of those. o_O --Bowen-- Key assignmentsOct 6, 2002, 2:34pm
> It would actually be far from easy. You would first have to rewrite the entire
input system so that pressing a key didn't directly do something, but performed an action based on the keymap. Then you would have to add a new section to aworld.ini (or some other location) which defined what each key did. Far from easy, right, you being the expert on all that's right in this world. How would you know exactly how it's set up? Maybe it IS set up so that certain variables are assigned to certain keys. All they would need to do is ta > Of course all of this would require changes to *all* of the documentation that made reference to specific keys. You can't tell people that if they press "END" they will switch to third-person view anymore unless you know they haven't changed that part of their layout. Have you ever played a video game in your life? Most will say "The default layout of the keys, END will switch you into third person." A few word changes here and there hardly would mean "all" of the document. > You would also need to add a new dialog (and document it in help) for changing and managing the keyboard layouts. That is where all of the others can come in handy. > Anyway, it's a lot more difficult to add than you seem to think. Just because you've "seen a whole bunch on the web for people to use" doesn't mean that it would be trivial to add them to a commercial product. Actually, last I checked the browser was free. The citizenship would be the commercial product. --Bowen-- Key assignmentsOct 6, 2002, 2:36pm
> Far from easy, right, you being the expert on all that's right in this world. How
> would you know exactly how it's set up? Maybe it IS set up so that certain variables > are assigned to certain keys. All they would need to do is ta Pardon me I just got up: All they would need to do is to set up one that coheres with all of the functions they need to do. Certainly not painstaking unless the code is FUBAR. Certainly not long either, unless long to you is a couple of days -> week. Key assignmentsOct 6, 2002, 5:25pm
> *yawn* Now who's trolling?
Right, I'm trolling. I go around and read for posts and reply with nothing but synical responses. > Anyway, why not explain your idea a little more so I can understand what you're really talking about? I don't see what you suggest being possible without major changes. You haven't done much work with key inputs for movement and such have you? Even Fox (who is really good at this stuff) said at most it would take is a couple of days. "One day to implement, two or three to debug. Modular = easier :P" Didn't think it was that hard to comprehend to assign the keys as variables and store it in the aworld.ini and allow users who know what they're doing to edit it. Not necessarily needing a GUI interface to change it. --Bowen-- Key assignmentsOct 7, 2002, 4:43pm
With most win32 compilers it's even easier than that. Just simply call a case/switch
and apply variables to certain keys (in this case all standard 101/102 keyboards), have the user set which is what with either a config file (ini) or a window in browser. Sure it's a little more complex, but I don't have my book handy. It's certainly not as hard as chat bubbles. --Bowen-- world on listOct 6, 2002, 8:50pm
Avatar eyesOct 14, 2002, 3:49pm
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