bowen // User Search

bowen // User Search

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Skinned Avatars

Jun 16, 2002, 9:19pm
Skinned avatars are in 3.3, the team just hasn't figured out how to use them
yet apparently.

--Bowen--

Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12

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Skinned Avatars

Jun 16, 2002, 9:34pm
Exactly ;). Supposedly it's HamFon's job.

Maybe he just hasn't had the initiative to find out how yet?

--Bowen--

Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12

Terrain

Jun 19, 2002, 2:40pm
It is editable beyond the world limits. Just not by browser. Bots do this
just fine, and it does help with ambience of the world since it doesn't just
cut short at the world ends. I assume aw will get rid of it soon because
you didn't pay for "infinite terrain."

--Bowen--

Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12

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:)

Jun 23, 2002, 4:52am
That could be done, here's how:

Disable chat in your world, give it only to the Bot. Have people whisper to
your bot what they want to say. Then have the bot repeat what they say
using a console message, customized to whatever you want. Hope that helps.

--Bowen--

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:)

Jun 23, 2002, 5:16am
Well it's far from perfect, but it should still work. The only other way to
do it would be to build in some sort of bot to the browsers, or servers, to
intercept the messages before they're broadcasted.

--Bowen--

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:)

Jun 29, 2002, 4:00am
Yes, it's been planned for 3.4 since 3.2 hasn't it?

--Bowen--

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World Refresh

Jun 25, 2002, 3:06pm
Well if it's a single object, you can have the temporary fix of putting a \
in front.. and you can put up to about 20 of them I think. This only works
when there's no registry though ;)

--Bowen--

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World Refresh

Jun 27, 2002, 10:01pm
They both work you freaking goofball ;)

--Bowen--

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Disable Glitter Kitty and Ambivalent for the NG

Jun 28, 2002, 2:50am
Nah, just Insanity/Filmkr/whoever else would do the trick. That seems to be
their guinea pig for now.

--Bowen--

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Disable Glitter Kitty and Ambivalent for the NG

Jun 28, 2002, 3:00am
It is general discussion though :) That post got so offtopic though... AW
needs a flame newsgroup as well for this kind of stuff. Going to Andras' is
such a pain in the rump.

--Bowen--

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2 more cool ideas, lol

Jun 30, 2002, 1:13pm
If you're away from your "keys" (which isn't computer). You'll also be
right back wouldn't you? It's the same thing as BBL and the rest of the
shorthand. AFK means you won't respond if they ask or tell you something,
so they know you're not there. There's no need to add more.

--Bowen--

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COOL IDEA! READ!

Jul 1, 2002, 12:32am
Theoretically, your browser would need to do most of the work (maybe the
world server).

--Bowen--

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Point of view

Jul 4, 2002, 3:36pm
LoL the head turning could probably be done easier then the foot thing
(you've never been able to see your own feet/body in a FP pov.)

--Bowen--

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Point of view

Jul 5, 2002, 2:06am
It's never in any games, not many people care about the realism of it.
Sure, it helps keep the ambience but it really serves no purpose but to slow
the framerate down.

--Bowen--

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Defualt Terrain Texture Changability

Jul 5, 2002, 2:05am
Why do you need it so much.. object paths should only be used by one world
anyways. (even though that's likely not to happen). That way there's no
conflicts. If your object path is on a linux computer, link folders. If
not, there's no way to do it that doesn't require a lot of work really.

--Bowen--

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Defualt Terrain Texture Changability

Jul 5, 2002, 3:52pm
Did you read what I said? If it's on a linux machine you can link folders.
Linking folders allows you to create a pseudo object path. Just create a
seperate terrain folder and switch terrains around. Then link the
models/avatars/seqs/sounds folders and link them to the existing ones. If
not, there's not much you can do about it until it's added into the browser.
I don't see it happening either. MOST op's are only used in one world.

--Bowen--

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Defualt Terrain Texture Changability

Jul 5, 2002, 3:54pm
Adding onto that, if you ARE on a windows machine, use "my briefcase" for
it.

--Bowen--

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fractional coordinates in titlebar display

Jul 14, 2002, 7:49pm
I'm pretty sure png can't be animated. Unless I missed something.

--Bowen--

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Extended Viewing Range

Jul 16, 2002, 3:49pm
It could start saving them thousands of dollars too.

--Bowen--

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Extended Viewing Range

Jul 16, 2002, 7:46pm
Ah, that's true too. Never underestimate Grimm and Shamus.. even though
they've seemed to vanish from the face of AW.

--Bowen--

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Extended Viewing Range

Jul 22, 2002, 1:00am
Yeah but rendering in real time is a slower than rendering
pre-rendered/fabricated scenes.

--Bowen--

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Extended Viewing Range

Jul 22, 2002, 3:58am
Yeah it is.. you said, "I don't see how the format that the model is stored
in would affect the speed at which the model is handled." It's undoubtedly
faster if you get the file before hand it's going to render faster. If you
have to download an entire "room" of objects and avatars, then it will
affect the speed. You render as you download, you don't download everything
then render. And then you have to unpack the files and send them, then get
the textures. Most games everything is fabricated into one file (the worlds
anyways), and then the textures are stored into one file. This cuts down
the time everything is rendered.

So, pre-rendered scenes (ones you don't download) are a lot faster than ones
you have to download. The format of the file has everything to do with it.
Some modeling systems make objects very clunky (ie 3ds max), which would not
be ideal at all for real time rendering. On the other hand, renderware's
old format, RWX, is. It's a small, non-binary file to accomplish the same
thing that big huge 5 mb worlds would do.

I think most games use instances.. you render the object once, then you
reference it to an instance earlier to make rendering faster. So I've been
told. I guess only some rendering engines support that. :\

--Bowen--

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Extended Viewing Range

Jul 24, 2002, 1:24pm
2.2 doesn't work anymore, it's a forced upgrade. They took it away since aw
3.2 supported software mode.

--Bowen--

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MUCH NEEDED WISH - Paragraph Capabilities In Telegrams

Jul 18, 2002, 1:06am
Control enter is the windows default for putting "line breaks" when the
window is meant to send stuff. Some times it's reversed, enter is a line
break and control enter is for sending.

--Bowen--

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MUCH NEEDED WISH - Paragraph Capabilities In Telegrams

Jul 19, 2002, 2:33pm
It used to work in 3.0 and 3.1, possibly earlier.

--Bowen--

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MUCH NEEDED WISH - Paragraph Capabilities In Telegrams

Jul 19, 2002, 3:36pm
Hm, maybe it was a "canceled" cit that I was using the ppw of. You know one
that's been disabled because of vandelism.

--Bowen--

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MUCH NEEDED WISH - Paragraph Capabilities In Telegrams

Jul 19, 2002, 5:33pm
LoL well I built things with a citizenship that was disabled. Now it
doesn't work, maybe my mind's gone mad.

--Bowen--

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Telegram Redirecter

Jul 19, 2002, 2:31pm
To make a bot or any program like this is too farfetched, it'd be a waste
IMHO.

--Bowen--

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Multiple People Grams

Jul 21, 2002, 5:52pm
I will also stab him with a rusty spoon, that's been dulled down even
further.

--Bowen--

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"Create KeepSolid"

Jul 25, 2002, 4:05am
It'd be simple to put in the derivative function to have real gravity where
you accelerate. Momentum would probably be another thing, but I see no
reason why it shouldn't be there.

--Bowen--

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