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Defualt Terrain Texture Changability (Wishlist)
Defualt Terrain Texture Changability // Wishlist
Jul 4, 2002, 4:14pm
I've decided I want to buy a world but I refuse to buy it until AW includes
something they should have in the first place. Ability to change the default
terrain texture! How hard is this!? I own an object path and there's is NO
WAY I'm making another one or changing every single terrain square just to
have another texture. But even then I can't change the texture past the edge
of the world. Other worlds use this path and have been for a long time. I'm
not going to force them to have their world turned ugly because I want
another default terrain texture that isn't just grass or something.
I know this wouldn't be very hard to add another world option. And even if
it is it is VERY important. I don't know why this wasn't thought of in the
first place because I thought of it the first time I ever used terrain. I'm
going to e-mail this to the developers becuase no one ever reads this ng (i
still wonder why it even exists).
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A message from Zeo Toxion
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Jul 4, 2002, 5:12pm
I agree, they should just add it to the worldoptions, shouldn't be hard
seeing all the other things they've added...
--
maki www.awmaki.com
www.liquica.com
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d249097$1 at server1.Activeworlds.com...
> I've decided I want to buy a world but I refuse to buy it until AW
includes
> something they should have in the first place. Ability to change the
default
> terrain texture! How hard is this!? I own an object path and there's is NO
> WAY I'm making another one or changing every single terrain square just to
> have another texture. But even then I can't change the texture past the
edge
> of the world. Other worlds use this path and have been for a long time.
I'm
> not going to force them to have their world turned ugly because I want
> another default terrain texture that isn't just grass or something.
>
> I know this wouldn't be very hard to add another world option. And even if
> it is it is VERY important. I don't know why this wasn't thought of in the
> first place because I thought of it the first time I ever used terrain.
I'm
> going to e-mail this to the developers becuase no one ever reads this ng
(i
> still wonder why it even exists).
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
|
Jul 5, 2002, 2:05am
Why do you need it so much.. object paths should only be used by one world
anyways. (even though that's likely not to happen). That way there's no
conflicts. If your object path is on a linux computer, link folders. If
not, there's no way to do it that doesn't require a lot of work really.
--Bowen--
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d249097$1 at server1.Activeworlds.com...
> I've decided I want to buy a world but I refuse to buy it until AW
includes
> something they should have in the first place. Ability to change the
default
> terrain texture! How hard is this!? I own an object path and there's is NO
> WAY I'm making another one or changing every single terrain square just to
> have another texture. But even then I can't change the texture past the
edge
> of the world. Other worlds use this path and have been for a long time.
I'm
> not going to force them to have their world turned ugly because I want
> another default terrain texture that isn't just grass or something.
>
> I know this wouldn't be very hard to add another world option. And even if
> it is it is VERY important. I don't know why this wasn't thought of in the
> first place because I thought of it the first time I ever used terrain.
I'm
> going to e-mail this to the developers becuase no one ever reads this ng
(i
> still wonder why it even exists).
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
|
Jul 5, 2002, 2:17am
uhh.. in the object path, change the texture 'terrain0.jpg' and it'll change
all the world's terrain textures.
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d249097$1 at server1.Activeworlds.com...
> I've decided I want to buy a world but I refuse to buy it until AW
includes
> something they should have in the first place. Ability to change the
default
> terrain texture! How hard is this!? I own an object path and there's is NO
> WAY I'm making another one or changing every single terrain square just to
> have another texture. But even then I can't change the texture past the
edge
> of the world. Other worlds use this path and have been for a long time.
I'm
> not going to force them to have their world turned ugly because I want
> another default terrain texture that isn't just grass or something.
>
> I know this wouldn't be very hard to add another world option. And even if
> it is it is VERY important. I don't know why this wasn't thought of in the
> first place because I thought of it the first time I ever used terrain.
I'm
> going to e-mail this to the developers becuase no one ever reads this ng
(i
> still wonder why it even exists).
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
|
Jul 5, 2002, 9:55am
"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in
news:3d251af0$1 at server1.Activeworlds.com:
> Why do you need it so much.. object paths should only be used by one
> world anyways. (even though that's likely not to happen). That way
> there's no conflicts. If your object path is on a linux computer,
> link folders. If not, there's no way to do it that doesn't require a
> lot of work really.
On Win32 you can use that strange "My Briefcase" stuff, but it wouldn't be
as effective as a linked folder.
KAH
Jul 5, 2002, 9:57am
"dion" <Dion at digevo.net> wrote in
news:3d251dc1$1 at server1.Activeworlds.com:
> uhh.. in the object path, change the texture 'terrain0.jpg' and it'll
> change all the world's terrain textures.
He meant that the OP is used by other worlds which have got terrain that
uses the default terrain texture, and that he wants a different one without
changing terrain0 (thus messing up the other worlds).
KAH
Jul 5, 2002, 10:14am
ohhh :-P of course.
I suppose that would be a good option. sounds like a rather simple request.
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns92428A8A9C171kahatkahnewsdotcjbdo at 64.94.241.201...
> "dion" <Dion at digevo.net> wrote in
> news:3d251dc1$1 at server1.Activeworlds.com:
>
>
> He meant that the OP is used by other worlds which have got terrain that
> uses the default terrain texture, and that he wants a different one
without
> changing terrain0 (thus messing up the other worlds).
>
> KAH
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Jul 5, 2002, 1:37pm
Well I'm sorry not everyone likes to create another object path and copy
millions of files over just to change one texture (terrain0.jpg) and that
not everyone uses the godly Linux operating system. Object paths were meant
to be used by more then one world, or we wouldn't have things like leased
ops or the activeworlds op (or any other op for that matter) being public.
It's easier to change one setting then change the entire way we use object
paths to the way it should be according to you. There's usual no other
conflicts except for the one that was created with terrain. I don't see any
sense in wasting space by having more then one path with all the same
objects on them anyway just because I'm afraid something might "conflict".
There, I think I've complained enough for today...
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d251af0$1 at server1.Activeworlds.com...
> Why do you need it so much.. object paths should only be used by one world
> anyways. (even though that's likely not to happen). That way there's no
> conflicts. If your object path is on a linux computer, link folders. If
> not, there's no way to do it that doesn't require a lot of work really.
>
> --Bowen--
>
> "zeo toxion" <zeo at my.activeworlds.com> wrote in message
> news:3d249097$1 at server1.Activeworlds.com...
> includes
> default
NO
to
> edge
> I'm
if
the
> I'm
> (i
>
>
|
Jul 5, 2002, 3:52pm
Did you read what I said? If it's on a linux machine you can link folders.
Linking folders allows you to create a pseudo object path. Just create a
seperate terrain folder and switch terrains around. Then link the
models/avatars/seqs/sounds folders and link them to the existing ones. If
not, there's not much you can do about it until it's added into the browser.
I don't see it happening either. MOST op's are only used in one world.
--Bowen--
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d25bd3d at server1.Activeworlds.com...
> Well I'm sorry not everyone likes to create another object path and copy
> millions of files over just to change one texture (terrain0.jpg) and that
> not everyone uses the godly Linux operating system. Object paths were
meant
> to be used by more then one world, or we wouldn't have things like leased
> ops or the activeworlds op (or any other op for that matter) being public.
> It's easier to change one setting then change the entire way we use object
> paths to the way it should be according to you. There's usual no other
> conflicts except for the one that was created with terrain. I don't see
any
> sense in wasting space by having more then one path with all the same
> objects on them anyway just because I'm afraid something might "conflict".
>
> There, I think I've complained enough for today...
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
> "bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
> news:3d251af0$1 at server1.Activeworlds.com...
world
no
If
is
> NO
just
> to
the
time.
even
> if
> the
terrain.
ng
>
>
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Jul 5, 2002, 3:54pm
Adding onto that, if you ARE on a windows machine, use "my briefcase" for
it.
--Bowen--
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d25dcc6$1 at server1.Activeworlds.com...
> Did you read what I said? If it's on a linux machine you can link
folders.
> Linking folders allows you to create a pseudo object path. Just create a
> seperate terrain folder and switch terrains around. Then link the
> models/avatars/seqs/sounds folders and link them to the existing ones. If
> not, there's not much you can do about it until it's added into the
browser.
> I don't see it happening either. MOST op's are only used in one world.
>
> --Bowen--
>
> "zeo toxion" <zeo at my.activeworlds.com> wrote in message
> news:3d25bd3d at server1.Activeworlds.com...
that
> meant
leased
public.
object
> any
"conflict".
> world
> no
> If
really.
> is
> just
> the
> time.
want
> even
in
> terrain.
this
> ng
>
>
|
Jul 5, 2002, 4:05pm
On NT you can make hardlinks too. FAR can do that for example
http://www.rarlab.com/, not sure if it works for other windows
versions too.
On a FAT file system it can be done with a disk editor, but I
cannot really recommend it, if you are not exactly aware of
what you're doing, because each chkdsk will report a lot of
problems, and if you allow chkdsk to fix it, it will destroy
stuff.
[View Quote]bowen wrote:
>
> Why do you need it so much.. object paths should only be used by one world
> anyways. (even though that's likely not to happen). That way there's no
> conflicts. If your object path is on a linux computer, link folders. If
> not, there's no way to do it that doesn't require a lot of work really.
>
> --Bowen--
|
Jul 5, 2002, 5:45pm
Yes, I heard what you said. What I'm trying to say is, this should be a
feature. I don't even host my own OP so even if it is Linux there's nothing
I can do about it. I doubt it's so hard to do that they skipped it on
purpose. I'm reminding them that this is a very needed feature. I don't know
where you get the impression that object paths are only supposed to be used
in one world unless you've taken a poll or something. If they made it easy
for one world OPs and not OPs that multiple worlds use then that would cause
hassle for a lot of world owners. Thanks for trying to help but I just want
a feature not a work-around :)
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d25dcc6$1 at server1.Activeworlds.com...
> Did you read what I said? If it's on a linux machine you can link
folders.
> Linking folders allows you to create a pseudo object path. Just create a
> seperate terrain folder and switch terrains around. Then link the
> models/avatars/seqs/sounds folders and link them to the existing ones. If
> not, there's not much you can do about it until it's added into the
browser.
> I don't see it happening either. MOST op's are only used in one world.
>
> --Bowen--
>
> "zeo toxion" <zeo at my.activeworlds.com> wrote in message
> news:3d25bd3d at server1.Activeworlds.com...
that
> meant
leased
public.
object
> any
"conflict".
> world
> no
> If
really.
> is
> just
> the
> time.
want
> even
in
> terrain.
this
> ng
>
>
|
Jul 5, 2002, 5:50pm
Umm...do you even know what a My Briefcase is? It's when you want to
synchronies files between two computers like your home and laptop computer
that you'd edit on both so that both versions of the briefcase are always
the newest. At least I'm pretty sure that's what it does. If there's some
other hidden feature to it......
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns92428A3D1B268kahatkahnewsdotcjbdo at 64.94.241.201...
> "bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in
> news:3d251af0$1 at server1.Activeworlds.com:
>
>
> On Win32 you can use that strange "My Briefcase" stuff, but it wouldn't be
> as effective as a linked folder.
>
> KAH
|
Jul 5, 2002, 5:58pm
Thanks for all the suggestions. If I really could use them they would be a
big help. Most of the people who have this problem wouldn't even know what
your talking about so either way the feature is still a good idea.
--
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A message from Zeo Toxion
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[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D25DB30.3468F798 at oct31.de...
> On NT you can make hardlinks too. FAR can do that for example
> http://www.rarlab.com/, not sure if it works for other windows
> versions too.
>
> On a FAT file system it can be done with a disk editor, but I
> cannot really recommend it, if you are not exactly aware of
> what you're doing, because each chkdsk will report a lot of
> problems, and if you allow chkdsk to fix it, it will destroy
> stuff.
>
>
> bowen wrote:
world
no
If
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Jul 9, 2002, 10:08pm
"zeo toxion" <zeo at my.activeworlds.com> wrote in
news:3d25f89d at server1.Activeworlds.com:
> Umm...do you even know what a My Briefcase is? It's when you want to
> synchronies files between two computers like your home and laptop
> computer that you'd edit on both so that both versions of the
> briefcase are always the newest. At least I'm pretty sure that's what
> it does. If there's some other hidden feature to it......
I actually checked it out once (I was very bored heh), and it just
synchronises folders, can be any folders, not necesarily on two different
machines :-))
KAH
Jul 9, 2002, 10:49pm
Yeah...maybe you should stick to Linux Bowen >;)
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
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[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9247125187D1kahatkahnewsdotcjbdo at 64.94.241.201...
> "zeo toxion" <zeo at my.activeworlds.com> wrote in
> news:3d25f89d at server1.Activeworlds.com:
>
>
> I actually checked it out once (I was very bored heh), and it just
> synchronises folders, can be any folders, not necesarily on two different
> machines :-))
>
> KAH
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