|
dion // User Search
dion // User Search
Feb 22, 2002, 7:21pm
how useless...
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c768c0b at server1.Activeworlds.com...
> *LOL*
>
> I know, I just felt like replying to it to see if anyone would still reply
> after all this time. :P
> And you did!
>
> Question:
> If a VB greeterbot is missing both sdk.awsay and sdk.awwhisper commands
will
> it still greet?
>
> Answer:
> Erm... No... *sigh* always check you have included the correct speach
> commands in your functions....
>
> - SR
> *He who replies to rearllly old posts*
>
>
|
Feb 22, 2002, 7:30pm
Um.... ok? *LOST*
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76b739 at server1.Activeworlds.com...
> yeah, but actually it proves that you cant have real world situational
> questions in Active Worlds all the time :P
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c76b664$1 at server1.Activeworlds.com...
> reply
commands
>
>
|
Feb 22, 2002, 7:39pm
Bringing philosophy to the SDK ng, eh? :-P
It was still useless, LOL :-)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76b94f at server1.Activeworlds.com...
> lol,
>
> It just means that in the world, things are allot more upto the mind, the
> origional question was 1 meant to confuse the mind, yet in AW where
> everything runs on code, there is no middle answer, everything is always a
> full answer.. do does it greet if no-one can hear it? Of course it dont,
it
> only greets IF somone is there presuming they used AW_Avatar_Add
>
> :P
> *SR - Bringing conversations back to life*
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c76b876$1 at server1.Activeworlds.com...
still
> speach
>
>
|
Feb 22, 2002, 8:04pm
LOL, nutcase :-P Go ahead, make one ;-) hehe, it wouldn't be that tough.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76bf0d at server1.Activeworlds.com...
> lol, yeah, maybe someone should make a philosophy bot that can tell you
the
> purpose of ur life.
>
> E N Z O: What is the meaning of my life?
> [Philosophy]: To obey Strike Rapier
> E N Z O: It shall be so!
> [Philosophy]: I was hoping you would say that! :P
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c76ba9a$1 at server1.Activeworlds.com...
> the
always
> a
dont,
> situational
> message
>
>
|
Feb 22, 2002, 8:17pm
VB 5uc|<s0rZ!!
C is better (even though I don't know C... yet! :-))
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76c31c at server1.Activeworlds.com...
> Returning to the SDK topic, here is just a little VB code that does just
> that :)
>
> Private Sub cmdLogin1_Click()
> 'Create Bot instance
> rc = sdk.AwCreate(0, 0)
> If rc Then
> MsgBox "Unable to create a bot (reason " & rc & ")"
> Exit Sub
> Else
> txtcol = vbRed
> PrimaryColor (RTBPrimaryConsole.text & "<SYSTEM> " & Chr(9) &
> "Sucessfully created instance")
> End If
> 'Gain Values From TXT Boxes
> sdk.AwLoginOwner = txtCitnum1.text
> sdk.AwLoginPrivilegePassword = txtPPW1.text
> sdk.AwLoginName = txtBotName1.text
> sdk.AwLoginApplication = "FireStorm Systems"
> 'Attempt to log into universe
> rc = sdk.AwLogin
> If rc Then
> MsgBox "Unable to initiate API (Reason " & rc & ")"
> Exit Sub
> Else
> txtcol = vbRed
> PrimaryColor (RTBPrimaryConsole.text & "<SYSTEM> " & Chr(9) &
> "Sucessfully logged into Active Worlds Universe")
> End If
> 'Bot Enters the world
> rc = sdk.AwEnter(txtWorld1.text)
> If rc Then
> MsgBox "Unable to enter world (Reason " & rc & ")"
> Exit Sub
> Else
> txtcol = vbRed
> PrimaryColor (RTBPrimaryConsole.text & "<SYSTEM> " & Chr(9) &
> "Sucessfully enteres world " & txtWorld1.text & " targeted at " &
> txtCoords1.text)
> End If
> 'Location
> coordinates (txtCoords1.text)
> sdk.AwMyX = Xcoord 'East / West Axis (-East / +West)
> sdk.AwMyZ = Zcoord 'North / South Axis (-South / +North)
> sdk.AwMyY = Ycoord 'Elevation Data
> sdk.AwMyYaw = YAWcoord 'YAW Data (0 = North, 900 = West 1800 = South,
> 2700 = East)
> sdk.AwMyType = txtBotAvatar1.text 'AvatarData
> 'Change State to Enter Coordinates
> rc = sdk.AwStateChange
> If rc Then
> MsgBox "Unable to change state (Reason " & rc & ")"
> Exit Sub
> Else
> txtcol = vbRed
> PrimaryColor (RTBPrimaryConsole.text & "<SYSTEM> " & Chr(9) &
> txtBotName1.text & " has sucessfully entered the world " & txtWorld1.text
&
> " at the location " & txtCoords1.text)
> PrimaryColor (RTBPrimaryConsole.text & "<SYSTEM> " & Chr(9) &
> "Ready")
> End If
> End Sub
>
> Private Sub sdk_EventChat()
> If sdk.awchatmessage = "What is the meaning of my life?" then
> sdk.awsay sdk.awavatarname ", The purpose of your life is to obey
Strike
> Rapier
> End if
>
> Private Sub cmdCancel1_Click()
> sdk.AwDestroy
> End Sub
>
>
>
|
Feb 22, 2002, 8:30pm
I know QBasic (dad recommended to learn that as a starter language) and now
I'm learning a little PHP on the side and soon I'll dive straight into ANSI
C!
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76c599 at server1.Activeworlds.com...
> Allthough VB does have a few weaknesses, it is a very good system for
making
> single bots in, ive been informed it cant handle large 100 player RPG's,
but
> you can do a fair bit in it. Its also a easy language to learn, allthough
> learning C is reccomended.
>
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c76c38c$1 at server1.Activeworlds.com...
just
> South,
> txtWorld1.text
>
>
|
Feb 22, 2002, 8:05pm
0_o FREAK!
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76c09f at server1.Activeworlds.com...
> Sorry for all the non-SDK posts :)
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3c76c085 at server1.Activeworlds.com...
for
>
> --------------------------------------------------------------------------
about
> 2
fun
>
> --------------------------------------------------------------------------
> newbie
>
> --------------------------------------------------------------------------
>
>
|
Feb 22, 2002, 8:16pm
:-P I guess you like posting too, haha :-P You replied to yourself 3 times!
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c76c19b at server1.Activeworlds.com...
> :(
>
> Nah, just getting started with using the newsgroups, only used the aw
> newsgroup for the last week.
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c76c0c4 at server1.Activeworlds.com...
message
classes
>
> --------------------------------------------------------------------------
about
the
>
> --------------------------------------------------------------------------
>
> --------------------------------------------------------------------------
>
>
|
Feb 26, 2002, 11:40am
*cough* idiocy *cough*
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3C7B4D9D.40106 at acsu.buffalo.edu...
> Swift, JBELL... Not only did you reply to a post that's over a year old,
> but you crossposted it as well! Yer newsreader broken or something? :P
>
> j b e l l wrote:
>
christ,
In
>
>
>
> --
> Goober King
> No one checks the date anymore...
> rar1 at acsu.buffalo.edu
>
|
Feb 25, 2002, 4:58pm
This sort of fits with the wishlist and SDK, but I decided to put it here.
:-)
Anyway, I think there should be added things to allow the bot to change the
avatar of someone (if CT) to a different avatar, even avatars that are not
shown in the avatars menu! That way if you made a CTF game, you could force
the person's avatar to a guy with a flag so that he could try and run out of
their base with the flag without getting shot.
Also, allow the avatar to force a seq on a certain person. For same types of
reasons but then you could make someone fire their gun when they tried to
shoot you (in paintball).
Also forcing someone's sequence to be kept into one frame or stop in the
middle and begin another one while the avatar stays in the same position
without returning to it's default standing position. That way you could make
an avatar crouch and crawl across the ground.
It should be able to control the speed at which the avatar can move. Or at
the very least, cancel the use of the control button for running for certain
avatars.
I think AWCom should pay special attention to the games going on in their
software. They don't seem to care about the few gaming worlds and gamers
that play things like paintball. With a more complicated SDK system, these
games could sky-rocket. There's not many places where you can create your
very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
could be the first to offer that sort of thing.
Feb 25, 2002, 5:29pm
Well, they were ideas for later SDK additions :-)
You can force an avatar change? Hm... I'll have to go take a look at the SDK
again, hehe :)
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7a9034$1 at server1.Activeworlds.com...
> I do believe you can force people to change their avatars. As for the
rest,
> I have no clue, but I seriously doubt any of it is possible currently.
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7a895e at server1.Activeworlds.com...
here.
> the
not
> force
out
> of
types
> of
to
> make
at
> certain
their
these
your
AcitveWorlds
>
>
|
Feb 26, 2002, 12:08am
It would take too long to click 2 times before shooting the person. I don't
think that would be very useful. The SDK already has avatar_click for the
left-click on an avatar and that works sufficiently, although there is no
good controls for changing weapons and such (for a new bot I hope to be done
with soon) without whispering to the bot, which takes too long to do in a
fast-paced FPS game.
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7aed4e at server1.Activeworlds.com...
> I suggested to Roland he add something like custom right-click menu
actions. Like if you right
> click someone, a custom item with a caption of "Shoot" would appear. That
would help alot with
> games in AW :)
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7a895e at server1.Activeworlds.com...
> This sort of fits with the wishlist and SDK, but I decided to put it here.
> :-)
>
> Anyway, I think there should be added things to allow the bot to change
the
> avatar of someone (if CT) to a different avatar, even avatars that are not
> shown in the avatars menu! That way if you made a CTF game, you could
force
> the person's avatar to a guy with a flag so that he could try and run out
of
> their base with the flag without getting shot.
>
> Also, allow the avatar to force a seq on a certain person. For same types
of
> reasons but then you could make someone fire their gun when they tried to
> shoot you (in paintball).
>
> Also forcing someone's sequence to be kept into one frame or stop in the
> middle and begin another one while the avatar stays in the same position
> without returning to it's default standing position. That way you could
make
> an avatar crouch and crawl across the ground.
>
> It should be able to control the speed at which the avatar can move. Or at
> the very least, cancel the use of the control button for running for
certain
> avatars.
>
> I think AWCom should pay special attention to the games going on in their
> software. They don't seem to care about the few gaming worlds and gamers
> that play things like paintball. With a more complicated SDK system, these
> games could sky-rocket. There's not many places where you can create your
> very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
> could be the first to offer that sort of thing.
>
>
>
|
Feb 26, 2002, 12:18am
I've already come up with what it would do when clicked with different
weapons, but I've been looking for a better way of changing weapons quickly
without whispering the bot. I think it's pretty impossible to do anything
else. I don't know what else would work. :-\
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7aeec8$1 at server1.Activeworlds.com...
> Hmm.. allow a person to choose a weapon before hand, then check to see if
> they click it two times? Maybe for a more powerful weapon that wounds the
> other user more and doesn't allow them to leave the "wounded area" for a
> longer period.
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7aee14$1 at server1.Activeworlds.com...
> don't
the
no
> done
a
> That
> here.
change
> not
> out
> types
> to
the
position
could
Or
> at
> their
gamers
> these
> your
> AcitveWorlds
>
>
|
Feb 26, 2002, 12:28am
But I want them to be able to change weapons on the fly, while they're
running about. I know I can make signs in GZ, but how to change on the fly
in the middle of a game while you're running after someone or something...
I'm still thinking about that one ;-)
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7af209$1 at server1.Activeworlds.com...
> Click signs? Maybe have a base they can run into and click on little
signs
> for new weapons then? :)
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7af08e$1 at server1.Activeworlds.com...
> quickly
anything
> if
> the
a
I
for
is
> be
> in
menu
appear.
it
> are
> could
> run
same
> tried
in
move.
for
in
system,
create
>
>
|
Feb 26, 2002, 12:42am
nooo no no, im trying to make it like an advanced PBall
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af56a at server1.Activeworlds.com...
> Depends on the game, people like RPG's and you can make it have turn-based
fighting...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7aee14$1 at server1.Activeworlds.com...
> It would take too long to click 2 times before shooting the person. I
don't
> think that would be very useful. The SDK already has avatar_click for the
> left-click on an avatar and that works sufficiently, although there is no
> good controls for changing weapons and such (for a new bot I hope to be
done
> with soon) without whispering to the bot, which takes too long to do in a
> fast-paced FPS game.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7aed4e at server1.Activeworlds.com...
> actions. Like if you right
That
> would help alot with
> news:3c7a895e at server1.Activeworlds.com...
here.
> the
not
> force
out
> of
types
> of
to
> make
at
> certain
their
these
your
AcitveWorlds
>
>
>
|
Feb 26, 2002, 12:59am
huh? right click....? elaborate? heh.
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af7d8 at server1.Activeworlds.com...
> Well you can right click to say which weapon to use :) That should be
faster than typing it...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7af600$1 at server1.Activeworlds.com...
> nooo no no, im trying to make it like an advanced PBall
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7af56a at server1.Activeworlds.com...
turn-based
> fighting...
> news:3c7aee14$1 at server1.Activeworlds.com...
> don't
the
no
> done
a
> That
> here.
change
> not
> out
> types
> to
the
position
could
Or
> at
> their
gamers
> these
> your
> AcitveWorlds
>
>
>
|
Feb 26, 2002, 11:38am
right click isn't an SDK command... object selection is but i have that
turned off in my world, hehe.
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7aff7e at server1.Activeworlds.com...
> Right click to choose your weapon to use against someone...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7afa16$1 at server1.Activeworlds.com...
> huh? right click....? elaborate? heh.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7af7d8 at server1.Activeworlds.com...
> faster than typing it...
> news:3c7af600$1 at server1.Activeworlds.com...
> turn-based
> the
> no
be
in
> a
> change
are
could
run
tried
> the
> position
> could
> Or
> gamers
>
>
>
|
Feb 26, 2002, 5:02pm
Then just make a CT-only command.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c7bd500 at server1.Activeworlds.com...
> Nooooo!
>
> Someone is bound to abuse it and tart changing peoples av to the oposite
sex
> etc... abdd idae... *reads on*
>
> "lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
> news:3c7ab5f9 at server1.Activeworlds.com...
me
have
> a
team
> in
the
the
currently.
it
> are
> could
> run
same
> tried
in
move.
for
in
system,
create
>
>
|
Feb 26, 2002, 5:45pm
ohhh :-) That would be neat... but I don't think that'll be very easy to
accomplish... heh :)
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c7bdf6d at server1.Activeworlds.com...
> That's exactly his point, he's saying it would be nice to be able to make
special menu items appear in the right click menus of the users of your
world, through the SDK
> I must say I can't see that happen.
>
> Fox Mc Cloud
>
> "dion" <GovDion at subdimension.com> a écrit dans le message news:
3c7b8fd4 at server1.Activeworlds.com...
>
>
|
Feb 26, 2002, 9:39pm
I checked already, it has to be turned on, unfortunately :-(
[View Quote]"jey" <BoBo1186 at aol.com> wrote in message
news:3c7c10e7 at server1.Activeworlds.com...
> Well, you could use the AW_EVENT_OBJECT_SELECT, I don't think object
> selection has to be turned on for it to work, to switch objects. Right
click
> an object and the bot would change the persons weapon, plus whisper the
> weapon they changed to. The only thing is you would have to have objects
> scattered around, or just walk objects covering your world.
>
> dion <GovDion at subdimension.com> wrote in message
> news:3c7b8fd4 at server1.Activeworlds.com...
be
person.
> I
> for
there
> is
to
do
> menu
> appear.
put
> it
that
and
> same
stop
> in
you
> move.
> for
> in
and
> system,
> create
>
>
|
Feb 26, 2002, 9:40pm
But then people would use that just to escape from almost getting shot at
and then others would camp around waiting for him to return.
[View Quote]"lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
news:3c7c19e7 at server1.Activeworlds.com...
> You could say something like -w and the bot would teleport you to the gun
> room where you are safe while you select a different gun. When you click
on
> the gun to change to it, the bot would teleport you back to the playing
> field.
>
> "jey" <BoBo1186 at aol.com> wrote in message
> news:3c7c10e7 at server1.Activeworlds.com...
> click
that
> be
> person.
avatar_click
> there
hope
> to
to
> do
> put
to
> that
you
> and
they
> stop
same
>
> you
running
on
> and
>
>
|
Feb 26, 2002, 9:40pm
That might work... but it still isn't as fast as I was hoping :-\
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3c7c17a8 at server1.Activeworlds.com...
> How about having a standard set of gestures on all avatars (say the first
> six 0 - 6) where the SEQ does nothing? This would be communicated to the
bot
> as part of the AW_EVENT_AVATAR_CHANGE message when clicked by the player?
>
> Grims
>
> I'm only looking at it as
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7af2c5$1 at server1.Activeworlds.com...
fly
something...
different
> see
> wounds
> for
> person.
avatar_click
> there
hope
> to
to
> do
> put
to
> that
you
> and
they
> stop
same
> you
running
on
> and
>
>
|
Feb 27, 2002, 12:42am
Well, you have to change your avatar and that takes awhile when you're in
the middle of a fast-paced FPS game.
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3c7c28d8$1 at server1.Activeworlds.com...
> Not sure how fast you want it then. Its going to be as fast as "shooting"
> the guy - the bot has to do it whatever.
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7c1d05$1 at server1.Activeworlds.com...
> first
the
> player?
they're
the
> little
> weapons
check
> to
that
> area"
although
long
> right-click
would
> to
> bot
> avatars
game,
> try
> For
when
or
> way
> can
> going
> worlds
SDK
> can
part,
>
>
|
Mar 4, 2002, 8:16pm
Off-Topic Question:
Does VB use regulary DO...LOOPs as well?
DO
LOOP UNTIL x = 1
??
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c83f03d$1 at server1.Activeworlds.com...
> Dim x As Integer
> x = 0
> Do While x < 3
> 'login stuff
> x = x +1
> Loop 'or was it Wend?
>
> that should do that in VB
> "silenced" <nospam at privacy.com> wrote in message
> news:3c83db80$1 at server1.Activeworlds.com...
display
> times
>
>
|
Mar 5, 2002, 3:44pm
All I know is Quick Basic, and I think you have to write it as
Do
'blablabla
Loop Until x =1
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c8501cf at server1.Activeworlds.com...
> I think the most used version is
>
> Do Until x = 1
> 'blablabla
> Loop
>
> and I also think it's easyest to read anyway.
>
> KAH
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c83f253$1 at server1.Activeworlds.com...
>
>
|
Mar 7, 2002, 10:04pm
missing an ocx?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c87eacd at server1.Activeworlds.com...
> lol, sorry, forgot this...
> adone.exe (24.0KB)
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3c87ea5f at server1.Activeworlds.com...
a
to
virus
>
>
>
|
Mar 8, 2002, 7:14pm
richtx32.ocx
But I'm running windows XP so maybe that's a problem in itself? :-P
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c8900a8 at server1.Activeworlds.com...
> Hmmm, which OCX would that be? Its only a bunch of string controls, only
the
> core control RTP textbox and textbox is needed.
>
> - SR
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c880013$1 at server1.Activeworlds.com...
small
more
> of
Adone
(I
> easy
>
>
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Mar 8, 2002, 9:57pm
Wtf? I installed every XP thing from windows update. There's nothing else to
update it with! LOL :-P stupidass computer
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c894da5 at server1.Activeworlds.com...
> nope, its part of the common controls, hundreds and hundreds of
applications
> use that OCX, anything VB with color formatted text I think.. anyway, the
> OCX should be available on Downloads.com :) or in the XP service pack, but
> chances are yours has been deleted, as all mine were on at installation.
>
> - Mark
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c8929be$1 at server1.Activeworlds.com...
only
message
> commands
is
> every
>
>
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Mar 8, 2002, 12:21am
LOL :-P
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3c881f9e$1 at server1.Activeworlds.com...
> CRAP! I keep replying to the same post for some reason... stupid Outlook!
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "jerme" <JerMe at nc.rr.com> wrote in message
> news:3c881f15$1 at server1.Activeworlds.com...
new
> to
source
think
> programmer
> piece
to
based
> priority.
was
features
> However,
> to
sometime
>
>
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Mar 8, 2002, 1:48pm
*applauds*
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3c882ad3$1 at server1.Activeworlds.com...
> I'm going to try this one more time! Gosh darn it...
>
> [This was posted several threads below.. However, I wanted to start a new
> thread, considering this is a reply to a month old post... I'd also like
to
> renew the discussion]
>
> An SDK for Unix/Linux is something I've been bugging Roland about for a
> while now. I'm sure he would attest to that. :-)
>
> All *real* server applications run on *nix. Most in fact are open source
> and have been ported to Unix, Linux, FreeBSD, Solaris, etc... Just think
> of the possibilities if you could run a bot on *nix.
>
> (1. Harness the power of the command line, and all the *nix performance
> features
> (2. *nix systems have better logging facilities...
> (3. obviously more stable
> (4. integrate bots/world admin programs with HTTP server/database
> (5. More ideas for the database powered object path (also part of #4.)
>
> I don't mean this in any bad way. But Roland isn't our lone hero
programmer
> anymore... I'm about to shell out $50 instead of just $20 dollars..
>
> This is one thing I'm going to expect in the near feature. And why
> shouldn't I? Not only am I paying more, but every other *professional*
piece
> of server software runs on *nix (excluding Microsoft trash). It's only to
> be expected of a corporation like activeworlds, with a client/server based
> product like AW.
>
> I've been told for a long time that an SDK for *nix just wasn't a
priority.
> This was due to lack of manpower to perform the port to *nix (which I was
> told was possible, just not feasible at the time), and the other features
> that were being requested more. Which is all perfectly reasonable.
However,
> I believe it is time to make this a top priority. I don't really expect
to
> see this with the next version of AW (would be nice though!) But, sometime
> shortly thereafter.
>
> Thanks,
> Jeremy
>
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
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