|
Wishlist Bot Commands (Sdk)
Wishlist Bot Commands // Sdk
Feb 25, 2002, 4:58pm
This sort of fits with the wishlist and SDK, but I decided to put it here.
:-)
Anyway, I think there should be added things to allow the bot to change the
avatar of someone (if CT) to a different avatar, even avatars that are not
shown in the avatars menu! That way if you made a CTF game, you could force
the person's avatar to a guy with a flag so that he could try and run out of
their base with the flag without getting shot.
Also, allow the avatar to force a seq on a certain person. For same types of
reasons but then you could make someone fire their gun when they tried to
shoot you (in paintball).
Also forcing someone's sequence to be kept into one frame or stop in the
middle and begin another one while the avatar stays in the same position
without returning to it's default standing position. That way you could make
an avatar crouch and crawl across the ground.
It should be able to control the speed at which the avatar can move. Or at
the very least, cancel the use of the control button for running for certain
avatars.
I think AWCom should pay special attention to the games going on in their
software. They don't seem to care about the few gaming worlds and gamers
that play things like paintball. With a more complicated SDK system, these
games could sky-rocket. There's not many places where you can create your
very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
could be the first to offer that sort of thing.
Feb 25, 2002, 5:27pm
I do believe you can force people to change their avatars. As for the rest,
I have no clue, but I seriously doubt any of it is possible currently.
-Silenced
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c7a895e at server1.Activeworlds.com...
> This sort of fits with the wishlist and SDK, but I decided to put it here.
> :-)
>
> Anyway, I think there should be added things to allow the bot to change
the
> avatar of someone (if CT) to a different avatar, even avatars that are not
> shown in the avatars menu! That way if you made a CTF game, you could
force
> the person's avatar to a guy with a flag so that he could try and run out
of
> their base with the flag without getting shot.
>
> Also, allow the avatar to force a seq on a certain person. For same types
of
> reasons but then you could make someone fire their gun when they tried to
> shoot you (in paintball).
>
> Also forcing someone's sequence to be kept into one frame or stop in the
> middle and begin another one while the avatar stays in the same position
> without returning to it's default standing position. That way you could
make
> an avatar crouch and crawl across the ground.
>
> It should be able to control the speed at which the avatar can move. Or at
> the very least, cancel the use of the control button for running for
certain
> avatars.
>
> I think AWCom should pay special attention to the games going on in their
> software. They don't seem to care about the few gaming worlds and gamers
> that play things like paintball. With a more complicated SDK system, these
> games could sky-rocket. There's not many places where you can create your
> very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
> could be the first to offer that sort of thing.
>
>
|
Feb 25, 2002, 5:29pm
Well, they were ideas for later SDK additions :-)
You can force an avatar change? Hm... I'll have to go take a look at the SDK
again, hehe :)
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7a9034$1 at server1.Activeworlds.com...
> I do believe you can force people to change their avatars. As for the
rest,
> I have no clue, but I seriously doubt any of it is possible currently.
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7a895e at server1.Activeworlds.com...
here.
> the
not
> force
out
> of
types
> of
to
> make
at
> certain
their
these
your
AcitveWorlds
>
>
|
Feb 25, 2002, 8:08pm
I asked MrGrimm if a bot could change someone else's avatar and he told me
no. This is not possible. It is something I hope for too. I currently have a
CTF bot and it requires people to be on the correct avatar for their team in
order to shoot.
-Lord Fett
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c7a90b6$1 at server1.Activeworlds.com...
> Well, they were ideas for later SDK additions :-)
>
> You can force an avatar change? Hm... I'll have to go take a look at the
SDK
> again, hehe :)
> "silenced" <nospam at privacy.com> wrote in message
> news:3c7a9034$1 at server1.Activeworlds.com...
> rest,
> here.
change
> not
> out
> types
> to
the
position
could
Or
> at
> their
gamers
> these
> your
> AcitveWorlds
>
>
|
Feb 26, 2002, 12:05am
I suggested to Roland he add something like custom right-click menu actions. Like if you right
click someone, a custom item with a caption of "Shoot" would appear. That would help alot with
games in AW :)
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7a895e at server1.Activeworlds.com...
This sort of fits with the wishlist and SDK, but I decided to put it here.
:-)
|
Anyway, I think there should be added things to allow the bot to change the
avatar of someone (if CT) to a different avatar, even avatars that are not
shown in the avatars menu! That way if you made a CTF game, you could force
the person's avatar to a guy with a flag so that he could try and run out of
their base with the flag without getting shot.
Also, allow the avatar to force a seq on a certain person. For same types of
reasons but then you could make someone fire their gun when they tried to
shoot you (in paintball).
Also forcing someone's sequence to be kept into one frame or stop in the
middle and begin another one while the avatar stays in the same position
without returning to it's default standing position. That way you could make
an avatar crouch and crawl across the ground.
It should be able to control the speed at which the avatar can move. Or at
the very least, cancel the use of the control button for running for certain
avatars.
I think AWCom should pay special attention to the games going on in their
software. They don't seem to care about the few gaming worlds and gamers
that play things like paintball. With a more complicated SDK system, these
games could sky-rocket. There's not many places where you can create your
very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
could be the first to offer that sort of thing.
Feb 26, 2002, 12:08am
It would take too long to click 2 times before shooting the person. I don't
think that would be very useful. The SDK already has avatar_click for the
left-click on an avatar and that works sufficiently, although there is no
good controls for changing weapons and such (for a new bot I hope to be done
with soon) without whispering to the bot, which takes too long to do in a
fast-paced FPS game.
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7aed4e at server1.Activeworlds.com...
> I suggested to Roland he add something like custom right-click menu
actions. Like if you right
> click someone, a custom item with a caption of "Shoot" would appear. That
would help alot with
> games in AW :)
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7a895e at server1.Activeworlds.com...
> This sort of fits with the wishlist and SDK, but I decided to put it here.
> :-)
>
> Anyway, I think there should be added things to allow the bot to change
the
> avatar of someone (if CT) to a different avatar, even avatars that are not
> shown in the avatars menu! That way if you made a CTF game, you could
force
> the person's avatar to a guy with a flag so that he could try and run out
of
> their base with the flag without getting shot.
>
> Also, allow the avatar to force a seq on a certain person. For same types
of
> reasons but then you could make someone fire their gun when they tried to
> shoot you (in paintball).
>
> Also forcing someone's sequence to be kept into one frame or stop in the
> middle and begin another one while the avatar stays in the same position
> without returning to it's default standing position. That way you could
make
> an avatar crouch and crawl across the ground.
>
> It should be able to control the speed at which the avatar can move. Or at
> the very least, cancel the use of the control button for running for
certain
> avatars.
>
> I think AWCom should pay special attention to the games going on in their
> software. They don't seem to care about the few gaming worlds and gamers
> that play things like paintball. With a more complicated SDK system, these
> games could sky-rocket. There's not many places where you can create your
> very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
> could be the first to offer that sort of thing.
>
>
>
|
Feb 26, 2002, 12:11am
Hmm.. allow a person to choose a weapon before hand, then check to see if
they click it two times? Maybe for a more powerful weapon that wounds the
other user more and doesn't allow them to leave the "wounded area" for a
longer period.
-Silenced
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c7aee14$1 at server1.Activeworlds.com...
> It would take too long to click 2 times before shooting the person. I
don't
> think that would be very useful. The SDK already has avatar_click for the
> left-click on an avatar and that works sufficiently, although there is no
> good controls for changing weapons and such (for a new bot I hope to be
done
> with soon) without whispering to the bot, which takes too long to do in a
> fast-paced FPS game.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7aed4e at server1.Activeworlds.com...
> actions. Like if you right
That
> would help alot with
> news:3c7a895e at server1.Activeworlds.com...
here.
> the
not
> force
out
> of
types
> of
to
> make
at
> certain
their
these
your
AcitveWorlds
>
>
|
Feb 26, 2002, 12:18am
I've already come up with what it would do when clicked with different
weapons, but I've been looking for a better way of changing weapons quickly
without whispering the bot. I think it's pretty impossible to do anything
else. I don't know what else would work. :-\
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7aeec8$1 at server1.Activeworlds.com...
> Hmm.. allow a person to choose a weapon before hand, then check to see if
> they click it two times? Maybe for a more powerful weapon that wounds the
> other user more and doesn't allow them to leave the "wounded area" for a
> longer period.
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7aee14$1 at server1.Activeworlds.com...
> don't
the
no
> done
a
> That
> here.
change
> not
> out
> types
> to
the
position
could
Or
> at
> their
gamers
> these
> your
> AcitveWorlds
>
>
|
Feb 26, 2002, 12:25am
Click signs? Maybe have a base they can run into and click on little signs
for new weapons then? :)
-Silenced
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c7af08e$1 at server1.Activeworlds.com...
> I've already come up with what it would do when clicked with different
> weapons, but I've been looking for a better way of changing weapons
quickly
> without whispering the bot. I think it's pretty impossible to do anything
> else. I don't know what else would work. :-\
> "silenced" <nospam at privacy.com> wrote in message
> news:3c7aeec8$1 at server1.Activeworlds.com...
if
the
> the
> no
be
in
> a
> change
are
could
run
tried
> the
> position
> could
> Or
> gamers
>
>
|
Feb 26, 2002, 12:28am
But I want them to be able to change weapons on the fly, while they're
running about. I know I can make signs in GZ, but how to change on the fly
in the middle of a game while you're running after someone or something...
I'm still thinking about that one ;-)
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7af209$1 at server1.Activeworlds.com...
> Click signs? Maybe have a base they can run into and click on little
signs
> for new weapons then? :)
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7af08e$1 at server1.Activeworlds.com...
> quickly
anything
> if
> the
a
I
for
is
> be
> in
menu
appear.
it
> are
> could
> run
same
> tried
in
move.
for
in
system,
create
>
>
|
Feb 26, 2002, 12:39am
Depends on the game, people like RPG's and you can make it have turn-based fighting...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7aee14$1 at server1.Activeworlds.com...
It would take too long to click 2 times before shooting the person. I don't
think that would be very useful. The SDK already has avatar_click for the
left-click on an avatar and that works sufficiently, although there is no
good controls for changing weapons and such (for a new bot I hope to be done
with soon) without whispering to the bot, which takes too long to do in a
fast-paced FPS game.
"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7aed4e at server1.Activeworlds.com...
> I suggested to Roland he add something like custom right-click menu
actions. Like if you right
> click someone, a custom item with a caption of "Shoot" would appear. That
would help alot with
> games in AW :)
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7a895e at server1.Activeworlds.com...
> This sort of fits with the wishlist and SDK, but I decided to put it here.
> :-)
>
> Anyway, I think there should be added things to allow the bot to change
the
> avatar of someone (if CT) to a different avatar, even avatars that are not
> shown in the avatars menu! That way if you made a CTF game, you could
force
> the person's avatar to a guy with a flag so that he could try and run out
of
> their base with the flag without getting shot.
>
> Also, allow the avatar to force a seq on a certain person. For same types
of
> reasons but then you could make someone fire their gun when they tried to
> shoot you (in paintball).
>
> Also forcing someone's sequence to be kept into one frame or stop in the
> middle and begin another one while the avatar stays in the same position
> without returning to it's default standing position. That way you could
make
> an avatar crouch and crawl across the ground.
>
> It should be able to control the speed at which the avatar can move. Or at
> the very least, cancel the use of the control button for running for
certain
> avatars.
>
> I think AWCom should pay special attention to the games going on in their
> software. They don't seem to care about the few gaming worlds and gamers
> that play things like paintball. With a more complicated SDK system, these
> games could sky-rocket. There's not many places where you can create your
> very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
> could be the first to offer that sort of thing.
>
>
>
|
Feb 26, 2002, 12:42am
nooo no no, im trying to make it like an advanced PBall
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af56a at server1.Activeworlds.com...
> Depends on the game, people like RPG's and you can make it have turn-based
fighting...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7aee14$1 at server1.Activeworlds.com...
> It would take too long to click 2 times before shooting the person. I
don't
> think that would be very useful. The SDK already has avatar_click for the
> left-click on an avatar and that works sufficiently, although there is no
> good controls for changing weapons and such (for a new bot I hope to be
done
> with soon) without whispering to the bot, which takes too long to do in a
> fast-paced FPS game.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7aed4e at server1.Activeworlds.com...
> actions. Like if you right
That
> would help alot with
> news:3c7a895e at server1.Activeworlds.com...
here.
> the
not
> force
out
> of
types
> of
to
> make
at
> certain
their
these
your
AcitveWorlds
>
>
>
|
Feb 26, 2002, 12:50am
Well you can right click to say which weapon to use :) That should be faster than typing it...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7af600$1 at server1.Activeworlds.com...
nooo no no, im trying to make it like an advanced PBall
"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af56a at server1.Activeworlds.com...
> Depends on the game, people like RPG's and you can make it have turn-based
fighting...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7aee14$1 at server1.Activeworlds.com...
> It would take too long to click 2 times before shooting the person. I
don't
> think that would be very useful. The SDK already has avatar_click for the
> left-click on an avatar and that works sufficiently, although there is no
> good controls for changing weapons and such (for a new bot I hope to be
done
> with soon) without whispering to the bot, which takes too long to do in a
> fast-paced FPS game.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7aed4e at server1.Activeworlds.com...
> actions. Like if you right
That
> would help alot with
> news:3c7a895e at server1.Activeworlds.com...
here.
> the
not
> force
out
> of
types
> of
to
> make
at
> certain
their
these
your
AcitveWorlds
>
>
>
|
Feb 26, 2002, 12:59am
huh? right click....? elaborate? heh.
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af7d8 at server1.Activeworlds.com...
> Well you can right click to say which weapon to use :) That should be
faster than typing it...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7af600$1 at server1.Activeworlds.com...
> nooo no no, im trying to make it like an advanced PBall
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7af56a at server1.Activeworlds.com...
turn-based
> fighting...
> news:3c7aee14$1 at server1.Activeworlds.com...
> don't
the
no
> done
a
> That
> here.
change
> not
> out
> types
> to
the
position
could
Or
> at
> their
gamers
> these
> your
> AcitveWorlds
>
>
>
|
Feb 26, 2002, 1:22am
Right click to choose your weapon to use against someone...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7afa16$1 at server1.Activeworlds.com...
huh? right click....? elaborate? heh.
"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af7d8 at server1.Activeworlds.com...
> Well you can right click to say which weapon to use :) That should be
faster than typing it...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7af600$1 at server1.Activeworlds.com...
> nooo no no, im trying to make it like an advanced PBall
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7af56a at server1.Activeworlds.com...
turn-based
> fighting...
> news:3c7aee14$1 at server1.Activeworlds.com...
> don't
the
no
> done
a
> That
> here.
change
> not
> out
> types
> to
the
position
could
Or
> at
> their
gamers
> these
> your
> AcitveWorlds
>
>
>
|
Feb 26, 2002, 11:38am
right click isn't an SDK command... object selection is but i have that
turned off in my world, hehe.
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7aff7e at server1.Activeworlds.com...
> Right click to choose your weapon to use against someone...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7afa16$1 at server1.Activeworlds.com...
> huh? right click....? elaborate? heh.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7af7d8 at server1.Activeworlds.com...
> faster than typing it...
> news:3c7af600$1 at server1.Activeworlds.com...
> turn-based
> the
> no
be
in
> a
> change
are
could
run
tried
> the
> position
> could
> Or
> gamers
>
>
>
|
Feb 26, 2002, 4:33pm
Nooooo!
Someone is bound to abuse it and tart changing peoples av to the oposite sex
etc... abdd idae... *reads on*
[View Quote]"lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
news:3c7ab5f9 at server1.Activeworlds.com...
> I asked MrGrimm if a bot could change someone else's avatar and he told me
> no. This is not possible. It is something I hope for too. I currently have
a
> CTF bot and it requires people to be on the correct avatar for their team
in
> order to shoot.
>
> -Lord Fett
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7a90b6$1 at server1.Activeworlds.com...
> SDK
> change
are
could
run
tried
> the
> position
> could
> Or
> gamers
>
>
|
Feb 26, 2002, 5:02pm
Then just make a CT-only command.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c7bd500 at server1.Activeworlds.com...
> Nooooo!
>
> Someone is bound to abuse it and tart changing peoples av to the oposite
sex
> etc... abdd idae... *reads on*
>
> "lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
> news:3c7ab5f9 at server1.Activeworlds.com...
me
have
> a
team
> in
the
the
currently.
it
> are
> could
> run
same
> tried
in
move.
for
in
system,
create
>
>
|
Feb 26, 2002, 5:18pm
That's exactly his point, he's saying it would be nice to be able to make special menu items appear in the right click menus of the users of your world, through the SDK
I must say I can't see that happen.
Fox Mc Cloud
"dion" <GovDion at subdimension.com> a écrit dans le message news: 3c7b8fd4 at server1.Activeworlds.com...
> right click isn't an SDK command... object selection is but i have that
> turned off in my world, hehe.
Feb 26, 2002, 5:45pm
ohhh :-) That would be neat... but I don't think that'll be very easy to
accomplish... heh :)
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c7bdf6d at server1.Activeworlds.com...
> That's exactly his point, he's saying it would be nice to be able to make
special menu items appear in the right click menus of the users of your
world, through the SDK
> I must say I can't see that happen.
>
> Fox Mc Cloud
>
> "dion" <GovDion at subdimension.com> a écrit dans le message news:
3c7b8fd4 at server1.Activeworlds.com...
>
>
|
Feb 26, 2002, 8:49pm
Well, you could use the AW_EVENT_OBJECT_SELECT, I don't think object
selection has to be turned on for it to work, to switch objects. Right click
an object and the bot would change the persons weapon, plus whisper the
weapon they changed to. The only thing is you would have to have objects
scattered around, or just walk objects covering your world.
[View Quote]dion <GovDion at subdimension.com> wrote in message
news:3c7b8fd4 at server1.Activeworlds.com...
> right click isn't an SDK command... object selection is but i have that
> turned off in my world, hehe.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7aff7e at server1.Activeworlds.com...
> news:3c7afa16$1 at server1.Activeworlds.com...
I
for
is
> be
> in
menu
appear.
it
> are
> could
> run
same
> tried
in
move.
for
in
system,
create
>
>
|
Feb 26, 2002, 9:18pm
How about having a standard set of gestures on all avatars (say the first
six 0 - 6) where the SEQ does nothing? This would be communicated to the bot
as part of the AW_EVENT_AVATAR_CHANGE message when clicked by the player?
Grims
I'm only looking at it as
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c7af2c5$1 at server1.Activeworlds.com...
> But I want them to be able to change weapons on the fly, while they're
> running about. I know I can make signs in GZ, but how to change on the fly
> in the middle of a game while you're running after someone or something...
> I'm still thinking about that one ;-)
> "silenced" <nospam at privacy.com> wrote in message
> news:3c7af209$1 at server1.Activeworlds.com...
> signs
> anything
see
wounds
for
> a
person.
> I
> for
there
> is
to
do
> menu
> appear.
put
> it
that
and
> same
stop
> in
you
> move.
> for
> in
and
> system,
> create
>
>
|
Feb 26, 2002, 9:27pm
You could say something like -w and the bot would teleport you to the gun
room where you are safe while you select a different gun. When you click on
the gun to change to it, the bot would teleport you back to the playing
field.
[View Quote]"jey" <BoBo1186 at aol.com> wrote in message
news:3c7c10e7 at server1.Activeworlds.com...
> Well, you could use the AW_EVENT_OBJECT_SELECT, I don't think object
> selection has to be turned on for it to work, to switch objects. Right
click
> an object and the bot would change the persons weapon, plus whisper the
> weapon they changed to. The only thing is you would have to have objects
> scattered around, or just walk objects covering your world.
>
> dion <GovDion at subdimension.com> wrote in message
> news:3c7b8fd4 at server1.Activeworlds.com...
be
person.
> I
> for
there
> is
to
do
> menu
> appear.
put
> it
that
and
> same
stop
> in
|
you
> move.
> for
> in
and
> system,
> create
>
>
Feb 26, 2002, 9:39pm
I checked already, it has to be turned on, unfortunately :-(
[View Quote]"jey" <BoBo1186 at aol.com> wrote in message
news:3c7c10e7 at server1.Activeworlds.com...
> Well, you could use the AW_EVENT_OBJECT_SELECT, I don't think object
> selection has to be turned on for it to work, to switch objects. Right
click
> an object and the bot would change the persons weapon, plus whisper the
> weapon they changed to. The only thing is you would have to have objects
> scattered around, or just walk objects covering your world.
>
> dion <GovDion at subdimension.com> wrote in message
> news:3c7b8fd4 at server1.Activeworlds.com...
be
person.
> I
> for
there
> is
to
do
> menu
> appear.
put
> it
that
and
> same
stop
> in
you
> move.
> for
> in
and
> system,
> create
>
>
|
Feb 26, 2002, 9:40pm
But then people would use that just to escape from almost getting shot at
and then others would camp around waiting for him to return.
[View Quote]"lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
news:3c7c19e7 at server1.Activeworlds.com...
> You could say something like -w and the bot would teleport you to the gun
> room where you are safe while you select a different gun. When you click
on
> the gun to change to it, the bot would teleport you back to the playing
> field.
>
> "jey" <BoBo1186 at aol.com> wrote in message
> news:3c7c10e7 at server1.Activeworlds.com...
> click
that
> be
> person.
avatar_click
> there
hope
> to
to
> do
> put
to
> that
you
> and
they
> stop
same
>
> you
running
on
> and
>
>
|
Feb 26, 2002, 9:40pm
That might work... but it still isn't as fast as I was hoping :-\
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3c7c17a8 at server1.Activeworlds.com...
> How about having a standard set of gestures on all avatars (say the first
> six 0 - 6) where the SEQ does nothing? This would be communicated to the
bot
> as part of the AW_EVENT_AVATAR_CHANGE message when clicked by the player?
>
> Grims
>
> I'm only looking at it as
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7af2c5$1 at server1.Activeworlds.com...
fly
something...
different
> see
> wounds
> for
> person.
avatar_click
> there
hope
> to
to
> do
> put
to
> that
you
> and
they
> stop
same
> you
running
on
> and
>
>
|
Feb 26, 2002, 10:31pm
Not sure how fast you want it then. Its going to be as fast as "shooting"
the guy - the bot has to do it whatever.
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c7c1d05$1 at server1.Activeworlds.com...
> That might work... but it still isn't as fast as I was hoping :-\
> "grimble" <grimble2000 at btinternet.com> wrote in message
> news:3c7c17a8 at server1.Activeworlds.com...
first
> bot
player?
> fly
> something...
little
> different
weapons
to
area"
> avatar_click
> hope
> to
right-click
to
bot
> to
avatars
> you
try
For
> they
> same
way
can
> running
going
> on
worlds
can
>
>
|
Feb 26, 2002, 11:24pm
Yeah, too bad it most likely won't :(
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c7bdf6d at server1.Activeworlds.com...
That's exactly his point, he's saying it would be nice to be able to make special menu items
appear in the right click menus of the users of your world, through the SDK
I must say I can't see that happen.
|
Fox Mc Cloud
"dion" <GovDion at subdimension.com> a écrit dans le message news:
3c7b8fd4 at server1.Activeworlds.com...
> right click isn't an SDK command... object selection is but i have that
> turned off in my world, hehe.
Feb 26, 2002, 11:25pm
AW could make it an SDK command with the parameter of the avatar session of a menu item to add
with several other parameters and functions to remove or change...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7be5c9$1 at server1.Activeworlds.com...
ohhh :-) That would be neat... but I don't think that'll be very easy to
accomplish... heh :)
"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c7bdf6d at server1.Activeworlds.com...
> That's exactly his point, he's saying it would be nice to be able to make
special menu items appear in the right click menus of the users of your
world, through the SDK
> I must say I can't see that happen.
>
> Fox Mc Cloud
>
> "dion" <GovDion at subdimension.com> a écrit dans le message news:
3c7b8fd4 at server1.Activeworlds.com...
>
>
|
Feb 27, 2002, 12:42am
Well, you have to change your avatar and that takes awhile when you're in
the middle of a fast-paced FPS game.
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3c7c28d8$1 at server1.Activeworlds.com...
> Not sure how fast you want it then. Its going to be as fast as "shooting"
> the guy - the bot has to do it whatever.
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7c1d05$1 at server1.Activeworlds.com...
> first
the
> player?
they're
the
> little
> weapons
check
> to
that
> area"
although
long
> right-click
would
> to
> bot
> avatars
game,
> try
> For
when
or
> way
> can
> going
> worlds
SDK
> can
part,
>
>
|
|