dion // User Search

dion // User Search

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reset terrain

Sep 14, 2002, 2:45pm
Is there an easy way to reset your world terrain to 0 elevation?

reset terrain

Sep 15, 2002, 4:21am
Thanks, disabling it doesn't work but Xelagot works like magic. What can't
xelagot do? :-P

[View Quote]

reset terrain

Sep 19, 2002, 11:21pm
Give XelaG some time. ;-) hehe

[View Quote]

Bot development for Magik

Sep 27, 2002, 7:13pm
ack! A bit out of my price range unfortunately. :-\

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Bot development for Magik

Oct 1, 2002, 5:53pm
It sounds wonderful and looks like it'd be very useful but at that price,
I'll ever know. :-\ I'd be very interested if there was a version with less
features that was a few hundred bucks cheaper. :-)

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Bot request

Oct 29, 2002, 8:35pm
or check out the help at the xelagot site. It's rather helpful. :-)

[View Quote]

Needed: C/C++ Programmers!

Oct 31, 2002, 1:32am
Almost as bad as complaining about complaining :-P

[View Quote]

Needed: C/C++ Programmers!

Oct 31, 2002, 5:25pm
not my bandwidth :-P

[View Quote]

Grimmsoft

Apr 10, 2003, 10:12pm
Where'd it go? What's going on?

???

Thanks,
-Dion

Grimmsoft

Apr 10, 2003, 11:55pm
Obviously it went down. LOL, I was hoping for some more of a reason and/or
when it will be back up but thanks, that's what I needed. :-)

Thanks,
-Dion

[View Quote]

Terrain Bots

Apr 16, 2003, 8:18pm
Are there any bots that will make randomly generated terrain for you (but so
it looks natural)?

Terrain Bots

Apr 16, 2003, 11:35pm
What the heck do I do? The elevation of the terrain is waaay too freakin'
high. AW is crashing! GRR!

-Dion

[View Quote] > Are there any bots that will make randomly generated terrain for you (but
so
> it looks natural)?
>
>

Use Terragen to generate the terrain and Dem2RWX will build it for you.
(both programs are free :)

http://www.planetside.co.uk/terragen/
http://andras.net/modular.html


--
Andras
"It's MY computer" (tm Steve Gibson)

Terrain Bots

Apr 17, 2003, 1:05am
Gahh!
I tried to do the shire one, but I suck at photoshop and can't replace the
top right thing with anything that looks good at all. :-P

-Dion

[View Quote] I have made a another page, but is not finnish, but it can help you to
understand.

http://www.tipssenteret.no/map/

[View Quote]

Terrain Bots

Apr 17, 2003, 7:45pm
Kinda, but it's rather hilly. I was thinking more like gently rolling hills
and such.

-Dion

[View Quote] - Mark
[View Quote]

Terrain Bots

Apr 18, 2003, 12:30am
Is the bot set so that I can use it?

If so, send it to me right away! :-D

-Dion

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Active Worlds Programmers Club

Apr 18, 2003, 12:35am
you can help people directly without offering source code.

-Dion

[View Quote] [View Quote] Then how does not requiring open source code help?

--Bowen--

Visual C Example

Apr 23, 2003, 9:07pm
Could someone send me some sort of Visual C example of their bot. I learn
best from examples so erm... yeah. :-)

Thanks,
-Dion

teach me. please.

Apr 28, 2003, 4:44pm
If you really want that programming experience to be helpful in making a
bot, I would suggest using Visual Basic. A lot of VB syntax is very similar
if not identical to QBasic.

-Dion

[View Quote]
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bot range

Mar 8, 2002, 7:25pm
$2 to make the shoes but much much more for the transportation of material
required, the research gone into creating the shoe, etc. A lot of other
things you didn't think of. But that's not the point.

Anyway, longer range bots should only be allowed by CT's or as a world
option in the features area. Certainly not something a user can just modify
whenever he wants to spam every person in the entire world
[View Quote]

telegrams

Feb 17, 2002, 1:54am
It would be a thing like ICQ and all those other messaging services where
people use it for spam and chain letters. I'm sure there's a way to make it
harder to do so, but right now I'm at a loss to find such a way...
[View Quote]

Transparency

Feb 17, 2002, 11:24pm
There should be a transparency action so I can set the degree of
transparency, where on the object it starts, and in what pattern, like a
radial, or cylidnrical, etc, etc. That way you could blend things like 2
floors together that way to get a smooth change from something like grass to
sand or dirt or water on a shoreline.

Transparency

Feb 18, 2002, 3:57am
Well, then I suggest it become an action now :) hehe. With a few more
options including the place where the transparency begins, in which
direction it goes, and what sort of movement it could do. You could do some
neat things with that if you made a radial transparency and allowed it to
move with commands. :-) Just add some extra things to what you mentioned to
allow it to be a regular command with activate and bump and such.
[View Quote]

PHP Integration

Feb 19, 2002, 2:43pm
Could it be possible to run an AW server solely on an FTP server running
PHP? When something is done, the PHP script could modify the files to work
with what has been changed. It might be slower, but all you would need would
be a stupid little free server like geocities for awhile. It'd sort of be
like an object path but with the files on an FTP server. It certainly
wouldn't be as secure or fast iether, but for those who cannot host their
worlds 24/7 and want them up all the time, it could be a solution. Of
course, the current AW Client would need a little bit of tweaking and adding
to allow that sort of work since the current version lets the world server
do most of the work whereas this idea would flip the sides so the world
server would simply be a few files constantly being modified by a PHP
script. Or, with even worse performance, AW could allow a plan that would
simply make the person who changed it upload the file to the page. It
wouldn't work well at all when there were multiple builders at the same time
but for small things like a 3d homepage where it's just one guy, it could
mean a big difference. Then the people that logged in would only have to
download the propdump file from the server (which wouldn't be very big if it
were a 5x5 world) and ActiveWorlds would instantly render it all.

It wouldn't be a solution for big worlds at all, but for small private ones,
it might mean a lot.

PHP Integration

Feb 19, 2002, 4:19pm
Ok, it was just a thought for those people who don't have the money to host
them or a computer online 24/7 to host it themselves. $100 a year can be
mighty expensive, especially if you just want a small 3D homepage (5x5) or
something.
[View Quote]

cache

Feb 20, 2002, 6:58pm
It has to check to make sure that your cache is right by going out and
looking at the propertly log. That tells the browser if anything has changed
since the last time your cache was saved.

I don't think there's any other way they could do it except put up the cache
and then look... but that might get pretty annoying although that might be a
good idea as an option in the settings.
[View Quote]

MM Flash

Feb 22, 2002, 7:41pm
Yes, that would be great! :-)
Unfortunately, I'm not much of a Flash Wiz :-P Actually, I tried before, and
disliked it. I'm was made for programming, not graphics, YUCK! :-P
[View Quote]

2 more ideas

Feb 25, 2002, 9:51pm
a surface thing where you can make the surface of an object bumpy or wavy
with different types of surfaces to choose from.

another surface type thing that makes something like ice. So that when you
are walking across it you would slip across when you stopped just as you do
while flying. Since it's already in the fly feature, it shouldn't be too
hard to add it to an object. :-)

Passport and how AW could make more money

Mar 4, 2002, 9:11pm
;-) Hehe, I think that'd be pretty neat to have. I'd spend maybe $5 on one
of them (if the printing quality was good). I could tape it to the corner of
my monitor or something :) Those are pretty cool.
[View Quote]

Passport and how AW could make more money

Mar 7, 2002, 12:10pm
Not one with good quality printing, unless they have a really expensive
printer... :-) 5000DPI sounds good to me! *drool* :-P
[View Quote]

A concern

Mar 7, 2002, 12:09pm
you peple are too serious about your builds. What are they going to be worth
once you're gone? Most likely nothing. They just take up space and annoy
others. There are a lot of people who have been on AW for 4 or 5 years
*cough*me*cougH* that are still on and their builds won't be deleted. You
can still explore those. As for your own and from people that are long
gone.. they take up space on the AWCom's servers and take up space for us to
build at and the majority of land coverage by NAC's are just that. Tons and
tons of land covered in walks that is completely useless!
[View Quote]

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