Simulation Utility (Wishlist)

Simulation Utility // Wishlist

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d a n

Sep 12, 2002, 5:21pm
Possible or what?

You can sit in a car with another citizen / tourist and as the car moves you
move with it, or like a train in aw, that moves and you move with it. This
is similar to one of my previous posts.

Maybe a ship (titanic) or something :)

Simple explanation: An object you stand on with a special command e.g.
create support, and you move with it = ur superglued to it but you can move
on it.

---
D a n

d a n

Sep 12, 2002, 5:24pm
Command for my post is

create support

simple as that :)

---
D a n

carlbanks

Sep 12, 2002, 6:07pm
people have done the request alot. And people can move object and you automatically goto where it moved so if it's rotated your
rotated.

--
-CarLBanks, 335711
Virtual Forum: www.projectcforum.cjb.net

[View Quote]

strike rapier

Sep 12, 2002, 6:10pm
You would need it on a bot avatar, that way it wont dissapear the second u go out of vis range of the origin.

- Mark
[View Quote]

bowen

Sep 12, 2002, 6:13pm
Movable location... instead of fixed point vertices.

--Bowen--

anduin

Sep 12, 2002, 9:47pm
An identity claiming to be known as "d a n" <awdan at aol.com> scribed the following <3d80e942 at server1.Activeworlds.com> at wishlist:

>Possible or what?
>
>You can sit in a car with another citizen / tourist and as the car moves you
>move with it, or like a train in aw, that moves and you move with it. This
>is similar to one of my previous posts.
>
>Maybe a ship (titanic) or something :)
>
>Simple explanation: An object you stand on with a special command e.g.
>create support, and you move with it = ur superglued to it but you can move
>on it.

This feature has been mentioned before plenty of times ;o)

But I'd love to see such a feature, except for the fact that I have dial up, and seeing another AV simulated next to me wont work too well. Unless broadband comes by my area some time soon.

--
,,,,,
(o o)
/--------------ooO--(_)--Ooo--------------\
| Anduin (317281) |
| o The Gorean Scribe |
| o http://www.anduin-lothario.com |
| o World: GorSJ (18+ Only) |
\--------------ooO-------Ooo--------------/

john

Sep 12, 2002, 9:57pm
Wtf at Mark, erm.. I think what he means is, hey.. what about server-side
moving objects that move browsers on them too :D

[View Quote]

ananas

Sep 13, 2002, 2:39am
3DNetz.de has such a bot, I think Gobman made it.

[View Quote]

carlbanks

Sep 13, 2002, 10:13am
tho it's not downloable.

--
-CarLBanks, 335711
Virtual Forum: www.projectcforum.cjb.net

[View Quote]

ananas

Sep 13, 2002, 2:31pm
I don't have the URL handy and don't know if it's free or not.
You could try to see Gobman, Jo or NightRaven and ask.

3DNetz.de allows tourists so you could ask there too, as all
three speak English :)


[View Quote]

strike rapier

Sep 13, 2002, 3:37pm
oh, so they are going to waste about 50gb a year making and remaking objccts every millionth of a second?

- Mark
[View Quote]

bowen

Sep 13, 2002, 4:43pm
> oh, so they are going to waste about 50gb a year making and remaking objccts every
millionth of a second?

That wouldn't be how it works. I can try to explain it, but I may muddy it up. I
could give you a basic gist if you really wanted it.

--Bowen--

strike rapier

Sep 13, 2002, 5:46pm
If you would..

[View Quote]

bowen

Sep 13, 2002, 6:02pm
> If you would..

Well this would basically be a Client side thing. The server would just have to be
tampered with a tad to make it send the new event (like "create grab" or something
silimar). While the user is on that object, anytime the object is moved (while
they're on it) they'd move with it. Of course this could cause some issues with the
way the system is set up now. Basically all commands (activate, bump, etc) would now
need to be events that are sent and recieved.

All this would be done by the browser and thus it wouldn't rely too much on the
server other than getting information on the location of the object (hopefully). I'm
not sure if I did that well enough, but it should be close.

--Bowen--

chiklit

Sep 13, 2002, 7:45pm
This has already been done in ChatZone3D whith out bogging down the server
or even having to talk to it.


[View Quote]

anduin

Sep 13, 2002, 10:47pm
An identity claiming to be known as "chiklit" <chiklit at funetwork.net> scribed the following <3d825c63$1 at server1.Activeworlds.com> at wishlist:

>This has already been done in ChatZone3D whith out bogging down the server
>or even having to talk to it.

In that case, it's probably only done locally and not seen by everyone...

--
,,,,,
(o o)
/--------------ooO--(_)--Ooo--------------\
| Anduin (317281) |
| o The Gorean Scribe |
| o http://www.anduin-lothario.com |
| o World: GorSJ (18+ Only) |
\--------------ooO-------Ooo--------------/

swe

Sep 17, 2002, 6:53pm
well emm, your avatar position is updated..
[View Quote]

rossyboy

Sep 17, 2002, 7:41pm
This is probably a local feature built into the 3D engine that
ChatZone 3D uses (it doesn't use RenderWare).

[View Quote] >This has already been done in ChatZone3D whith out bogging down the server
>or even having to talk to it.

technozeus

Nov 23, 2002, 12:49am
Actually, to ride objects that have been set into motion with the move command or the rotate command shouldn't necessarily require an added command, but rather a change in weather or not the objects "bring us with" as they move, if we're in contact with them. It may be nice for backward compatability sake to have such a command though, with an "on" or "off" switch, and perhaps have the "on" or "off" default be set in the world features. Really though, I think a command with more flexibility should be made for making objects carry us around following a specific path, arround corners, changing speed and directions, etc. but that's just my opinion.

possible example...
ride 1n then 5e then 2s 3w 90r then 4a then retrace then repeat then 180r then 2b then -30r then 2f then loop speed=.02

Where:
1n = 1 meter north
5e = 5 meters south
2s 3w 90r = 2 meters south by 3 meters west while rotating 90 degrees
4a = up 4 meters
retrace = rotate 180 degrees and then follow back along the path traveled so far
repeat3 = return to original position and orientation along a direct path and then repeat the steps up to this point, 3 times.
180r = rotate 180 degrees
2b = move backward 2 meters along the object's Z axis.
-30r = rotate -30 degrees
2f = move forward 2 meters along the object's Z axis.
loop = repeat the entire sequence unconditionally as long as posible
"speed=.02" = movement speed of 2 centimeters per second, or .02 full circle rotations (7.2 degrees) per second, or which ever is the slower of the two when both moving and rotating at the same time.

This is of course, quite hypothetical and thought up on a moment's notice... but I think shows the basic idea that it would be possible to have rather detailed instructions in a reasonably sized Action line.

TechnoZeus

[View Quote]

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