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bowen // User Search
bowen // User Search
Apr 14, 2003, 2:09pm
Also the ability to specify the center of a texture. So you can move the centered
portion around a from the predefined UV's. Would make UV-ing a little better easier
well. ;)
--Bowen--
Apr 17, 2003, 4:17pm
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e9ecbbe at server1.Activeworlds.com...
> That about 2 mil pplz including myself have asked now :-)
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If someone tells me how to make a damn com warpper/ocx, I will.
--Bowen--
Apr 17, 2003, 11:29pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e9f2766 at server1.Activeworlds.com...
> I've heard that when you block telegrams from someone, it blocks them by name. I
think there should be an option to block them by citizen number. For example, if
someone wanted to block telegrams from me, they should be able to choose between
"Block telegrams from TechnoZeus" and "Block telegrams from citizen number 155965".
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No, it blocks by citnumber. The only way you can block them is by adding them to
your contact list, and your contact list is via citnumber, not citname. Unless they
changed it in 3.4.
--Bowen--
Apr 18, 2003, 1:18am
I wish that downloads were kept in a more advanced window catagorized by world. With
the ability to start, stop, pause, and micromanage the downloads more fully. This
would help with dialup problems, developing problems (reloading models), etc.
--Bowen--
Apr 18, 2003, 3:56pm
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E9FBCB6.702FECA6 at oct31.de...
> With a checkbox option to give models a very high priority so all
> models are downloaded before it starts loading any textures :)
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That too. You could stop downloads from other worlds when you leave them, it'd save
me dialup pains.
--Bowen--
Apr 18, 2003, 1:27am
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e9f60d2 at server1.Activeworlds.com...
> It is difficult to tell the grey worlds from the light blue worlds. Is
> there anyway we can make them red again? Red was so much easier to see, oh
> that one is closed.
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I brought this up earlier. I agree. Closed and red go well together.
--Bowen--
Apr 18, 2003, 3:57pm
[View Quote]"the joker ss" <the_joker_ss at hotmail.com> wrote in message
news:3ea00bc9 at server1.Activeworlds.com...
> was thinking about that also , but would the crc check mess up ? not sure ,
> i dont want another mail from bill
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It shouldn't matter.
--Bowen--
Apr 23, 2003, 10:24pm
[View Quote]"rossyboy" <rossyboy at swcity.net> wrote in message
news:Xns93675CDA24CRo1124 at 64.94.241.201...
> So you're basically talking about browser skins? That's a great idea!
>
> Be careful not to upgrade all your old versions... hope someone still has
> them somewhere or you won't be able to make a retro skin...
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Well, not really a skin. Just the ability to replace certain image files. Skinning
is a whole lot more complex than that.
--Bowen--
Apr 21, 2003, 2:58am
Differentiation between a whisper mute and open chat mute.
--Bowen--
Apr 23, 2003, 10:21pm
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3ea702ed at server1.Activeworlds.com...
> I think another tag for people ejected should be added....a browser id that
> would be generated and unique for each installation of AW..for instance, if
> a tourist is ejected yet can come back with a different IP and comp id was
> unsuccessful, they can cause havoc all over again with no
> consequence..whereas a "browser id" would slow them down forcing them to
> reinstall Active Worlds...which would be very inconvienant for a chronic
> troublemaker...
>
> I think any additional means by which someone who has been ejected can be
> identified should be added...
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There's no point. The three currently will take care of the three types of
"annoyances". IP for those on a permanent connection, citnumber for those that are
on dialup but don't have multiple citizenships, and computer ID by those that do have
multiple citizenships. Adding a "browser ID" would be almost no different from a
computer ID.
--Bowen--
Apr 23, 2003, 11:34pm
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3ea73ddb$1 at server1.Activeworlds.com...
> You forgot tourists.
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Computer ID, a browser ID could be faked more easily than a computer one.
--Bowen--
Apr 24, 2003, 2:17am
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3ea75590$1 at server1.Activeworlds.com...
> There are alot of tourists who doesn't have a computer ID.
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Actually, it uses something everyone has installed in their computer, I think. Just
because you don't see _that_ ejection doesn't mean it's not there. In fact I think
that ejection dialog only shows citnumber and ip and not computer ID. The Xelagot I
was running saw the computer ID and the browser didn't.
--Bowen--
Apr 24, 2003, 3:21am
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3ea7727c at server1.Activeworlds.com...
> I checked Xelagot and world server logs, some ppl don't have a computer ID
> at all.
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Guess that's when human intervention is good... they'll get tired of it sooner or
later. Browser ID will serve no purpose due to the fact that it's not cement enough.
There is no real way to enforce trouble makers extending past what's already
available.
--Bowen--
Apr 28, 2003, 4:00pm
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3ead3e40 at server1.Activeworlds.com...
> Computer ID is your processors serial number which is broadcast to the
> internet (unless your smart and turned it off). There was a big uproar a few
> years back when processor makers added this feature. People were so against
> it that they had to include the option to turn it off. I have left mine on
> because I'm lazy. But any one who knows about that can turn it off. (Ooops
> have I spilled the beans.)
> Having an installation ID would work and it wouldn't have to be something
> that would change just by moving the folder in which its installed. Maybe it
> could be a registry entry that is made the first time the browser is
> installed. Then have a feature in the installer that will look for that
> registry entry and if it finds it then it would leave it alone and not
> change it. so the installation ID wouldn't change if the browser is
> reinstalled. lol you could also make it so the entry isn't deleted by the AW
> uninstall.
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Only Pentium 3's broadcasted the serial number I thought. Even so, they wouldn't
directly use the serial number... they'd hash it.
--Bowen--
Apr 24, 2003, 10:37pm
The ability to change the volume level of the create sound,etc commands.
--Bowen--
Apr 27, 2003, 2:51pm
You know that shadow person who is supposedly connected when you get disconnected and
you have to wait 5 minutes for the Uniserver to disconnect them? How about shamus
introducing the "knock the person off while they're on" mode, so we don't have to
deal with this anymore. And this could also help tell if someone knows your password
or not. ;)
--Bowen--
May 2, 2003, 7:32pm
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EB2DEE7.774D88E4 at oct31.de...
> ????
>
> It is a world feature that a bot should be able to modify.
> Not in colors though.
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I think he wants to be able to leave the world message blank and have a bot do it
instead. (possibly to be longer?)
--Bowen--
May 3, 2003, 4:35am
I want this above all else, a dump cache button on the toolbar. (say
there's a mode you can switch into... like developer mode)
--Bowen--
May 3, 2003, 5:12am
[View Quote]defiance wrote:
> And one to clear only for the world you are in right now.
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Hey, if we're getting technical... why not the ability to "reload" the
object. Just place a little icon on the build dialog to reload it. Oh
how happy I'd be.
--
--Bowen--
May 19, 2003, 4:40pm
[View Quote]technozeus wrote:
> A long time ago, I suggested adding the ability to set a date and
> time before which any cached items would be considered out-dated,
> forcing the Active Worlds browser to check for newer versions of
> them. Would this serve the purpose you're talking about?
>
> For example, if you upload a new file that you want everyone to have,
> you could simply click a button in the World Features dialog to set
> the current time and date as the earliest time and date any cached
> file can have been last checked for updates on without having to be
> checked again. This would augment the Object Refresh Rate, as it
> would allow a way to make sure that all objects in the cache are up
> to date for all visitors to a world, without having to force all
> cached files to be re-checked every time the person re-enters the
> wolrd as setting the Object Refresh Rate to 0 does.
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It wouldn't be the same. And good lord man, wrap your text. I had to
rewrap it because I couldn't read it.
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--Bowen--
May 19, 2003, 5:32pm
[View Quote]technozeus wrote:
> Not all newsreaders lack the ability to auto-wrap text when it is
> displayed. I leave it unwrapped intentionally, because otherwise it
> tends to get wrapped and re-wrapped, and end up with every other line
> having only a word or two on it. It also avoids certain
> complications like having example text split places it shouldn't have
> been split.
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That's why you snip posts, and not leave it FUBARd.
> Anyway, no it would not be the same. THere is a distinct difference
> between a button in the "build dialog" (where ever that is) to reload
> an object, and a setting which would all objects, textures, sounds,
> avatars, and avatar animation sequences which haven't been checked
> for updates since a certain time and date to be checked for new
> updates automatically as soon as they are needed.
Well, it needs to be a button as well, simply for a developer's sake.
Doing options is such a pain. Not only that, not every person who has
the ability to build, and upload to the OP, has CT.
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--Bowen--
May 4, 2003, 7:50pm
[View Quote]veger wrote:
> New Objects on Mars would be Nice! :-)
>
>
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Uh oh, Veger found the newsgroups. ;)
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--Bowen--
May 9, 2003, 4:24am
[View Quote]dlp anne wrote:
> I remember back in ether version 3.0 or 3.1 you could do create light
> color=black and it would project blackness on all nearby objects or dim the
> lighting on them by adding a real low brightness to it.
> I thought that was cool for use in caves and other dark areas.
> Why was it taken away?
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It's no longer supported in RenderWare. I'm sure it could be reproduced
without using direct RenderWare calls.
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--Bowen--
May 9, 2003, 4:37am
[View Quote]dlp anne wrote:
> You can have black used as a color and for the world lighting colors and fog
> color though.
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I guess those are treated differently. I don't understand it either,
just use a color that's "almost" black. Like #000001.
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--Bowen--
May 11, 2003, 6:35pm
[View Quote]dion wrote:
> choosing the height of water like terrain wouldn't be bad, either. Then you
> could actually do uphill rivers and shit.
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Or waterfalls. Supposedly it's in 3.5.
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--Bowen--
May 19, 2003, 4:39pm
[View Quote]kah wrote:
> "john" <john at 3d-reality.com> wrote in
> news:3ec11b3d at server1.Activeworlds.com:
>
>
>
>
> You just move the camera there to render it...
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Yup, all graphics engines have "cameras" and multiple ones at that.
Just because only one takes the main view doesn't mean you can't have
another. Of course the lag would be horrible for things like mirrors.
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--Bowen--
Jul 7, 2003, 4:56am
[View Quote]codewarrior wrote:
> What about just having the terrain be double sided? Water is...
>
> The first thing I ever did with terrain was create a cavern, but it doesn't
> work.
>
> One mans floor is another mans roof.
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You could make all the objects yourself. Doing caverns and such would
require a multiple layered terrain... I'm sure it's quite do-able but
would just require a little bit of planning (like can layers
inter-connect... how would they react to water... etc)
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--Bowen--
May 21, 2003, 7:20pm
[View Quote]agent1 wrote:
> obdurate wrote:
>
>
>
> MD2 is a file format used by Quake2, not a 3D engine.
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I was wondering what he was talking about.
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--Bowen--
May 22, 2003, 2:20pm
[View Quote]swe wrote:
> like the quake engine which was accidently mentioned :) its only $10k i
> believe. not sure about royalties
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Still, AW is paying royalties to RenderWare. Isn't one of the quake
engines free?
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--Bowen--
May 26, 2003, 4:11pm
[View Quote]kah wrote:
> "technozeus" <TechnoZeus at usa.net> wrote in
> news:3ece7b7e$1 at server1.Activeworlds.com:
>
>
>
>
> I believe you can get ahold of the QIII engine freely if you intend to pay
> for it (check iD Soft's page for this). It is true that AW is strongly
> reliant on RW, and a convertion would take a lot of time, especially now
> that there are so few programmers. The mistake was made when AW 3.0 went on
> the drawing-board. Since they were going to upgrade to RW3, involving a lot
> of changes and a long convertion process, this was the time to change their
> mind about the engine. Granted, it would probably have taken even longer to
> deliver 3.0, but using a more advanced and modern engine would definitely
> have been in their interest. I checked the RW3 licensing (that was at least
> a year ago, prices may well have changed since) and found it to be
> extremely expensive. They also had to pay the fee for EACH VARIANT (D3D,
> OGL and software). I think the total came up to something like $750k! That
> the OGL engine is complete rubbish, the two other mediocre, doesn't really
> justify it.
>
> This said, engines like QIII or Unreal might not be the right thing for AW,
> since they're aimed at games, and take a great deal of control over the
> workings of the game. But there are other engines out there, and they
> could've spent the money on programmers to code an engine tailored to AW's
> needs... In which case they could've done the same clever thing as iD,
> Valve, etc and licensed it out to boost future development.
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I disagree, I believe they can be optomized to perform better than RW's
engine for realtime rendering. Much better at that.
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--Bowen--
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