AW Cam (Wishlist)

AW Cam // Wishlist

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calhoun

May 13, 2003, 4:53am
there should be a command which renders everything in an environment and
everything in it in a picture object(this would be live 24/7 update) and it
should be set up like this:

create camera 3n 1w 2a 12 -6(down +6 for up)

this would put a live pic updated by the second into a picture object
showing people chat, walk or show what happens in the world like clouds
moving, water flowing, objects moving by or admins changing terrain and
stuff... this would be the first and best AW Camera for live updates 24/7
another command could be

create camera host.activeworlds.com/recordings/aw8am9am.awmv (there'd be a
record feature and stop record feature to put these movies out or create
camera 3n 1w 2a 12 -6 record=120 (seconds)....)

Calhoun

linn ironhead@digitalpassage(dot)com

May 13, 2003, 1:04pm
ooo cool idea !!


[View Quote]

john

May 13, 2003, 2:20pm
Calhoun, there is one flaw:

There would need to be a browser or something running at that location....
unless of course aw made a thing on world server to take pic.. lol!

[View Quote]

calhoun

May 13, 2003, 2:53pm
no it could just render it all in a picture window
[View Quote]

calhoun

May 13, 2003, 2:54pm
with a change or two
[View Quote]

kah

May 19, 2003, 1:02pm
"john" <john at 3d-reality.com> wrote in
news:3ec11b3d at server1.Activeworlds.com:

> Calhoun, there is one flaw:
>
> There would need to be a browser or something running at that
> location.... unless of course aw made a thing on world server to take
> pic.. lol!

You just move the camera there to render it...

KAH

bowen

May 19, 2003, 4:39pm
[View Quote] Yup, all graphics engines have "cameras" and multiple ones at that.
Just because only one takes the main view doesn't mean you can't have
another. Of course the lag would be horrible for things like mirrors.

--
--Bowen--

technozeus

May 23, 2003, 5:34pm
It's an old idea, and a rather nice one... but there are some serious considerations which need to be made. For example, the world server is a rather small and simple program compared to the Active Worlds browser, and part of the reason for this difference is that the world server doesn't have to generate an image of the 3D environment or display such things as chat bubbles, or calculate lighting and such. To add such a feature would mean one of two things. Either that the world server would have to produce not just a single 3D scene like the browser does, but a 3D scene for each camera in use anywhere in the world at any given time, or... that the Active Worlds browser would have to produce not just the single 3D scene that it does now, but also the 3D scene represented by each camera command within the current 3D scene. It should then also be considered whether or not objects with a projected camera image seen through other such objects should have their scenes produced and displayed also. This could quickly bog down even the fastest computers currently in existance.

TechnoZeus

[View Quote]

technozeus

May 23, 2003, 5:41pm
One possible solution, would be to make the frame rate of such images significantly lower than the framerate of the main viewport, and distribute that lower frame rate amongst the various camera projectsions in the scene, provided that level and type of control is suported by the rendering engine. For example, if one camera frame was allowed to be generated for every 10 main viewwport frames, and there were three such camera projections in the current scene, if you were getting 30 frames per second then each camera projection would generate a new frame once every second, but if your frame rate was 60 frames per second, then each of them would get their image refreshed twice per second, and if you moved so that two of them went out of view, the remaining one would get three times the refresh rate it was getting while the other two were still in view.

TechnoZeus

[View Quote]

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