Improvements (Wishlist)

Improvements // Wishlist

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calhoun

May 19, 2003, 9:10pm
Terrain:
Deformation Features: in the AW 3.4(or 3.5) Browser you should beable to
activate and deactivate it in your world, Deforming Terrain would use many
diffrent Terrain Squares in a selected one to deform it (you could choose
how many squares in one square) and there would be "dots" visible at the end
of each square inside the selected one that you could select, then move up
and down for better terrain (AW Users would have a choose to deactivate and
activate this on their browser, if they had it off it would use normal
terrain if it was on it would load Deformed Terrain or use Normal Terrain in
Worlds without Deforming Terrain enabled)

Terrain-User Settings: in 3.4(or 3.5) you should beable to set brightness
level, terrain square color and gravity in terrain squares for complete
world control (say you want to make a tunnel and make it with terrain and
existing models with no darkness level, terrain wouldnt have the object
shadow so you could decrease the brightness)

Tunnel Controls: in any terrain square you want to be a tunnel you could
open Tunnel Options for it, say at one part you can make it the entrance you
would select "Tunnel Entrance/Exit" (you can change the direction at either
end in raised terrain) this would make an entrance with walls, floors and
roofs inside it, you could also select "Terrain Tunnel" which makes inside
walls and floors, also roofs, other selections would be "Under Ground
Entrance/Exit" it would have the same settings avaible as Terrain Tunnel
Entrance/Exit.. it would also have "Under Ground Tunnel" same as Terrain
Tunnel except this would be Under Ground, so would the Entrance/Exit Setting
but it goes below the ground and has a hole going into a tunnel


Objects:

Carving Features: in AW would take an object, and you could place it in one
object and click carve; it would save it to the universe for everyone to see
the carved part gone looking in the shape of how the object that carved it
was shaped

********************************************
Calhoun

technozeus

May 23, 2003, 5:46pm
Yes, I've thought for some time that such an ability would be very welcome also. While raising ot lowering a terrain node, by default it could effect just that one node as it does now, but the option would then exist to have nearby nodes effected to a lesser extent along with it, for easy formation of smooth hills or mountains. This would also be very useful, if water elevation data gets added some time, so that there would be a way to swell huge areas of water to make inland lakes above sea level and such.

TechnoZeus

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codewarrior

Jul 7, 2003, 4:46am
What about just having the terrain be double sided? Water is...

The first thing I ever did with terrain was create a cavern, but it doesn't
work.

One mans floor is another mans roof.

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bowen

Jul 7, 2003, 4:56am
[View Quote] You could make all the objects yourself. Doing caverns and such would
require a multiple layered terrain... I'm sure it's quite do-able but
would just require a little bit of planning (like can layers
inter-connect... how would they react to water... etc)

--
--Bowen--

codewarrior

Jul 7, 2003, 6:34am
Yes I could, but terrain is already there. I didn't ask
for multi layered terrain.. two sided would suit me fine.

There's always another way to do something, but making terrain
double sided would be pretty easy for AW to do, and it would
make the terrain that much more useful.

This *is* the wishlist newsgroup.

[View Quote]

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