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delete a world from my world list (Wishlist)
delete a world from my world list // Wishlist
Mar 10, 2003, 7:26am
There are some worlds on the list that I don't want to see and would like to
right click and have them dissappear just like when I removed a name from my
contact list.... I just don't want some green worlds to be there, I just
don't want to see them. I wonder if that is something not that important but
is my wish.
Mar 10, 2003, 8:52am
There are two ways I can think of right now that something of that nature could be implemented.
The first, and probably the easiest, would be to simply have a list of world name stored in a special text file that would be hidden from the worlds list.
The second, would be to set up an ini style database, with world categories in it, and allow you to place any world in any category, but only in one category at a time. For example, you could make a category named Favorites, one named Fun Worlds, one named Interesting Places, and one named Bad Places, and move all of the worlds you want to avoid into the Bad Places list, so they wouldn't show up in th uncategorized list or any of your other categories.
Alternately, I suppose it would be possible to use both the list of hidden worlds and the world categories, in which case it would make more sense to allow a world to be in any number of categories at once.
TechnoZeus
[View Quote]"einga" <kandykorn11 at hotmail.com> wrote in message news:3e6c5a3e at server1.Activeworlds.com...
> There are some worlds on the list that I don't want to see and would like to
> right click and have them dissappear just like when I removed a name from my
> contact list.... I just don't want some green worlds to be there, I just
> don't want to see them. I wonder if that is something not that important but
> is my wish.
>
>
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Mar 10, 2003, 2:32pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6c6e7e at server1.Activeworlds.com...
> There are two ways I can think of right now that something of that nature could be
implemented.
>
> The first, and probably the easiest, would be to simply have a list of world name
stored in a special text file that would be hidden from the worlds list.
>
> The second, would be to set up an ini style database, with world categories in it,
and allow you to place any world in any category, but only in one category at a time.
For example, you could make a category named Favorites, one named Fun Worlds, one
named Interesting Places, and one named Bad Places, and move all of the worlds you
want to avoid into the Bad Places list, so they wouldn't show up in th uncategorized
list or any of your other categories.
>
> Alternately, I suppose it would be possible to use both the list of hidden worlds
and the world categories, in which case it would make more sense to allow a world to
be in any number of categories at once.
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Both are fairly easy to implement in theory. I actually think the ini one would be
easier.
--Bowen--
Mar 10, 2003, 3:00pm
Probably. Of course, that would also mean having to add a "no such world" (or world not running) icon, for times when a world in one of your groups wasn't running. I still wish we could group contacts like that.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e6cbe18 at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e6c6e7e at server1.Activeworlds.com...
> implemented.
> stored in a special text file that would be hidden from the worlds list.
> and allow you to place any world in any category, but only in one category at a time.
> For example, you could make a category named Favorites, one named Fun Worlds, one
> named Interesting Places, and one named Bad Places, and move all of the worlds you
> want to avoid into the Bad Places list, so they wouldn't show up in th uncategorized
> list or any of your other categories.
> and the world categories, in which case it would make more sense to allow a world to
> be in any number of categories at once.
>
> Both are fairly easy to implement in theory. I actually think the ini one would be
> easier.
>
> --Bowen--
>
>
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Mar 10, 2003, 4:47pm
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6cc498$1 at server1.Activeworlds.com...
> Probably. Of course, that would also mean having to add a "no such world" (or
world not running) icon, for times when a world in one of your groups wasn't running.
I still wish we could group contacts like that.
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Easy cheesy. I think the icons they have now need to be redone quite a bit, it's
hard to tell what's closed, open, not rated, et al.
--Bowen--
Mar 10, 2003, 5:24pm
Would be nice also showing the rate of the world next to it... and like
Bowen said, change the icons.. they are too close to each other and too
small... I don't like to enter a world that I don't want to go by mistake
just because I didn't pay much atention in pointing my cursor especifically
to the perfect position of the green circle icon for the world I want. I
always try to check good which world I click to go to.
Nothing against Gor worlds, I respect people's decisions in liking, but I
prefer not to enter one by mistake.
Example: Goreanlanda
Gorrillanda
Clicking by mistake on Goreanlanda if I want to go to Gorrillanda..... LOL
I don't want that, it is something I will prefer not to.
[View Quote]"einga" <kandykorn11 at hotmail.com> wrote in message
news:3e6c5a3e at server1.Activeworlds.com...
> There are some worlds on the list that I don't want to see and would like
to
> right click and have them dissappear just like when I removed a name from
my
> contact list.... I just don't want some green worlds to be there, I just
> don't want to see them. I wonder if that is something not that important
but
> is my wish.
>
>
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Mar 10, 2003, 5:45pm
[View Quote]"einga" <kandykorn11 at hotmail.com> wrote in message
news:3e6ce65c$1 at server1.Activeworlds.com...
> Would be nice also showing the rate of the world next to it... and like
> Bowen said, change the icons.. they are too close to each other and too
> small... I don't like to enter a world that I don't want to go by mistake
> just because I didn't pay much atention in pointing my cursor especifically
> to the perfect position of the green circle icon for the world I want. I
> always try to check good which world I click to go to.
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It was the beta icons I was talking about. If you think it's hard now, just wait.
--Bowen--
Mar 10, 2003, 7:13pm
World names are not longer than 8 chars.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e6ceb69 at server1.Activeworlds.com...
>
> "einga" <kandykorn11 at hotmail.com> wrote in message
> news:3e6ce65c$1 at server1.Activeworlds.com...
mistake
especifically
>
> It was the beta icons I was talking about. If you think it's hard now,
just wait.
>
> --Bowen--
>
>
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Mar 10, 2003, 7:26pm
ummm Dosent the uniserver already have a database of world attributes, 1
more is not gonna hurt after a 5 min conversion to add the extra byte
needed.
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6c6e7e at server1.Activeworlds.com...
> There are two ways I can think of right now that something of that nature
could be implemented.
>
> The first, and probably the easiest, would be to simply have a list of
world name stored in a special text file that would be hidden from the
worlds list.
>
> The second, would be to set up an ini style database, with world
categories in it, and allow you to place any world in any category, but only
in one category at a time. For example, you could make a category named
Favorites, one named Fun Worlds, one named Interesting Places, and one named
Bad Places, and move all of the worlds you want to avoid into the Bad Places
list, so they wouldn't show up in th uncategorized list or any of your other
categories.
>
> Alternately, I suppose it would be possible to use both the list of hidden
worlds and the world categories, in which case it would make more sense to
allow a world to be in any number of categories at once.
>
> TechnoZeus
>
> "einga" <kandykorn11 at hotmail.com> wrote in message
news:3e6c5a3e at server1.Activeworlds.com...
like to
from my
but
>
>
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Mar 11, 2003, 9:19am
There presently is no "not rated" as far as I know, although there probably should be. As for what's closed, those are in grey.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e6cddb5 at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e6cc498$1 at server1.Activeworlds.com...
> world not running) icon, for times when a world in one of your groups wasn't running.
> I still wish we could group contacts like that.
>
> Easy cheesy. I think the icons they have now need to be redone quite a bit, it's
> hard to tell what's closed, open, not rated, et al.
>
> --Bowen--
>
>
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Mar 11, 2003, 3:03pm
To give you an idea of how it will look when AW 3.4 is released, look at the following preliminary help page...
http://host.activeworlds.com/TechnoZeus/aw34/world_list.html
The image on that page doesn't show any closed worlds, but the closed ones are all in grey. I think probably the text of their name should be in grey also, for the sake of people who are color blind, but right now that's not the case.
TechnoZeus
[View Quote]"einga" <kandykorn11 at hotmail.com> wrote in message news:3e6ce65c$1 at server1.Activeworlds.com...
> Would be nice also showing the rate of the world next to it... and like
> Bowen said, change the icons.. they are too close to each other and too
> small... I don't like to enter a world that I don't want to go by mistake
> just because I didn't pay much atention in pointing my cursor especifically
> to the perfect position of the green circle icon for the world I want. I
> always try to check good which world I click to go to.
>
> Nothing against Gor worlds, I respect people's decisions in liking, but I
> prefer not to enter one by mistake.
>
> Example: Goreanlanda
> Gorrillanda
> Clicking by mistake on Goreanlanda if I want to go to Gorrillanda..... LOL
> I don't want that, it is something I will prefer not to.
>
> "einga" <kandykorn11 at hotmail.com> wrote in message
> news:3e6c5a3e at server1.Activeworlds.com...
> to
> my
> but
>
>
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Mar 11, 2003, 3:18pm
hehe..this one is cool
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6e16fb at server1.Activeworlds.com...
> To give you an idea of how it will look when AW 3.4 is released, look at
the following preliminary help page...
>
> http://host.activeworlds.com/TechnoZeus/aw34/world_list.html
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Mar 11, 2003, 3:41pm
I just went in and added an icon to the beginning of each of the first two paragraphs, so if you want to see the shade of grey used for closed worlds, look at the beginning of the second paragraph. Of course, version 3.4 worlds will still have a ratings symbol even when they are closed, but I picked a closed 3.3 world for that particular graphic image rather than having to decide which rating to put there. :)
TechnoZeus
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message news:3e6e1a56$1 at server1.Activeworlds.com...
> hehe..this one is cool
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e6e16fb at server1.Activeworlds.com...
> the following preliminary help page...
>
>
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Mar 11, 2003, 4:33pm
"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in
news:3e6d0316 at server1.Activeworlds.com:
> ummm Dosent the uniserver already have a database of world attributes,
> 1 more is not gonna hurt after a 5 min conversion to add the extra
> byte needed.
Thing is that all the changes made to AW seem to generate ten strange bugs
each... Even the bugfixes make bugs they're meant to fix worse.
KAH
Mar 13, 2003, 4:10pm
well yes... but we have very rarley had uniserver bugs.
- Mark
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns933BC6C26A1C1kahatkahnewsdotcjbdo at 64.94.241.201...
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in
> news:3e6d0316 at server1.Activeworlds.com:
>
>
> Thing is that all the changes made to AW seem to generate ten strange bugs
> each... Even the bugfixes make bugs they're meant to fix worse.
>
> KAH
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