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defiance // User Search
defiance // User Search
Feb 26, 2003, 10:09pm
Doesn't help.
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:t9dq5vg7hggqasfstf9airlc5r418q19bi at 4ax.com...
> On 26 Feb 2003 16:13:11 -0500, "karten" <Karten at indy.rr.com> wrote:
>
use in that world.
ALL greyed out and appear to be disabled, even in this beta world.
>
> You have to download the ZipDLL (or whatever it's called) plugin and put
it in your xelagot's Plugins (or similarily named) folder.
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Apr 3, 2003, 10:10pm
Where can you see the date of a post someone replies to?
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3E8CB70E.9060606 at utn.cjb.net...
> I think you're a bit late, ENZO. This thread is over 2 years old. :P
>
> e n z o wrote:
children
>
>
> --
> Goober King
> No one pays attention to dates around here!
> gooberking at utn.cjb.net
>
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Feb 13, 2003, 3:01am
Same thing with demeter, but don't delete it, make it invisible.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3e4b2458 at server1.Activeworlds.com...
> Cool will check it out :-)
>
> I have seen someone program mags bot to do something similar back in early
> 2002.
> Not sure how Demeter dose it but the programmed mags bot used a certen
> object, you moved it up or down to what ever height you wanted the terrain
> to be at and using the create texture command on it told it what texture
to
> use on the terrain.
> When you where done editing terrain you just deleted the object.
>
>
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3e4b1d60$1 at server1.Activeworlds.com...
> editing
don't
to
>
>
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Feb 15, 2003, 3:22pm
No.
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3e4e500a$1 at server1.Activeworlds.com...
> Called ED Rights
>
> "sk8man1" <someone at someone.net> wrote in message
> news:3e4e2b94$1 at server1.Activeworlds.com...
people
if
> hack
>
>
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Feb 15, 2003, 5:19pm
dumbass!
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3e4e914c at server1.Activeworlds.com...
> Well without a registry you can.
>
> "sk8man1" <someone at someone.net> wrote in message
> news:3e4e8de7$1 at server1.Activeworlds.com...
posts...
>
>
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Mar 2, 2003, 7:49pm
It actually asks that in WinME.
[View Quote]"mix master" <2200 at bellsouth.net> wrote in message
news:3e625b59$1 at server1.Activeworlds.com...
> youve gotta be joking me, thats like going to shutdown windows and it
> asking, are you sure you would like to shut down?
>
> No im not sure, i just clicked the button on purpose
> lol
>
> john <john at 3d-reality.com> wrote in message
> news:3e61d468 at server1.Activeworlds.com...
selected.
placed
> in
wish
> I
>
>
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Mar 10, 2003, 7:13pm
World names are not longer than 8 chars.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e6ceb69 at server1.Activeworlds.com...
>
> "einga" <kandykorn11 at hotmail.com> wrote in message
> news:3e6ce65c$1 at server1.Activeworlds.com...
mistake
especifically
>
> It was the beta icons I was talking about. If you think it's hard now,
just wait.
>
> --Bowen--
>
>
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Mar 11, 2003, 3:18pm
hehe..this one is cool
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6e16fb at server1.Activeworlds.com...
> To give you an idea of how it will look when AW 3.4 is released, look at
the following preliminary help page...
>
> http://host.activeworlds.com/TechnoZeus/aw34/world_list.html
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Mar 16, 2003, 12:21am
mountains and hills made of water..nice :P
"and to raise or lower it, but with an elasticity to the changes which would
make them effect a larger area with a gradual increase or decrease in
height"
Mar 30, 2003, 11:03pm
On the titlebar.
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3e875d80 at server1.Activeworlds.com...
> When clicking on "Teleport" then "Remember", it would be very nice to have
> the exact coordinates show up in that box (for example 1095.6N 988.4W 0.0a
> 140). When making signs, it would save steps having to save it to the
> teleports list then right clicking and selecting "teleport" to see the
exact
> coords to copy for the sign. Yes it would add more information to the
> visual teleports list, but that stuff stays to the right anyway, I don't
> think it would be much of a bother to anyone since most of us look at the
> label we make for coords on the left.
>
>
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Apr 8, 2003, 10:56pm
They're somewhere in your cache.
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e93476c$1 at server1.Activeworlds.com...
> I would like the new 3.4 seq. I love the way an av falls, and walks,
flies
> and swims. Is there anyway we can have some for the rest of the 3.4
worlds?
>
>
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Apr 9, 2003, 2:02am
ROFL
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e937d9e$1 at server1.Activeworlds.com...
> Oh my goodness, I hadnt thought of that! Thank you for reminding me. Im
so
> brain dead, and so blonde. LOL
>
>
> "defiance" <Defiance at micro$oft.com> wrote in message
> news:3e9361c2$1 at server1.Activeworlds.com...
>
>
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Apr 18, 2003, 5:15am
Red and pink are almost the same color -_-
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3e9f690f at server1.Activeworlds.com...
> Red is already used for X rated worlds.
> All them light blue worlds are on 3.3 servers still.
> Once 3.4 is out of beta and all worlds are using the 3.4 server there will
> be no light blue 3.3 worlds.
> The colors for 3.4 are.
> pink for G rated worlds.
> dark blue for PG rated worlds.
> green for PG 13 rated worlds.
> yellow for R rated worlds.
> red for X rated worlds.
> gray for closed worlds.
>
>
>
>
>
>
>
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e9f60d2 at server1.Activeworlds.com...
> oh
>
>
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Apr 18, 2003, 8:37am
I agree.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E9FBF07.E43C79ED at oct31.de...
> I'm not a big friend of GUI skins but in this case I think
> it would be nice to have a chooseable DLL with only the
> BMP ressources contained. This would allow people to modify
> those buttons and markers without copyright trouble.
>
> The Win SDK has those functions to load ressources from
> a module outside of the current program binary (EXE/DLL).
>
> Plus it would be more "stuff" to offer on download pages :)
>
>
> defiance wrote:
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Apr 20, 2003, 10:12am
AND in the AW browser.
[View Quote]"brock" <Brock at my.activeworlds.com> wrote in message
news:3ea21f2a$1 at server1.Activeworlds.com...
> Another wish, to see if the world is tourist enabled directly from the
world
> server :)
>
> --
> Brock - 308723 - DE Leader
> "brock" <Brock at my.activeworlds.com> wrote in message
> news:3ea1b750$1 at server1.Activeworlds.com...
server
> :)
>
>
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Apr 20, 2003, 12:36pm
You get what you pay for..ROFL
[View Quote]"the joker ss" <the_joker_ss at hotmail.com> wrote in message
news:3ea2986d at server1.Activeworlds.com...
> its so easy to be done , but i guess they just wanna make life hard for
> tourists
>
>
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Apr 20, 2003, 10:43pm
I'm never gonna install 2K or XP.
[View Quote]"talisan" <wardaor at !hotmail.com> wrote in message
news:3ea2dfe5$1 at server1.Activeworlds.com...
> I am proposing that a new project to develope AW2 be explored which would
> require a complete rewrite of the browser from ground zero using the
latest
> in technology and lack of backward compatibility. Requiring the most
recent
> DirectX, CPU(P3 or better processor), video(Geforce2+/Radeon 9000+) and
> OS(Windows XP/2000)
>
> I am proposing that AW2 run along side AW1 and that AW1 not be dropped or
> abandoned until such time as AW people migrate from one system to the
other
> in suffient numbers as to warrant abandoning it
>
> I would also propose that Contact lists be mutual between AW1 and AW2 as
to
> not abandon communication between users in either system.
>
> I would further propose that if this topic is at all debated in this forum
> that a respected reader of these newsgroups be elected as secretary to
keep
> track of the debate and list the proposals and ideas for AW2 in an up to
> date features/requirements list to be reposted and updated twice monthly
or
> as required.
>
> I nominate Technozeus for that position.
>
> Respectfully
> -Talisan
>
>
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Apr 22, 2003, 10:06am
The avatar list should have submenus like the World and Universe menu.
Apr 22, 2003, 11:20am
Yea, you could define those header titles yourself in the avatars.dat file.
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3ea530df at server1.Activeworlds.com...
> Like Female, Male, Animals, Robots, Mich. submenu?
>
> "defiance" <Defiance at micro$oft.com> wrote in message
> news:3ea5224d at server1.Activeworlds.com...
>
>
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Apr 23, 2003, 7:19pm
They could copy their AW folder to another folder, and they could install AW
10 times.
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3ea702ed at server1.Activeworlds.com...
> I think another tag for people ejected should be added....a browser id
that
> would be generated and unique for each installation of AW..for instance,
if
> a tourist is ejected yet can come back with a different IP and comp id was
> unsuccessful, they can cause havoc all over again with no
> consequence..whereas a "browser id" would slow them down forcing them to
> reinstall Active Worlds...which would be very inconvienant for a chronic
> troublemaker...
>
> I think any additional means by which someone who has been ejected can be
> identified should be added...
>
> Ryan
>
>
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Apr 23, 2003, 11:28pm
You forgot tourists.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ea72dfb at server1.Activeworlds.com...
>
> "ryan" <ryan_jacob at hotmail.com> wrote in message
> news:3ea702ed at server1.Activeworlds.com...
that
if
was
be
>
> There's no point. The three currently will take care of the three types
of
> "annoyances". IP for those on a permanent connection, citnumber for those
that are
> on dialup but don't have multiple citizenships, and computer ID by those
that do have
> multiple citizenships. Adding a "browser ID" would be almost no different
from a
> computer ID.
>
> --Bowen--
>
>
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Apr 24, 2003, 1:10am
There are alot of tourists who doesn't have a computer ID.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ea73f2b at server1.Activeworlds.com...
>
> "defiance" <Defiance at micro$oft.com> wrote in message
> news:3ea73ddb$1 at server1.Activeworlds.com...
>
> Computer ID, a browser ID could be faked more easily than a computer one.
>
> --Bowen--
>
>
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Apr 24, 2003, 3:13am
I checked Xelagot and world server logs, some ppl don't have a computer ID
at all.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ea76567 at server1.Activeworlds.com...
>
> "defiance" <Defiance at micro$oft.com> wrote in message
> news:3ea75590$1 at server1.Activeworlds.com...
>
> Actually, it uses something everyone has installed in their computer, I
think. Just
> because you don't see _that_ ejection doesn't mean it's not there. In
fact I think
> that ejection dialog only shows citnumber and ip and not computer ID. The
Xelagot I
> was running saw the computer ID and the browser didn't.
>
> --Bowen--
>
>
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May 3, 2003, 5:09am
And one to clear only for the world you are in right now.
[View Quote]"bowen" <linkn64s at hotmail.com> wrote in message
news:3eb36322$1 at server1.Activeworlds.com...
> I want this above all else, a dump cache button on the toolbar. (say
> there's a mode you can switch into... like developer mode)
>
> --Bowen--
>
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May 3, 2003, 6:51am
Oh yes!
[View Quote]"bowen" <linkn64s at hotmail.com> wrote in message
news:3eb36bdb at server1.Activeworlds.com...
> defiance wrote:
>
> Hey, if we're getting technical... why not the ability to "reload" the
> object. Just place a little icon on the build dialog to reload it. Oh
> how happy I'd be.
>
> --
> --Bowen--
>
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May 4, 2003, 4:50am
Right now they can't pay for the cargo transfer of new objects from Earth to
Mars..ROFL
[View Quote]"veger" <veger at veger.net> wrote in message
news:3eb4b71b$1 at server1.Activeworlds.com...
> New Objects on Mars would be Nice! :-)
>
>
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May 5, 2003, 2:30am
Full screen 3D window!
May 7, 2003, 9:45am
That's a lot of work when it could be much easier.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3eb8eea0 at server1.Activeworlds.com...
> Stop moving then go to the teleport list tab and right click anywhere that
> is white and pick remember.
> Give it a temp name and add it to the teleport list tab.
> Next right click the one you just added and pick teleport and it will show
> you the location.
> Doing this will read out the location like you want.
> When you are done just delete the teleport you just added.
>
>
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eb7e44c at server1.Activeworlds.com...
>
>
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May 8, 2003, 1:58am
No they can't if you don't have bot rights. This feature IS necessary.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message news:3eb9b411$1 at server1.Activeworlds.com...
> "what I want is so that peoples external progs etc could read the location
> as well as making it easier for teleports."
>
> The Xelagot bot and a few other bots can do that.
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eb94f41 at server1.Activeworlds.com...
> that
> show
>
>
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May 9, 2003, 8:56am
You mean corona.
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3ebb6d25 at server1.Activeworlds.com...
> DLP, lighting came with 3.3 :-O
>
> you have never been able to do create light color=black to my knowlege.
>
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3ebb47f9$1 at server1.Activeworlds.com...
> the
>
>
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