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Water/ and Ground features (Wishlist)
Water/ and Ground features // WishlistcalhounMar 15, 2003, 10:25pm
Terrain should have a "Terrain Repeat Number" setting where you can put how
far terrain goes, Example: 10 would fill a p10; and you would leave it empty for terrain that keeps going A object should be released that is called water.rwx that would be put on the Megapath and 3.4 Object Paths, where you can place it over a section of the water and that peice disappears and re-enables normal gravity and sight (like Demeter in AWT) Ground should have a "Walk Object" setting right below the "Ground Object" box where you can enter a object the size of walk001.rwx that will repeat infront of each walk object, you could set the range ahead of it and how far it would go Calhoun technozeusMar 15, 2003, 11:00pm
You and I have both suggested that repeating terrain idea before. I think Shamus actually liked the idea, but he did mention a certain complication with it. As for the water, I thinkit would make more sense to just make the water editable like terrain is, allowing you to put holes in it, and to raise or lower it, but with an elasticity to the changes which would make them effect a larger area with a gradual increase or decrease in height. Not sure what you mean about the walk object setting.
TechnoZeus [View Quote] defianceMar 16, 2003, 12:21am
mountains and hills made of water..nice :P
"and to raise or lower it, but with an elasticity to the changes which would make them effect a larger area with a gradual increase or decrease in height" technozeusMar 16, 2003, 4:15am
Theoretically possible, yes... but the basic idea would be to have it set up to that you could raise or lower large sections of water into extremely shallow slopes... so they wouldn't "look like" hills. This could be particularly useful for raising the "water table" under terrain, so that ponds or lakes could be made "above sea level".
TechnoZeus [View Quote] dlp anneMar 18, 2003, 8:12am
Cutting holes and removing water and all its features from selected areas
will be much needed. Look how many of us like to build underground caves and tunnels and other underground stuff. If we add water to our worlds now those areas would now be flooded when they where never ment to be. [View Quote] calhounMar 20, 2003, 6:25am
i came up with another idea for it..
Gravity under the Terrain Square option so when you select a terrain square you can set certain gravity so you can have it like a fan is under you so when you jump you go up higher technozeusMar 20, 2003, 12:50pm
Yep... two versions of that I suggested to Roland, before terrain existed, were... setting gravity by cell, and adding command that would allow objects to control the gravity in their area.. for example, so that you could float in a pool. A similar idea that I also had sent in was to make a command that alters your momentum, so that you could set up situations where a person could float downstream. (For those who don't know this, AW 3.4 has support for water that you can float in, but it's at the same altitude throughout the entire world if it's turned on at all, and there is only a single place to set the gravity for it. You can't just build a pool and float in it.)
TechnoZeus [View Quote] |