dlp anne // User Search

dlp anne // User Search

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Move Building to diff world

Feb 23, 2003, 4:14am
Xelagot will move it anywhere you want.
You just have to use the information in the Survey Manager under the
Transforms tab.
Make sure you tell it to Calculate Center to make it easier to move it
around on the grid.
Next find out the center location of the original build, this will be the
center point of movement and rotation.
Once you find this out just enter numbers into the NS, WE, and Altitude
areas to move it.
Make sure you check the box under the Project tab for Transforms so it knows
to use that feature.
Clicking the update button will move it on the grid to where you told it to
go, keep entering the numbers and clicking update till you get it right
where you want it, then all you have to do is tell it to build.



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Move Building to diff world

Feb 23, 2003, 4:20am
Forgot to say how you enter the numbers in.
Say your build it at 20N 20E and you want it at 20S 20W you can't just enter
20S and 20W.
Telling it 20S and 20W it will put it at the GZ you must say 40S 40W cause
it's 40 meters between the two points.
Hope that makes sense.



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Xela and Avatar function

Feb 27, 2003, 2:18pm
He posted in the beta group on Feb 25th




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Xeon Bot Build 3 and Dynamic RPG Bot Beta

May 26, 2003, 11:44pm
needs some help pages.
How do you make shops to buy weapons and armor?


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Request for script or program

May 29, 2003, 7:22pm
I know of one that will create an object yard by reading a object registry
file
Use this to make a registry file if you don't already have one.
Note: this is just for the bot to read, you don't have to apply the registry
to the world if you don't want one.
http://www.andras.net/tools.html#reggen

Once you have a registry file of your objects use this to create the object
yard.
Note: this one takes some time to configure it just the way you want it, you
may end up reconfiguring it and reloading the object yard a few times.
http://oct31.de/aw/awreg2prop/index.html




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Bot to find someone

Jun 8, 2003, 4:59pm
Xelagot will do this, but to scan a world the size of AW you will be there
for awhile.


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Preston and Xelagot

Jun 28, 2003, 11:36am
According to my firewall the Xelagot uses ports.
Incoming UDP/IP on port 53
Outbound UDP/IP on port 53
Outbound TCP/IP on port 962
Outbound TCP/IP on port 5674
Outbound TCP/IP on port 7028
Outbound TCP/IP on port 7777

According to my firewall the Preston uses ports.
Incoming UDP/IP on port 53
Outbound UDP/IP on port 53
Outbound TCP/IP on port 5674
Outbound TCP/IP on port 7777
Outbound TCP/IP on port 8315






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Preston and Xelagot

Jun 28, 2003, 12:54pm
yea, that port will change depending on what uni you log it into forgot to
mention that.


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WorldScheduler bot...

Jun 29, 2003, 8:50pm
Did you by any chance forget to edit the world features to remove what the
bot added?
softskynight.jpg is probably still set up in there from when the bot changed
it and you never.
Bots when they log out do not put everything back the way it was.





[View Quote] LNH

WorldScheduler bot...

Jun 29, 2003, 8:56pm
One more thing.
This is not a bot error.
It is not even a script error.
It is human error.
You must edit the scripts so the bot uses the info you want it to use.
Most premade scripts have default stuff in it showing you stuff that you
must edit.



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Xelagot 3.4 official release (with Trivia Bot)

Jul 7, 2003, 1:18am
Having a blast in portal with him THANKS XelaG


--
Anne
Twilyte VR Entertainment
Dreamlandpark
www.dreamlandpark.com
What 3D Virtual Reality Chat is all about!

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XeonBot Build 8 Released

Jul 31, 2003, 3:36am
eeek Richard lol cain has gone eject happy lol he is ejecting for words not
even on the list LOL
left ya a gram in dlp
--
Anne
Twilyte VR Entertainment
Dreamlandpark
www.dreamlandpark.com
What 3D Virtual Reality Chat is all about!

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World stops running

Aug 6, 2003, 3:10pm
its hosted by AWI so thats not it lol

--
Please include all replies

Anne
Twilyte VR Entertainment
Dreamlandpark
www.dreamlandpark.com
What 3D Virtual Reality Chat is all about!

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Someones done something worse than disassemble my bot...

Aug 9, 2003, 12:54am
told ya to leave the seed and feed alone LOL

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I wish for a reflection obejct action

Feb 12, 2003, 5:11pm
Would be great to have a "create reflection" command that would give any
object you put it on a merror effect.

terrain editing rights

Feb 12, 2003, 9:08pm
I wish for terrain editing rights added to the world rights so we don't have
to make all builders CT's just so they can edit the terrain.
This may or may not be good for public build worlds but would be good to
have for privet worlds.

terrain editing rights

Feb 13, 2003, 2:51am
Cool will check it out :-)

I have seen someone program mags bot to do something similar back in early
2002.
Not sure how Demeter dose it but the programmed mags bot used a certen
object, you moved it up or down to what ever height you wanted the terrain
to be at and using the create texture command on it told it what texture to
use on the terrain.
When you where done editing terrain you just deleted the object.



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terrain editing rights

Feb 13, 2003, 11:53am
One reason I would like this added :-)
You can't have more then 5 CT's at a time.
If you add anymore then 5, any after the 5th on the world will not see.


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terrain editing rights

Feb 14, 2003, 5:47am
hmm they must have fixed it then and didn't tell anyone lol
I do remember having 7 CT's and the 6th and 7th ones could not edit terrain.


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Fog Areas

Feb 26, 2003, 6:49am
Back when fog first came out, I was always wanting a create fog command.
Having it set up similar to the light command values.
Ex.
create fog color=gray destiny=5 radius=10
And maybe a little texture=fog1 addin for spooky rolling/moving fog with a
dim light source inside it hehe
When I say rolling/moving I mean similar to how the water moves in the beta
3.4 :-)



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Global Chat

Feb 27, 2003, 1:39am
I agree with that, but if they add it in make it a world feature that can be
set to any range you want or even have it on or off.
Many build there worlds for fun and entertainment, and some also build for a
real life look and feel and like in the real world you can't hear everyone
at any location but only those with in a certain distance from you.




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Global Chat

Feb 27, 2003, 8:46am
I have done this in a Preston bot also in under 5 seconds making use of the
console message feature.
To make the Preston bot do what you want, you don't really need any
programming skills at all.
I recommend the Preston bot for anyone that has little or no programming
skills and just wants a bot to control something or do something.
The Preston is not that good for running games though as I found out when I
tried to make it run a paint ball game, it will run the game fine and all
but I can't seem to make it keep team scores.
All other stuff that you want it to do it can be easily set up to do.


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Global Chat

Feb 27, 2003, 8:28pm
For this to work at all the bot must have Caretaker rights in the world
because it makes use of the console message


Event = Phrase

as = leave it blank

Action = Misc/announce

Recipient = %p or %p %P if you want both users and bots to hear it.

Message = %a: %r make sure you put a tab between the %a: and the %r to
make the space between the users name and what they say.

Color = make it want you want.

Bold = 1 or 0 1 being yes and 0 being no

Italics = 1 or 0 1 being yes and 0 being no

Protection = public


Note if used in 3.3 this will copy what they say into a console message that
is seen world wide.
But just wait, 3.4 has a "hide chat" world feature that will make it so you
only see the console message from the bot, works real good in 3.4.










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Free to see

Feb 27, 2003, 1:44am
This can be done with a bot detecting object clicks and updating the object
with the action command you want to use to open it to let all see it and not
just the one that activated it.
I done this many times with a Preston works great.
But it would be nice if it was part of the browser, would save on bandwidth
of having a bot doing it.


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Get a *stable* news server

Feb 28, 2003, 9:57am
I never get dropped from the AW NG's
Nor anything else I log into, must be your connection settings or e-mail
settings.

I know with my computer in its connection settings there is an option to
disconnect when the connection is no longer needed.
And in the email settings for disconnect after sending/receiving.
Both these options can be turned on or off.



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add web controll..........

Feb 28, 2003, 9:50am
Add web control buttons "Back, Forward, Refresh, and Stop" for when you
force a web page into the 3D window with target=aw_3d

undo button

Mar 9, 2003, 9:52am
You could use a bot to backup your build before you start editing it again,
that way if you do accidentally delete something, you can have the bot bring
it back.


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sound/noise looping controll

Mar 3, 2003, 4:03am
A way to if you want a sound to loop but not forever have a way to tell it
how many times you want it to loop.

Ex.
create sound music.mid loop=4
create sound music.wav loop=4
create sound music.mp3 loop=4
create noise music.mid loop=4
create noise music.wav loop=4
create noise music.mp3 loop=4

And if you just say loop with no number after it, it will loop forever

sound fadeing controll

Mar 4, 2003, 8:47am
A way to let users choose if they want the sound to fade out as you walk
from it or not.
The reason I want this is because I was forced to run all my background
music to a web page midi player activated with bump url's just so it would
not fade :-(

Ex.
create sound music.mid fade=no
create sound music.wav fade=no
create sound music.mp3 fade=no
create noise music.mid fade=no
create noise music.wav fade=no
create noise music.mp3 fade=no

create sound music.mid fade=yes
create sound music.wav fade=yes
create sound music.mp3 fade=yes
create noise music.mid fade=yes
create noise music.wav fade=yes
create noise music.mp3 fade=yes

And if you don't tell it yes or no, its yes by default.

sound fadeing controll

Mar 4, 2003, 10:53am
I know that but there is still some major flaws with using that setup.

create noise music.mid
will not loop even if you add loop after it.
once started it won't stop unless you change worlds, even removing it from
the object will not stop it.
any other mid's in the area will not start up till the 1st one you saw
finishes.

I want this.
I want it to loop
I want it to stop when you run into another one that is different and start
the new one up.
If you run into a copy of the same one, it should not restart the song.



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