Old feature made new (Ground in worlds) (Wishlist)

Old feature made new (Ground in worlds) // Wishlist

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equin0x

Feb 26, 2003, 8:22pm
The feature in one of the versions, where the ground would stop repeating
when the end of the world was reached, you obviously cannot build beyond
your world point anyway, and some world owners would like the option if we
could turn on and off the feature for the ground to just stop after the
world size limits.

technozeus

Feb 26, 2003, 8:39pm
Better yet, how about instead of just repeat or no repeat, two variables could be set to control how often the ground repeats and what distance from ground zero it would not repeat beyond? If either of these was set to 0, it would be a non-repeating ground. If the distance beyond which it will not repeat was set to it's maximum, then the ground would repeat endlessly.

It also would be nice to have a "secondary ground" available, with it's own separate repeat settings and ground object. There are many ways that the combination of two such ground objects could be used for some great effects.

TechnoZeus

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bowen

Feb 26, 2003, 8:41pm
[View Quote] Or a cubic grid system instead of the 2D one we're using now. With the ability to
have multiple levels of terrain, table fog, table water, and stuff such as that?

--Bowen--

technozeus

Feb 26, 2003, 8:56pm
Actually, you can do multiple "ground" levels currently... but only combined as a single object. I've used this ability quite effectively in the past. It would, however, be nice to eventually have more advanced capabilities, like being able to set upside down mountains in the sky and rightside up ones below... similar to what you might expect to see in a huge cave.

There is of course, the fact that AW's vertical limits are much more restrictive than it's horizontal limits, plus the fact that building cells are not split in any way vertically. Such things complicate multi-level worlds. For example, someone may select all objects in a cell and delete them, not realizing that they are deleting much more than they had intended.

I've always thought it would be good to have the ability to layer the parts of a world more... more ground layers, more cloud layers, etc. The clouds in AW 3.4 are nice, but I do wish they would make layer 3 in-scene with an altitude setting, rather than alway above the scene like layers #1 and #2 are, and give layer 3 back it's faded edges... or at least have that as an option for layer 3, or an optional layer 4. This would allow effects such as high clouds moving unchanged over the mountains while lower clouds apear to disperse rather than pass behind the terrain. I've made such multi-layer cloud effects in AW in the past, which were quite realistic looking, but I had to use a combination of a backdrop with a specially designed multi-layer skybox. It's good to see that such effects are getting less complicated to produce, but there's still plenty of room for improvement.

TechnoZeus

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